Extracts magic strings from Tag calls (#36305)
* Extracts magic strings from Tag calls When #36281 gets merged, the `TagSystem` methods will all give warnings. Let's fix those warnings before they even happen! * Adds missing libraries * Remove not yet implemented TagSystem changes * Fix tag spelling error Genuinely surprised there was only 1! * Styling and proper type changes * Styling Co-authored-by: Tayrtahn <tayrtahn@gmail.com> --------- Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
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@@ -14,6 +14,7 @@ using Content.Shared.Mobs.Systems;
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using Content.Shared.Popups;
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using Content.Shared.Tag;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Chat;
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@@ -27,6 +28,8 @@ public sealed class SuicideSystem : EntitySystem
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[Dependency] private readonly GhostSystem _ghostSystem = default!;
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[Dependency] private readonly SharedSuicideSystem _suicide = default!;
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private static readonly ProtoId<TagPrototype> CannotSuicideTag = "CannotSuicide";
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public override void Initialize()
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{
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base.Initialize();
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@@ -60,7 +63,7 @@ public sealed class SuicideSystem : EntitySystem
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// Suicide is considered a fail if the user wasn't able to ghost
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// Suiciding with the CannotSuicide tag will ghost the player but not kill the body
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if (!suicideGhostEvent.Handled || _tagSystem.HasTag(victim, "CannotSuicide"))
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if (!suicideGhostEvent.Handled || _tagSystem.HasTag(victim, CannotSuicideTag))
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return false;
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var suicideEvent = new SuicideEvent(victim);
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@@ -95,7 +98,7 @@ public sealed class SuicideSystem : EntitySystem
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// CannotSuicide tag will allow the user to ghost, but also return to their mind
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// This is kind of weird, not sure what it applies to?
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if (_tagSystem.HasTag(victim, "CannotSuicide"))
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if (_tagSystem.HasTag(victim, CannotSuicideTag))
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args.CanReturnToBody = true;
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if (_ghostSystem.OnGhostAttempt(victim.Comp.Mind.Value, args.CanReturnToBody, mind: mindComponent))
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