Extracts magic strings from Tag calls (#36305)

* Extracts magic strings from Tag calls

When #36281 gets merged, the `TagSystem` methods will all give warnings. Let's fix those warnings before they even happen!

* Adds missing libraries

* Remove not yet implemented TagSystem changes

* Fix tag spelling error

Genuinely surprised there was only 1!

* Styling and proper type changes

* Styling

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
This commit is contained in:
J
2025-04-05 00:20:19 +00:00
committed by GitHub
parent e58ab56e42
commit af9526197a
36 changed files with 156 additions and 51 deletions

View File

@@ -11,6 +11,7 @@ using Content.Shared.MagicMirror;
using Content.Shared.Popups;
using Content.Shared.Tag;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Prototypes;
namespace Content.Server.MagicMirror;
@@ -27,6 +28,8 @@ public sealed class MagicMirrorSystem : SharedMagicMirrorSystem
[Dependency] private readonly InventorySystem _inventory = default!;
[Dependency] private readonly TagSystem _tagSystem = default!;
private static readonly ProtoId<TagPrototype> HidesHairTag = "HidesHair";
public override void Initialize()
{
base.Initialize();
@@ -391,7 +394,7 @@ public sealed class MagicMirrorSystem : SharedMagicMirrorSystem
var slots = _inventory.GetSlotEnumerator((target, inventoryComp), SlotFlags.WITHOUT_POCKET);
while (slots.MoveNext(out var slot))
{
if (slot.ContainedEntity != null && _tagSystem.HasTag(slot.ContainedEntity.Value, "HidesHair"))
if (slot.ContainedEntity != null && _tagSystem.HasTag(slot.ContainedEntity.Value, HidesHairTag))
{
return true;
}