Fixed gloved weapons being able to attack when not equipped. (#26762)
* Initial commit. No evil hidden files this time :) * Added newline because I forgot :( * We <3 tags :) * Fixed! Works now * Update Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -20,6 +20,7 @@
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soundHit:
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collection: BoxingHit
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animation: WeaponArcFist
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mustBeEquippedToUse: true
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- type: Fiber
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fiberMaterial: fibers-leather
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fiberColor: fibers-red
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@@ -90,6 +91,7 @@
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types:
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Blunt: 8
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bluntStaminaDamageFactor: 0.0 # so blunt doesn't deal stamina damage at all
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mustBeEquippedToUse: true
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- type: entity
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parent: ClothingHandsBase
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@@ -362,6 +364,7 @@
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soundHit:
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collection: Punch
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animation: WeaponArcFist
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mustBeEquippedToUse: true
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- type: Fiber
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fiberMaterial: fibers-leather
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fiberColor: fibers-blue
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