Changed the storage sizes of different swords. (#36564)
Co-authored-by: RedBookcase <Usualmoves@gmail.com>
This commit is contained in:
@@ -1811,7 +1811,11 @@
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Blunt: 0
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- type: Item
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size: Normal
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sprite: Objects/Weapons/Melee/cutlass.rsi
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storedSprite:
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state: foam_storage
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sprite: Objects/Weapons/Melee/cutlass.rsi
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shape:
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- 0,0,0,2
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- type: entity
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parent: BaseItem
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@@ -1,3 +1,6 @@
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#While you were busy charging your batong... I studied the blade.
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#BaseSword
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- type: entity
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parent: BaseItem
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id: BaseSword
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@@ -19,6 +22,58 @@
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qualities:
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- Slicing
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#Shortswords
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- type: entity
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name: cutlass
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parent: [ BaseSword, BaseMajorContraband ]
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id: Cutlass
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description: A wickedly curved blade, often seen in the hands of space pirates.
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components:
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- type: Tag
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tags:
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- Machete
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- type: Sprite
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sprite: Objects/Weapons/Melee/cutlass.rsi
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- type: MeleeWeapon
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damage:
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types:
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Slash: 16
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soundHit:
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path: /Audio/Weapons/bladeslice.ogg
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- type: Item
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storedSprite:
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state: storage
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sprite: Objects/Weapons/Melee/cutlass.rsi
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shape:
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- 0,0,0,2
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- type: DisarmMalus
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- type: entity
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name: machete
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parent: [ BaseSword, BaseMajorContraband ]
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id: Machete
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description: A large, vicious looking blade.
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components:
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- type: Tag
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tags:
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- Machete
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- type: Sprite
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sprite: Objects/Weapons/Melee/machete.rsi
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- type: MeleeWeapon
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damage:
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types:
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Slash: 15
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soundHit:
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path: /Audio/Weapons/bladeslice.ogg
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- type: Item
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storedSprite:
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state: storage
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sprite: Objects/Weapons/Melee/machete.rsi
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shape:
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- 0,0,0,2
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- type: DisarmMalus
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#Longswords
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- type: entity
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name: captain's sabre
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parent: [ BaseSword, BaseCommandContraband ]
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@@ -38,7 +93,11 @@
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reflectProb: .1
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spread: 90
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- type: Item
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sprite: Objects/Weapons/Melee/captain_sabre.rsi
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storedSprite:
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state: storage
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sprite: Objects/Weapons/Melee/captain_sabre_storage_64x.rsi #Done in 64x64 because it looks way too puny in 32x32
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shape:
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- 0,0,0,3
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- type: Tag
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tags:
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- CaptainSabre
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@@ -67,7 +126,16 @@
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soundHit:
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path: /Audio/Weapons/bladeslice.ogg
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- type: Item
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storedSprite:
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state: storage
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sprite: Objects/Weapons/Melee/katana_storage_64x.rsi #Done in 64x64 because it looks way too puny in 32x32
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shape:
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- 0,0,0,3
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- type: Clothing
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sprite: Objects/Weapons/Melee/katana.rsi
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slots:
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- Back
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- Belt
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- type: DisarmMalus
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- type: entity
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@@ -84,7 +152,11 @@
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types:
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Slash: 30
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- type: Item
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sprite: Objects/Weapons/Melee/energykatana.rsi
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storedSprite:
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state: storage
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sprite: Objects/Weapons/Melee/energykatana_storage_64x.rsi #Done in 64x64 because it looks way too puny in 32x32
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shape:
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- 0,0,0,3
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- type: EnergyKatana
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- type: DashAbility
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- type: LimitedCharges
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@@ -98,27 +170,7 @@
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- Belt
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- type: Reflect
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- type: entity
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name: machete
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parent: [ BaseSword, BaseMajorContraband ]
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id: Machete
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description: A large, vicious looking blade.
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components:
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- type: Tag
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tags:
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- Machete
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- type: Sprite
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sprite: Objects/Weapons/Melee/machete.rsi
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- type: MeleeWeapon
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damage:
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types:
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Slash: 15
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soundHit:
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path: /Audio/Weapons/bladeslice.ogg
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- type: Item
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sprite: Objects/Weapons/Melee/machete.rsi
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- type: DisarmMalus
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#Greatswords
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- type: entity
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name: claymore
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parent: [ BaseSword, BaseMajorContraband ]
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@@ -135,38 +187,24 @@
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soundHit:
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path: /Audio/Weapons/bladeslice.ogg
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- type: Item
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storedSprite:
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state: storage
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sprite: Objects/Weapons/Melee/claymore_storage_64x.rsi #Done in 64x64 because it looks way too puny in 32x32
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shape:
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- 0,0,1,3
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- type: Clothing
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sprite: Objects/Weapons/Melee/claymore.rsi
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slots:
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- back
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- type: DisarmMalus
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- type: entity
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name: cutlass
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parent: [ BaseSword, BaseMajorContraband ]
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id: Cutlass
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description: A wickedly curved blade, often seen in the hands of space pirates.
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components:
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- type: Tag
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tags:
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- Machete
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- type: Sprite
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sprite: Objects/Weapons/Melee/cutlass.rsi
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- type: MeleeWeapon
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damage:
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types:
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Slash: 16
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soundHit:
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path: /Audio/Weapons/bladeslice.ogg
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- type: Item
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sprite: Objects/Weapons/Melee/cutlass.rsi
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- Back
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- SuitStorage #Bigger than the other swords, easier to strap to your suit.
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- type: DisarmMalus
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#Other/Weird
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- type: entity
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name: throngler
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parent: [ BaseSword, BaseMajorContraband ]
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id: Throngler
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description: Why would you make this?
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description: If Security dares take it from you, just remind them that they are indeed mortal.
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components:
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- type: Sprite
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sprite: Objects/Weapons/Melee/Throngler2.rsi
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