feat: add a component for rejuvenateable status effects (#39025)

* feat: add a component for rejuvenateable effects

* feat: let god mode'd entities get buffs

* fix: handle old status effect system

Didn't realize BeforeStatusEffectAddedEvent was called by both systems,
oops.

* refactor: rename to RejuvenateRemovedStatusEffect

* fix: make forced sleeping a debuff again

Missed in rebase.

* refactor: make BeforeStatusEffectAdded two events
This commit is contained in:
Perry Fraser
2025-07-24 11:13:29 -04:00
committed by GitHub
parent 82c0f63d50
commit b0e1ce7c0c
7 changed files with 63 additions and 9 deletions

View File

@@ -19,8 +19,17 @@
components:
- MobState
# Things that should be removed by rejuvenation should parent to this
# Also blocks the status effect being added to godmode-ed entities.
- type: entity
parent: StatusEffectBase
parent: MobStatusEffectBase
id: MobStatusEffectDebuff
abstract: true
components:
- type: RejuvenateRemovedStatusEffect
- type: entity
parent: MobStatusEffectDebuff
id: MobStandStatusEffectBase
abstract: true
components:
@@ -36,7 +45,7 @@
# The creature sleeps so heavily that nothing can wake him up. Not even its own death.
- type: entity
parent: MobStatusEffectBase
parent: MobStatusEffectDebuff
id: StatusEffectForcedSleeping
name: forced sleep
components:
@@ -46,7 +55,7 @@
# This creature is asleep because it's disconnected from the game.
- type: entity
parent: MobStatusEffectBase
parent: MobStatusEffectBase # Not even rejuvenate can cure SSD...
id: StatusEffectSSDSleeping
name: forced sleep
components:
@@ -56,7 +65,7 @@
# Blurs your vision and makes you randomly fall asleep
- type: entity
parent: MobStatusEffectBase
parent: MobStatusEffectDebuff
id: StatusEffectDrowsiness
name: drowsiness
components:
@@ -64,7 +73,7 @@
# Adds drugs overlay
- type: entity
parent: MobStatusEffectBase
parent: MobStatusEffectDebuff
id: StatusEffectSeeingRainbow
name: hallucinations
components:

View File

@@ -1,5 +1,5 @@
- type: entity
parent: MobStatusEffectBase
parent: MobStatusEffectDebuff
id: StatusEffectSlowdown
abstract: true
name: slowdown
@@ -35,7 +35,7 @@
# Makes you more slippery, or perhaps less slippery.
- type: entity
parent: MobStatusEffectBase
parent: MobStatusEffectDebuff # Debatable if this should be MobStatusEffectBase or not
id: StatusEffectFriction
name: friction
components:
@@ -44,7 +44,7 @@
# Stunnable Status Effect
- type: entity
parent: MobStatusEffectBase
parent: MobStatusEffectDebuff
id: StatusEffectStunned
name: stunned
components: