From b19b5c9bb675a4a7af771c87e682be8128e524a1 Mon Sep 17 00:00:00 2001 From: Nimfar11 Date: Mon, 20 Jan 2025 03:45:37 +0200 Subject: [PATCH] bow and quiver --- .../_CP14/Entities/Clothing/Belt/quiver.yml | 3 +- .../Weapons/Ranged/Ammunition/arrows.yml | 31 +++++++ .../Entities/Objects/Weapons/Ranged/bow.yml | 80 ++++++++++++++++++ Resources/Prototypes/_CP14/tags.yml | 3 + .../Belt/quiver.rsi/equipped-BELT2.png | Bin 0 -> 374 bytes .../_CP14/Clothing/Belt/quiver.rsi/fill-1.png | Bin 0 -> 193 bytes .../_CP14/Clothing/Belt/quiver.rsi/fill-2.png | Bin 0 -> 284 bytes .../_CP14/Clothing/Belt/quiver.rsi/fill-3.png | Bin 0 -> 325 bytes .../_CP14/Clothing/Belt/quiver.rsi/icon.png | Bin 0 -> 343 bytes .../_CP14/Clothing/Belt/quiver.rsi/meta.json | 27 ++++++ .../Projectiles/arrows.rsi/inhand-left.png | Bin 0 -> 279 bytes .../Projectiles/arrows.rsi/inhand-right.png | Bin 0 -> 281 bytes .../Ranged/Projectiles/arrows.rsi/meta.json | 31 +++++++ .../Ranged/Projectiles/arrows.rsi/rod.png | Bin 0 -> 219 bytes .../Projectiles/arrows.rsi/solution1.png | Bin 0 -> 131 bytes .../Ranged/Projectiles/arrows.rsi/tail.png | Bin 0 -> 209 bytes .../Ranged/Projectiles/arrows.rsi/tip.png | Bin 0 -> 224 bytes .../Weapons/Ranged/bow.rsi/equipped-NECK.png | Bin 0 -> 451 bytes .../Weapons/Ranged/bow.rsi/inhand-left.png | Bin 0 -> 524 bytes .../Weapons/Ranged/bow.rsi/inhand-right.png | Bin 0 -> 538 bytes .../Objects/Weapons/Ranged/bow.rsi/meta.json | 43 ++++++++++ .../Ranged/bow.rsi/unwielded-arrow.png | Bin 0 -> 236 bytes .../Weapons/Ranged/bow.rsi/unwielded.png | Bin 0 -> 344 bytes .../Weapons/Ranged/bow.rsi/wielded-arrow.png | Bin 0 -> 236 bytes .../Ranged/bow.rsi/wielded-inhand-left.png | Bin 0 -> 889 bytes .../Ranged/bow.rsi/wielded-inhand-right.png | Bin 0 -> 837 bytes .../Weapons/Ranged/bow.rsi/wielded.png | Bin 0 -> 337 bytes 27 files changed, 217 insertions(+), 1 deletion(-) create mode 100644 Resources/Prototypes/_CP14/Entities/Objects/Weapons/Ranged/Ammunition/arrows.yml create mode 100644 Resources/Prototypes/_CP14/Entities/Objects/Weapons/Ranged/bow.yml create mode 100644 Resources/Textures/_CP14/Clothing/Belt/quiver.rsi/equipped-BELT2.png create mode 100644 Resources/Textures/_CP14/Clothing/Belt/quiver.rsi/fill-1.png create mode 100644 Resources/Textures/_CP14/Clothing/Belt/quiver.rsi/fill-2.png create mode 100644 Resources/Textures/_CP14/Clothing/Belt/quiver.rsi/fill-3.png create mode 100644 Resources/Textures/_CP14/Clothing/Belt/quiver.rsi/icon.png create mode 100644 Resources/Textures/_CP14/Clothing/Belt/quiver.rsi/meta.json create mode 100644 Resources/Textures/_CP14/Objects/Weapons/Ranged/Projectiles/arrows.rsi/inhand-left.png create mode 100644 Resources/Textures/_CP14/Objects/Weapons/Ranged/Projectiles/arrows.rsi/inhand-right.png create mode 100644 Resources/Textures/_CP14/Objects/Weapons/Ranged/Projectiles/arrows.rsi/meta.json create mode 100644 Resources/Textures/_CP14/Objects/Weapons/Ranged/Projectiles/arrows.rsi/rod.png create mode 100644 Resources/Textures/_CP14/Objects/Weapons/Ranged/Projectiles/arrows.rsi/solution1.png create mode 100644 Resources/Textures/_CP14/Objects/Weapons/Ranged/Projectiles/arrows.rsi/tail.png create mode 100644 Resources/Textures/_CP14/Objects/Weapons/Ranged/Projectiles/arrows.rsi/tip.png create mode 100644 Resources/Textures/_CP14/Objects/Weapons/Ranged/bow.rsi/equipped-NECK.png create mode 100644 Resources/Textures/_CP14/Objects/Weapons/Ranged/bow.rsi/inhand-left.png create mode 100644 Resources/Textures/_CP14/Objects/Weapons/Ranged/bow.rsi/inhand-right.png create mode 100644 Resources/Textures/_CP14/Objects/Weapons/Ranged/bow.rsi/meta.json create mode 100644 Resources/Textures/_CP14/Objects/Weapons/Ranged/bow.rsi/unwielded-arrow.png create mode 100644 Resources/Textures/_CP14/Objects/Weapons/Ranged/bow.rsi/unwielded.png create mode 100644 Resources/Textures/_CP14/Objects/Weapons/Ranged/bow.rsi/wielded-arrow.png create mode 100644 Resources/Textures/_CP14/Objects/Weapons/Ranged/bow.rsi/wielded-inhand-left.png create mode 100644 Resources/Textures/_CP14/Objects/Weapons/Ranged/bow.rsi/wielded-inhand-right.png create mode 100644 Resources/Textures/_CP14/Objects/Weapons/Ranged/bow.rsi/wielded.png diff --git a/Resources/Prototypes/_CP14/Entities/Clothing/Belt/quiver.yml b/Resources/Prototypes/_CP14/Entities/Clothing/Belt/quiver.yml index 2cb26219ad..e91a7fa4c7 100644 --- a/Resources/Prototypes/_CP14/Entities/Clothing/Belt/quiver.yml +++ b/Resources/Prototypes/_CP14/Entities/Clothing/Belt/quiver.yml @@ -6,7 +6,7 @@ categories: [ ForkFiltered ] components: - type: Sprite - sprite: Clothing/Belt/quiver.rsi + sprite: _CP14/Clothing/Belt/quiver.rsi layers: - state: icon - map: [ "enum.StorageContainerVisualLayers.Fill" ] @@ -25,6 +25,7 @@ whitelist: tags: - CP14CrossbowBolt + - CP14Arrow - type: Appearance - type: StorageContainerVisuals maxFillLevels: 3 diff --git a/Resources/Prototypes/_CP14/Entities/Objects/Weapons/Ranged/Ammunition/arrows.yml b/Resources/Prototypes/_CP14/Entities/Objects/Weapons/Ranged/Ammunition/arrows.yml new file mode 100644 index 0000000000..e2fc06b480 --- /dev/null +++ b/Resources/Prototypes/_CP14/Entities/Objects/Weapons/Ranged/Ammunition/arrows.yml @@ -0,0 +1,31 @@ +- type: entity + parent: BaseArrow + id: CP14BaseArrow + categories: [ ForkFiltered ] + abstract: true + components: + - type: Tag + tags: + - CP14Arrow + +- type: entity + id: CP14Arrow + parent: CP14BaseArrow + name: arrow + description: Wooden rod with iron tip and plumage. Simple and dangerous. + components: + - type: Projectile + deleteOnCollide: false + onlyCollideWhenShot: true + damage: + types: + Piercing: 25 + - type: Sprite + sprite: _CP14/Objects/Weapons/Ranged/Projectiles/arrows.rsi + layers: + - state: tail + - state: rod + - state: tip + - state: solution1 + map: ["enum.SolutionContainerLayers.Fill"] + visible: false diff --git a/Resources/Prototypes/_CP14/Entities/Objects/Weapons/Ranged/bow.yml b/Resources/Prototypes/_CP14/Entities/Objects/Weapons/Ranged/bow.yml new file mode 100644 index 0000000000..3138c4af1e --- /dev/null +++ b/Resources/Prototypes/_CP14/Entities/Objects/Weapons/Ranged/bow.yml @@ -0,0 +1,80 @@ +- type: entity + parent: BaseItem + id: CP14BaseBow + abstract: true + categories: [ ForkFiltered ] + components: + - type: Sprite + sprite: _CP14/Objects/Weapons/Ranged/bow.rsi + - type: Item + size: Normal + - type: Clothing + equipDelay: 0.45 + unequipDelay: 0.45 + sprite: _CP14/Objects/Weapons/Ranged/bow.rsi + quickEquip: false + breakOnMove: false + slots: + - neck + - type: Wieldable + wieldSound: + path: /Audio/Items/bow_pull.ogg + - type: UseDelay + delay: 1 + - type: GunRequiresWield + - type: Gun + minAngle: 0 + maxAngle: 5 + fireRate: 1 + selectedMode: SemiAuto + availableModes: + - SemiAuto + soundGunshot: + collection: BulletMiss + soundEmpty: null + - type: ItemSlots + slots: + projectiles: + name: Projectiles + startingItem: null + insertSound: /Audio/Weapons/Guns/Misc/arrow_nock.ogg + whitelist: + tags: + - CP14Arrow + - type: ContainerContainer + containers: + projectiles: !type:ContainerSlot + - type: ContainerAmmoProvider + container: projectiles + +- type: entity + name: combat bow + description: A standard ranged weapon, and even without magic. + id: CP14BowCombat + parent: CP14BaseBow + components: + - type: Sprite + layers: + - state: unwielded + map: [ base ] + - state: unwielded-arrow + map: [ arrow ] + visible: false + - type: Appearance + - type: ItemMapper + spriteLayers: + - arrow + mapLayers: + arrow: + whitelist: + tags: + - CP14Arrow + - type: GenericVisualizer + visuals: + enum.WieldableVisuals.Wielded: + arrow: + True: { state: wielded-arrow } + False: { state: unwielded-arrow } + base: + True: { state: wielded } + False: { state: unwielded } diff --git a/Resources/Prototypes/_CP14/tags.yml b/Resources/Prototypes/_CP14/tags.yml index 22b42e7671..4284d5ebc9 100644 --- a/Resources/Prototypes/_CP14/tags.yml +++ b/Resources/Prototypes/_CP14/tags.yml @@ -78,3 +78,6 @@ - type: Tag id: CP14SpellScroll + +- type: Tag + id: CP14Arrow diff --git a/Resources/Textures/_CP14/Clothing/Belt/quiver.rsi/equipped-BELT2.png b/Resources/Textures/_CP14/Clothing/Belt/quiver.rsi/equipped-BELT2.png new file mode 100644 index 0000000000000000000000000000000000000000..35f68e3208c947a9544e728eac94dc302caf9e12 GIT binary patch literal 374 zcmeAS@N?(olHy`uVBq!ia0vp^4j|0I3?%1nZ+ru!7>k44ofy`glX(f`u%tWsIx;Y9 z?C1WI$O_~O1^9%xT570dxEY37Xf?$-YRbp}g&&=fECW((B|(0{|3QFZ^Zq6Kfg+p* 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