Various system spring cleaning (#36206)
* Various systems warnings cleanup * Last changes before submitting PR * Add guard for transform component, fix failing test * Small corrections * Audio params to specifiers datafields * Using audio params on components and configs
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@@ -52,7 +52,7 @@ public sealed class TimerTriggerVisualizerSystem : VisualizerSystem<TimerTrigger
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{
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case TriggerVisualState.Primed:
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if (!AnimationSystem.HasRunningAnimation(uid, animPlayer, TimerTriggerVisualsComponent.AnimationKey))
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AnimationSystem.Play(uid, animPlayer, comp.PrimingAnimation, TimerTriggerVisualsComponent.AnimationKey);
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AnimationSystem.Play((uid, animPlayer), comp.PrimingAnimation, TimerTriggerVisualsComponent.AnimationKey);
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break;
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case TriggerVisualState.Unprimed:
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args.Sprite.LayerSetState(TriggerVisualLayers.Base, comp.UnprimedSprite);
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