Various system spring cleaning (#36206)
* Various systems warnings cleanup * Last changes before submitting PR * Add guard for transform component, fix failing test * Small corrections * Audio params to specifiers datafields * Using audio params on components and configs
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@@ -5,7 +5,6 @@ using Content.Server.Medical.Components;
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using Content.Server.Popups;
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using Content.Server.Stack;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Audio;
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using Content.Shared.Damage;
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using Content.Shared.Database;
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using Content.Shared.DoAfter;
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@@ -21,6 +20,7 @@ using Content.Shared.Popups;
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using Content.Shared.Stacks;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Random;
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using Robust.Shared.Audio;
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namespace Content.Server.Medical;
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@@ -31,7 +31,6 @@ public sealed class HealingSystem : EntitySystem
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[Dependency] private readonly DamageableSystem _damageable = default!;
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[Dependency] private readonly BloodstreamSystem _bloodstreamSystem = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly StackSystem _stacks = default!;
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[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
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[Dependency] private readonly MobThresholdSystem _mobThresholdSystem = default!;
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@@ -115,7 +114,7 @@ public sealed class HealingSystem : EntitySystem
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$"{EntityManager.ToPrettyString(args.User):user} healed themselves for {total:damage} damage");
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}
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_audio.PlayPvs(healing.HealingEndSound, entity.Owner, AudioHelpers.WithVariation(0.125f, _random).WithVolume(1f));
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_audio.PlayPvs(healing.HealingEndSound, entity.Owner);
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// Logic to determine the whether or not to repeat the healing action
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args.Repeat = (HasDamage(entity, healing) && !dontRepeat);
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@@ -198,8 +197,7 @@ public sealed class HealingSystem : EntitySystem
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return false;
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}
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_audio.PlayPvs(component.HealingBeginSound, uid,
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AudioHelpers.WithVariation(0.125f, _random).WithVolume(1f));
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_audio.PlayPvs(component.HealingBeginSound, uid);
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var isNotSelf = user != target;
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