Various system spring cleaning (#36206)

* Various systems warnings cleanup

* Last changes before submitting PR

* Add guard for transform component, fix failing test

* Small corrections

* Audio params to specifiers datafields

* Using audio params on components and configs
This commit is contained in:
J
2025-04-16 11:08:22 +00:00
committed by GitHub
parent 2a80540b70
commit b1c08582d5
27 changed files with 101 additions and 46 deletions

View File

@@ -9,6 +9,7 @@ using Content.Shared.Singularity.Components;
using Content.Shared.Singularity.EntitySystems;
using Content.Shared.Tag;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics.Components;
@@ -477,7 +478,7 @@ public sealed class EventHorizonSystem : SharedEventHorizonSystem
if (drop_container is null)
_containerSystem.TryGetContainingContainer((uid, null, null), out drop_container);
foreach (var container in comp.GetAllContainers())
foreach (var container in _containerSystem.GetAllContainers(uid))
{
ConsumeEntitiesInContainer(args.EventHorizonUid, container, args.EventHorizon, drop_container);
}