Various system spring cleaning (#36206)
* Various systems warnings cleanup * Last changes before submitting PR * Add guard for transform component, fix failing test * Small corrections * Audio params to specifiers datafields * Using audio params on components and configs
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@@ -9,6 +9,7 @@ using Content.Shared.Singularity.Components;
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using Content.Shared.Singularity.EntitySystems;
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using Content.Shared.Tag;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Physics.Components;
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@@ -477,7 +478,7 @@ public sealed class EventHorizonSystem : SharedEventHorizonSystem
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if (drop_container is null)
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_containerSystem.TryGetContainingContainer((uid, null, null), out drop_container);
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foreach (var container in comp.GetAllContainers())
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foreach (var container in _containerSystem.GetAllContainers(uid))
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{
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ConsumeEntitiesInContainer(args.EventHorizonUid, container, args.EventHorizon, drop_container);
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}
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