Various system spring cleaning (#36206)
* Various systems warnings cleanup * Last changes before submitting PR * Add guard for transform component, fix failing test * Small corrections * Audio params to specifiers datafields * Using audio params on components and configs
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@@ -1,4 +1,4 @@
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using System.Diagnostics.CodeAnalysis;
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using System.Diagnostics.CodeAnalysis;
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using Content.Shared.Physics;
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using Robust.Shared.Map;
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using Robust.Shared.Physics.Systems;
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@@ -16,7 +16,7 @@ namespace Content.Shared.Spawning
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SharedPhysicsSystem? physicsManager = null)
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{
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physicsManager ??= entityManager.System<SharedPhysicsSystem>();
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var mapCoordinates = coordinates.ToMap(entityManager, entityManager.System<SharedTransformSystem>());
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var mapCoordinates = entityManager.System<SharedTransformSystem>().ToMapCoordinates(coordinates);
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return entityManager.SpawnIfUnobstructed(prototypeName, mapCoordinates, collisionLayer, box, physicsManager);
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}
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