Various system spring cleaning (#36206)

* Various systems warnings cleanup

* Last changes before submitting PR

* Add guard for transform component, fix failing test

* Small corrections

* Audio params to specifiers datafields

* Using audio params on components and configs
This commit is contained in:
J
2025-04-16 11:08:22 +00:00
committed by GitHub
parent 2a80540b70
commit b1c08582d5
27 changed files with 101 additions and 46 deletions

View File

@@ -93,8 +93,14 @@
bloodlossModifier: -4
healingBeginSound:
path: "/Audio/Items/Medical/brutepack_begin.ogg"
params:
volume: 1.0
variation: 0.125
healingEndSound:
path: "/Audio/Items/Medical/brutepack_end.ogg"
params:
volume: 1.0
variation: 0.125
- type: Stack
stackType: Cloth
baseLayer: base

View File

@@ -38,8 +38,14 @@
Caustic: -1.5
healingBeginSound:
path: "/Audio/Items/Medical/ointment_begin.ogg"
params:
volume: 1.0
variation: 0.125
healingEndSound:
path: "/Audio/Items/Medical/ointment_end.ogg"
params:
volume: 1.0
variation: 0.125
- type: Stack
stackType: Ointment
count: 10
@@ -89,8 +95,14 @@
Caustic: -10
healingBeginSound:
path: "/Audio/Items/Medical/ointment_begin.ogg"
params:
volume: 1.0
variation: 0.125
healingEndSound:
path: "/Audio/Items/Medical/ointment_end.ogg"
params:
volume: 1.0
variation: 0.125
- type: Stack
stackType: RegenerativeMesh
count: 10
@@ -128,8 +140,14 @@
Brute: -15 # 5 for each type in the group
healingBeginSound:
path: "/Audio/Items/Medical/brutepack_begin.ogg"
params:
volume: 1.0
variation: 0.125
healingEndSound:
path: "/Audio/Items/Medical/brutepack_end.ogg"
params:
volume: 1.0
variation: 0.125
- type: Stack
stackType: Brutepack
count: 10
@@ -178,8 +196,14 @@
bloodlossModifier: -10 # a suture should stop ongoing bleeding
healingBeginSound:
path: "/Audio/Items/Medical/brutepack_begin.ogg"
params:
volume: 1.0
variation: 0.125
healingEndSound:
path: "/Audio/Items/Medical/brutepack_end.ogg"
params:
volume: 1.0
variation: 0.125
- type: Stack
stackType: MedicatedSuture
count: 10
@@ -218,8 +242,14 @@
ModifyBloodLevel: 15 #restores about 5% blood per use on standard humanoids.
healingBeginSound:
path: "/Audio/Items/Medical/brutepack_begin.ogg"
params:
volume: 1.0
variation: 0.125
healingEndSound:
path: "/Audio/Items/Medical/brutepack_end.ogg"
params:
volume: 1.0
variation: 0.125
- type: Stack
stackType: Bloodpack
count: 10
@@ -268,8 +298,14 @@
delay: 0.5
healingBeginSound:
path: "/Audio/Items/Medical/brutepack_begin.ogg"
params:
volume: 1.0
variation: 0.125
healingEndSound:
path: "/Audio/Items/Medical/brutepack_end.ogg"
params:
volume: 1.0
variation: 0.125
- type: entity
name: roll of gauze
@@ -298,8 +334,14 @@
bloodlossModifier: -10
healingBeginSound:
path: "/Audio/Items/Medical/brutepack_begin.ogg"
params:
volume: 1.0
variation: 0.125
healingEndSound:
path: "/Audio/Items/Medical/brutepack_end.ogg"
params:
volume: 1.0
variation: 0.125
- type: Stack
stackType: Gauze
count: 10
@@ -359,8 +401,14 @@
selfHealPenaltyMultiplier: 0
healingBeginSound:
path: "/Audio/Items/Medical/ointment_begin.ogg"
params:
volume: 1.0
variation: 0.125
healingEndSound:
path: "/Audio/Items/Medical/ointment_end.ogg"
params:
volume: 1.0
variation: 0.125
# Pills
- type: entity