Add client pulling prediction (#2041)
* WIP changes * Merge conflict fixes * Bring pull controlelr to current year * Sync and predict PullController on the client * Clean imports * Slow down pullers and make pulling tighter * Stop pulls on pullable or puller component removals * Make pulling not occur when moving towards the pulled entity
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@@ -16,7 +16,6 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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@@ -47,8 +46,6 @@ namespace Content.Server.GameObjects.EntitySystems
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.Bind(ContentKeyFunctions.ThrowItemInHand, new PointerInputCmdHandler(HandleThrowItem))
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.Bind(ContentKeyFunctions.SmartEquipBackpack, InputCmdHandler.FromDelegate(HandleSmartEquipBackpack))
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.Bind(ContentKeyFunctions.SmartEquipBelt, InputCmdHandler.FromDelegate(HandleSmartEquipBelt))
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.Bind(ContentKeyFunctions.MovePulledObject, new PointerInputCmdHandler(HandleMovePulledObject))
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.Bind(ContentKeyFunctions.ReleasePulledObject, InputCmdHandler.FromDelegate(HandleReleasePulledObject))
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.Register<HandsSystem>();
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}
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@@ -229,29 +226,5 @@ namespace Content.Server.GameObjects.EntitySystems
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}
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}
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}
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private bool HandleMovePulledObject(ICommonSession session, EntityCoordinates coords, EntityUid uid)
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{
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var playerEntity = session.AttachedEntity;
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if (playerEntity == null ||
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!playerEntity.TryGetComponent<HandsComponent>(out var hands))
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{
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return false;
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}
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hands.MovePulledObject(playerEntity.Transform.Coordinates, coords);
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return false;
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}
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private static void HandleReleasePulledObject(ICommonSession session)
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{
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if (!TryGetAttachedComponent(session as IPlayerSession, out HandsComponent handsComp))
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return;
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handsComp.StopPull();
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}
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}
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}
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