Add multipart machines system (#35969)
This commit is contained in:
@@ -1,6 +1,7 @@
|
||||
using Content.Server.Administration.Logs;
|
||||
using Content.Server.Chat.Managers;
|
||||
using Content.Server.Projectiles;
|
||||
using Content.Server.Machines.EntitySystems;
|
||||
using Robust.Shared.Physics.Systems;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Server.GameObjects;
|
||||
@@ -19,13 +20,12 @@ public sealed partial class ParticleAcceleratorSystem : EntitySystem
|
||||
[Dependency] private readonly SharedPhysicsSystem _physicsSystem = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
|
||||
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
|
||||
[Dependency] private readonly MapSystem _mapSystem = default!;
|
||||
[Dependency] private readonly MultipartMachineSystem _multipartMachine = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
InitializeControlBoxSystem();
|
||||
InitializePartSystem();
|
||||
InitializePowerBoxSystem();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user