Add multipart machines system (#35969)

This commit is contained in:
BarryNorfolk
2025-06-02 16:02:41 +02:00
committed by GitHub
parent 9a38d66df2
commit b2d0f7ed28
32 changed files with 987 additions and 331 deletions

View File

@@ -1,6 +1,7 @@
using Content.Server.Administration.Logs;
using Content.Server.Chat.Managers;
using Content.Server.Projectiles;
using Content.Server.Machines.EntitySystems;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Timing;
using Robust.Server.GameObjects;
@@ -19,13 +20,12 @@ public sealed partial class ParticleAcceleratorSystem : EntitySystem
[Dependency] private readonly SharedPhysicsSystem _physicsSystem = default!;
[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
[Dependency] private readonly MapSystem _mapSystem = default!;
[Dependency] private readonly MultipartMachineSystem _multipartMachine = default!;
public override void Initialize()
{
base.Initialize();
InitializeControlBoxSystem();
InitializePartSystem();
InitializePowerBoxSystem();
}
}