machine parts + power cell resprite (#23913)
* machine parts + power cell resprite * logic fix
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@@ -72,8 +72,27 @@
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components:
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- type: Sprite
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sprite: Structures/Power/cell_recharger.rsi
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layers:
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- map: ["enum.PowerChargerVisualLayers.Base"]
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state: "empty"
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- map: ["enum.PowerChargerVisualLayers.Light"]
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state: "light-off"
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shader: "unshaded"
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- state: open
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map: ["enum.WiresVisualLayers.MaintenancePanel"]
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visible: false
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- type: Machine
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board: CellRechargerCircuitboard
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- type: Wires
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boardName: wires-board-name-recharger
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layoutId: Recharger
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- type: WiresPanel
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- type: GenericVisualizer
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visuals:
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enum.WiresVisuals.MaintenancePanelState:
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enum.WiresVisualLayers.MaintenancePanel:
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True: { visible: true }
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False: { visible: false }
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- type: PowerCellSlot
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cellSlotId: charger_slot
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# fitsInCharger is true i dont think this will ever affect anything negatively but it lets it function
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