Click Drag Functionality + Refactor Interaction Interfaces (#1125)

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: ComicIronic <comicironic@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
chairbender
2020-07-06 14:27:03 -07:00
committed by GitHub
parent c019d428a7
commit b35333d366
184 changed files with 1792 additions and 895 deletions

View File

@@ -16,13 +16,14 @@ using Robust.Server.Interfaces.Player;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.Interfaces.GameObjects;
using System.Diagnostics;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Robust.Shared.Localization;
namespace Content.Server.BodySystem {
/// <summary>
/// Component representing a dropped, tangible <see cref="Mechanism"/> entity.
/// </summary>
/// </summary>
[RegisterComponent]
public class DroppedMechanismComponent : Component, IAfterInteract
{
@@ -130,7 +131,7 @@ namespace Content.Server.BodySystem {
}
/// <summary>
/// Called after the client chooses from a list of possible BodyParts that can be operated on.
/// Called after the client chooses from a list of possible BodyParts that can be operated on.
/// </summary>
private void HandleReceiveBodyPart(int key)
{