Click Drag Functionality + Refactor Interaction Interfaces (#1125)
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: ComicIronic <comicironic@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -16,13 +16,14 @@ using Robust.Server.Interfaces.Player;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.Interfaces.GameObjects;
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using System.Diagnostics;
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using Content.Server.Interfaces.GameObjects.Components.Interaction;
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using Robust.Shared.Localization;
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namespace Content.Server.BodySystem {
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/// <summary>
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/// Component representing a dropped, tangible <see cref="Mechanism"/> entity.
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/// </summary>
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/// </summary>
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[RegisterComponent]
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public class DroppedMechanismComponent : Component, IAfterInteract
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{
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@@ -130,7 +131,7 @@ namespace Content.Server.BodySystem {
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}
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/// <summary>
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/// Called after the client chooses from a list of possible BodyParts that can be operated on.
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/// Called after the client chooses from a list of possible BodyParts that can be operated on.
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/// </summary>
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private void HandleReceiveBodyPart(int key)
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{
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