action refactor proper ecs edition (#27422)
This commit is contained in:
@@ -1,3 +1,6 @@
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using Content.Shared.Actions.Components;
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using static Robust.Shared.Input.Binding.PointerInputCmdHandler;
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namespace Content.Client.Actions;
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/// <summary>
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@@ -7,3 +10,17 @@ public sealed class FillActionSlotEvent : EntityEventArgs
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{
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public EntityUid? Action;
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}
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/// <summary>
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/// Client-side event used to attempt to trigger a targeted action.
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/// This only gets raised if the has <see cref="TargetActionComponent">.
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/// Handlers must set <c>Handled</c> to true, then if the action has been performed,
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/// i.e. a target is found, then FoundTarget must be set to true.
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/// </summary>
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[ByRefEvent]
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public record struct ActionTargetAttemptEvent(
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PointerInputCmdArgs Input,
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Entity<ActionsComponent> User,
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ActionComponent Action,
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bool Handled = false,
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bool FoundTarget = false);
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@@ -1,18 +1,23 @@
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using System.IO;
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using System.Linq;
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using Content.Shared.Actions;
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using Content.Shared.Actions.Components;
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using Content.Shared.Charges.Systems;
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using Content.Shared.Mapping;
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using Content.Shared.Maps;
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using JetBrains.Annotations;
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using Robust.Client.Player;
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using Robust.Shared.ContentPack;
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using Robust.Shared.GameStates;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager;
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using Robust.Shared.Serialization.Markdown;
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using Robust.Shared.Serialization.Markdown.Mapping;
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using Robust.Shared.Serialization.Markdown.Sequence;
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using Robust.Shared.Serialization.Markdown.Value;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using YamlDotNet.RepresentationModel;
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@@ -25,6 +30,7 @@ namespace Content.Client.Actions
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[Dependency] private readonly SharedChargesSystem _sharedCharges = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IPrototypeManager _proto = default!;
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[Dependency] private readonly IResourceManager _resources = default!;
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[Dependency] private readonly ISerializationManager _serialization = default!;
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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@@ -38,131 +44,67 @@ namespace Content.Client.Actions
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public event Action<List<SlotAssignment>>? AssignSlot;
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private readonly List<EntityUid> _removed = new();
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private readonly List<(EntityUid, BaseActionComponent?)> _added = new();
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private readonly List<Entity<ActionComponent>> _added = new();
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public static readonly EntProtoId MappingEntityAction = "BaseMappingEntityAction";
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ActionsComponent, LocalPlayerAttachedEvent>(OnPlayerAttached);
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SubscribeLocalEvent<ActionsComponent, LocalPlayerDetachedEvent>(OnPlayerDetached);
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SubscribeLocalEvent<ActionsComponent, ComponentHandleState>(HandleComponentState);
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SubscribeLocalEvent<ActionsComponent, ComponentHandleState>(OnHandleState);
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SubscribeLocalEvent<InstantActionComponent, ComponentHandleState>(OnInstantHandleState);
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SubscribeLocalEvent<EntityTargetActionComponent, ComponentHandleState>(OnEntityTargetHandleState);
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SubscribeLocalEvent<WorldTargetActionComponent, ComponentHandleState>(OnWorldTargetHandleState);
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SubscribeLocalEvent<EntityWorldTargetActionComponent, ComponentHandleState>(OnEntityWorldTargetHandleState);
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SubscribeLocalEvent<ActionComponent, AfterAutoHandleStateEvent>(OnActionAutoHandleState);
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SubscribeLocalEvent<EntityTargetActionComponent, ActionTargetAttemptEvent>(OnEntityTargetAttempt);
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SubscribeLocalEvent<WorldTargetActionComponent, ActionTargetAttemptEvent>(OnWorldTargetAttempt);
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}
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private void OnInstantHandleState(EntityUid uid, InstantActionComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not InstantActionComponentState state)
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return;
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BaseHandleState<InstantActionComponent>(uid, component, state);
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private void OnActionAutoHandleState(Entity<ActionComponent> ent, ref AfterAutoHandleStateEvent args)
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{
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UpdateAction(ent);
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}
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private void OnEntityTargetHandleState(EntityUid uid, EntityTargetActionComponent component, ref ComponentHandleState args)
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public override void UpdateAction(Entity<ActionComponent> ent)
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{
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if (args.Current is not EntityTargetActionComponentState state)
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return;
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component.Whitelist = state.Whitelist;
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component.Blacklist = state.Blacklist;
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component.CanTargetSelf = state.CanTargetSelf;
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BaseHandleState<EntityTargetActionComponent>(uid, component, state);
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}
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private void OnWorldTargetHandleState(EntityUid uid, WorldTargetActionComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not WorldTargetActionComponentState state)
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return;
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BaseHandleState<WorldTargetActionComponent>(uid, component, state);
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}
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private void OnEntityWorldTargetHandleState(EntityUid uid,
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EntityWorldTargetActionComponent component,
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ref ComponentHandleState args)
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{
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if (args.Current is not EntityWorldTargetActionComponentState state)
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return;
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component.Whitelist = state.Whitelist;
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component.CanTargetSelf = state.CanTargetSelf;
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BaseHandleState<EntityWorldTargetActionComponent>(uid, component, state);
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}
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private void BaseHandleState<T>(EntityUid uid, BaseActionComponent component, BaseActionComponentState state) where T : BaseActionComponent
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{
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// TODO ACTIONS use auto comp states
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component.Icon = state.Icon;
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component.IconOn = state.IconOn;
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component.IconColor = state.IconColor;
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component.OriginalIconColor = state.OriginalIconColor;
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component.DisabledIconColor = state.DisabledIconColor;
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component.Keywords.Clear();
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component.Keywords.UnionWith(state.Keywords);
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component.Enabled = state.Enabled;
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component.Toggled = state.Toggled;
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component.Cooldown = state.Cooldown;
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component.UseDelay = state.UseDelay;
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component.Container = EnsureEntity<T>(state.Container, uid);
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component.EntityIcon = EnsureEntity<T>(state.EntityIcon, uid);
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component.CheckCanInteract = state.CheckCanInteract;
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component.CheckConsciousness = state.CheckConsciousness;
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component.ClientExclusive = state.ClientExclusive;
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component.Priority = state.Priority;
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component.AttachedEntity = EnsureEntity<T>(state.AttachedEntity, uid);
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component.RaiseOnUser = state.RaiseOnUser;
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component.RaiseOnAction = state.RaiseOnAction;
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component.AutoPopulate = state.AutoPopulate;
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component.Temporary = state.Temporary;
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component.ItemIconStyle = state.ItemIconStyle;
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component.Sound = state.Sound;
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UpdateAction(uid, component);
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}
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public override void UpdateAction(EntityUid? actionId, BaseActionComponent? action = null)
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{
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if (!ResolveActionData(actionId, ref action))
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return;
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// TODO: Decouple this.
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action.IconColor = _sharedCharges.GetCurrentCharges(actionId.Value) == 0 ? action.DisabledIconColor : action.OriginalIconColor;
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base.UpdateAction(actionId, action);
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if (_playerManager.LocalEntity != action.AttachedEntity)
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ent.Comp.IconColor = _sharedCharges.GetCurrentCharges(ent.Owner) == 0 ? ent.Comp.DisabledIconColor : ent.Comp.OriginalIconColor;
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base.UpdateAction(ent);
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if (_playerManager.LocalEntity != ent.Comp.AttachedEntity)
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return;
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ActionsUpdated?.Invoke();
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}
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private void HandleComponentState(EntityUid uid, ActionsComponent component, ref ComponentHandleState args)
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private void OnHandleState(Entity<ActionsComponent> ent, ref ComponentHandleState args)
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{
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if (args.Current is not ActionsComponentState state)
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return;
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var (uid, comp) = ent;
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_added.Clear();
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_removed.Clear();
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var stateEnts = EnsureEntitySet<ActionsComponent>(state.Actions, uid);
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foreach (var act in component.Actions)
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foreach (var act in comp.Actions)
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{
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if (!stateEnts.Contains(act) && !IsClientSide(act))
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_removed.Add(act);
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}
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component.Actions.ExceptWith(_removed);
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comp.Actions.ExceptWith(_removed);
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foreach (var actionId in stateEnts)
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{
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if (!actionId.IsValid())
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continue;
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if (!component.Actions.Add(actionId))
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if (!comp.Actions.Add(actionId))
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continue;
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TryGetActionData(actionId, out var action);
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_added.Add((actionId, action));
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if (GetAction(actionId) is {} action)
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_added.Add(action);
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}
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if (_playerManager.LocalEntity != uid)
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@@ -177,47 +119,46 @@ namespace Content.Client.Actions
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foreach (var action in _added)
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{
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OnActionAdded?.Invoke(action.Item1);
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OnActionAdded?.Invoke(action);
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}
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ActionsUpdated?.Invoke();
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}
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public static int ActionComparer((EntityUid, BaseActionComponent?) a, (EntityUid, BaseActionComponent?) b)
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public static int ActionComparer(Entity<ActionComponent> a, Entity<ActionComponent> b)
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{
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var priorityA = a.Item2?.Priority ?? 0;
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var priorityB = b.Item2?.Priority ?? 0;
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var priorityA = a.Comp?.Priority ?? 0;
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var priorityB = b.Comp?.Priority ?? 0;
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if (priorityA != priorityB)
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return priorityA - priorityB;
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priorityA = a.Item2?.Container?.Id ?? 0;
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priorityB = b.Item2?.Container?.Id ?? 0;
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priorityA = a.Comp?.Container?.Id ?? 0;
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priorityB = b.Comp?.Container?.Id ?? 0;
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return priorityA - priorityB;
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}
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protected override void ActionAdded(EntityUid performer, EntityUid actionId, ActionsComponent comp,
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BaseActionComponent action)
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protected override void ActionAdded(Entity<ActionsComponent> performer, Entity<ActionComponent> action)
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{
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if (_playerManager.LocalEntity != performer)
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if (_playerManager.LocalEntity != performer.Owner)
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return;
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OnActionAdded?.Invoke(actionId);
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OnActionAdded?.Invoke(action);
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ActionsUpdated?.Invoke();
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}
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protected override void ActionRemoved(EntityUid performer, EntityUid actionId, ActionsComponent comp, BaseActionComponent action)
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protected override void ActionRemoved(Entity<ActionsComponent> performer, Entity<ActionComponent> action)
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{
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if (_playerManager.LocalEntity != performer)
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if (_playerManager.LocalEntity != performer.Owner)
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return;
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OnActionRemoved?.Invoke(actionId);
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OnActionRemoved?.Invoke(action);
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ActionsUpdated?.Invoke();
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}
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public IEnumerable<(EntityUid Id, BaseActionComponent Comp)> GetClientActions()
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public IEnumerable<Entity<ActionComponent>> GetClientActions()
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{
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if (_playerManager.LocalEntity is not { } user)
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return Enumerable.Empty<(EntityUid, BaseActionComponent)>();
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return Enumerable.Empty<Entity<ActionComponent>>();
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return GetActions(user);
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}
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@@ -254,24 +195,23 @@ namespace Content.Client.Actions
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CommandBinds.Unregister<ActionsSystem>();
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}
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public void TriggerAction(EntityUid actionId, BaseActionComponent action)
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public void TriggerAction(Entity<ActionComponent> action)
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{
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if (_playerManager.LocalEntity is not { } user ||
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!TryComp(user, out ActionsComponent? actions))
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{
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return;
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}
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if (action is not InstantActionComponent instantAction)
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if (_playerManager.LocalEntity is not { } user)
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return;
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if (action.ClientExclusive)
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// TODO: unhardcode this somehow
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if (!HasComp<InstantActionComponent>(action))
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return;
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if (action.Comp.ClientExclusive)
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{
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PerformAction(user, actions, actionId, instantAction, instantAction.Event, GameTiming.CurTime);
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PerformAction(user, action);
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}
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else
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{
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var request = new RequestPerformActionEvent(GetNetEntity(actionId));
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var request = new RequestPerformActionEvent(GetNetEntity(action));
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EntityManager.RaisePredictiveEvent(request);
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}
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}
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@@ -295,39 +235,137 @@ namespace Content.Client.Actions
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if (yamlStream.Documents[0].RootNode.ToDataNode() is not SequenceDataNode sequence)
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return;
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var actions = EnsureComp<ActionsComponent>(user);
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ClearAssignments?.Invoke();
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var assignments = new List<SlotAssignment>();
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foreach (var entry in sequence.Sequence)
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{
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if (entry is not MappingDataNode map)
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continue;
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if (!map.TryGet("action", out var actionNode))
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continue;
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var action = _serialization.Read<BaseActionComponent>(actionNode, notNullableOverride: true);
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var actionId = Spawn();
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AddComp(actionId, action);
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AddActionDirect(user, actionId);
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if (map.TryGet<ValueDataNode>("name", out var nameNode))
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_metaData.SetEntityName(actionId, nameNode.Value);
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if (!map.TryGet("assignments", out var assignmentNode))
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continue;
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var nodeAssignments = _serialization.Read<List<(byte Hotbar, byte Slot)>>(assignmentNode, notNullableOverride: true);
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foreach (var index in nodeAssignments)
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var actionId = EntityUid.Invalid;
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if (map.TryGet<ValueDataNode>("action", out var actionNode))
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{
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var assignment = new SlotAssignment(index.Hotbar, index.Slot, actionId);
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assignments.Add(assignment);
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var id = new EntProtoId(actionNode.Value);
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actionId = Spawn(id);
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}
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else if (map.TryGet<ValueDataNode>("entity", out var entityNode))
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{
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var id = new EntProtoId(entityNode.Value);
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var proto = _proto.Index(id);
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actionId = Spawn(MappingEntityAction);
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SetIcon(actionId, new SpriteSpecifier.EntityPrototype(id));
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SetEvent(actionId, new StartPlacementActionEvent()
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{
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PlacementOption = "SnapgridCenter",
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EntityType = id
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});
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_metaData.SetEntityName(actionId, proto.Name);
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}
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else if (map.TryGet<ValueDataNode>("tileId", out var tileNode))
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{
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var id = new ProtoId<ContentTileDefinition>(tileNode.Value);
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var proto = _proto.Index(id);
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actionId = Spawn(MappingEntityAction);
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if (proto.Sprite is {} sprite)
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SetIcon(actionId, new SpriteSpecifier.Texture(sprite));
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SetEvent(actionId, new StartPlacementActionEvent()
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{
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PlacementOption = "AlignTileAny",
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TileId = id
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});
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_metaData.SetEntityName(actionId, Loc.GetString(proto.Name));
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}
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else
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{
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Log.Error($"Mapping actions from {path} had unknown action data!");
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continue;
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}
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AddActionDirect((user, actions), actionId);
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}
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}
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private void OnWorldTargetAttempt(Entity<WorldTargetActionComponent> ent, ref ActionTargetAttemptEvent args)
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{
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if (args.Handled)
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return;
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args.Handled = true;
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var (uid, comp) = ent;
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var action = args.Action;
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var coords = args.Input.Coordinates;
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var user = args.User;
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if (!ValidateWorldTarget(user, coords, ent))
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return;
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// optionally send the clicked entity too, if it matches its whitelist etc
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// this is the actual entity-world targeting magic
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EntityUid? targetEnt = null;
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if (TryComp<EntityTargetActionComponent>(ent, out var entity) &&
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args.Input.EntityUid != null &&
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ValidateEntityTarget(user, args.Input.EntityUid, (uid, entity)))
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{
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targetEnt = args.Input.EntityUid;
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}
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AssignSlot?.Invoke(assignments);
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if (action.ClientExclusive)
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{
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// TODO: abstract away from single event or maybe just RaiseLocalEvent?
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if (comp.Event is {} ev)
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{
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ev.Target = coords;
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ev.Entity = targetEnt;
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}
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PerformAction((user, user.Comp), (uid, action));
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}
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else
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RaisePredictiveEvent(new RequestPerformActionEvent(GetNetEntity(uid), GetNetEntity(targetEnt), GetNetCoordinates(coords)));
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args.FoundTarget = true;
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}
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private void OnEntityTargetAttempt(Entity<EntityTargetActionComponent> ent, ref ActionTargetAttemptEvent args)
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{
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if (args.Handled || args.Input.EntityUid is not { Valid: true } entity)
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return;
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// let world target component handle it
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var (uid, comp) = ent;
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if (comp.Event is not {} ev)
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{
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DebugTools.Assert(HasComp<WorldTargetActionComponent>(ent), $"Action {ToPrettyString(ent)} requires WorldTargetActionComponent for entity-world targeting");
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return;
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}
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args.Handled = true;
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var action = args.Action;
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var user = args.User;
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if (!ValidateEntityTarget(user, entity, ent))
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return;
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if (action.ClientExclusive)
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{
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ev.Target = entity;
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PerformAction((user, user.Comp), (uid, action));
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}
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else
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{
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RaisePredictiveEvent(new RequestPerformActionEvent(GetNetEntity(uid), GetNetEntity(entity)));
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}
|
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args.FoundTarget = true;
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}
|
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|
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public record struct SlotAssignment(byte Hotbar, byte Slot, EntityUid ActionId);
|
||||
|
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@@ -25,16 +25,14 @@ public sealed class ChargesSystem : SharedChargesSystem
|
||||
|
||||
while (query.MoveNext(out var uid, out var recharge, out var charges))
|
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{
|
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BaseActionComponent? actionComp = null;
|
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|
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if (!_actions.ResolveActionData(uid, ref actionComp, logError: false))
|
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if (_actions.GetAction(uid, false) is not {} action)
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continue;
|
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var current = GetCurrentCharges((uid, charges, recharge));
|
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|
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if (!_lastCharges.TryGetValue(uid, out var last) || current != last)
|
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{
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_actions.UpdateAction(uid, actionComp);
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_actions.UpdateAction(action);
|
||||
}
|
||||
|
||||
_tempLastCharges[uid] = current;
|
||||
|
||||
@@ -2,6 +2,7 @@ using System.Numerics;
|
||||
using Content.Client.Actions;
|
||||
using Content.Client.Decals.Overlays;
|
||||
using Content.Shared.Actions;
|
||||
using Content.Shared.Actions.Components;
|
||||
using Content.Shared.Decals;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Graphics;
|
||||
@@ -21,9 +22,12 @@ public sealed class DecalPlacementSystem : EntitySystem
|
||||
[Dependency] private readonly IPrototypeManager _protoMan = default!;
|
||||
[Dependency] private readonly InputSystem _inputSystem = default!;
|
||||
[Dependency] private readonly MetaDataSystem _metaData = default!;
|
||||
[Dependency] private readonly SharedActionsSystem _actions = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _transform = default!;
|
||||
[Dependency] private readonly SpriteSystem _sprite = default!;
|
||||
|
||||
public static readonly EntProtoId DecalAction = "BaseMappingDecalAction";
|
||||
|
||||
private string? _decalId;
|
||||
private Color _decalColor = Color.White;
|
||||
private Angle _decalAngle = Angle.Zero;
|
||||
@@ -152,19 +156,12 @@ public sealed class DecalPlacementSystem : EntitySystem
|
||||
Cleanable = _cleanable,
|
||||
};
|
||||
|
||||
var actionId = Spawn(null);
|
||||
AddComp(actionId, new WorldTargetActionComponent
|
||||
{
|
||||
// non-unique actions may be considered duplicates when saving/loading.
|
||||
Icon = decalProto.Sprite,
|
||||
Repeat = true,
|
||||
ClientExclusive = true,
|
||||
CheckCanAccess = false,
|
||||
CheckCanInteract = false,
|
||||
Range = -1,
|
||||
Event = actionEvent,
|
||||
IconColor = _decalColor,
|
||||
});
|
||||
var actionId = Spawn(DecalAction);
|
||||
var action = Comp<ActionComponent>(actionId);
|
||||
var ent = (actionId, action);
|
||||
_actions.SetEvent(actionId, actionEvent);
|
||||
_actions.SetIcon(ent, decalProto.Sprite);
|
||||
_actions.SetIconColor(ent, _decalColor);
|
||||
|
||||
_metaData.SetEntityName(actionId, $"{_decalId} ({_decalColor.ToHex()}, {(int) _decalAngle.Degrees})");
|
||||
|
||||
|
||||
@@ -4,8 +4,8 @@ using Content.Shared.Mapping;
|
||||
using Content.Shared.Maps;
|
||||
using Robust.Client.Placement;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Utility;
|
||||
using static Robust.Shared.Utility.SpriteSpecifier;
|
||||
|
||||
namespace Content.Client.Mapping;
|
||||
|
||||
@@ -14,16 +14,10 @@ public sealed partial class MappingSystem : EntitySystem
|
||||
[Dependency] private readonly IPlacementManager _placementMan = default!;
|
||||
[Dependency] private readonly ITileDefinitionManager _tileMan = default!;
|
||||
[Dependency] private readonly MetaDataSystem _metaData = default!;
|
||||
[Dependency] private readonly SharedActionsSystem _actions = default!;
|
||||
|
||||
/// <summary>
|
||||
/// The icon to use for space tiles.
|
||||
/// </summary>
|
||||
private readonly SpriteSpecifier _spaceIcon = new Texture(new ("Tiles/cropped_parallax.png"));
|
||||
|
||||
/// <summary>
|
||||
/// The icon to use for entity-eraser.
|
||||
/// </summary>
|
||||
private readonly SpriteSpecifier _deleteIcon = new Texture(new ("Interface/VerbIcons/delete.svg.192dpi.png"));
|
||||
public static readonly EntProtoId SpawnAction = "BaseMappingSpawnAction";
|
||||
public static readonly EntProtoId EraserAction = "ActionMappingEraser";
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -38,90 +32,46 @@ public sealed partial class MappingSystem : EntitySystem
|
||||
/// some entity or tile into an action. This is somewhat janky, but it seem to work well enough. Though I'd
|
||||
/// prefer if it were to function more like DecalPlacementSystem.
|
||||
/// </summary>
|
||||
private void OnFillActionSlot(FillActionSlotEvent ev)
|
||||
private void OnFillActionSlot(FillActionSlotEvent args)
|
||||
{
|
||||
if (!_placementMan.IsActive)
|
||||
return;
|
||||
|
||||
if (ev.Action != null)
|
||||
if (args.Action != null)
|
||||
return;
|
||||
|
||||
var actionEvent = new StartPlacementActionEvent();
|
||||
ITileDefinition? tileDef = null;
|
||||
|
||||
if (_placementMan.CurrentPermission != null)
|
||||
if (_placementMan.CurrentPermission is {} permission)
|
||||
{
|
||||
actionEvent.EntityType = _placementMan.CurrentPermission.EntityType;
|
||||
actionEvent.PlacementOption = _placementMan.CurrentPermission.PlacementOption;
|
||||
var ev = new StartPlacementActionEvent()
|
||||
{
|
||||
EntityType = permission.EntityType,
|
||||
PlacementOption = permission.PlacementOption,
|
||||
};
|
||||
|
||||
var action = Spawn(SpawnAction);
|
||||
if (_placementMan.CurrentPermission.IsTile)
|
||||
{
|
||||
tileDef = _tileMan[_placementMan.CurrentPermission.TileType];
|
||||
actionEvent.TileId = tileDef.ID;
|
||||
if (_tileMan[_placementMan.CurrentPermission.TileType] is not ContentTileDefinition tileDef)
|
||||
return;
|
||||
|
||||
if (!tileDef.MapAtmosphere && tileDef.Sprite is {} sprite)
|
||||
_actions.SetIcon(action, new SpriteSpecifier.Texture(sprite));
|
||||
ev.TileId = tileDef.ID;
|
||||
_metaData.SetEntityName(action, Loc.GetString(tileDef.Name));
|
||||
}
|
||||
else if (permission.EntityType is {} id)
|
||||
{
|
||||
_actions.SetIcon(action, new SpriteSpecifier.EntityPrototype(id));
|
||||
_metaData.SetEntityName(action, id);
|
||||
}
|
||||
|
||||
_actions.SetEvent(action, ev);
|
||||
args.Action = action;
|
||||
}
|
||||
else if (_placementMan.Eraser)
|
||||
{
|
||||
actionEvent.Eraser = true;
|
||||
args.Action = Spawn(EraserAction);
|
||||
}
|
||||
else
|
||||
return;
|
||||
|
||||
InstantActionComponent action;
|
||||
string name;
|
||||
|
||||
if (tileDef != null)
|
||||
{
|
||||
if (tileDef is not ContentTileDefinition contentTileDef)
|
||||
return;
|
||||
|
||||
var tileIcon = contentTileDef.MapAtmosphere
|
||||
? _spaceIcon
|
||||
: new Texture(contentTileDef.Sprite!.Value);
|
||||
|
||||
action = new InstantActionComponent
|
||||
{
|
||||
ClientExclusive = true,
|
||||
CheckCanInteract = false,
|
||||
Event = actionEvent,
|
||||
Icon = tileIcon
|
||||
};
|
||||
|
||||
name = Loc.GetString(tileDef.Name);
|
||||
}
|
||||
else if (actionEvent.Eraser)
|
||||
{
|
||||
action = new InstantActionComponent
|
||||
{
|
||||
ClientExclusive = true,
|
||||
CheckCanInteract = false,
|
||||
Event = actionEvent,
|
||||
Icon = _deleteIcon,
|
||||
};
|
||||
|
||||
name = Loc.GetString("action-name-mapping-erase");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(actionEvent.EntityType))
|
||||
return;
|
||||
|
||||
action = new InstantActionComponent
|
||||
{
|
||||
ClientExclusive = true,
|
||||
CheckCanInteract = false,
|
||||
Event = actionEvent,
|
||||
Icon = new EntityPrototype(actionEvent.EntityType),
|
||||
};
|
||||
|
||||
name = actionEvent.EntityType;
|
||||
}
|
||||
|
||||
var actionId = Spawn(null);
|
||||
AddComp<Component>(actionId, action);
|
||||
_metaData.SetEntityName(actionId, name);
|
||||
|
||||
ev.Action = actionId;
|
||||
}
|
||||
|
||||
private void OnStartPlacementAction(StartPlacementActionEvent args)
|
||||
|
||||
@@ -141,11 +141,8 @@ public sealed partial class StoreMenu : DefaultWindow
|
||||
else if (listing.ProductAction != null)
|
||||
{
|
||||
var actionId = _entityManager.Spawn(listing.ProductAction);
|
||||
if (_entityManager.System<ActionsSystem>().TryGetActionData(actionId, out var action) &&
|
||||
action.Icon != null)
|
||||
{
|
||||
texture = spriteSys.Frame0(action.Icon);
|
||||
}
|
||||
if (_entityManager.System<ActionsSystem>().GetAction(actionId)?.Comp?.Icon is {} icon)
|
||||
texture = spriteSys.Frame0(icon);
|
||||
}
|
||||
|
||||
var listingInStock = GetListingPriceString(listing);
|
||||
|
||||
@@ -12,6 +12,7 @@ using Content.Client.UserInterface.Systems.Actions.Widgets;
|
||||
using Content.Client.UserInterface.Systems.Actions.Windows;
|
||||
using Content.Client.UserInterface.Systems.Gameplay;
|
||||
using Content.Shared.Actions;
|
||||
using Content.Shared.Actions.Components;
|
||||
using Content.Shared.Charges.Systems;
|
||||
using Content.Shared.Input;
|
||||
using Robust.Client.GameObjects;
|
||||
@@ -162,142 +163,33 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
|
||||
if (_playerManager.LocalEntity is not { } user)
|
||||
return false;
|
||||
|
||||
if (!EntityManager.TryGetComponent(user, out ActionsComponent? comp))
|
||||
if (!EntityManager.TryGetComponent<ActionsComponent>(user, out var comp))
|
||||
return false;
|
||||
|
||||
if (!_actionsSystem.TryGetActionData(actionId, out var baseAction) ||
|
||||
baseAction is not BaseTargetActionComponent action)
|
||||
if (_actionsSystem.GetAction(actionId) is not {} action ||
|
||||
!EntityManager.TryGetComponent<TargetActionComponent>(action, out var target))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Is the action currently valid?
|
||||
if (!action.Enabled
|
||||
|| action.Cooldown.HasValue && action.Cooldown.Value.End > _timing.CurTime)
|
||||
if (!_actionsSystem.ValidAction(action))
|
||||
{
|
||||
// The user is targeting with this action, but it is not valid. Maybe mark this click as
|
||||
// handled and prevent further interactions.
|
||||
return !action.InteractOnMiss;
|
||||
return !target.InteractOnMiss;
|
||||
}
|
||||
|
||||
switch (action)
|
||||
var ev = new ActionTargetAttemptEvent(args, (user, comp), action);
|
||||
EntityManager.EventBus.RaiseLocalEvent(action, ref ev);
|
||||
if (!ev.Handled)
|
||||
{
|
||||
case WorldTargetActionComponent mapTarget:
|
||||
return TryTargetWorld(args, actionId, mapTarget, user, comp) || !mapTarget.InteractOnMiss;
|
||||
|
||||
case EntityTargetActionComponent entTarget:
|
||||
return TryTargetEntity(args, actionId, entTarget, user, comp) || !entTarget.InteractOnMiss;
|
||||
|
||||
case EntityWorldTargetActionComponent entMapTarget:
|
||||
return TryTargetEntityWorld(args, actionId, entMapTarget, user, comp) || !entMapTarget.InteractOnMiss;
|
||||
|
||||
default:
|
||||
Log.Error($"Unknown targeting action: {actionId.GetType()}");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private bool TryTargetWorld(in PointerInputCmdArgs args, EntityUid actionId, WorldTargetActionComponent action, EntityUid user, ActionsComponent actionComp)
|
||||
{
|
||||
if (_actionsSystem == null)
|
||||
return false;
|
||||
|
||||
var coords = args.Coordinates;
|
||||
|
||||
if (!_actionsSystem.ValidateWorldTarget(user, coords, (actionId, action)))
|
||||
{
|
||||
// Invalid target.
|
||||
if (action.DeselectOnMiss)
|
||||
StopTargeting();
|
||||
|
||||
Log.Error($"Action {EntityManager.ToPrettyString(actionId)} did not handle ActionTargetAttemptEvent!");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (action.ClientExclusive)
|
||||
{
|
||||
if (action.Event != null)
|
||||
{
|
||||
action.Event.Target = coords;
|
||||
}
|
||||
|
||||
_actionsSystem.PerformAction(user, actionComp, actionId, action, action.Event, _timing.CurTime);
|
||||
}
|
||||
else
|
||||
EntityManager.RaisePredictiveEvent(new RequestPerformActionEvent(EntityManager.GetNetEntity(actionId), EntityManager.GetNetCoordinates(coords)));
|
||||
|
||||
if (!action.Repeat)
|
||||
StopTargeting();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool TryTargetEntity(in PointerInputCmdArgs args, EntityUid actionId, EntityTargetActionComponent action, EntityUid user, ActionsComponent actionComp)
|
||||
{
|
||||
if (_actionsSystem == null)
|
||||
return false;
|
||||
|
||||
var entity = args.EntityUid;
|
||||
|
||||
if (!_actionsSystem.ValidateEntityTarget(user, entity, (actionId, action)))
|
||||
{
|
||||
if (action.DeselectOnMiss)
|
||||
StopTargeting();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
if (action.ClientExclusive)
|
||||
{
|
||||
if (action.Event != null)
|
||||
{
|
||||
action.Event.Target = entity;
|
||||
}
|
||||
|
||||
_actionsSystem.PerformAction(user, actionComp, actionId, action, action.Event, _timing.CurTime);
|
||||
}
|
||||
else
|
||||
EntityManager.RaisePredictiveEvent(new RequestPerformActionEvent(EntityManager.GetNetEntity(actionId), EntityManager.GetNetEntity(args.EntityUid)));
|
||||
|
||||
if (!action.Repeat)
|
||||
StopTargeting();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool TryTargetEntityWorld(in PointerInputCmdArgs args,
|
||||
EntityUid actionId,
|
||||
EntityWorldTargetActionComponent action,
|
||||
EntityUid user,
|
||||
ActionsComponent actionComp)
|
||||
{
|
||||
if (_actionsSystem == null)
|
||||
return false;
|
||||
|
||||
var entity = args.EntityUid;
|
||||
var coords = args.Coordinates;
|
||||
|
||||
if (!_actionsSystem.ValidateEntityWorldTarget(user, entity, coords, (actionId, action)))
|
||||
{
|
||||
if (action.DeselectOnMiss)
|
||||
StopTargeting();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
if (action.ClientExclusive)
|
||||
{
|
||||
if (action.Event != null)
|
||||
{
|
||||
action.Event.Entity = entity;
|
||||
action.Event.Coords = coords;
|
||||
}
|
||||
|
||||
_actionsSystem.PerformAction(user, actionComp, actionId, action, action.Event, _timing.CurTime);
|
||||
}
|
||||
else
|
||||
EntityManager.RaisePredictiveEvent(new RequestPerformActionEvent(EntityManager.GetNetEntity(actionId), EntityManager.GetNetEntity(args.EntityUid), EntityManager.GetNetCoordinates(coords)));
|
||||
|
||||
if (!action.Repeat)
|
||||
// stop targeting when needed
|
||||
if (ev.FoundTarget ? !target.Repeat : target.DeselectOnMiss)
|
||||
StopTargeting();
|
||||
|
||||
return true;
|
||||
@@ -305,36 +197,26 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
|
||||
|
||||
public void UnloadButton()
|
||||
{
|
||||
if (ActionButton == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ActionButton.OnPressed -= ActionButtonPressed;
|
||||
if (ActionButton != null)
|
||||
ActionButton.OnPressed -= ActionButtonPressed;
|
||||
}
|
||||
|
||||
public void LoadButton()
|
||||
{
|
||||
if (ActionButton == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ActionButton.OnPressed += ActionButtonPressed;
|
||||
if (ActionButton != null)
|
||||
ActionButton.OnPressed += ActionButtonPressed;
|
||||
}
|
||||
|
||||
private void OnWindowOpened()
|
||||
{
|
||||
if (ActionButton != null)
|
||||
ActionButton.SetClickPressed(true);
|
||||
ActionButton?.SetClickPressed(true);
|
||||
|
||||
SearchAndDisplay();
|
||||
}
|
||||
|
||||
private void OnWindowClosed()
|
||||
{
|
||||
if (ActionButton != null)
|
||||
ActionButton.SetClickPressed(false);
|
||||
ActionButton?.SetClickPressed(false);
|
||||
}
|
||||
|
||||
public void OnStateExited(GameplayState state)
|
||||
@@ -351,35 +233,33 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
|
||||
|
||||
private void TriggerAction(int index)
|
||||
{
|
||||
if (_actionsSystem == null ||
|
||||
!_actions.TryGetValue(index, out var actionId) ||
|
||||
!_actionsSystem.TryGetActionData(actionId, out var baseAction))
|
||||
if (!_actions.TryGetValue(index, out var actionId) ||
|
||||
_actionsSystem?.GetAction(actionId) is not {} action)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (baseAction is BaseTargetActionComponent action)
|
||||
ToggleTargeting(actionId.Value, action);
|
||||
// TODO: probably should have a clientside event raised for flexibility
|
||||
if (EntityManager.TryGetComponent<TargetActionComponent>(action, out var target))
|
||||
ToggleTargeting((action, action, target));
|
||||
else
|
||||
_actionsSystem?.TriggerAction(actionId.Value, baseAction);
|
||||
_actionsSystem?.TriggerAction(action);
|
||||
}
|
||||
|
||||
private void OnActionAdded(EntityUid actionId)
|
||||
{
|
||||
if (_actionsSystem == null ||
|
||||
!_actionsSystem.TryGetActionData(actionId, out var action))
|
||||
{
|
||||
if (_actionsSystem?.GetAction(actionId) is not {} action)
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO: event
|
||||
// if the action is toggled when we add it, start targeting
|
||||
if (action is BaseTargetActionComponent targetAction && action.Toggled)
|
||||
StartTargeting(actionId, targetAction);
|
||||
if (action.Comp.Toggled && EntityManager.TryGetComponent<TargetActionComponent>(actionId, out var target))
|
||||
StartTargeting((action, action, target));
|
||||
|
||||
if (_actions.Contains(actionId))
|
||||
if (_actions.Contains(action))
|
||||
return;
|
||||
|
||||
_actions.Add(actionId);
|
||||
_actions.Add(action);
|
||||
}
|
||||
|
||||
private void OnActionRemoved(EntityUid actionId)
|
||||
@@ -437,15 +317,16 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
|
||||
}
|
||||
}
|
||||
|
||||
private bool MatchesFilter(BaseActionComponent action, Filters filter)
|
||||
private bool MatchesFilter(Entity<ActionComponent> ent, Filters filter)
|
||||
{
|
||||
var (uid, comp) = ent;
|
||||
return filter switch
|
||||
{
|
||||
Filters.Enabled => action.Enabled,
|
||||
Filters.Item => action.Container != null && action.Container != _playerManager.LocalEntity,
|
||||
Filters.Innate => action.Container == null || action.Container == _playerManager.LocalEntity,
|
||||
Filters.Instant => action is InstantActionComponent,
|
||||
Filters.Targeted => action is BaseTargetActionComponent,
|
||||
Filters.Enabled => comp.Enabled,
|
||||
Filters.Item => comp.Container != null && comp.Container != _playerManager.LocalEntity,
|
||||
Filters.Innate => comp.Container == null || comp.Container == _playerManager.LocalEntity,
|
||||
Filters.Instant => EntityManager.HasComponent<InstantActionComponent>(uid),
|
||||
Filters.Targeted => EntityManager.HasComponent<TargetActionComponent>(uid),
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(filter), filter, null)
|
||||
};
|
||||
}
|
||||
@@ -456,7 +337,7 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
|
||||
_window.ResultsGrid.RemoveAllChildren();
|
||||
}
|
||||
|
||||
private void PopulateActions(IEnumerable<(EntityUid Id, BaseActionComponent Comp)> actions)
|
||||
private void PopulateActions(IEnumerable<Entity<ActionComponent>> actions)
|
||||
{
|
||||
if (_window is not { Disposed: false, IsOpen: true })
|
||||
return;
|
||||
@@ -478,7 +359,7 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
|
||||
{
|
||||
if (i < existing.Count)
|
||||
{
|
||||
existing[i++].UpdateData(action.Id, _actionsSystem);
|
||||
existing[i++].UpdateData(action, _actionsSystem);
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -486,7 +367,7 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
|
||||
button.ActionPressed += OnWindowActionPressed;
|
||||
button.ActionUnpressed += OnWindowActionUnPressed;
|
||||
button.ActionFocusExited += OnWindowActionFocusExisted;
|
||||
button.UpdateData(action.Id, _actionsSystem);
|
||||
button.UpdateData(action, _actionsSystem);
|
||||
_window.ResultsGrid.AddChild(button);
|
||||
}
|
||||
|
||||
@@ -525,13 +406,13 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
|
||||
|
||||
actions = actions.Where(action =>
|
||||
{
|
||||
if (filters.Count > 0 && filters.Any(filter => !MatchesFilter(action.Comp, filter)))
|
||||
if (filters.Count > 0 && filters.Any(filter => !MatchesFilter(action, filter)))
|
||||
return false;
|
||||
|
||||
if (action.Comp.Keywords.Any(keyword => search.Contains(keyword, StringComparison.OrdinalIgnoreCase)))
|
||||
return true;
|
||||
|
||||
var name = EntityManager.GetComponent<MetaDataComponent>(action.Id).EntityName;
|
||||
var name = EntityManager.GetComponent<MetaDataComponent>(action).EntityName;
|
||||
if (name.Contains(search, StringComparison.OrdinalIgnoreCase))
|
||||
return true;
|
||||
|
||||
@@ -581,7 +462,7 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
|
||||
|
||||
private void DragAction()
|
||||
{
|
||||
if (_menuDragHelper.Dragged is not {ActionId: {} action} dragged)
|
||||
if (_menuDragHelper.Dragged is not {Action: {} action} dragged)
|
||||
{
|
||||
_menuDragHelper.EndDrag();
|
||||
return;
|
||||
@@ -591,7 +472,7 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
|
||||
var currentlyHovered = UIManager.MouseGetControl(_input.MouseScreenPosition);
|
||||
if (currentlyHovered is ActionButton button)
|
||||
{
|
||||
swapAction = button.ActionId;
|
||||
swapAction = button.Action;
|
||||
SetAction(button, action, false);
|
||||
}
|
||||
|
||||
@@ -665,16 +546,13 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
|
||||
private void HandleActionPressed(GUIBoundKeyEventArgs args, ActionButton button)
|
||||
{
|
||||
args.Handle();
|
||||
if (button.ActionId != null)
|
||||
if (button.Action != null)
|
||||
{
|
||||
_menuDragHelper.MouseDown(button);
|
||||
return;
|
||||
}
|
||||
|
||||
var ev = new FillActionSlotEvent();
|
||||
EntityManager.EventBus.RaiseEvent(EventSource.Local, ev);
|
||||
if (ev.Action != null)
|
||||
SetAction(button, ev.Action);
|
||||
// good job
|
||||
}
|
||||
|
||||
private void OnActionUnpressed(GUIBoundKeyEventArgs args, ActionButton button)
|
||||
@@ -700,12 +578,13 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
|
||||
|
||||
_menuDragHelper.EndDrag();
|
||||
|
||||
if (!_actionsSystem.TryGetActionData(button.ActionId, out var baseAction))
|
||||
if (button.Action is not {} action)
|
||||
return;
|
||||
|
||||
if (baseAction is not BaseTargetActionComponent action)
|
||||
// TODO: make this an event
|
||||
if (!EntityManager.TryGetComponent<TargetActionComponent>(action, out var target))
|
||||
{
|
||||
_actionsSystem?.TriggerAction(button.ActionId.Value, baseAction);
|
||||
_actionsSystem?.TriggerAction(action);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -714,7 +593,7 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
|
||||
|
||||
// if we're clicking the same thing we're already targeting for, then we simply cancel
|
||||
// targeting
|
||||
ToggleTargeting(button.ActionId.Value, action);
|
||||
ToggleTargeting((action, action.Comp, target));
|
||||
}
|
||||
|
||||
private bool OnMenuBeginDrag()
|
||||
@@ -722,16 +601,16 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
|
||||
// TODO ACTIONS
|
||||
// The dragging icon shuld be based on the entity's icon style. I.e. if the action has a large icon texture,
|
||||
// and a small item/provider sprite, then the dragged icon should be the big texture, not the provider.
|
||||
if (_actionsSystem != null && _actionsSystem.TryGetActionData(_menuDragHelper.Dragged?.ActionId, out var action))
|
||||
if (_menuDragHelper.Dragged?.Action is {} action)
|
||||
{
|
||||
if (EntityManager.TryGetComponent(action.EntityIcon, out SpriteComponent? sprite)
|
||||
if (EntityManager.TryGetComponent(action.Comp.EntityIcon, out SpriteComponent? sprite)
|
||||
&& sprite.Icon?.GetFrame(RsiDirection.South, 0) is {} frame)
|
||||
{
|
||||
_dragShadow.Texture = frame;
|
||||
}
|
||||
else if (action.Icon != null)
|
||||
else if (action.Comp.Icon is {} icon)
|
||||
{
|
||||
_dragShadow.Texture = _spriteSystem.Frame0(action.Icon);
|
||||
_dragShadow.Texture = _spriteSystem.Frame0(icon);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -898,33 +777,35 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
|
||||
/// If currently targeting with no slot or a different slot, switches to
|
||||
/// targeting with the specified slot.
|
||||
/// </summary>
|
||||
private void ToggleTargeting(EntityUid actionId, BaseTargetActionComponent action)
|
||||
private void ToggleTargeting(Entity<ActionComponent, TargetActionComponent> ent)
|
||||
{
|
||||
if (SelectingTargetFor == actionId)
|
||||
if (SelectingTargetFor == ent)
|
||||
{
|
||||
StopTargeting();
|
||||
return;
|
||||
}
|
||||
|
||||
StartTargeting(actionId, action);
|
||||
StartTargeting(ent);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Puts us in targeting mode, where we need to pick either a target point or entity
|
||||
/// </summary>
|
||||
private void StartTargeting(EntityUid actionId, BaseTargetActionComponent action)
|
||||
private void StartTargeting(Entity<ActionComponent, TargetActionComponent> ent)
|
||||
{
|
||||
var (uid, action, target) = ent;
|
||||
|
||||
// If we were targeting something else we should stop
|
||||
StopTargeting();
|
||||
|
||||
SelectingTargetFor = actionId;
|
||||
SelectingTargetFor = uid;
|
||||
// TODO inform the server
|
||||
action.Toggled = true;
|
||||
_actionsSystem?.SetToggled(uid, true);
|
||||
|
||||
// override "held-item" overlay
|
||||
var provider = action.Container;
|
||||
|
||||
if (action.TargetingIndicator && _overlays.TryGetOverlay<ShowHandItemOverlay>(out var handOverlay))
|
||||
if (target.TargetingIndicator && _overlays.TryGetOverlay<ShowHandItemOverlay>(out var handOverlay))
|
||||
{
|
||||
if (action.ItemIconStyle == ItemActionIconStyle.BigItem && action.Container != null)
|
||||
{
|
||||
@@ -940,7 +821,7 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
|
||||
{
|
||||
foreach (var button in _container.GetButtons())
|
||||
{
|
||||
if (button.ActionId == actionId)
|
||||
if (button.Action?.Owner == uid)
|
||||
button.UpdateIcons();
|
||||
}
|
||||
}
|
||||
@@ -950,19 +831,19 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
|
||||
// - Add a yes/no checkmark where the HandItemOverlay usually is
|
||||
|
||||
// Highlight valid entity targets
|
||||
if (action is not EntityTargetActionComponent entityAction)
|
||||
if (!EntityManager.TryGetComponent<EntityTargetActionComponent>(uid, out var entity))
|
||||
return;
|
||||
|
||||
Func<EntityUid, bool>? predicate = null;
|
||||
var attachedEnt = entityAction.AttachedEntity;
|
||||
var attachedEnt = action.AttachedEntity;
|
||||
|
||||
if (!entityAction.CanTargetSelf)
|
||||
if (!entity.CanTargetSelf)
|
||||
predicate = e => e != attachedEnt;
|
||||
|
||||
var range = entityAction.CheckCanAccess ? action.Range : -1;
|
||||
var range = target.CheckCanAccess ? target.Range : -1;
|
||||
|
||||
_interactionOutline?.SetEnabled(false);
|
||||
_targetOutline?.Enable(range, entityAction.CheckCanAccess, predicate, entityAction.Whitelist, entityAction.Blacklist, null);
|
||||
_targetOutline?.Enable(range, target.CheckCanAccess, predicate, entity.Whitelist, entity.Blacklist, null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -974,11 +855,8 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
|
||||
return;
|
||||
|
||||
var oldAction = SelectingTargetFor;
|
||||
if (_actionsSystem != null && _actionsSystem.TryGetActionData(oldAction, out var action))
|
||||
{
|
||||
// TODO inform the server
|
||||
action.Toggled = false;
|
||||
}
|
||||
// TODO inform the server
|
||||
_actionsSystem?.SetToggled(oldAction, false);
|
||||
|
||||
SelectingTargetFor = null;
|
||||
|
||||
@@ -989,7 +867,7 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
|
||||
{
|
||||
foreach (var button in _container.GetButtons())
|
||||
{
|
||||
if (button.ActionId == oldAction)
|
||||
if (button.Action?.Owner == oldAction)
|
||||
button.UpdateIcons();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@ using Content.Client.Actions.UI;
|
||||
using Content.Client.Cooldown;
|
||||
using Content.Client.Stylesheets;
|
||||
using Content.Shared.Actions;
|
||||
using Content.Shared.Actions.Components;
|
||||
using Content.Shared.Charges.Components;
|
||||
using Content.Shared.Charges.Systems;
|
||||
using Robust.Client.GameObjects;
|
||||
@@ -54,8 +55,7 @@ public sealed class ActionButton : Control, IEntityControl
|
||||
|
||||
private Texture? _buttonBackgroundTexture;
|
||||
|
||||
public EntityUid? ActionId { get; private set; }
|
||||
private BaseActionComponent? _action;
|
||||
public Entity<ActionComponent>? Action { get; private set; }
|
||||
public bool Locked { get; set; }
|
||||
|
||||
public event Action<GUIBoundKeyEventArgs, ActionButton>? ActionPressed;
|
||||
@@ -193,7 +193,7 @@ public sealed class ActionButton : Control, IEntityControl
|
||||
|
||||
private Control? SupplyTooltip(Control sender)
|
||||
{
|
||||
if (!_entities.TryGetComponent(ActionId, out MetaDataComponent? metadata))
|
||||
if (!_entities.TryGetComponent(Action, out MetaDataComponent? metadata))
|
||||
return null;
|
||||
|
||||
var name = FormattedMessage.FromMarkupPermissive(Loc.GetString(metadata.EntityName));
|
||||
@@ -201,14 +201,14 @@ public sealed class ActionButton : Control, IEntityControl
|
||||
FormattedMessage? chargesText = null;
|
||||
|
||||
// TODO: Don't touch this use an event make callers able to add their own shit for actions or I kill you.
|
||||
if (_entities.TryGetComponent(ActionId, out LimitedChargesComponent? actionCharges))
|
||||
if (_entities.TryGetComponent(Action, out LimitedChargesComponent? actionCharges))
|
||||
{
|
||||
var charges = _sharedChargesSys.GetCurrentCharges((ActionId.Value, actionCharges, null));
|
||||
var charges = _sharedChargesSys.GetCurrentCharges((Action.Value, actionCharges, null));
|
||||
chargesText = FormattedMessage.FromMarkupPermissive(Loc.GetString($"Charges: {charges.ToString()}/{actionCharges.MaxCharges}"));
|
||||
|
||||
if (_entities.TryGetComponent(ActionId, out AutoRechargeComponent? autoRecharge))
|
||||
if (_entities.TryGetComponent(Action, out AutoRechargeComponent? autoRecharge))
|
||||
{
|
||||
var chargeTimeRemaining = _sharedChargesSys.GetNextRechargeTime((ActionId.Value, actionCharges, autoRecharge));
|
||||
var chargeTimeRemaining = _sharedChargesSys.GetNextRechargeTime((Action.Value, actionCharges, autoRecharge));
|
||||
chargesText.AddText(Loc.GetString($"{Environment.NewLine}Time Til Recharge: {chargeTimeRemaining}"));
|
||||
}
|
||||
}
|
||||
@@ -223,7 +223,7 @@ public sealed class ActionButton : Control, IEntityControl
|
||||
|
||||
private void UpdateItemIcon()
|
||||
{
|
||||
if (_action is not {EntityIcon: { } entity} ||
|
||||
if (Action?.Comp is not {EntityIcon: { } entity} ||
|
||||
!_entities.HasComponent<SpriteComponent>(entity))
|
||||
{
|
||||
_bigItemSpriteView.Visible = false;
|
||||
@@ -233,7 +233,7 @@ public sealed class ActionButton : Control, IEntityControl
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (_action.ItemIconStyle)
|
||||
switch (Action?.Comp.ItemIconStyle)
|
||||
{
|
||||
case ItemActionIconStyle.BigItem:
|
||||
_bigItemSpriteView.Visible = true;
|
||||
@@ -259,17 +259,17 @@ public sealed class ActionButton : Control, IEntityControl
|
||||
|
||||
private void SetActionIcon(Texture? texture)
|
||||
{
|
||||
if (_action == null || texture == null)
|
||||
if (Action?.Comp is not {} action || texture == null)
|
||||
{
|
||||
_bigActionIcon.Texture = null;
|
||||
_bigActionIcon.Visible = false;
|
||||
_smallActionIcon.Texture = null;
|
||||
_smallActionIcon.Visible = false;
|
||||
}
|
||||
else if (_action.EntityIcon != null && _action.ItemIconStyle == ItemActionIconStyle.BigItem)
|
||||
else if (action.EntityIcon != null && action.ItemIconStyle == ItemActionIconStyle.BigItem)
|
||||
{
|
||||
_smallActionIcon.Texture = texture;
|
||||
_smallActionIcon.Modulate = _action.IconColor;
|
||||
_smallActionIcon.Modulate = action.IconColor;
|
||||
_smallActionIcon.Visible = true;
|
||||
_bigActionIcon.Texture = null;
|
||||
_bigActionIcon.Visible = false;
|
||||
@@ -277,7 +277,7 @@ public sealed class ActionButton : Control, IEntityControl
|
||||
else
|
||||
{
|
||||
_bigActionIcon.Texture = texture;
|
||||
_bigActionIcon.Modulate = _action.IconColor;
|
||||
_bigActionIcon.Modulate = action.IconColor;
|
||||
_bigActionIcon.Visible = true;
|
||||
_smallActionIcon.Texture = null;
|
||||
_smallActionIcon.Visible = false;
|
||||
@@ -289,7 +289,7 @@ public sealed class ActionButton : Control, IEntityControl
|
||||
UpdateItemIcon();
|
||||
UpdateBackground();
|
||||
|
||||
if (_action == null)
|
||||
if (Action is not {} action)
|
||||
{
|
||||
SetActionIcon(null);
|
||||
return;
|
||||
@@ -297,29 +297,27 @@ public sealed class ActionButton : Control, IEntityControl
|
||||
|
||||
_controller ??= UserInterfaceManager.GetUIController<ActionUIController>();
|
||||
_spriteSys ??= _entities.System<SpriteSystem>();
|
||||
if ((_controller.SelectingTargetFor == ActionId || _action.Toggled))
|
||||
var icon = action.Comp.Icon;
|
||||
if (_controller.SelectingTargetFor == action || action.Comp.Toggled)
|
||||
{
|
||||
if (_action.IconOn != null)
|
||||
SetActionIcon(_spriteSys.Frame0(_action.IconOn));
|
||||
else if (_action.Icon != null)
|
||||
SetActionIcon(_spriteSys.Frame0(_action.Icon));
|
||||
else
|
||||
SetActionIcon(null);
|
||||
if (action.Comp.IconOn is {} iconOn)
|
||||
icon = iconOn;
|
||||
|
||||
if (_action.BackgroundOn != null)
|
||||
_buttonBackgroundTexture = _spriteSys.Frame0(_action.BackgroundOn);
|
||||
if (action.Comp.BackgroundOn is {} background)
|
||||
_buttonBackgroundTexture = _spriteSys.Frame0(background);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetActionIcon(_action.Icon != null ? _spriteSys.Frame0(_action.Icon) : null);
|
||||
_buttonBackgroundTexture = Theme.ResolveTexture("SlotBackground");
|
||||
}
|
||||
|
||||
SetActionIcon(icon != null ? _spriteSys.Frame0(icon) : null);
|
||||
}
|
||||
|
||||
public void UpdateBackground()
|
||||
{
|
||||
_controller ??= UserInterfaceManager.GetUIController<ActionUIController>();
|
||||
if (_action != null ||
|
||||
if (Action != null ||
|
||||
_controller.IsDragging && GetPositionInParent() == Parent?.ChildCount - 1)
|
||||
{
|
||||
Button.Texture = _buttonBackgroundTexture;
|
||||
@@ -333,9 +331,7 @@ public sealed class ActionButton : Control, IEntityControl
|
||||
public bool TryReplaceWith(EntityUid actionId, ActionsSystem system)
|
||||
{
|
||||
if (Locked)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
UpdateData(actionId, system);
|
||||
return true;
|
||||
@@ -343,16 +339,15 @@ public sealed class ActionButton : Control, IEntityControl
|
||||
|
||||
public void UpdateData(EntityUid? actionId, ActionsSystem system)
|
||||
{
|
||||
ActionId = actionId;
|
||||
system.TryGetActionData(actionId, out _action);
|
||||
Label.Visible = actionId != null;
|
||||
Action = system.GetAction(actionId);
|
||||
|
||||
Label.Visible = Action != null;
|
||||
UpdateIcons();
|
||||
}
|
||||
|
||||
public void ClearData()
|
||||
{
|
||||
ActionId = null;
|
||||
_action = null;
|
||||
Action = null;
|
||||
Cooldown.Visible = false;
|
||||
Cooldown.Progress = 1;
|
||||
Label.Visible = false;
|
||||
@@ -365,19 +360,15 @@ public sealed class ActionButton : Control, IEntityControl
|
||||
|
||||
UpdateBackground();
|
||||
|
||||
Cooldown.Visible = _action != null && _action.Cooldown != null;
|
||||
if (_action == null)
|
||||
Cooldown.Visible = Action?.Comp.Cooldown != null;
|
||||
if (Action?.Comp is not {} action)
|
||||
return;
|
||||
|
||||
if (_action.Cooldown != null)
|
||||
{
|
||||
Cooldown.FromTime(_action.Cooldown.Value.Start, _action.Cooldown.Value.End);
|
||||
}
|
||||
if (action.Cooldown is {} cooldown)
|
||||
Cooldown.FromTime(cooldown.Start, cooldown.End);
|
||||
|
||||
if (ActionId != null && _toggled != _action.Toggled)
|
||||
{
|
||||
_toggled = _action.Toggled;
|
||||
}
|
||||
if (_toggled != action.Toggled)
|
||||
_toggled = action.Toggled;
|
||||
}
|
||||
|
||||
protected override void MouseEntered()
|
||||
@@ -404,7 +395,7 @@ public sealed class ActionButton : Control, IEntityControl
|
||||
public void Depress(GUIBoundKeyEventArgs args, bool depress)
|
||||
{
|
||||
// action can still be toggled if it's allowed to stay selected
|
||||
if (_action is not {Enabled: true})
|
||||
if (Action?.Comp is not {Enabled: true})
|
||||
return;
|
||||
|
||||
_depressed = depress;
|
||||
@@ -414,17 +405,17 @@ public sealed class ActionButton : Control, IEntityControl
|
||||
public void DrawModeChanged()
|
||||
{
|
||||
_controller ??= UserInterfaceManager.GetUIController<ActionUIController>();
|
||||
HighlightRect.Visible = _beingHovered && (_action != null || _controller.IsDragging);
|
||||
HighlightRect.Visible = _beingHovered && (Action != null || _controller.IsDragging);
|
||||
|
||||
// always show the normal empty button style if no action in this slot
|
||||
if (_action == null)
|
||||
if (Action?.Comp is not {} action)
|
||||
{
|
||||
SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassNormal);
|
||||
return;
|
||||
}
|
||||
|
||||
// show a hover only if the action is usable or another action is being dragged on top of this
|
||||
if (_beingHovered && (_controller.IsDragging || _action!.Enabled))
|
||||
if (_beingHovered && (_controller.IsDragging || action.Enabled))
|
||||
{
|
||||
SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassHover);
|
||||
}
|
||||
@@ -439,16 +430,16 @@ public sealed class ActionButton : Control, IEntityControl
|
||||
}
|
||||
|
||||
// if it's toggled on, always show the toggled on style (currently same as depressed style)
|
||||
if (_action.Toggled || _controller.SelectingTargetFor == ActionId)
|
||||
if (action.Toggled || _controller.SelectingTargetFor == Action?.Owner)
|
||||
{
|
||||
// when there's a toggle sprite, we're showing that sprite instead of highlighting this slot
|
||||
SetOnlyStylePseudoClass(_action.IconOn != null
|
||||
SetOnlyStylePseudoClass(action.IconOn != null
|
||||
? ContainerButton.StylePseudoClassNormal
|
||||
: ContainerButton.StylePseudoClassPressed);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_action.Enabled)
|
||||
if (!action.Enabled)
|
||||
{
|
||||
SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassDisabled);
|
||||
return;
|
||||
@@ -457,5 +448,5 @@ public sealed class ActionButton : Control, IEntityControl
|
||||
SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassNormal);
|
||||
}
|
||||
|
||||
EntityUid? IEntityControl.UiEntity => ActionId;
|
||||
EntityUid? IEntityControl.UiEntity => Action;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user