action refactor proper ecs edition (#27422)

This commit is contained in:
deltanedas
2025-05-28 19:52:11 +00:00
committed by GitHub
parent a9f7cfbcb6
commit b3825dce97
111 changed files with 1995 additions and 2901 deletions

View File

@@ -12,6 +12,7 @@ using Content.Client.UserInterface.Systems.Actions.Widgets;
using Content.Client.UserInterface.Systems.Actions.Windows;
using Content.Client.UserInterface.Systems.Gameplay;
using Content.Shared.Actions;
using Content.Shared.Actions.Components;
using Content.Shared.Charges.Systems;
using Content.Shared.Input;
using Robust.Client.GameObjects;
@@ -162,142 +163,33 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
if (_playerManager.LocalEntity is not { } user)
return false;
if (!EntityManager.TryGetComponent(user, out ActionsComponent? comp))
if (!EntityManager.TryGetComponent<ActionsComponent>(user, out var comp))
return false;
if (!_actionsSystem.TryGetActionData(actionId, out var baseAction) ||
baseAction is not BaseTargetActionComponent action)
if (_actionsSystem.GetAction(actionId) is not {} action ||
!EntityManager.TryGetComponent<TargetActionComponent>(action, out var target))
{
return false;
}
// Is the action currently valid?
if (!action.Enabled
|| action.Cooldown.HasValue && action.Cooldown.Value.End > _timing.CurTime)
if (!_actionsSystem.ValidAction(action))
{
// The user is targeting with this action, but it is not valid. Maybe mark this click as
// handled and prevent further interactions.
return !action.InteractOnMiss;
return !target.InteractOnMiss;
}
switch (action)
var ev = new ActionTargetAttemptEvent(args, (user, comp), action);
EntityManager.EventBus.RaiseLocalEvent(action, ref ev);
if (!ev.Handled)
{
case WorldTargetActionComponent mapTarget:
return TryTargetWorld(args, actionId, mapTarget, user, comp) || !mapTarget.InteractOnMiss;
case EntityTargetActionComponent entTarget:
return TryTargetEntity(args, actionId, entTarget, user, comp) || !entTarget.InteractOnMiss;
case EntityWorldTargetActionComponent entMapTarget:
return TryTargetEntityWorld(args, actionId, entMapTarget, user, comp) || !entMapTarget.InteractOnMiss;
default:
Log.Error($"Unknown targeting action: {actionId.GetType()}");
return false;
}
}
private bool TryTargetWorld(in PointerInputCmdArgs args, EntityUid actionId, WorldTargetActionComponent action, EntityUid user, ActionsComponent actionComp)
{
if (_actionsSystem == null)
return false;
var coords = args.Coordinates;
if (!_actionsSystem.ValidateWorldTarget(user, coords, (actionId, action)))
{
// Invalid target.
if (action.DeselectOnMiss)
StopTargeting();
Log.Error($"Action {EntityManager.ToPrettyString(actionId)} did not handle ActionTargetAttemptEvent!");
return false;
}
if (action.ClientExclusive)
{
if (action.Event != null)
{
action.Event.Target = coords;
}
_actionsSystem.PerformAction(user, actionComp, actionId, action, action.Event, _timing.CurTime);
}
else
EntityManager.RaisePredictiveEvent(new RequestPerformActionEvent(EntityManager.GetNetEntity(actionId), EntityManager.GetNetCoordinates(coords)));
if (!action.Repeat)
StopTargeting();
return true;
}
private bool TryTargetEntity(in PointerInputCmdArgs args, EntityUid actionId, EntityTargetActionComponent action, EntityUid user, ActionsComponent actionComp)
{
if (_actionsSystem == null)
return false;
var entity = args.EntityUid;
if (!_actionsSystem.ValidateEntityTarget(user, entity, (actionId, action)))
{
if (action.DeselectOnMiss)
StopTargeting();
return false;
}
if (action.ClientExclusive)
{
if (action.Event != null)
{
action.Event.Target = entity;
}
_actionsSystem.PerformAction(user, actionComp, actionId, action, action.Event, _timing.CurTime);
}
else
EntityManager.RaisePredictiveEvent(new RequestPerformActionEvent(EntityManager.GetNetEntity(actionId), EntityManager.GetNetEntity(args.EntityUid)));
if (!action.Repeat)
StopTargeting();
return true;
}
private bool TryTargetEntityWorld(in PointerInputCmdArgs args,
EntityUid actionId,
EntityWorldTargetActionComponent action,
EntityUid user,
ActionsComponent actionComp)
{
if (_actionsSystem == null)
return false;
var entity = args.EntityUid;
var coords = args.Coordinates;
if (!_actionsSystem.ValidateEntityWorldTarget(user, entity, coords, (actionId, action)))
{
if (action.DeselectOnMiss)
StopTargeting();
return false;
}
if (action.ClientExclusive)
{
if (action.Event != null)
{
action.Event.Entity = entity;
action.Event.Coords = coords;
}
_actionsSystem.PerformAction(user, actionComp, actionId, action, action.Event, _timing.CurTime);
}
else
EntityManager.RaisePredictiveEvent(new RequestPerformActionEvent(EntityManager.GetNetEntity(actionId), EntityManager.GetNetEntity(args.EntityUid), EntityManager.GetNetCoordinates(coords)));
if (!action.Repeat)
// stop targeting when needed
if (ev.FoundTarget ? !target.Repeat : target.DeselectOnMiss)
StopTargeting();
return true;
@@ -305,36 +197,26 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
public void UnloadButton()
{
if (ActionButton == null)
{
return;
}
ActionButton.OnPressed -= ActionButtonPressed;
if (ActionButton != null)
ActionButton.OnPressed -= ActionButtonPressed;
}
public void LoadButton()
{
if (ActionButton == null)
{
return;
}
ActionButton.OnPressed += ActionButtonPressed;
if (ActionButton != null)
ActionButton.OnPressed += ActionButtonPressed;
}
private void OnWindowOpened()
{
if (ActionButton != null)
ActionButton.SetClickPressed(true);
ActionButton?.SetClickPressed(true);
SearchAndDisplay();
}
private void OnWindowClosed()
{
if (ActionButton != null)
ActionButton.SetClickPressed(false);
ActionButton?.SetClickPressed(false);
}
public void OnStateExited(GameplayState state)
@@ -351,35 +233,33 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
private void TriggerAction(int index)
{
if (_actionsSystem == null ||
!_actions.TryGetValue(index, out var actionId) ||
!_actionsSystem.TryGetActionData(actionId, out var baseAction))
if (!_actions.TryGetValue(index, out var actionId) ||
_actionsSystem?.GetAction(actionId) is not {} action)
{
return;
}
if (baseAction is BaseTargetActionComponent action)
ToggleTargeting(actionId.Value, action);
// TODO: probably should have a clientside event raised for flexibility
if (EntityManager.TryGetComponent<TargetActionComponent>(action, out var target))
ToggleTargeting((action, action, target));
else
_actionsSystem?.TriggerAction(actionId.Value, baseAction);
_actionsSystem?.TriggerAction(action);
}
private void OnActionAdded(EntityUid actionId)
{
if (_actionsSystem == null ||
!_actionsSystem.TryGetActionData(actionId, out var action))
{
if (_actionsSystem?.GetAction(actionId) is not {} action)
return;
}
// TODO: event
// if the action is toggled when we add it, start targeting
if (action is BaseTargetActionComponent targetAction && action.Toggled)
StartTargeting(actionId, targetAction);
if (action.Comp.Toggled && EntityManager.TryGetComponent<TargetActionComponent>(actionId, out var target))
StartTargeting((action, action, target));
if (_actions.Contains(actionId))
if (_actions.Contains(action))
return;
_actions.Add(actionId);
_actions.Add(action);
}
private void OnActionRemoved(EntityUid actionId)
@@ -437,15 +317,16 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
}
}
private bool MatchesFilter(BaseActionComponent action, Filters filter)
private bool MatchesFilter(Entity<ActionComponent> ent, Filters filter)
{
var (uid, comp) = ent;
return filter switch
{
Filters.Enabled => action.Enabled,
Filters.Item => action.Container != null && action.Container != _playerManager.LocalEntity,
Filters.Innate => action.Container == null || action.Container == _playerManager.LocalEntity,
Filters.Instant => action is InstantActionComponent,
Filters.Targeted => action is BaseTargetActionComponent,
Filters.Enabled => comp.Enabled,
Filters.Item => comp.Container != null && comp.Container != _playerManager.LocalEntity,
Filters.Innate => comp.Container == null || comp.Container == _playerManager.LocalEntity,
Filters.Instant => EntityManager.HasComponent<InstantActionComponent>(uid),
Filters.Targeted => EntityManager.HasComponent<TargetActionComponent>(uid),
_ => throw new ArgumentOutOfRangeException(nameof(filter), filter, null)
};
}
@@ -456,7 +337,7 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
_window.ResultsGrid.RemoveAllChildren();
}
private void PopulateActions(IEnumerable<(EntityUid Id, BaseActionComponent Comp)> actions)
private void PopulateActions(IEnumerable<Entity<ActionComponent>> actions)
{
if (_window is not { Disposed: false, IsOpen: true })
return;
@@ -478,7 +359,7 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
{
if (i < existing.Count)
{
existing[i++].UpdateData(action.Id, _actionsSystem);
existing[i++].UpdateData(action, _actionsSystem);
continue;
}
@@ -486,7 +367,7 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
button.ActionPressed += OnWindowActionPressed;
button.ActionUnpressed += OnWindowActionUnPressed;
button.ActionFocusExited += OnWindowActionFocusExisted;
button.UpdateData(action.Id, _actionsSystem);
button.UpdateData(action, _actionsSystem);
_window.ResultsGrid.AddChild(button);
}
@@ -525,13 +406,13 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
actions = actions.Where(action =>
{
if (filters.Count > 0 && filters.Any(filter => !MatchesFilter(action.Comp, filter)))
if (filters.Count > 0 && filters.Any(filter => !MatchesFilter(action, filter)))
return false;
if (action.Comp.Keywords.Any(keyword => search.Contains(keyword, StringComparison.OrdinalIgnoreCase)))
return true;
var name = EntityManager.GetComponent<MetaDataComponent>(action.Id).EntityName;
var name = EntityManager.GetComponent<MetaDataComponent>(action).EntityName;
if (name.Contains(search, StringComparison.OrdinalIgnoreCase))
return true;
@@ -581,7 +462,7 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
private void DragAction()
{
if (_menuDragHelper.Dragged is not {ActionId: {} action} dragged)
if (_menuDragHelper.Dragged is not {Action: {} action} dragged)
{
_menuDragHelper.EndDrag();
return;
@@ -591,7 +472,7 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
var currentlyHovered = UIManager.MouseGetControl(_input.MouseScreenPosition);
if (currentlyHovered is ActionButton button)
{
swapAction = button.ActionId;
swapAction = button.Action;
SetAction(button, action, false);
}
@@ -665,16 +546,13 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
private void HandleActionPressed(GUIBoundKeyEventArgs args, ActionButton button)
{
args.Handle();
if (button.ActionId != null)
if (button.Action != null)
{
_menuDragHelper.MouseDown(button);
return;
}
var ev = new FillActionSlotEvent();
EntityManager.EventBus.RaiseEvent(EventSource.Local, ev);
if (ev.Action != null)
SetAction(button, ev.Action);
// good job
}
private void OnActionUnpressed(GUIBoundKeyEventArgs args, ActionButton button)
@@ -700,12 +578,13 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
_menuDragHelper.EndDrag();
if (!_actionsSystem.TryGetActionData(button.ActionId, out var baseAction))
if (button.Action is not {} action)
return;
if (baseAction is not BaseTargetActionComponent action)
// TODO: make this an event
if (!EntityManager.TryGetComponent<TargetActionComponent>(action, out var target))
{
_actionsSystem?.TriggerAction(button.ActionId.Value, baseAction);
_actionsSystem?.TriggerAction(action);
return;
}
@@ -714,7 +593,7 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
// if we're clicking the same thing we're already targeting for, then we simply cancel
// targeting
ToggleTargeting(button.ActionId.Value, action);
ToggleTargeting((action, action.Comp, target));
}
private bool OnMenuBeginDrag()
@@ -722,16 +601,16 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
// TODO ACTIONS
// The dragging icon shuld be based on the entity's icon style. I.e. if the action has a large icon texture,
// and a small item/provider sprite, then the dragged icon should be the big texture, not the provider.
if (_actionsSystem != null && _actionsSystem.TryGetActionData(_menuDragHelper.Dragged?.ActionId, out var action))
if (_menuDragHelper.Dragged?.Action is {} action)
{
if (EntityManager.TryGetComponent(action.EntityIcon, out SpriteComponent? sprite)
if (EntityManager.TryGetComponent(action.Comp.EntityIcon, out SpriteComponent? sprite)
&& sprite.Icon?.GetFrame(RsiDirection.South, 0) is {} frame)
{
_dragShadow.Texture = frame;
}
else if (action.Icon != null)
else if (action.Comp.Icon is {} icon)
{
_dragShadow.Texture = _spriteSystem.Frame0(action.Icon);
_dragShadow.Texture = _spriteSystem.Frame0(icon);
}
else
{
@@ -898,33 +777,35 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
/// If currently targeting with no slot or a different slot, switches to
/// targeting with the specified slot.
/// </summary>
private void ToggleTargeting(EntityUid actionId, BaseTargetActionComponent action)
private void ToggleTargeting(Entity<ActionComponent, TargetActionComponent> ent)
{
if (SelectingTargetFor == actionId)
if (SelectingTargetFor == ent)
{
StopTargeting();
return;
}
StartTargeting(actionId, action);
StartTargeting(ent);
}
/// <summary>
/// Puts us in targeting mode, where we need to pick either a target point or entity
/// </summary>
private void StartTargeting(EntityUid actionId, BaseTargetActionComponent action)
private void StartTargeting(Entity<ActionComponent, TargetActionComponent> ent)
{
var (uid, action, target) = ent;
// If we were targeting something else we should stop
StopTargeting();
SelectingTargetFor = actionId;
SelectingTargetFor = uid;
// TODO inform the server
action.Toggled = true;
_actionsSystem?.SetToggled(uid, true);
// override "held-item" overlay
var provider = action.Container;
if (action.TargetingIndicator && _overlays.TryGetOverlay<ShowHandItemOverlay>(out var handOverlay))
if (target.TargetingIndicator && _overlays.TryGetOverlay<ShowHandItemOverlay>(out var handOverlay))
{
if (action.ItemIconStyle == ItemActionIconStyle.BigItem && action.Container != null)
{
@@ -940,7 +821,7 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
{
foreach (var button in _container.GetButtons())
{
if (button.ActionId == actionId)
if (button.Action?.Owner == uid)
button.UpdateIcons();
}
}
@@ -950,19 +831,19 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
// - Add a yes/no checkmark where the HandItemOverlay usually is
// Highlight valid entity targets
if (action is not EntityTargetActionComponent entityAction)
if (!EntityManager.TryGetComponent<EntityTargetActionComponent>(uid, out var entity))
return;
Func<EntityUid, bool>? predicate = null;
var attachedEnt = entityAction.AttachedEntity;
var attachedEnt = action.AttachedEntity;
if (!entityAction.CanTargetSelf)
if (!entity.CanTargetSelf)
predicate = e => e != attachedEnt;
var range = entityAction.CheckCanAccess ? action.Range : -1;
var range = target.CheckCanAccess ? target.Range : -1;
_interactionOutline?.SetEnabled(false);
_targetOutline?.Enable(range, entityAction.CheckCanAccess, predicate, entityAction.Whitelist, entityAction.Blacklist, null);
_targetOutline?.Enable(range, target.CheckCanAccess, predicate, entity.Whitelist, entity.Blacklist, null);
}
/// <summary>
@@ -974,11 +855,8 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
return;
var oldAction = SelectingTargetFor;
if (_actionsSystem != null && _actionsSystem.TryGetActionData(oldAction, out var action))
{
// TODO inform the server
action.Toggled = false;
}
// TODO inform the server
_actionsSystem?.SetToggled(oldAction, false);
SelectingTargetFor = null;
@@ -989,7 +867,7 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
{
foreach (var button in _container.GetButtons())
{
if (button.ActionId == oldAction)
if (button.Action?.Owner == oldAction)
button.UpdateIcons();
}
}

View File

@@ -4,6 +4,7 @@ using Content.Client.Actions.UI;
using Content.Client.Cooldown;
using Content.Client.Stylesheets;
using Content.Shared.Actions;
using Content.Shared.Actions.Components;
using Content.Shared.Charges.Components;
using Content.Shared.Charges.Systems;
using Robust.Client.GameObjects;
@@ -54,8 +55,7 @@ public sealed class ActionButton : Control, IEntityControl
private Texture? _buttonBackgroundTexture;
public EntityUid? ActionId { get; private set; }
private BaseActionComponent? _action;
public Entity<ActionComponent>? Action { get; private set; }
public bool Locked { get; set; }
public event Action<GUIBoundKeyEventArgs, ActionButton>? ActionPressed;
@@ -193,7 +193,7 @@ public sealed class ActionButton : Control, IEntityControl
private Control? SupplyTooltip(Control sender)
{
if (!_entities.TryGetComponent(ActionId, out MetaDataComponent? metadata))
if (!_entities.TryGetComponent(Action, out MetaDataComponent? metadata))
return null;
var name = FormattedMessage.FromMarkupPermissive(Loc.GetString(metadata.EntityName));
@@ -201,14 +201,14 @@ public sealed class ActionButton : Control, IEntityControl
FormattedMessage? chargesText = null;
// TODO: Don't touch this use an event make callers able to add their own shit for actions or I kill you.
if (_entities.TryGetComponent(ActionId, out LimitedChargesComponent? actionCharges))
if (_entities.TryGetComponent(Action, out LimitedChargesComponent? actionCharges))
{
var charges = _sharedChargesSys.GetCurrentCharges((ActionId.Value, actionCharges, null));
var charges = _sharedChargesSys.GetCurrentCharges((Action.Value, actionCharges, null));
chargesText = FormattedMessage.FromMarkupPermissive(Loc.GetString($"Charges: {charges.ToString()}/{actionCharges.MaxCharges}"));
if (_entities.TryGetComponent(ActionId, out AutoRechargeComponent? autoRecharge))
if (_entities.TryGetComponent(Action, out AutoRechargeComponent? autoRecharge))
{
var chargeTimeRemaining = _sharedChargesSys.GetNextRechargeTime((ActionId.Value, actionCharges, autoRecharge));
var chargeTimeRemaining = _sharedChargesSys.GetNextRechargeTime((Action.Value, actionCharges, autoRecharge));
chargesText.AddText(Loc.GetString($"{Environment.NewLine}Time Til Recharge: {chargeTimeRemaining}"));
}
}
@@ -223,7 +223,7 @@ public sealed class ActionButton : Control, IEntityControl
private void UpdateItemIcon()
{
if (_action is not {EntityIcon: { } entity} ||
if (Action?.Comp is not {EntityIcon: { } entity} ||
!_entities.HasComponent<SpriteComponent>(entity))
{
_bigItemSpriteView.Visible = false;
@@ -233,7 +233,7 @@ public sealed class ActionButton : Control, IEntityControl
}
else
{
switch (_action.ItemIconStyle)
switch (Action?.Comp.ItemIconStyle)
{
case ItemActionIconStyle.BigItem:
_bigItemSpriteView.Visible = true;
@@ -259,17 +259,17 @@ public sealed class ActionButton : Control, IEntityControl
private void SetActionIcon(Texture? texture)
{
if (_action == null || texture == null)
if (Action?.Comp is not {} action || texture == null)
{
_bigActionIcon.Texture = null;
_bigActionIcon.Visible = false;
_smallActionIcon.Texture = null;
_smallActionIcon.Visible = false;
}
else if (_action.EntityIcon != null && _action.ItemIconStyle == ItemActionIconStyle.BigItem)
else if (action.EntityIcon != null && action.ItemIconStyle == ItemActionIconStyle.BigItem)
{
_smallActionIcon.Texture = texture;
_smallActionIcon.Modulate = _action.IconColor;
_smallActionIcon.Modulate = action.IconColor;
_smallActionIcon.Visible = true;
_bigActionIcon.Texture = null;
_bigActionIcon.Visible = false;
@@ -277,7 +277,7 @@ public sealed class ActionButton : Control, IEntityControl
else
{
_bigActionIcon.Texture = texture;
_bigActionIcon.Modulate = _action.IconColor;
_bigActionIcon.Modulate = action.IconColor;
_bigActionIcon.Visible = true;
_smallActionIcon.Texture = null;
_smallActionIcon.Visible = false;
@@ -289,7 +289,7 @@ public sealed class ActionButton : Control, IEntityControl
UpdateItemIcon();
UpdateBackground();
if (_action == null)
if (Action is not {} action)
{
SetActionIcon(null);
return;
@@ -297,29 +297,27 @@ public sealed class ActionButton : Control, IEntityControl
_controller ??= UserInterfaceManager.GetUIController<ActionUIController>();
_spriteSys ??= _entities.System<SpriteSystem>();
if ((_controller.SelectingTargetFor == ActionId || _action.Toggled))
var icon = action.Comp.Icon;
if (_controller.SelectingTargetFor == action || action.Comp.Toggled)
{
if (_action.IconOn != null)
SetActionIcon(_spriteSys.Frame0(_action.IconOn));
else if (_action.Icon != null)
SetActionIcon(_spriteSys.Frame0(_action.Icon));
else
SetActionIcon(null);
if (action.Comp.IconOn is {} iconOn)
icon = iconOn;
if (_action.BackgroundOn != null)
_buttonBackgroundTexture = _spriteSys.Frame0(_action.BackgroundOn);
if (action.Comp.BackgroundOn is {} background)
_buttonBackgroundTexture = _spriteSys.Frame0(background);
}
else
{
SetActionIcon(_action.Icon != null ? _spriteSys.Frame0(_action.Icon) : null);
_buttonBackgroundTexture = Theme.ResolveTexture("SlotBackground");
}
SetActionIcon(icon != null ? _spriteSys.Frame0(icon) : null);
}
public void UpdateBackground()
{
_controller ??= UserInterfaceManager.GetUIController<ActionUIController>();
if (_action != null ||
if (Action != null ||
_controller.IsDragging && GetPositionInParent() == Parent?.ChildCount - 1)
{
Button.Texture = _buttonBackgroundTexture;
@@ -333,9 +331,7 @@ public sealed class ActionButton : Control, IEntityControl
public bool TryReplaceWith(EntityUid actionId, ActionsSystem system)
{
if (Locked)
{
return false;
}
UpdateData(actionId, system);
return true;
@@ -343,16 +339,15 @@ public sealed class ActionButton : Control, IEntityControl
public void UpdateData(EntityUid? actionId, ActionsSystem system)
{
ActionId = actionId;
system.TryGetActionData(actionId, out _action);
Label.Visible = actionId != null;
Action = system.GetAction(actionId);
Label.Visible = Action != null;
UpdateIcons();
}
public void ClearData()
{
ActionId = null;
_action = null;
Action = null;
Cooldown.Visible = false;
Cooldown.Progress = 1;
Label.Visible = false;
@@ -365,19 +360,15 @@ public sealed class ActionButton : Control, IEntityControl
UpdateBackground();
Cooldown.Visible = _action != null && _action.Cooldown != null;
if (_action == null)
Cooldown.Visible = Action?.Comp.Cooldown != null;
if (Action?.Comp is not {} action)
return;
if (_action.Cooldown != null)
{
Cooldown.FromTime(_action.Cooldown.Value.Start, _action.Cooldown.Value.End);
}
if (action.Cooldown is {} cooldown)
Cooldown.FromTime(cooldown.Start, cooldown.End);
if (ActionId != null && _toggled != _action.Toggled)
{
_toggled = _action.Toggled;
}
if (_toggled != action.Toggled)
_toggled = action.Toggled;
}
protected override void MouseEntered()
@@ -404,7 +395,7 @@ public sealed class ActionButton : Control, IEntityControl
public void Depress(GUIBoundKeyEventArgs args, bool depress)
{
// action can still be toggled if it's allowed to stay selected
if (_action is not {Enabled: true})
if (Action?.Comp is not {Enabled: true})
return;
_depressed = depress;
@@ -414,17 +405,17 @@ public sealed class ActionButton : Control, IEntityControl
public void DrawModeChanged()
{
_controller ??= UserInterfaceManager.GetUIController<ActionUIController>();
HighlightRect.Visible = _beingHovered && (_action != null || _controller.IsDragging);
HighlightRect.Visible = _beingHovered && (Action != null || _controller.IsDragging);
// always show the normal empty button style if no action in this slot
if (_action == null)
if (Action?.Comp is not {} action)
{
SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassNormal);
return;
}
// show a hover only if the action is usable or another action is being dragged on top of this
if (_beingHovered && (_controller.IsDragging || _action!.Enabled))
if (_beingHovered && (_controller.IsDragging || action.Enabled))
{
SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassHover);
}
@@ -439,16 +430,16 @@ public sealed class ActionButton : Control, IEntityControl
}
// if it's toggled on, always show the toggled on style (currently same as depressed style)
if (_action.Toggled || _controller.SelectingTargetFor == ActionId)
if (action.Toggled || _controller.SelectingTargetFor == Action?.Owner)
{
// when there's a toggle sprite, we're showing that sprite instead of highlighting this slot
SetOnlyStylePseudoClass(_action.IconOn != null
SetOnlyStylePseudoClass(action.IconOn != null
? ContainerButton.StylePseudoClassNormal
: ContainerButton.StylePseudoClassPressed);
return;
}
if (!_action.Enabled)
if (!action.Enabled)
{
SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassDisabled);
return;
@@ -457,5 +448,5 @@ public sealed class ActionButton : Control, IEntityControl
SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassNormal);
}
EntityUid? IEntityControl.UiEntity => ActionId;
EntityUid? IEntityControl.UiEntity => Action;
}