action refactor proper ecs edition (#27422)

This commit is contained in:
deltanedas
2025-05-28 19:52:11 +00:00
committed by GitHub
parent a9f7cfbcb6
commit b3825dce97
111 changed files with 1995 additions and 2901 deletions

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@@ -3,7 +3,7 @@ using Robust.Shared.Prototypes;
namespace Content.Shared.Abilities.Goliath;
public sealed partial class GoliathSummonTentacleAction : EntityWorldTargetActionEvent
public sealed partial class GoliathSummonTentacleAction : WorldTargetActionEvent
{
/// <summary>
/// The ID of the entity that is spawned.

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@@ -28,7 +28,7 @@ public sealed class GoliathTentacleSystem : EntitySystem
private void OnSummonAction(GoliathSummonTentacleAction args)
{
if (args.Handled || args.Coords is not { } coords)
if (args.Handled)
return;
// TODO: animation
@@ -36,6 +36,7 @@ public sealed class GoliathTentacleSystem : EntitySystem
_popup.PopupPredicted(Loc.GetString("tentacle-ability-use-popup", ("entity", args.Performer)), args.Performer, args.Performer, type: PopupType.SmallCaution);
_stun.TryStun(args.Performer, TimeSpan.FromSeconds(0.8f), false);
var coords = args.Target;
List<EntityCoordinates> spawnPos = new();
spawnPos.Add(coords);

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@@ -1,5 +1,6 @@
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Shared.Actions.Components;
using Content.Shared.Ghost;
using Content.Shared.Mind;
using Content.Shared.Mind.Components;
@@ -22,10 +23,14 @@ public sealed class ActionContainerSystem : EntitySystem
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly SharedMindSystem _mind = default!;
private EntityQuery<ActionComponent> _query;
public override void Initialize()
{
base.Initialize();
_query = GetEntityQuery<ActionComponent>();
SubscribeLocalEvent<ActionsContainerComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<ActionsContainerComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<ActionsContainerComponent, EntRemovedFromContainerMessage>(OnEntityRemoved);
@@ -77,7 +82,7 @@ public sealed class ActionContainerSystem : EntitySystem
/// <inheritdoc cref="EnsureAction(Robust.Shared.GameObjects.EntityUid,ref System.Nullable{Robust.Shared.GameObjects.EntityUid},string?,Content.Shared.Actions.ActionsContainerComponent?)"/>
public bool EnsureAction(EntityUid uid,
[NotNullWhen(true)] ref EntityUid? actionId,
[NotNullWhen(true)] out BaseActionComponent? action,
[NotNullWhen(true)] out ActionComponent? action,
string? actionPrototypeId,
ActionsContainerComponent? comp = null)
{
@@ -94,12 +99,14 @@ public sealed class ActionContainerSystem : EntitySystem
return false;
}
if (!_actions.TryGetActionData(actionId, out action))
if (_actions.GetAction(actionId) is not {} ent)
return false;
DebugTools.Assert(Transform(actionId.Value).ParentUid == uid);
DebugTools.Assert(_container.IsEntityInContainer(actionId.Value));
DebugTools.Assert(action.Container == uid);
actionId = ent;
action = ent.Comp;
DebugTools.Assert(Transform(ent).ParentUid == uid);
DebugTools.Assert(_container.IsEntityInContainer(ent));
DebugTools.Assert(ent.Comp.Container == uid);
return true;
}
@@ -112,7 +119,14 @@ public sealed class ActionContainerSystem : EntitySystem
return false;
actionId = Spawn(actionPrototypeId);
if (AddAction(uid, actionId.Value, action, comp) && _actions.TryGetActionData(actionId, out action))
if (!_query.TryComp(actionId, out action))
{
Log.Error($"Tried to add invalid action {ToPrettyString(actionId)} to {ToPrettyString(uid)}!");
Del(actionId);
return false;
}
if (AddAction(uid, actionId.Value, action, comp))
return true;
Del(actionId.Value);
@@ -129,21 +143,21 @@ public sealed class ActionContainerSystem : EntitySystem
public void TransferAction(
EntityUid actionId,
EntityUid newContainer,
BaseActionComponent? action = null,
ActionComponent? action = null,
ActionsContainerComponent? container = null)
{
if (!_actions.ResolveActionData(actionId, ref action))
if (_actions.GetAction((actionId, action)) is not {} ent)
return;
if (action.Container == newContainer)
if (ent.Comp.Container == newContainer)
return;
var attached = action.AttachedEntity;
if (!AddAction(newContainer, actionId, action, container))
var attached = ent.Comp.AttachedEntity;
if (!AddAction(newContainer, ent, ent.Comp, container))
return;
DebugTools.AssertEqual(action.Container, newContainer);
DebugTools.AssertEqual(action.AttachedEntity, attached);
DebugTools.AssertEqual(ent.Comp.Container, newContainer);
DebugTools.AssertEqual(ent.Comp.AttachedEntity, attached);
}
/// <summary>
@@ -180,23 +194,23 @@ public sealed class ActionContainerSystem : EntitySystem
EntityUid actionId,
EntityUid newContainer,
EntityUid newAttached,
BaseActionComponent? action = null,
ActionComponent? action = null,
ActionsContainerComponent? container = null)
{
if (!_actions.ResolveActionData(actionId, ref action))
if (_actions.GetAction((actionId, action)) is not {} ent)
return;
if (action.Container == newContainer)
if (ent.Comp.Container == newContainer)
return;
var attached = newAttached;
if (!AddAction(newContainer, actionId, action, container))
if (!AddAction(newContainer, ent, ent.Comp, container))
return;
DebugTools.AssertEqual(action.Container, newContainer);
_actions.AddActionDirect(newAttached, actionId, action: action);
DebugTools.AssertEqual(ent.Comp.Container, newContainer);
_actions.AddActionDirect(newAttached, (ent, ent.Comp));
DebugTools.AssertEqual(action.AttachedEntity, attached);
DebugTools.AssertEqual(ent.Comp.AttachedEntity, attached);
}
/// <summary>
@@ -227,25 +241,25 @@ public sealed class ActionContainerSystem : EntitySystem
/// <summary>
/// Adds a pre-existing action to an action container. If the action is already in some container it will first remove it.
/// </summary>
public bool AddAction(EntityUid uid, EntityUid actionId, BaseActionComponent? action = null, ActionsContainerComponent? comp = null)
public bool AddAction(EntityUid uid, EntityUid actionId, ActionComponent? action = null, ActionsContainerComponent? comp = null)
{
if (!_actions.ResolveActionData(actionId, ref action))
if (_actions.GetAction((actionId, action)) is not {} ent)
return false;
if (action.Container != null)
RemoveAction(actionId, action);
if (ent.Comp.Container != null)
RemoveAction((ent, ent));
DebugTools.AssertOwner(uid, comp);
comp ??= EnsureComp<ActionsContainerComponent>(uid);
if (!_container.Insert(actionId, comp.Container))
if (!_container.Insert(ent.Owner, comp.Container))
{
Log.Error($"Failed to insert action {ToPrettyString(actionId)} into {ToPrettyString(uid)}");
Log.Error($"Failed to insert action {ToPrettyString(ent)} into {ToPrettyString(uid)}");
return false;
}
// Container insert events should have updated the component's fields:
DebugTools.Assert(comp.Container.Contains(actionId));
DebugTools.Assert(action.Container == uid);
DebugTools.Assert(comp.Container.Contains(ent));
DebugTools.Assert(ent.Comp.Container == uid);
return true;
}
@@ -253,30 +267,31 @@ public sealed class ActionContainerSystem : EntitySystem
/// <summary>
/// Removes an action from its container and any action-performer and moves the action to null-space
/// </summary>
public void RemoveAction(EntityUid actionId, BaseActionComponent? action = null)
public void RemoveAction(Entity<ActionComponent?>? action, bool logMissing = true)
{
if (!_actions.ResolveActionData(actionId, ref action))
if (_actions.GetAction(action, logMissing) is not {} ent)
return;
if (action.Container == null)
if (ent.Comp.Container == null)
return;
_transform.DetachEntity(actionId, Transform(actionId));
_transform.DetachEntity(ent, Transform(ent));
// Container removal events should have removed the action from the action container.
// However, just in case the container was already deleted we will still manually clear the container field
if (action.Container != null)
if (ent.Comp.Container is {} container)
{
if (Exists(action.Container))
Log.Error($"Failed to remove action {ToPrettyString(actionId)} from its container {ToPrettyString(action.Container)}?");
action.Container = null;
if (Exists(container))
Log.Error($"Failed to remove action {ToPrettyString(ent)} from its container {ToPrettyString(container)}?");
ent.Comp.Container = null;
DirtyField(ent, ent.Comp, nameof(ActionComponent.Container));
}
// If the action was granted to some entity, then the removal from the container should have automatically removed it.
// However, if the action was granted without ever being placed in an action container, it will not have been removed.
// Therefore, to ensure that the behaviour of the method is consistent we will also explicitly remove the action.
if (action.AttachedEntity != null)
_actions.RemoveAction(action.AttachedEntity.Value, actionId, action: action);
if (ent.Comp.AttachedEntity is {} actions)
_actions.RemoveAction(actions, (ent, ent));
}
private void OnInit(EntityUid uid, ActionsContainerComponent component, ComponentInit args)
@@ -297,16 +312,16 @@ public sealed class ActionContainerSystem : EntitySystem
if (args.Container.ID != ActionsContainerComponent.ContainerId)
return;
if (!_actions.TryGetActionData(args.Entity, out var data))
if (_actions.GetAction(args.Entity) is not {} action)
return;
if (data.Container != uid)
if (action.Comp.Container != uid)
{
data.Container = uid;
Dirty(args.Entity, data);
action.Comp.Container = uid;
DirtyField(action, action.Comp, nameof(ActionComponent.Container));
}
var ev = new ActionAddedEvent(args.Entity, data);
var ev = new ActionAddedEvent(args.Entity, action);
RaiseLocalEvent(uid, ref ev);
}
@@ -315,17 +330,17 @@ public sealed class ActionContainerSystem : EntitySystem
if (args.Container.ID != ActionsContainerComponent.ContainerId)
return;
if (!_actions.TryGetActionData(args.Entity, out var data, false))
if (_actions.GetAction(args.Entity, false) is not {} action)
return;
var ev = new ActionRemovedEvent(args.Entity, data);
var ev = new ActionRemovedEvent(args.Entity, action);
RaiseLocalEvent(uid, ref ev);
if (data.Container == null)
if (action.Comp.Container == null)
return;
data.Container = null;
Dirty(args.Entity, data);
action.Comp.Container = null;
DirtyField(action, action.Comp, nameof(ActionComponent.Container));
}
private void OnActionAdded(EntityUid uid, ActionsContainerComponent component, ActionAddedEvent args)
@@ -342,9 +357,9 @@ public sealed class ActionContainerSystem : EntitySystem
public readonly struct ActionAddedEvent
{
public readonly EntityUid Action;
public readonly BaseActionComponent Component;
public readonly ActionComponent Component;
public ActionAddedEvent(EntityUid action, BaseActionComponent component)
public ActionAddedEvent(EntityUid action, ActionComponent component)
{
Action = action;
Component = component;
@@ -358,9 +373,9 @@ public readonly struct ActionAddedEvent
public readonly struct ActionRemovedEvent
{
public readonly EntityUid Action;
public readonly BaseActionComponent Component;
public readonly ActionComponent Component;
public ActionRemovedEvent(EntityUid action, BaseActionComponent component)
public ActionRemovedEvent(EntityUid action, ActionComponent component)
{
Action = action;
Component = component;

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@@ -1,3 +1,4 @@
using Content.Shared.Actions.Components;
using Content.Shared.Hands;
using Content.Shared.Inventory;
using Content.Shared.Inventory.Events;
@@ -102,7 +103,7 @@ public sealed class RequestPerformActionEvent : EntityEventArgs
EntityCoordinatesTarget = entityCoordinatesTarget;
}
public RequestPerformActionEvent(NetEntity action, NetEntity entityTarget, NetCoordinates entityCoordinatesTarget)
public RequestPerformActionEvent(NetEntity action, NetEntity? entityTarget, NetCoordinates entityCoordinatesTarget)
{
Action = action;
EntityTarget = entityTarget;
@@ -149,27 +150,12 @@ public abstract partial class WorldTargetActionEvent : BaseActionEvent
/// The coordinates of the location that the user targeted.
/// </summary>
public EntityCoordinates Target;
}
/// <summary>
/// This is the type of event that gets raised when an <see cref="EntityWorldTargetActionComponent"/> is performed.
/// The <see cref="BaseActionEvent.Performer"/>, <see cref="Entity"/>, and <see cref="Coords"/>
/// fields will automatically be filled out by the <see cref="SharedActionsSystem"/>.
/// </summary>
/// <remarks>
/// To define a new action for some system, you need to create an event that inherits from this class.
/// </remarks>
public abstract partial class EntityWorldTargetActionEvent : BaseActionEvent
{
/// <summary>
/// The entity that the user targeted.
/// When combined with <see cref="EntityTargetAction"/> (and <c>Event</c> is null), the entity the client was hovering when clicked.
/// This can be null as the primary purpose of this event is for getting coordinates.
/// </summary>
public EntityUid? Entity;
/// <summary>
/// The coordinates of the location that the user targeted.
/// </summary>
public EntityCoordinates? Coords;
}
/// <summary>
@@ -187,7 +173,7 @@ public abstract partial class BaseActionEvent : HandledEntityEventArgs
/// <summary>
/// The action the event belongs to.
/// </summary>
public Entity<BaseActionComponent> Action;
public Entity<ActionComponent> Action;
/// <summary>
/// Should we toggle the action entity?

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@@ -1,5 +1,6 @@
using System.Diagnostics.CodeAnalysis;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Shared.Actions.Components;
using Content.Shared.Actions.Events;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
@@ -22,13 +23,13 @@ public sealed class ActionUpgradeSystem : EntitySystem
private void OnActionUpgradeEvent(EntityUid uid, ActionUpgradeComponent component, ActionUpgradeEvent args)
{
if (!CanUpgrade(args.NewLevel, component.EffectedLevels, out var newActionProto)
|| !_actions.TryGetActionData(uid, out var actionComp))
|| _actions.GetAction(uid) is not {} action)
return;
var originalContainer = actionComp.Container;
var originalAttachedEntity = actionComp.AttachedEntity;
var originalContainer = action.Comp.Container;
var originalAttachedEntity = action.Comp.AttachedEntity;
_actionContainer.RemoveAction(uid, actionComp);
_actionContainer.RemoveAction((action, action));
EntityUid? upgradedActionId = null;
if (originalContainer != null
@@ -150,16 +151,16 @@ public sealed class ActionUpgradeSystem : EntitySystem
// RaiseActionUpgradeEvent(newLevel, actionId.Value);
if (!CanUpgrade(newLevel, actionUpgradeComponent.EffectedLevels, out var newActionPrototype)
|| !_actions.TryGetActionData(actionId, out var actionComp))
|| _actions.GetAction(actionId) is not {} action)
return null;
newActionProto ??= newActionPrototype;
DebugTools.AssertNotNull(newActionProto);
var originalContainer = actionComp.Container;
var originalAttachedEntity = actionComp.AttachedEntity;
var originalContainer = action.Comp.Container;
var originalAttachedEntity = action.Comp.AttachedEntity;
_actionContainer.RemoveAction(actionId.Value, actionComp);
_actionContainer.RemoveAction((action, action.Comp));
EntityUid? upgradedActionId = null;
if (originalContainer != null

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@@ -1,35 +1,39 @@
using Robust.Shared.Audio;
using Content.Shared.Actions;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
using Robust.Shared.Utility;
namespace Content.Shared.Actions;
namespace Content.Shared.Actions.Components;
// TODO ACTIONS make this a separate component and remove the inheritance stuff.
// TODO ACTIONS convert to auto comp state?
// TODO add access attribute. Need to figure out what to do with decal & mapping actions.
// [Access(typeof(SharedActionsSystem))]
/// <summary>
/// Component all actions are required to have.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(SharedActionsSystem))]
[AutoGenerateComponentState(true, true)]
[EntityCategory("Actions")]
public abstract partial class BaseActionComponent : Component
public sealed partial class ActionComponent : Component
{
public abstract BaseActionEvent? BaseEvent { get; }
/// <summary>
/// Icon representing this action in the UI.
/// </summary>
[DataField("icon")] public SpriteSpecifier? Icon;
[DataField, AutoNetworkedField]
public SpriteSpecifier? Icon;
/// <summary>
/// For toggle actions only, icon to show when toggled on. If omitted, the action will simply be highlighted
/// when turned on.
/// </summary>
[DataField("iconOn")] public SpriteSpecifier? IconOn;
[DataField, AutoNetworkedField]
public SpriteSpecifier? IconOn;
/// <summary>
/// For toggle actions only, background to show when toggled on.
/// </summary>
[DataField] public SpriteSpecifier? BackgroundOn;
[DataField]
public SpriteSpecifier? BackgroundOn;
/// <summary>
/// If not null, this color will modulate the action icon color.
@@ -38,12 +42,14 @@ public abstract partial class BaseActionComponent : Component
/// This currently only exists for decal-placement actions, so that the action icons correspond to the color of
/// the decal. But this is probably useful for other actions, including maybe changing color on toggle.
/// </remarks>
[DataField("iconColor")] public Color IconColor = Color.White;
[DataField, AutoNetworkedField]
public Color IconColor = Color.White;
/// <summary>
/// The original <see cref="IconColor"/> this action was.
/// </summary>
[DataField] public Color OriginalIconColor;
[DataField, AutoNetworkedField]
public Color OriginalIconColor;
/// <summary>
/// The color the action should turn to when disabled
@@ -53,12 +59,14 @@ public abstract partial class BaseActionComponent : Component
/// <summary>
/// Keywords that can be used to search for this action in the action menu.
/// </summary>
[DataField("keywords")] public HashSet<string> Keywords = new();
[DataField, AutoNetworkedField]
public HashSet<string> Keywords = new();
/// <summary>
/// Whether this action is currently enabled. If not enabled, this action cannot be performed.
/// </summary>
[DataField("enabled")] public bool Enabled = true;
[DataField, AutoNetworkedField]
public bool Enabled = true;
/// <summary>
/// The toggle state of this action. Toggling switches the currently displayed icon, see <see cref="Icon"/> and <see cref="IconOn"/>.
@@ -67,14 +75,14 @@ public abstract partial class BaseActionComponent : Component
/// The toggle can set directly via <see cref="SharedActionsSystem.SetToggled"/>, but it will also be
/// automatically toggled for targeted-actions while selecting a target.
/// </remarks>
[DataField]
[DataField, AutoNetworkedField]
public bool Toggled;
/// <summary>
/// The current cooldown on the action.
/// </summary>
// TODO serialization
public (TimeSpan Start, TimeSpan End)? Cooldown;
[DataField, AutoNetworkedField]
public ActionCooldown? Cooldown;
/// <summary>
/// If true, the action will have an initial cooldown applied upon addition.
@@ -84,14 +92,15 @@ public abstract partial class BaseActionComponent : Component
/// <summary>
/// Time interval between action uses.
/// </summary>
[DataField("useDelay")] public TimeSpan? UseDelay;
[DataField, AutoNetworkedField]
public TimeSpan? UseDelay;
/// <summary>
/// The entity that contains this action. If the action is innate, this may be the user themselves.
/// This should almost always be non-null.
/// </summary>
[Access(typeof(ActionContainerSystem), typeof(SharedActionsSystem))]
[DataField]
[DataField, AutoNetworkedField]
public EntityUid? Container;
/// <summary>
@@ -113,40 +122,45 @@ public abstract partial class BaseActionComponent : Component
set => EntIcon = value;
}
[DataField]
[DataField, AutoNetworkedField]
public EntityUid? EntIcon;
/// <summary>
/// Whether the action system should block this action if the user cannot currently interact. Some spells or
/// abilities may want to disable this and implement their own checks.
/// </summary>
[DataField("checkCanInteract")] public bool CheckCanInteract = true;
[DataField, AutoNetworkedField]
public bool CheckCanInteract = true;
/// <summary>
/// Whether to check if the user is conscious or not. Can be used instead of <see cref="CheckCanInteract"/>
/// for a more permissive check.
/// </summary>
[DataField] public bool CheckConsciousness = true;
[DataField, AutoNetworkedField]
public bool CheckConsciousness = true;
/// <summary>
/// If true, this will cause the action to only execute locally without ever notifying the server.
/// </summary>
[DataField("clientExclusive")] public bool ClientExclusive = false;
[DataField, AutoNetworkedField]
public bool ClientExclusive;
/// <summary>
/// Determines the order in which actions are automatically added the action bar.
/// </summary>
[DataField("priority")] public int Priority = 0;
[DataField, AutoNetworkedField]
public int Priority = 0;
/// <summary>
/// What entity, if any, currently has this action in the actions component?
/// </summary>
[DataField] public EntityUid? AttachedEntity;
[DataField, AutoNetworkedField]
public EntityUid? AttachedEntity;
/// <summary>
/// If true, this will cause the the action event to always be raised directed at the action performer/user instead of the action's container/provider.
/// </summary>
[DataField]
[DataField, AutoNetworkedField]
public bool RaiseOnUser;
/// <summary>
@@ -160,75 +174,34 @@ public abstract partial class BaseActionComponent : Component
/// <summary>
/// Whether or not to automatically add this action to the action bar when it becomes available.
/// </summary>
[DataField("autoPopulate")] public bool AutoPopulate = true;
[DataField, AutoNetworkedField]
public bool AutoPopulate = true;
/// <summary>
/// Temporary actions are deleted when they get removed a <see cref="ActionsComponent"/>.
/// </summary>
[DataField("temporary")] public bool Temporary;
[DataField, AutoNetworkedField]
public bool Temporary;
/// <summary>
/// Determines the appearance of the entity-icon for actions that are enabled via some entity.
/// </summary>
[DataField("itemIconStyle")] public ItemActionIconStyle ItemIconStyle;
[DataField, AutoNetworkedField]
public ItemActionIconStyle ItemIconStyle;
/// <summary>
/// If not null, this sound will be played when performing this action.
/// </summary>
[DataField("sound")] public SoundSpecifier? Sound;
}
[Serializable, NetSerializable]
public abstract class BaseActionComponentState : ComponentState
{
public SpriteSpecifier? Icon;
public SpriteSpecifier? IconOn;
public Color IconColor;
public Color OriginalIconColor;
public Color DisabledIconColor;
public HashSet<string> Keywords;
public bool Enabled;
public bool Toggled;
public (TimeSpan Start, TimeSpan End)? Cooldown;
public TimeSpan? UseDelay;
public NetEntity? Container;
public NetEntity? EntityIcon;
public bool CheckCanInteract;
public bool CheckConsciousness;
public bool ClientExclusive;
public int Priority;
public NetEntity? AttachedEntity;
public bool RaiseOnUser;
public bool RaiseOnAction;
public bool AutoPopulate;
public bool Temporary;
public ItemActionIconStyle ItemIconStyle;
[DataField, AutoNetworkedField]
public SoundSpecifier? Sound;
protected BaseActionComponentState(BaseActionComponent component, IEntityManager entManager)
{
Container = entManager.GetNetEntity(component.Container);
EntityIcon = entManager.GetNetEntity(component.EntIcon);
AttachedEntity = entManager.GetNetEntity(component.AttachedEntity);
RaiseOnUser = component.RaiseOnUser;
RaiseOnAction = component.RaiseOnAction;
Icon = component.Icon;
IconOn = component.IconOn;
IconColor = component.IconColor;
OriginalIconColor = component.OriginalIconColor;
DisabledIconColor = component.DisabledIconColor;
Keywords = component.Keywords;
Enabled = component.Enabled;
Toggled = component.Toggled;
Cooldown = component.Cooldown;
UseDelay = component.UseDelay;
CheckCanInteract = component.CheckCanInteract;
CheckConsciousness = component.CheckConsciousness;
ClientExclusive = component.ClientExclusive;
Priority = component.Priority;
AutoPopulate = component.AutoPopulate;
Temporary = component.Temporary;
ItemIconStyle = component.ItemIconStyle;
Sound = component.Sound;
}
}
[DataRecord, Serializable, NetSerializable]
public record struct ActionCooldown
{
[DataField(required: true, customTypeSerializer: typeof(TimeOffsetSerializer))]
public TimeSpan Start;
[DataField(required: true, customTypeSerializer: typeof(TimeOffsetSerializer))]
public TimeSpan End;
}

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@@ -1,13 +1,13 @@
using Content.Shared.Actions;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
namespace Content.Shared.Actions;
namespace Content.Shared.Actions.Components;
/// <summary>
/// This component indicates that this entity contains actions inside of some container.
/// </summary>
[NetworkedComponent, RegisterComponent]
[Access(typeof(ActionContainerSystem), typeof(SharedActionsSystem))]
[NetworkedComponent, RegisterComponent, Access(typeof(ActionContainerSystem), typeof(SharedActionsSystem))]
public sealed partial class ActionsContainerComponent : Component
{
public const string ContainerId = "actions";

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@@ -1,24 +1,29 @@
using Content.Shared.Actions;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Actions;
namespace Content.Shared.Actions.Components;
// For actions that can use basic upgrades
// Not all actions should be upgradable
/// <summary>
/// For actions that can use basic upgrades
/// Not all actions should be upgradable
/// Requires <see cref="ActionComponent"/>.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(ActionUpgradeSystem))]
[EntityCategory("Actions")]
public sealed partial class ActionUpgradeComponent : Component
{
/// <summary>
/// Current Level of the action.
/// </summary>
[ViewVariables]
[DataField]
public int Level = 1;
/// <summary>
/// What level(s) effect this action?
/// You can skip levels, so you can have this entity change at level 2 but then won't change again until level 5.
/// </summary>
[DataField("effectedLevels"), ViewVariables]
[DataField]
public Dictionary<int, EntProtoId> EffectedLevels = new();
// TODO: Branching level upgrades

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@@ -1,18 +1,21 @@
using Content.Shared.Actions;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Actions;
namespace Content.Shared.Actions.Components;
[NetworkedComponent]
[RegisterComponent]
[Access(typeof(SharedActionsSystem))]
/// <summary>
/// Lets the player controlling this entity use actions.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(SharedActionsSystem))]
public sealed partial class ActionsComponent : Component
{
/// <summary>
/// List of actions currently granted to this entity.
/// On the client, this may contain a mixture of client-side and networked entities.
/// </summary>
[DataField] public HashSet<EntityUid> Actions = new();
[DataField]
public HashSet<EntityUid> Actions = new();
}
[Serializable, NetSerializable]

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@@ -1,15 +1,19 @@
using Content.Shared.Actions;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared.Actions;
namespace Content.Shared.Actions.Components;
/// <summary>
/// An action that must be confirmed before using it.
/// Using it for the first time primes it, after a delay you can then confirm it.
/// Used for dangerous actions that cannot be undone (unlike screaming).
/// Requires <see cref="ActionComponent"/>.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(ConfirmableActionSystem))]
[AutoGenerateComponentState, AutoGenerateComponentPause]
[EntityCategory("Actions")]
public sealed partial class ConfirmableActionComponent : Component
{
/// <summary>

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@@ -0,0 +1,48 @@
using Content.Shared.Actions;
using Content.Shared.Whitelist;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Actions.Components;
/// <summary>
/// Used on action entities to define an action that triggers when targeting an entity.
/// If used with <see cref="WorldTargetActionComponent"/>, the event here can be set to null and <c>Optional</c> should be set.
/// Then <see cref="WorldActionEvent"> can have <c>TargetEntity</c> optionally set to the client's hovered entity, if it is valid.
/// Using entity-world targeting like this will always give coords, but doesn't need to have an entity.
/// </summary>
/// <remarks>
/// Requires <see cref="TargetActionComponent"/>.
/// </remarks>
[RegisterComponent, NetworkedComponent, Access(typeof(SharedActionsSystem))]
[EntityCategory("Actions")]
[AutoGenerateComponentState]
public sealed partial class EntityTargetActionComponent : Component
{
/// <summary>
/// The local-event to raise when this action is performed.
/// If this is null entity-world targeting is done as specified on the component doc.
/// </summary>
[DataField, NonSerialized]
public EntityTargetActionEvent? Event;
/// <summary>
/// Determines which entities are valid targets for this action.
/// </summary>
/// <remarks>No whitelist check when null.</remarks>
[DataField, AutoNetworkedField]
public EntityWhitelist? Whitelist;
/// <summary>
/// Determines which entities cannot be valid targets for this action, even if matching the whitelist.
/// </summary>
/// <remarks>No blacklist check when null.</remarks>
[DataField, AutoNetworkedField]
public EntityWhitelist? Blacklist;
/// <summary>
/// Whether this action considers the user as a valid target entity when using this action.
/// </summary>
[DataField, AutoNetworkedField]
public bool CanTargetSelf = true;
}

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@@ -0,0 +1,20 @@
using Content.Shared.Actions;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Actions.Components;
/// <summary>
/// An action that raises an event as soon as it gets used.
/// Requires <see cref="ActionComponent"/>.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(SharedActionsSystem))]
[EntityCategory("Actions")]
public sealed partial class InstantActionComponent : Component
{
/// <summary>
/// The local-event to raise when this action is performed.
/// </summary>
[DataField(required: true), NonSerialized]
public InstantActionEvent? Event;
}

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@@ -1,19 +1,30 @@
using Content.Shared.Actions;
using Content.Shared.Interaction;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Actions;
namespace Content.Shared.Actions.Components;
public abstract partial class BaseTargetActionComponent : BaseActionComponent
/// <summary>
/// An action that targets an entity or map.
/// Requires <see cref="ActionComponent"/>.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(SharedActionsSystem))]
[EntityCategory("Actions")]
public sealed partial class TargetActionComponent : Component
{
/// <summary>
/// For entity- or map-targeting actions, if this is true the action will remain selected after it is used, so
/// it can be continuously re-used. If this is false, the action will be deselected after one use.
/// </summary>
[DataField("repeat")] public bool Repeat;
[DataField]
public bool Repeat;
/// <summary>
/// For entity- or map-targeting action, determines whether the action is deselected if the user doesn't click a valid target.
/// </summary>
[DataField("deselectOnMiss")] public bool DeselectOnMiss;
[DataField]
public bool DeselectOnMiss;
/// <summary>
/// Whether the action system should block this action if the user cannot actually access the target
@@ -23,9 +34,11 @@ public abstract partial class BaseTargetActionComponent : BaseActionComponent
/// <remarks>
/// Even if this is false, the <see cref="Range"/> will still be checked.
/// </remarks>
[DataField("checkCanAccess")] public bool CheckCanAccess = true;
[DataField]
public bool CheckCanAccess = true;
[DataField("range")] public float Range = SharedInteractionSystem.InteractionRange;
[DataField]
public float Range = SharedInteractionSystem.InteractionRange;
/// <summary>
/// If the target is invalid, this bool determines whether the left-click will default to performing a standard-interaction
@@ -33,11 +46,13 @@ public abstract partial class BaseTargetActionComponent : BaseActionComponent
/// <remarks>
/// Interactions will still be blocked if the target-validation generates a pop-up
/// </remarks>
[DataField("interactOnMiss")] public bool InteractOnMiss = false;
[DataField]
public bool InteractOnMiss;
/// <summary>
/// If true, and if <see cref="ShowHandItemOverlay"/> is enabled, then this action's icon will be drawn by that
/// over lay in place of the currently held item "held item".
/// </summary>
[DataField("targetingIndicator")] public bool TargetingIndicator = true;
[DataField]
public bool TargetingIndicator = true;
}

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@@ -0,0 +1,23 @@
using Content.Shared.Actions;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Actions.Components;
/// <summary>
/// Used on action entities to define an action that triggers when targeting an entity coordinate.
/// Can be combined with <see cref="EntityTargetActionComponent"/>, see its docs for more information.
/// </summary>
/// <remarks>
/// Requires <see cref="TargetActionComponent"/>.
/// </remarks>
[RegisterComponent, NetworkedComponent, Access(typeof(SharedActionsSystem))]
[EntityCategory("Actions")]
public sealed partial class WorldTargetActionComponent : Component
{
/// <summary>
/// The local-event to raise when this action is performed.
/// </summary>
[DataField(required: true), NonSerialized]
public WorldTargetActionEvent? Event;
}

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@@ -1,3 +1,4 @@
using Content.Shared.Actions.Components;
using Content.Shared.Actions.Events;
using Content.Shared.Popups;
using Robust.Shared.Timing;

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@@ -1,53 +0,0 @@
using Content.Shared.Whitelist;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Actions;
/// <summary>
/// Used on action entities to define an action that triggers when targeting an entity.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class EntityTargetActionComponent : BaseTargetActionComponent
{
public override BaseActionEvent? BaseEvent => Event;
/// <summary>
/// The local-event to raise when this action is performed.
/// </summary>
[DataField("event")]
[NonSerialized]
public EntityTargetActionEvent? Event;
/// <summary>
/// Determines which entities are valid targets for this action.
/// </summary>
/// <remarks>No whitelist check when null.</remarks>
[DataField("whitelist")] public EntityWhitelist? Whitelist;
/// <summary>
/// Determines which entities are NOT valid targets for this action.
/// </summary>
/// <remarks>No blacklist check when null.</remarks>
[DataField] public EntityWhitelist? Blacklist;
/// <summary>
/// Whether this action considers the user as a valid target entity when using this action.
/// </summary>
[DataField("canTargetSelf")] public bool CanTargetSelf = true;
}
[Serializable, NetSerializable]
public sealed class EntityTargetActionComponentState : BaseActionComponentState
{
public EntityWhitelist? Whitelist;
public EntityWhitelist? Blacklist;
public bool CanTargetSelf;
public EntityTargetActionComponentState(EntityTargetActionComponent component, IEntityManager entManager) : base(component, entManager)
{
Whitelist = component.Whitelist;
Blacklist = component.Blacklist;
CanTargetSelf = component.CanTargetSelf;
}
}

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@@ -1,42 +0,0 @@
using Content.Shared.Whitelist;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Actions;
/// <summary>
/// Used on action entities to define an action that triggers when targeting an entity or entity coordinates.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class EntityWorldTargetActionComponent : BaseTargetActionComponent
{
public override BaseActionEvent? BaseEvent => Event;
/// <summary>
/// The local-event to raise when this action is performed.
/// </summary>
[DataField]
[NonSerialized]
public EntityWorldTargetActionEvent? Event;
/// <summary>
/// Determines which entities are valid targets for this action.
/// </summary>
/// <remarks>No whitelist check when null.</remarks>
[DataField] public EntityWhitelist? Whitelist;
/// <summary>
/// Whether this action considers the user as a valid target entity when using this action.
/// </summary>
[DataField] public bool CanTargetSelf = true;
}
[Serializable, NetSerializable]
public sealed class EntityWorldTargetActionComponentState(
EntityWorldTargetActionComponent component,
IEntityManager entManager)
: BaseActionComponentState(component, entManager)
{
public EntityWhitelist? Whitelist = component.Whitelist;
public bool CanTargetSelf = component.CanTargetSelf;
}

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@@ -2,7 +2,7 @@ namespace Content.Shared.Actions.Events;
/// <summary>
/// Raised before an action is used and can be cancelled to prevent it.
/// Allowed to have side effects like modifying the action component.
/// Allowed to have side effects like modifying the action components.
/// </summary>
[ByRefEvent]
public record struct ActionAttemptEvent(EntityUid User, bool Cancelled = false);

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@@ -0,0 +1,7 @@
namespace Content.Shared.Actions.Events;
/// <summary>
/// Raised on an action entity to get its event.
/// </summary>
[ByRefEvent]
public record struct ActionGetEventEvent(BaseActionEvent? Event = null);

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@@ -0,0 +1,8 @@
namespace Content.Shared.Actions.Events;
/// <summary>
/// Raised on an action entity to have the event-holding component cast and set its event.
/// If it was set successfully then <c>Handled</c> must be set to true.
/// </summary>
[ByRefEvent]
public record struct ActionSetEventEvent(BaseActionEvent Event, bool Handled = false);

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@@ -0,0 +1,8 @@
namespace Content.Shared.Actions.Events;
/// <summary>
/// Raised on an action entity to set its event's target to an entity, if it makes sense.
/// Does nothing for an instant action as it has no target.
/// </summary>
[ByRefEvent]
public record struct ActionSetTargetEvent(EntityUid Target, bool Handled = false);

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@@ -0,0 +1,32 @@
namespace Content.Shared.Actions.Events;
/// <summary>
/// Raised on an action entity before being used to:
/// 1. Make sure client is sending the correct kind of target (if any)
/// 2. Do any validation on the target, if needed
/// 3. Give the action system an event to raise on the performer, to actually do the action.
/// </summary>
[ByRefEvent]
public struct ActionValidateEvent
{
/// <summary>
/// Request event the client sent.
/// </summary>
public RequestPerformActionEvent Input;
/// <summary>
/// User trying to use the action.
/// </summary>
public EntityUid User;
/// <summary>
/// Entity providing this action to the user, used for logging.
/// </summary>
public EntityUid Provider;
/// <summary>
/// If set to true, the client sent invalid event data and this should be logged as an error.
/// For functioning input that happens to not be allowed this should not be set, for example a range check.
/// </summary>
public bool Invalid;
}

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@@ -1,4 +0,0 @@
namespace Content.Shared.Actions.Events;
[ByRefEvent]
public record struct GetActionDataEvent(BaseActionComponent? Action);

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@@ -1,4 +0,0 @@
namespace Content.Shared.Actions.Events;
[ByRefEvent]
public record struct ValidateActionEntityTargetEvent(EntityUid User, EntityUid Target, bool Cancelled = false);

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@@ -1,10 +0,0 @@
using Robust.Shared.Map;
namespace Content.Shared.Actions.Events;
[ByRefEvent]
public record struct ValidateActionEntityWorldTargetEvent(
EntityUid User,
EntityUid? Target,
EntityCoordinates? Coords,
bool Cancelled = false);

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@@ -1,6 +0,0 @@
using Robust.Shared.Map;
namespace Content.Shared.Actions.Events;
[ByRefEvent]
public record struct ValidateActionWorldTargetEvent(EntityUid User, EntityCoordinates Target, bool Cancelled = false);

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@@ -1,25 +0,0 @@
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Actions;
[RegisterComponent, NetworkedComponent]
public sealed partial class InstantActionComponent : BaseActionComponent
{
public override BaseActionEvent? BaseEvent => Event;
/// <summary>
/// The local-event to raise when this action is performed.
/// </summary>
[DataField("event")]
[NonSerialized]
public InstantActionEvent? Event;
}
[Serializable, NetSerializable]
public sealed class InstantActionComponentState : BaseActionComponentState
{
public InstantActionComponentState(InstantActionComponent component, IEntityManager entManager) : base(component, entManager)
{
}
}

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@@ -1,28 +0,0 @@
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Actions;
/// <summary>
/// Used on action entities to define an action that triggers when targeting an entity coordinate.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class WorldTargetActionComponent : BaseTargetActionComponent
{
public override BaseActionEvent? BaseEvent => Event;
/// <summary>
/// The local-event to raise when this action is performed.
/// </summary>
[DataField("event")]
[NonSerialized]
public WorldTargetActionEvent? Event;
}
[Serializable, NetSerializable]
public sealed class WorldTargetActionComponentState : BaseActionComponentState
{
public WorldTargetActionComponentState(WorldTargetActionComponent component, IEntityManager entManager) : base(component, entManager)
{
}
}

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@@ -42,7 +42,7 @@ public abstract class SharedBedSystem : EntitySystem
private void OnUnstrapped(Entity<HealOnBuckleComponent> bed, ref UnstrappedEvent args)
{
_actionsSystem.RemoveAction(args.Buckle, bed.Comp.SleepAction);
_actionsSystem.RemoveAction(args.Buckle.Owner, bed.Comp.SleepAction);
_sleepingSystem.TryWaking(args.Buckle.Owner);
RemComp<HealOnBuckleHealingComponent>(bed);
}

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@@ -1,4 +1,5 @@
using Content.Shared.Actions;
using Content.Shared.Actions.Components;
using Content.Shared.Buckle.Components;
using Content.Shared.Damage;
using Content.Shared.Damage.Events;
@@ -255,7 +256,7 @@ public sealed partial class SleepingSystem : EntitySystem
private void Wake(Entity<SleepingComponent> ent)
{
RemComp<SleepingComponent>(ent);
_actionsSystem.RemoveAction(ent, ent.Comp.WakeAction);
_actionsSystem.RemoveAction(ent.Owner, ent.Comp.WakeAction);
var ev = new SleepStateChangedEvent(false);
RaiseLocalEvent(ent, ref ev);

View File

@@ -1,4 +1,4 @@
using Content.Shared.Actions;
using Content.Shared.Actions.Components;
using Content.Shared.Clothing.EntitySystems;
using Content.Shared.Item.ItemToggle.Components;
using Content.Shared.Toggleable;
@@ -23,7 +23,7 @@ public sealed partial class ToggleClothingComponent : Component
/// This must raise <see cref="ToggleActionEvent"/> to then get handled.
/// </summary>
[DataField(required: true)]
public EntProtoId<InstantActionComponent> Action = string.Empty;
public EntProtoId<InstantActionComponent> Action;
[DataField, AutoNetworkedField]
public EntityUid? ActionEntity;

View File

@@ -296,7 +296,7 @@ public sealed class ToggleableClothingSystem : EntitySystem
}
if (_actionContainer.EnsureAction(uid, ref component.ActionEntity, out var action, component.Action))
_actionsSystem.SetEntityIcon(component.ActionEntity.Value, component.ClothingUid, action);
_actionsSystem.SetEntityIcon((component.ActionEntity.Value, action), component.ClothingUid);
}
}

View File

@@ -36,7 +36,7 @@ public sealed class EyeClosingSystem : EntitySystem
private void OnShutdown(Entity<EyeClosingComponent> eyelids, ref ComponentShutdown args)
{
_actionsSystem.RemoveAction(eyelids, eyelids.Comp.EyeToggleActionEntity);
_actionsSystem.RemoveAction(eyelids.Owner, eyelids.Comp.EyeToggleActionEntity);
SetEyelids((eyelids.Owner, eyelids.Comp), false);
}

View File

@@ -1,4 +1,5 @@
using Content.Shared.Actions;
using Content.Shared.Actions.Components;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.IdentityManagement;
@@ -73,23 +74,21 @@ public abstract partial class SharedItemRecallSystem : EntitySystem
if (!Resolve(ent.Owner, ref ent.Comp, false))
return;
if (!TryComp<InstantActionComponent>(ent.Comp.MarkedByAction, out var instantAction))
if (_actions.GetAction(ent.Comp.MarkedByAction) is not {} action)
return;
var actionOwner = instantAction.AttachedEntity;
if (actionOwner == null)
if (action.Comp.AttachedEntity is not {} user)
return;
if (TryComp<EmbeddableProjectileComponent>(ent, out var projectile))
_proj.EmbedDetach(ent, projectile, actionOwner.Value);
_proj.EmbedDetach(ent, projectile, user);
_popups.PopupPredicted(Loc.GetString("item-recall-item-summon-self", ("item", ent)),
Loc.GetString("item-recall-item-summon-others", ("item", ent), ("name", Identity.Entity(actionOwner.Value, EntityManager))),
actionOwner.Value, actionOwner.Value);
_popups.PopupPredictedCoordinates(Loc.GetString("item-recall-item-disappear", ("item", ent)), Transform(ent).Coordinates, actionOwner.Value);
Loc.GetString("item-recall-item-summon-others", ("item", ent), ("name", Identity.Entity(user, EntityManager))),
user, user);
_popups.PopupPredictedCoordinates(Loc.GetString("item-recall-item-disappear", ("item", ent)), Transform(ent).Coordinates, user);
_hands.TryForcePickupAnyHand(actionOwner.Value, ent);
_hands.TryForcePickupAnyHand(user, ent);
}
private void OnRecallMarkerShutdown(Entity<RecallMarkerComponent> ent, ref ComponentShutdown args)
@@ -99,24 +98,22 @@ public abstract partial class SharedItemRecallSystem : EntitySystem
private void TryMarkItem(Entity<ItemRecallComponent> ent, EntityUid item)
{
if (!TryComp<InstantActionComponent>(ent, out var instantAction))
if (_actions.GetAction(ent.Owner) is not {} action)
return;
var actionOwner = instantAction.AttachedEntity;
if (actionOwner == null)
if (action.Comp.AttachedEntity is not {} user)
return;
AddToPvsOverride(item, actionOwner.Value);
AddToPvsOverride(item, user);
var marker = AddComp<RecallMarkerComponent>(item);
ent.Comp.MarkedEntity = item;
Dirty(ent);
marker.MarkedByAction = ent.Owner;
UpdateActionAppearance(ent);
var marker = AddComp<RecallMarkerComponent>(item);
marker.MarkedByAction = ent;
Dirty(item, marker);
UpdateActionAppearance((action, action, ent));
}
private void TryUnmarkItem(EntityUid item)
@@ -124,52 +121,47 @@ public abstract partial class SharedItemRecallSystem : EntitySystem
if (!TryComp<RecallMarkerComponent>(item, out var marker))
return;
if (!TryComp<InstantActionComponent>(marker.MarkedByAction, out var instantAction))
if (_actions.GetAction(marker.MarkedByAction) is not {} action)
return;
if (TryComp<ItemRecallComponent>(marker.MarkedByAction, out var action))
if (TryComp<ItemRecallComponent>(action, out var itemRecall))
{
// For some reason client thinks the station grid owns the action on client and this doesn't work. It doesn't work in PopupEntity(mispredicts) and PopupPredicted either(doesnt show).
// I don't have the heart to move this code to server because of this small thing.
// This line will only do something once that is fixed.
if (instantAction.AttachedEntity != null)
if (action.Comp.AttachedEntity is {} user)
{
_popups.PopupClient(Loc.GetString("item-recall-item-unmark", ("item", item)), instantAction.AttachedEntity.Value, instantAction.AttachedEntity.Value, PopupType.MediumCaution);
RemoveFromPvsOverride(item, instantAction.AttachedEntity.Value);
_popups.PopupClient(Loc.GetString("item-recall-item-unmark", ("item", item)), user, user, PopupType.MediumCaution);
RemoveFromPvsOverride(item, user);
}
action.MarkedEntity = null;
UpdateActionAppearance((marker.MarkedByAction.Value, action));
Dirty(marker.MarkedByAction.Value, action);
itemRecall.MarkedEntity = null;
UpdateActionAppearance((action, action, itemRecall));
Dirty(action, itemRecall);
}
RemCompDeferred<RecallMarkerComponent>(item);
}
private void UpdateActionAppearance(Entity<ItemRecallComponent> action)
private void UpdateActionAppearance(Entity<ActionComponent, ItemRecallComponent> action)
{
if (!TryComp<InstantActionComponent>(action, out var instantAction))
return;
if (action.Comp.MarkedEntity == null)
if (action.Comp2.MarkedEntity is {} marked)
{
if (action.Comp.InitialName != null)
_metaData.SetEntityName(action, action.Comp.InitialName);
if (action.Comp.InitialDescription != null)
_metaData.SetEntityDescription(action, action.Comp.InitialDescription);
_actions.SetEntityIcon(action, null, instantAction);
if (action.Comp2.WhileMarkedName is {} name)
_metaData.SetEntityName(action, Loc.GetString(name, ("item", marked)));
if (action.Comp2.WhileMarkedDescription is {} desc)
_metaData.SetEntityDescription(action, Loc.GetString(desc, ("item", marked)));
_actions.SetEntityIcon((action, action), marked);
}
else
{
if (action.Comp.WhileMarkedName != null)
_metaData.SetEntityName(action, Loc.GetString(action.Comp.WhileMarkedName,
("item", action.Comp.MarkedEntity.Value)));
if (action.Comp.WhileMarkedDescription != null)
_metaData.SetEntityDescription(action, Loc.GetString(action.Comp.WhileMarkedDescription,
("item", action.Comp.MarkedEntity.Value)));
_actions.SetEntityIcon(action, action.Comp.MarkedEntity, instantAction);
if (action.Comp2.InitialName is {} name)
_metaData.SetEntityName(action, name);
if (action.Comp2.InitialDescription is {} desc)
_metaData.SetEntityDescription(action, desc);
_actions.SetEntityIcon((action, action), null);
}
}

View File

@@ -1,4 +1,5 @@
using Content.Shared.Actions;
using Content.Shared.Actions;
using Content.Shared.Actions.Components;
using Content.Shared.Charges.Systems;
using Content.Shared.DoAfter;
using Content.Shared.Interaction.Events;
@@ -56,7 +57,7 @@ public sealed class SpellbookSystem : EntitySystem
if (!ent.Comp.LearnPermanently)
{
_actions.GrantActions(args.Args.User, ent.Comp.Spells, ent);
_actions.GrantActions(args.Args.User, ent.Comp.Spells, ent.Owner);
return;
}

View File

@@ -1,18 +1,20 @@
using Content.Shared.Actions;
using Content.Shared.Actions;
using Content.Shared.Maps;
using Robust.Shared.Prototypes;
namespace Content.Shared.Mapping;
public sealed partial class StartPlacementActionEvent : InstantActionEvent
{
[DataField("entityType")]
public string? EntityType;
[DataField]
public EntProtoId? EntityType;
[DataField("tileId")]
public string? TileId;
[DataField]
public ProtoId<ContentTileDefinition>? TileId;
[DataField("placementOption")]
[DataField]
public string? PlacementOption;
[DataField("eraser")]
[DataField]
public bool Eraser;
}

View File

@@ -1,4 +1,4 @@
using Content.Shared.Actions;
using Content.Shared.Actions;
using Content.Shared.Implants;
using Content.Shared.Implants.Components;
using Content.Shared.Mindshield.Components;
@@ -28,7 +28,8 @@ public sealed class SharedFakeMindShieldImplantSystem : EntitySystem
if (!TryComp<FakeMindShieldComponent>(ent, out var comp))
return;
_actionsSystem.SetToggled(ev.Action, !comp.IsEnabled); // Set it to what the Mindshield component WILL be after this
// TODO: is there a reason this cant set ev.Toggle = true;
_actionsSystem.SetToggled((ev.Action, ev.Action), !comp.IsEnabled); // Set it to what the Mindshield component WILL be after this
RaiseLocalEvent(ent, ev); //this reraises the action event to support an eventual future Changeling Antag which will also be using this component for it's "mindshield" ability
}
private void ImplantCheck(EntityUid uid, FakeMindShieldImplantComponent component ,ref ImplantImplantedEvent ev)

View File

@@ -1,4 +1,5 @@
using Content.Shared.Actions;
using Content.Shared.Actions.Components;
using Content.Shared.Mobs.Components;
namespace Content.Shared.Mobs.Systems;

View File

@@ -1,4 +1,5 @@
using Content.Shared.Actions;
using Content.Shared.Actions.Components;
using Content.Shared.Ninja.Systems;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;

View File

@@ -1,4 +1,5 @@
using Content.Shared.Actions;
using Content.Shared.Actions.Components;
using Content.Shared.Ninja.Systems;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
@@ -22,7 +23,7 @@ public sealed partial class ItemCreatorComponent : Component
/// The action id for creating an item.
/// </summary>
[DataField(required: true)]
public EntProtoId<InstantActionComponent> Action = string.Empty;
public EntProtoId<InstantActionComponent> Action;
[DataField, AutoNetworkedField]
public EntityUid? ActionEntity;

View File

@@ -30,7 +30,7 @@ public abstract class SharedPAISystem : EntitySystem
private void OnShutdown(Entity<PAIComponent> ent, ref ComponentShutdown args)
{
_actions.RemoveAction(ent, ent.Comp.ShopAction);
_actions.RemoveAction(ent.Owner, ent.Comp.ShopAction);
}
}
public sealed partial class PAIShopActionEvent : InstantActionEvent

View File

@@ -1,4 +1,5 @@
using Content.Shared.Actions;
using Content.Shared.Actions;
using Content.Shared.Actions.Components;
using Content.Shared.DoAfter;
using Content.Shared.Random;
using Content.Shared.Random.Helpers;
@@ -60,12 +61,13 @@ public abstract class SharedRatKingSystem : EntitySystem
if (!TryComp(uid, out ActionsComponent? comp))
return;
_action.RemoveAction(uid, component.ActionRaiseArmyEntity, comp);
_action.RemoveAction(uid, component.ActionDomainEntity, comp);
_action.RemoveAction(uid, component.ActionOrderStayEntity, comp);
_action.RemoveAction(uid, component.ActionOrderFollowEntity, comp);
_action.RemoveAction(uid, component.ActionOrderCheeseEmEntity, comp);
_action.RemoveAction(uid, component.ActionOrderLooseEntity, comp);
var actions = new Entity<ActionsComponent?>(uid, comp);
_action.RemoveAction(actions, component.ActionRaiseArmyEntity);
_action.RemoveAction(actions, component.ActionDomainEntity);
_action.RemoveAction(actions, component.ActionOrderStayEntity);
_action.RemoveAction(actions, component.ActionOrderFollowEntity);
_action.RemoveAction(actions, component.ActionOrderCheeseEmEntity);
_action.RemoveAction(actions, component.ActionOrderLooseEntity);
}
private void OnOrderAction(EntityUid uid, RatKingComponent component, RatKingOrderActionEvent args)

View File

@@ -1,4 +1,4 @@
using Content.Shared.Actions;
using Content.Shared.Actions;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Components;
using Content.Shared.Movement.Components;
@@ -56,7 +56,7 @@ public abstract class SharedBorgSwitchableTypeSystem : EntitySystem
private void OnShutdown(Entity<BorgSwitchableTypeComponent> ent, ref ComponentShutdown args)
{
_actionsSystem.RemoveAction(ent, ent.Comp.SelectTypeAction);
_actionsSystem.RemoveAction(ent.Owner, ent.Comp.SelectTypeAction);
}
private void OnSelectBorgTypeAction(Entity<BorgSwitchableTypeComponent> ent, ref BorgToggleSelectTypeEvent args)
@@ -90,7 +90,7 @@ public abstract class SharedBorgSwitchableTypeSystem : EntitySystem
{
ent.Comp.SelectedBorgType = borgType;
_actionsSystem.RemoveAction(ent, ent.Comp.SelectTypeAction);
_actionsSystem.RemoveAction(ent.Owner, ent.Comp.SelectTypeAction);
ent.Comp.SelectTypeAction = null;
Dirty(ent);

View File

@@ -1,4 +1,5 @@
using Content.Shared.Actions;
using Content.Shared.Actions.Components;
using Content.Shared.Destructible.Thresholds;
using Content.Shared.EntityTable.EntitySelectors;
using Content.Shared.Xenoarchaeology.Artifact.Prototypes;