action refactor proper ecs edition (#27422)
This commit is contained in:
@@ -556,11 +556,13 @@
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Hair: HEAD
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- type: entity
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parent: BaseAction
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id: ActionToggleJusticeHelm
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name: Toggle Justice Helm
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description: Toggles the justice helm on and off.
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components:
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- type: InstantAction
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- type: Action
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useDelay: 1
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itemIconStyle: BigItem
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- type: InstantAction
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event: !type:ToggleActionEvent
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@@ -242,13 +242,10 @@
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accent: OwOAccent
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- type: entity
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categories: [ Actions, HideSpawnMenu ]
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parent: BaseToggleAction
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id: ActionBecomeValid
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name: Become Valid
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description: "*notices your killsign* owo whats this"
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components:
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- type: InstantAction
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event: !type:ToggleActionEvent
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- type: entity
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parent: ClothingHeadBase
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@@ -20,13 +20,15 @@
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- type: Mask
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- type: entity
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parent: BaseAction
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id: ActionToggleMask
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name: Toggle Mask
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description: Handy, but prevents insertion of pie into your pie hole.
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components:
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- type: InstantAction
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- type: Action
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icon: { sprite: Clothing/Mask/gas.rsi, state: icon }
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iconOn: Interface/Default/blocked.png
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- type: InstantAction
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event: !type:ToggleMaskEvent
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- type: entity
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@@ -50,17 +50,20 @@
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- type: Stethoscope
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- type: entity
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parent: BaseAction
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id: ActionStethoscope
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name: Listen with stethoscope
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components:
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- type: EntityTargetAction
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- type: Action
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icon:
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sprite: Clothing/Neck/Misc/stethoscope.rsi
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state: icon
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event: !type:StethoscopeActionEvent
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checkCanInteract: false
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priority: -1
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itemIconStyle: BigAction
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checkCanInteract: false
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- type: TargetAction
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- type: EntityTargetAction
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event: !type:StethoscopeActionEvent
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- type: entity
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parent: ClothingNeckBase
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@@ -115,10 +115,12 @@
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size: Normal
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- type: entity
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parent: BaseAction
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id: ActionToggleMagboots
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name: Toggle Magboots
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description: Toggles the magboots on and off.
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components:
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- type: InstantAction
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- type: Action
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itemIconStyle: BigItem
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- type: InstantAction
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event: !type:ToggleActionEvent
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@@ -155,12 +155,14 @@
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tags: []
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- type: entity
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parent: BaseAction
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id: ActionToggleSpeedBoots
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name: Toggle Speed Boots
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description: Toggles the speed boots on and off.
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components:
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- type: InstantAction
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- type: Action
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itemIconStyle: BigItem
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- type: InstantAction
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event: !type:ToggleActionEvent
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- type: entity
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@@ -99,11 +99,12 @@
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amount: 3
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- type: entity
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parent: BaseAction
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id: ActionGoliathTentacle
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name: "[color=red]Tentacle Slam[/color]"
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description: Use your tentacles to grab and stun a target player!
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components:
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- type: EntityWorldTargetAction
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- type: Action
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raiseOnUser: true
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icon:
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sprite: Mobs/Aliens/Asteroid/goliath.rsi
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@@ -113,9 +114,11 @@
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state: goliath_tentacle_wiggle
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sound:
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path: "/Audio/Weapons/slash.ogg"
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event: !type:GoliathSummonTentacleAction
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useDelay: 8
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- type: TargetAction
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range: 10
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- type: WorldTargetAction
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event: !type:GoliathSummonTentacleAction
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- type: entity
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id: GoliathTentacle
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@@ -315,35 +315,40 @@
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IngotGold1: 5 #loot
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- type: entity
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parent: BaseAction
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id: ActionRatKingRaiseArmy
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name: Raise Army
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description: Spend some hunger to summon an allied rat to help defend you.
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components:
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- type: InstantAction
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- type: Action
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useDelay: 4
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icon:
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sprite: Interface/Actions/actions_rat_king.rsi
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state: ratKingArmy
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- type: InstantAction
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event: !type:RatKingRaiseArmyActionEvent
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- type: entity
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parent: BaseAction
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id: ActionRatKingDomain
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name: Rat King's Domain
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description: Spend some hunger to release a cloud of ammonia into the air.
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components:
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- type: InstantAction
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- type: Action
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useDelay: 6
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icon:
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sprite: Interface/Actions/actions_rat_king.rsi
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state: ratKingDomain
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- type: InstantAction
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event: !type:RatKingDomainActionEvent
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- type: entity
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parent: BaseAction
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id: ActionRatKingOrderStay
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name: Stay
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description: Command your army to stand in place.
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components:
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- type: InstantAction
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- type: Action
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useDelay: 1
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icon:
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sprite: Interface/Actions/actions_rat_king.rsi
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@@ -351,17 +356,18 @@
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iconOn:
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sprite: Interface/Actions/actions_rat_king.rsi
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state: stay
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event:
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!type:RatKingOrderActionEvent
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type: Stay
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priority: 5
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- type: InstantAction
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event: !type:RatKingOrderActionEvent
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type: Stay
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- type: entity
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parent: BaseAction
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id: ActionRatKingOrderFollow
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name: Follow
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description: Command your army to follow you around.
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components:
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- type: InstantAction
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- type: Action
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useDelay: 1
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icon:
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sprite: Interface/Actions/actions_rat_king.rsi
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@@ -369,17 +375,18 @@
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iconOn:
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sprite: Interface/Actions/actions_rat_king.rsi
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state: follow
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event:
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!type:RatKingOrderActionEvent
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type: Follow
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priority: 6
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- type: InstantAction
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event: !type:RatKingOrderActionEvent
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type: Follow
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- type: entity
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parent: BaseAction
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id: ActionRatKingOrderCheeseEm
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name: Cheese 'Em
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description: Command your army to attack whoever you point at.
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components:
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- type: InstantAction
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- type: Action
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useDelay: 1
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icon:
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sprite: Interface/Actions/actions_rat_king.rsi
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@@ -387,17 +394,18 @@
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iconOn:
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sprite: Interface/Actions/actions_rat_king.rsi
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state: attack
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event:
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!type:RatKingOrderActionEvent
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type: CheeseEm
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priority: 7
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- type: InstantAction
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event: !type:RatKingOrderActionEvent
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type: CheeseEm
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- type: entity
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parent: BaseAction
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id: ActionRatKingOrderLoose
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name: Loose
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description: Command your army to act at their own will.
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components:
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- type: InstantAction
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- type: Action
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useDelay: 1
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icon:
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sprite: Interface/Actions/actions_rat_king.rsi
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@@ -405,7 +413,8 @@
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iconOn:
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sprite: Interface/Actions/actions_rat_king.rsi
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state: loose
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priority: 8
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- type: InstantAction
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event:
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!type:RatKingOrderActionEvent
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type: Loose
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priority: 8
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@@ -103,73 +103,86 @@
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- type: BypassInteractionChecks
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- type: entity
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abstract: true
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parent: BaseAction
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id: BaseAGhostAction
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components:
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- type: Action
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icon: { sprite: Structures/Machines/parts.rsi, state: box_0 }
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iconOn: Structures/Machines/parts.rsi/box_2.png
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keywords: [ "AI", "console", "interface" ]
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priority: -10
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- type: entity
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parent: BaseAGhostAction
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id: ActionAGhostShowSolar
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name: Solar Control Interface
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description: View a Solar Control Interface.
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components:
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- type: InstantAction
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icon: { sprite: Structures/Machines/parts.rsi, state: box_0 }
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iconOn: Structures/Machines/parts.rsi/box_2.png
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keywords: [ "AI", "console", "interface" ]
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priority: -10
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event: !type:ToggleIntrinsicUIEvent { key: enum.SolarControlConsoleUiKey.Key }
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- type: entity
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parent: BaseAGhostAction
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id: ActionAGhostShowCommunications
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name: Communications Interface
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description: View a Communications Interface.
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components:
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- type: InstantAction
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- type: Action
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icon: { sprite: Interface/Actions/actions_ai.rsi, state: comms_console }
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iconOn: Interface/Actions/actions_ai.rsi/comms_console.png
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keywords: [ "AI", "console", "interface" ]
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priority: -4
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- type: InstantAction
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event: !type:ToggleIntrinsicUIEvent { key: enum.CommunicationsConsoleUiKey.Key }
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- type: entity
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parent: BaseAGhostAction
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id: ActionAGhostShowRadar
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name: Mass Scanner Interface
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description: View a Mass Scanner Interface.
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components:
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- type: InstantAction
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- type: Action
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icon: { sprite: Interface/Actions/actions_ai.rsi, state: mass_scanner }
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iconOn: Interface/Actions/actions_ai.rsi/mass_scanner.png
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keywords: [ "AI", "console", "interface" ]
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priority: -6
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- type: InstantAction
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event: !type:ToggleIntrinsicUIEvent { key: enum.RadarConsoleUiKey.Key }
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- type: entity
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parent: BaseAGhostAction
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id: ActionAGhostShowCargo
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name: Cargo Ordering Interface
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description: View a Cargo Ordering Interface.
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components:
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- type: InstantAction
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icon: { sprite: Structures/Machines/parts.rsi, state: box_0 }
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iconOn: Structures/Machines/parts.rsi/box_2.png
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keywords: [ "AI", "console", "interface" ]
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priority: -10
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event: !type:ToggleIntrinsicUIEvent { key: enum.CargoConsoleUiKey.Orders }
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- type: entity
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parent: BaseAGhostAction
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id: ActionAGhostShowCrewMonitoring
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name: Crew Monitoring Interface
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description: View a Crew Monitoring Interface.
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components:
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- type: InstantAction
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- type: Action
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icon: { sprite: Interface/Actions/actions_ai.rsi, state: crew_monitor }
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iconOn: Interface/Actions/actions_ai.rsi/crew_monitor.png
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keywords: [ "AI", "console", "interface" ]
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priority: -8
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- type: InstantAction
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event: !type:ToggleIntrinsicUIEvent { key: enum.CrewMonitoringUIKey.Key }
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- type: entity
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parent: BaseAGhostAction
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id: ActionAGhostShowStationRecords
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name: Station Records Interface
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description: View a Station Records Interface.
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components:
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- type: InstantAction
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- type: Action
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icon: { sprite: Interface/Actions/actions_ai.rsi, state: station_records }
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iconOn: Interface/Actions/actions_ai.rsi/station_records.png
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keywords: [ "AI", "console", "interface" ]
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priority: -7
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- type: InstantAction
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event: !type:ToggleIntrinsicUIEvent { key: enum.GeneralStationRecordConsoleKey.Key }
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@@ -230,39 +230,47 @@
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Brute: 12
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- type: entity
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parent: BaseAction
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id: ActionSpawnRift
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name: Summon Carp Rift
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description: Summons a carp rift that will periodically spawns carps.
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components:
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- type: InstantAction
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- type: Action
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icon:
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sprite: Interface/Actions/carp_rift.rsi
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state: icon
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event: !type:DragonSpawnRiftActionEvent
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useDelay: 1
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priority: 3
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- type: InstantAction
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event: !type:DragonSpawnRiftActionEvent
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- type: entity
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parent: BaseAction
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id: ActionDevour
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name: "[color=red]Devour[/color]"
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description: Attempt to break a structure with your jaws or swallow a creature.
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components:
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- type: EntityTargetAction
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- type: Action
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icon: { sprite : Interface/Actions/devour.rsi, state: icon }
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iconOn: { sprite : Interface/Actions/devour.rsi, state: icon-on }
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event: !type:DevourActionEvent
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priority: 1
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- type: TargetAction
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- type: EntityTargetAction
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event: !type:DevourActionEvent
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- type: entity
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parent: BaseAction
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id: ActionDragonsBreath
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name: "[color=orange]Dragon's Breath[/color]"
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description: Spew out flames at anyone foolish enough to attack you!
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components:
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- type: WorldTargetAction
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# TODO: actual sprite
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- type: Action
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# TODO: actual sprite and iconOn
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icon: { sprite : Objects/Weapons/Guns/Projectiles/magic.rsi, state: fireball }
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event: !type:ActionGunShootEvent
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itemIconStyle: BigAction
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priority: 2
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- type: TargetAction
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checkCanAccess: false
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range: 0
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itemIconStyle: BigAction
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- type: WorldTargetAction
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event: !type:ActionGunShootEvent
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@@ -261,13 +261,13 @@
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task: SimpleHumanoidHostileCompound
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- type: entity
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parent: BaseMentalAction
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id: ActionToggleGuardian
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name: Toggle Guardian
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description: Either manifests the guardian or recalls it back into your body
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components:
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- type: InstantAction
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- type: Action
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icon: Interface/Actions/manifest.png
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event: !type:GuardianToggleActionEvent
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useDelay: 2
|
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checkCanInteract: false
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checkConsciousness: false
|
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- type: InstantAction
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event: !type:GuardianToggleActionEvent
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@@ -80,59 +80,65 @@
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- AllowGhostShownByEvent
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- type: entity
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parent: BaseMentalAction
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id: ActionGhostBoo
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name: Boo!
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description: Scare your crew members because of boredom!
|
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components:
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- type: InstantAction
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- type: Action
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icon: Interface/Actions/scream.png
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checkCanInteract: false
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event: !type:BooActionEvent
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startDelay: true
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useDelay: 120
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||||
- type: InstantAction
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||||
event: !type:BooActionEvent
|
||||
|
||||
- type: entity
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||||
parent: BaseMentalAction
|
||||
id: ActionToggleLighting
|
||||
name: Toggle Lighting
|
||||
description: Toggle light rendering to better observe dark areas.
|
||||
components:
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- type: InstantAction
|
||||
- type: Action
|
||||
icon: Interface/VerbIcons/light.svg.192dpi.png
|
||||
clientExclusive: true
|
||||
checkCanInteract: false
|
||||
- type: InstantAction
|
||||
event: !type:ToggleLightingActionEvent
|
||||
|
||||
- type: entity
|
||||
parent: BaseMentalAction
|
||||
id: ActionToggleFov
|
||||
name: Toggle FoV
|
||||
description: Toggles field-of-view in order to see what players see.
|
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components:
|
||||
- type: InstantAction
|
||||
- type: Action
|
||||
icon: Interface/VerbIcons/vv.svg.192dpi.png
|
||||
clientExclusive: true
|
||||
checkCanInteract: false
|
||||
- type: InstantAction
|
||||
event: !type:ToggleFoVActionEvent
|
||||
|
||||
- type: entity
|
||||
parent: BaseMentalAction
|
||||
id: ActionToggleGhosts
|
||||
name: Toggle Ghosts
|
||||
description: Toggle the visibility of other ghosts.
|
||||
components:
|
||||
- type: InstantAction
|
||||
- type: Action
|
||||
icon: { sprite: Mobs/Ghosts/ghost_human.rsi, state: icon }
|
||||
clientExclusive: true
|
||||
checkCanInteract: false
|
||||
- type: InstantAction
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||||
event: !type:ToggleGhostsActionEvent
|
||||
|
||||
- type: entity
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||||
parent: BaseMentalAction
|
||||
id: ActionToggleGhostHearing
|
||||
name: Toggle Ghost Hearing
|
||||
description: Toggle between hearing all messages and hearing only radio & nearby messages.
|
||||
components:
|
||||
- type: InstantAction
|
||||
checkCanInteract: false
|
||||
- type: Action
|
||||
icon:
|
||||
sprite: Clothing/Ears/Headsets/base.rsi
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||||
state: icon
|
||||
iconOn: Interface/Actions/ghostHearingToggled.png
|
||||
- type: InstantAction
|
||||
event: !type:ToggleGhostHearingActionEvent
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
components:
|
||||
- Anchorable
|
||||
- Item
|
||||
tags:
|
||||
tags:
|
||||
- Bot # for funny bot moments
|
||||
blacklist:
|
||||
components:
|
||||
@@ -39,23 +39,27 @@
|
||||
|
||||
# actions
|
||||
- type: entity
|
||||
parent: BaseAction
|
||||
id: ActionDisguiseNoRot
|
||||
name: Toggle Rotation
|
||||
description: Use this to prevent your disguise from rotating, making it easier to hide in some scenarios.
|
||||
components:
|
||||
- type: InstantAction
|
||||
- type: Action
|
||||
icon: Interface/VerbIcons/refresh.svg.192dpi.png
|
||||
itemIconStyle: BigAction
|
||||
- type: InstantAction
|
||||
event: !type:DisguiseToggleNoRotEvent
|
||||
|
||||
- type: entity
|
||||
parent: BaseAction
|
||||
id: ActionDisguiseAnchor
|
||||
name: Toggle Anchored
|
||||
description: For many objects you will want to be anchored to not be completely obvious.
|
||||
components:
|
||||
- type: InstantAction
|
||||
- type: Action
|
||||
icon:
|
||||
sprite: Objects/Tools/wrench.rsi
|
||||
state: icon
|
||||
itemIconStyle: BigAction
|
||||
- type: InstantAction
|
||||
event: !type:DisguiseToggleAnchoredEvent
|
||||
|
||||
@@ -160,51 +160,51 @@
|
||||
node: potatoai
|
||||
|
||||
- type: entity
|
||||
parent: BaseMentalAction
|
||||
id: ActionPAIOpenShop
|
||||
name: Software Catalog
|
||||
description: Install new software to assist your owner.
|
||||
components:
|
||||
- type: InstantAction
|
||||
checkCanInteract: false
|
||||
checkConsciousness: false
|
||||
- type: Action
|
||||
icon: Interface/Actions/shop.png
|
||||
- type: InstantAction
|
||||
event: !type:PAIShopActionEvent
|
||||
|
||||
- type: entity
|
||||
parent: BaseMentalAction
|
||||
id: ActionPAIMassScanner
|
||||
name: Mass Scanner
|
||||
description: View a mass scanner interface.
|
||||
components:
|
||||
- type: InstantAction
|
||||
checkCanInteract: false
|
||||
checkConsciousness: false
|
||||
- type: Action
|
||||
icon: { sprite: Interface/Actions/actions_ai.rsi, state: mass_scanner }
|
||||
itemIconStyle: NoItem
|
||||
- type: InstantAction
|
||||
event: !type:OpenUiActionEvent
|
||||
key: enum.RadarConsoleUiKey.Key
|
||||
key: enum.RadarConsoleUiKey.Key
|
||||
|
||||
- type: entity
|
||||
parent: BaseMentalAction
|
||||
id: ActionPAIPlayMidi
|
||||
name: Play MIDI
|
||||
description: Open your portable MIDI interface to soothe your owner.
|
||||
components:
|
||||
- type: InstantAction
|
||||
checkCanInteract: false
|
||||
checkConsciousness: false
|
||||
- type: Action
|
||||
icon: Interface/Actions/pai-midi.png
|
||||
itemIconStyle: NoItem
|
||||
- type: InstantAction
|
||||
event: !type:OpenUiActionEvent
|
||||
key: enum.InstrumentUiKey.Key
|
||||
|
||||
- type: entity
|
||||
parent: BaseMentalAction
|
||||
id: ActionPAIOpenMap
|
||||
name: Open Map
|
||||
description: Open your map interface and guide your owner.
|
||||
components:
|
||||
- type: InstantAction
|
||||
checkCanInteract: false
|
||||
checkConsciousness: false
|
||||
icon: { sprite: Interface/Actions/pai-map.rsi, state: icon }
|
||||
itemIconStyle: NoItem
|
||||
event: !type:OpenUiActionEvent
|
||||
key: enum.StationMapUiKey.Key
|
||||
- type: Action
|
||||
icon: { sprite: Interface/Actions/pai-map.rsi, state: icon }
|
||||
itemIconStyle: NoItem
|
||||
- type: InstantAction
|
||||
event: !type:OpenUiActionEvent
|
||||
key: enum.StationMapUiKey.Key
|
||||
|
||||
@@ -84,11 +84,13 @@
|
||||
sprite: Objects/Specific/Chapel/necronomicon.rsi
|
||||
|
||||
- type: entity
|
||||
parent: BaseAction
|
||||
id: ActionBibleSummon
|
||||
name: Summon familiar
|
||||
description: Summon a familiar that will aid you and gain humanlike intelligence once inhabited by a soul.
|
||||
components:
|
||||
- type: InstantAction
|
||||
- type: Action
|
||||
icon: { sprite: Clothing/Head/Hats/witch.rsi, state: icon }
|
||||
event: !type:SummonActionEvent
|
||||
useDelay: 1
|
||||
- type: InstantAction
|
||||
event: !type:SummonActionEvent
|
||||
|
||||
@@ -49,13 +49,15 @@
|
||||
provided_container: !type:Container { }
|
||||
|
||||
- type: entity
|
||||
parent: BaseAction
|
||||
id: ActionBorgSwapModule
|
||||
name: Swap Module
|
||||
description: Select this module, enabling you to use the tools it provides.
|
||||
components:
|
||||
- type: InstantAction
|
||||
- type: Action
|
||||
itemIconStyle: BigAction
|
||||
useDelay: 0.5
|
||||
- type: InstantAction
|
||||
event: !type:BorgModuleActionSelectedEvent
|
||||
|
||||
- type: entity
|
||||
|
||||
@@ -51,13 +51,15 @@
|
||||
Acidic: [Touch]
|
||||
|
||||
- type: entity
|
||||
parent: BaseAction
|
||||
id: ActionArtifactActivate
|
||||
name: Activate Artifact
|
||||
description: Activate yourself, causing chaos to those near you.
|
||||
components:
|
||||
- type: InstantAction
|
||||
- type: Action
|
||||
icon:
|
||||
sprite: Objects/Specific/Xenoarchaeology/xeno_artifacts.rsi
|
||||
state: ano29
|
||||
useDelay: 300
|
||||
- type: InstantAction
|
||||
event: !type:ArtifactSelfActivateEvent
|
||||
|
||||
@@ -56,11 +56,12 @@
|
||||
price: 100
|
||||
|
||||
- type: entity
|
||||
parent: BaseAction
|
||||
id: ActionToggleJetpack
|
||||
name: Toggle jetpack
|
||||
description: Toggles the jetpack, giving you movement outside the station.
|
||||
components:
|
||||
- type: InstantAction
|
||||
- type: Action
|
||||
icon:
|
||||
sprite: Objects/Tanks/Jetpacks/blue.rsi
|
||||
state: icon
|
||||
@@ -68,6 +69,7 @@
|
||||
sprite: Objects/Tanks/Jetpacks/blue.rsi
|
||||
state: icon-on
|
||||
useDelay: 1.0
|
||||
- type: InstantAction
|
||||
event: !type:ToggleJetpackEvent
|
||||
|
||||
#Empty blue
|
||||
|
||||
Reference in New Issue
Block a user