Silva species gameplay difference (#701)

* plant growth spell, silva photosyntesis

* playable species guidebook

* fixes
This commit is contained in:
Ed
2025-01-06 03:31:59 +03:00
committed by GitHub
parent ed75beb0fb
commit b647583b7b
27 changed files with 414 additions and 155 deletions

View File

@@ -1,24 +1,16 @@
using System.Numerics;
using Content.Server._CP14.MagicEnergy.Components;
using Content.Shared._CP14.DayCycle;
using Content.Shared._CP14.MagicEnergy.Components;
namespace Content.Server._CP14.MagicEnergy;
public partial class CP14MagicEnergySystem
{
[Dependency] private readonly CP14SharedDayCycleSystem _dayCycle = default!;
private void InitializeDraw()
{
SubscribeLocalEvent<CP14MagicEnergyDrawComponent, MapInitEvent>(OnDrawMapInit);
SubscribeLocalEvent<CP14RandomAuraNodeComponent, MapInitEvent>(OnRandomRangeMapInit);
}
private void OnRandomRangeMapInit(Entity<CP14RandomAuraNodeComponent> random, ref MapInitEvent args)
{
if (!TryComp<CP14AuraNodeComponent>(random, out var draw))
return;
draw.Energy = _random.NextFloat(random.Comp.MinDraw, random.Comp.MaxDraw);
draw.Range = _random.NextFloat(random.Comp.MinRange, random.Comp.MaxRange);
}
private void OnDrawMapInit(Entity<CP14MagicEnergyDrawComponent> ent, ref MapInitEvent args)
@@ -30,7 +22,6 @@ public partial class CP14MagicEnergySystem
{
UpdateEnergyContainer();
UpdateEnergyCrystalSlot();
UpdateEnergyRadiusDraw();
}
private void UpdateEnergyContainer()
@@ -38,12 +29,26 @@ public partial class CP14MagicEnergySystem
var query = EntityQueryEnumerator<CP14MagicEnergyDrawComponent, CP14MagicEnergyContainerComponent>();
while (query.MoveNext(out var uid, out var draw, out var magicContainer))
{
if (!draw.Enable)
continue;
if (draw.NextUpdateTime >= _gameTiming.CurTime)
continue;
draw.NextUpdateTime = _gameTiming.CurTime + TimeSpan.FromSeconds(draw.Delay);
ChangeEnergy(uid, magicContainer, draw.Energy, safe: draw.Safe);
ChangeEnergy(uid, magicContainer, draw.Energy, draw.Safe);
}
var query2 = EntityQueryEnumerator<CP14MagicEnergyPhotosynthesisComponent, CP14MagicEnergyContainerComponent>();
while (query2.MoveNext(out var uid, out var draw, out var magicContainer))
{
if (draw.NextUpdateTime >= _gameTiming.CurTime)
continue;
draw.NextUpdateTime = _gameTiming.CurTime + TimeSpan.FromSeconds(draw.Delay);
ChangeEnergy(uid, magicContainer, _dayCycle.TryDaylightThere(uid) ? draw.DaylightEnergy : draw.DarknessEnergy, true);
}
}
@@ -66,28 +71,4 @@ public partial class CP14MagicEnergySystem
ChangeEnergy(energyEnt.Value, energyComp, draw.Energy, draw.Safe);
}
}
private void UpdateEnergyRadiusDraw()
{
var query = EntityQueryEnumerator<CP14AuraNodeComponent>();
while (query.MoveNext(out var uid, out var draw))
{
if (!draw.Enable)
continue;
if (draw.NextUpdateTime >= _gameTiming.CurTime)
continue;
draw.NextUpdateTime = _gameTiming.CurTime + TimeSpan.FromSeconds(draw.Delay);
var containers = _lookup.GetEntitiesInRange<CP14MagicEnergyContainerComponent>(Transform(uid).Coordinates, draw.Range);
foreach (var container in containers)
{
var distance = Vector2.Distance(_transform.GetWorldPosition(uid), _transform.GetWorldPosition(container));
var energyDraw = draw.Energy * (1 - distance / draw.Range);
ChangeEnergy(container, container.Comp, energyDraw, true);
}
}
}
}