Dynamic demiplane weather + farming hotfix (#1131)

* dynamic demiplane weather

* add skeleton sprite

* hotfix farming

* Update wheat.yml
This commit is contained in:
Ed
2025-04-04 10:35:48 +03:00
committed by GitHub
parent e125605f25
commit b66ee390a6
28 changed files with 212 additions and 142 deletions

View File

@@ -1,4 +1,7 @@
using System.Linq;
using Content.Server.Weather;
using Content.Shared._CP14.WeatherControl;
using Content.Shared.Weather;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Timing;
@@ -12,13 +15,6 @@ public sealed class CP14WeatherControllerSystem : EntitySystem
[Dependency] private readonly WeatherSystem _weather = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CP14WeatherControllerComponent, MapInitEvent>(OnMapInit);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
@@ -32,22 +28,52 @@ public sealed class CP14WeatherControllerSystem : EntitySystem
if (!weather.Enabled)
continue;
var weatherData = _random.Pick(weather.Entries);
var weatherData = PickWeatherDataByWeight(uid, weather.Entries);
if (!_proto.TryIndex(weatherData.Visuals, out var weatherVisualsIndexed))
continue;
var weatherDuration = TimeSpan.FromSeconds(weatherData.Duration.Next(_random));
_weather.SetWeather(Transform(uid).MapID, weatherVisualsIndexed, _timing.CurTime + weatherDuration);
var clearDuration = TimeSpan.FromSeconds(weather.ClearDuration.Next(_random));
weather.NextWeatherTime = _timing.CurTime + weatherDuration + clearDuration;
{
var weatherDuration = TimeSpan.FromSeconds(weatherData.Duration.Next(_random));
_weather.SetWeather(Transform(uid).MapID, null, null);
weather.NextWeatherTime = _timing.CurTime + weatherDuration;
}
else
{
var weatherDuration = TimeSpan.FromSeconds(weatherData.Duration.Next(_random));
_weather.SetWeather(Transform(uid).MapID, weatherVisualsIndexed, null);
weather.NextWeatherTime = _timing.CurTime + weatherDuration;
}
}
}
private void OnMapInit(Entity<CP14WeatherControllerComponent> ent, ref MapInitEvent args)
private CP14WeatherData PickWeatherDataByWeight(EntityUid map, HashSet<CP14WeatherData> entries)
{
ent.Comp.NextWeatherTime = _timing.CurTime + TimeSpan.FromSeconds(ent.Comp.ClearDuration.Next(_random));
var filteredEntries = new HashSet<CP14WeatherData>(entries);
if (TryComp<WeatherComponent>(map, out var currentWeather))
{
foreach (var (weatherProto, data) in currentWeather.Weather)
{
if (!_proto.TryIndex(weatherProto, out var weatherPrototype))
continue;
filteredEntries.RemoveWhere(entry => entry.Visuals == weatherPrototype);
}
}
var totalWeight = filteredEntries.Sum(entry => entry.Weight);
var randomWeight = _random.NextFloat() * totalWeight;
var currentWeight = 0f;
foreach (var entry in filteredEntries)
{
currentWeight += entry.Weight;
if (randomWeight < currentWeight)
{
return entry;
}
}
// Fallback in case of rounding errors
return filteredEntries.Last();
}
}