From b6c1f31f1750174e007fad52cd04471bb7a058ab Mon Sep 17 00:00:00 2001 From: moonheart08 Date: Sat, 16 Oct 2021 21:12:14 -0500 Subject: [PATCH] Pipes are now more item-like and cannot phase through solid matter. (#4914) * Pipes are now more item-like and cannot phase through solid matter. * actually tested it this time --- .../Structures/Piping/Atmospherics/pipes.yml | 24 +++++++++++++++++++ 1 file changed, 24 insertions(+) diff --git a/Resources/Prototypes/Entities/Structures/Piping/Atmospherics/pipes.yml b/Resources/Prototypes/Entities/Structures/Piping/Atmospherics/pipes.yml index 370f9830b7..088cc4d0d0 100644 --- a/Resources/Prototypes/Entities/Structures/Piping/Atmospherics/pipes.yml +++ b/Resources/Prototypes/Entities/Structures/Piping/Atmospherics/pipes.yml @@ -6,9 +6,33 @@ placement: mode: SnapgridCenter components: + - type: Item + size: 10 - type: Clickable - type: InteractionOutline + - type: MovedByPressure + - type: DamageOnHighSpeedImpact + damage: + types: + Blunt: 5 + soundHit: + path: /Audio/Effects/hit_kick.ogg + - type: CollisionWake + - type: TileFrictionModifier + modifier: 0.5 - type: Physics + bodyType: Dynamic + fixedRotation: false + fixtures: + - shape: + !type:PhysShapeAabb + bounds: "-0.25,-0.25,0.25,0.25" + mass: 5 + mask: + - Impassable + - VaultImpassable + restitution: 0.3 # fite me + friction: 0.2 - type: Transform anchored: true - type: Damageable