Add planet lighting (#32522)

* Implements a Dynamic Lighting System on maps.

* Edit: the night should be a little bit brighter and blue now.

* Major edit: everything must be done on the client side now, with certain datafield replicated.
Changes were outlined in the salvage to accommodate the new lighting system.

* Edit: The offset is now serverside, this makes the time accurate in all situations.

* Removing ununsed import

* Minor tweaks

* Tweak in time precision

* Minor tweak + Unused import removed

* Edit: apparently RealTime is better for what I'm looking for

* Fix: Now the time is calculated correctly.

* Minor tweaks

* Adds condition for when the light should be updated

* Add planet lighting

* she

* close-ish

* c

* bittersweat

* Fixes

* Revert "Merge branch '22719' into 2024-09-29-planet-lighting"

This reverts commit 9f2785bb16aee47d794aa3eed8ae15004f97fc35, reversing
changes made to 19649c07a5fb625423e08fc18d91c9cb101daa86.

* Europa and day-night

* weh

* rooves working

* Clean

* Remove Europa

* Fixes

* fix

* Update

* Fix caves

* Update for engine

* Add sun shadows (planet lighting v2)

For now mostly targeting walls and having the shadows change over time. Got the basic proof-of-concept working just needs a hell of a lot of polish.

* Documentation

* a

* Fixes

* Move blur to an overlay

* Slughands

* Fixes

* Remove v2 work

* Finalise

---------

Co-authored-by: DoutorWhite <thedoctorwhite@gmail.com>
This commit is contained in:
metalgearsloth
2025-02-16 19:35:32 +11:00
committed by GitHub
parent 19dee8a029
commit b6ee183dc6
26 changed files with 819 additions and 16 deletions

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@@ -0,0 +1,37 @@
- type: entity
id: BaseRoofMarker
abstract: true
placement:
mode: SnapgridCenter
components:
- type: Transform
anchored: true
- type: Sprite
drawdepth: Overdoors
sprite: Markers/cross.rsi
- type: entity
id: RoofMarker
name: Roof
suffix: Enabled
parent: BaseRoofMarker
components:
- type: SetRoof
value: true
- type: Sprite
layers:
- state: green
shader: unshaded
- type: entity
id: NoRoofMarker
name: Roof
suffix: Disabled
parent: BaseRoofMarker
components:
- type: SetRoof
value: false
- type: Sprite
layers:
- state: red
shader: unshaded

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@@ -543,7 +543,7 @@
- type: Tag
tags:
- Wall
- Diagonal
- Diagonal
- type: Sprite
drawdepth: Walls
sprite: Structures/Walls/plastitanium_diagonal.rsi

View File

@@ -7,6 +7,8 @@
snap:
- Wall
components:
- type: TileEmission
color: "#FF4500"
- type: StepTrigger
requiredTriggeredSpeed: 0
intersectRatio: 0.1

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@@ -7,6 +7,8 @@
snap:
- Wall
components:
- type: TileEmission
color: "#974988"
- type: StepTrigger
requiredTriggeredSpeed: 0
intersectRatio: 0.1

View File

@@ -544,6 +544,7 @@
- !type:BiomeTileLayer
threshold: -1.0
tile: FloorAsteroidSand
flags: 1
# Asteroid
- type: biomeTemplate