Fix various misspellings and grammatical errors (#7397)
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>
This commit is contained in:
@@ -44,7 +44,7 @@
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parent: ClothingHeadset
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id: ClothingHeadsetEngineering
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name: engineering headset
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description: When the engineers wish to chat like girls.
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description: A headset for engineers to chat while the station burns around them.
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components:
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- type: Sprite
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sprite: Clothing/Ears/Headsets/engineering.rsi
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@@ -88,7 +88,7 @@
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parent: ClothingEyesBase
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id: ClothingEyesGlassesSunglasses
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name: sun glasses
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description: Useful both for security and cargonia
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description: Useful both for security and cargonia.
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components:
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- type: Sprite
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sprite: Clothing/Eyes/Glasses/sunglasses.rsi
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@@ -98,7 +98,7 @@
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parent: ClothingMaskBase
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id: ClothingMaskPlague
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name: plague doctor mask
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description: A bad omen
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description: A bad omen.
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components:
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- type: Sprite
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sprite: Clothing/Mask/plaguedoctormask.rsi
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@@ -35,7 +35,7 @@
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parent: ClothingNeckBase
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id: ClothingNeckLawyerbadge
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name: lawyer badge
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description: A badge to show that the owner is a 'legitimate' lawyer who passed the NT par exam required to practice law.
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description: A badge to show that the owner is a 'legitimate' lawyer who passed the NT bar exam required to practice law.
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components:
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- type: Sprite
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sprite: Clothing/Neck/Misc/lawyerbadge.rsi
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@@ -40,7 +40,7 @@
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parent: ClothingOuterBase
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id: ClothingOuterArmorCult
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name: acolyte armor
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description: An evil-looking cult armor, made of bones.
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description: An evil-looking piece of cult armor, made of bones.
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components:
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- type: Sprite
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sprite: Clothing/OuterClothing/Armor/cult_armour.rsi
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@@ -203,7 +203,7 @@
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parent: ClothingOuterBase
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id: ClothingOuterPlagueSuit
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name: plague doctor suit
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description: A bad omen
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description: A bad omen.
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components:
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- type: Sprite
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sprite: Clothing/OuterClothing/Misc/plaguedoctorsuit.rsi
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@@ -2,7 +2,7 @@
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parent: ClothingOuterBase
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id: ClothingOuterVestWebMerc
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name: merc web vest
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description: A high-quality armored vest made from a hard synthetic material. It is surprisingly flexible and light, despite formidable armor plating.
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description: A high-quality armored vest made from a hard synthetic material. It's surprisingly flexible and light, despite formidable armor plating.
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components:
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- type: Sprite
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sprite: Clothing/OuterClothing/Vests/mercwebvest.rsi
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@@ -57,7 +57,7 @@
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parent: ClothingUniformBase
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id: ClothingUniformJumpsuitSalvageSpecialist
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name: salvage specialist's jumpsuit
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description: It's a snappy jumpsuit with a sturdy set of overalls. It is very dirty.
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description: It's a snappy jumpsuit with a sturdy set of overalls. It's very dirty.
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components:
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- type: Sprite
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sprite: Clothing/Uniforms/Jumpsuit/salvage.rsi
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@@ -528,10 +528,10 @@
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gender: male
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- type: entity
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name: paperwork
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name: Paperwork
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parent: MobSloth
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id: MobPaperwork
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description: Took up a new job sorting books in the library after he got transferred from space station 13. He seems to be just as slow at this.
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description: Took up a new job sorting books in the library after he got transferred from Space Station 13. He seems to be just as slow at this.
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components:
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- type: Sprite
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drawdepth: Mobs
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@@ -559,7 +559,7 @@
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gender: male
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- type: entity
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name: walter
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name: Walter
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parent: SimpleMobBase
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id: MobWalter
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description: He likes chems and treats. Walter.
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@@ -455,7 +455,7 @@
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parent: DrinkGlassBase
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id: DrinkCarrotJuice
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name: carrot juice
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description: It is just like a carrot but without crunching.
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description: It's just like a carrot but without crunching.
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components:
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- type: Drink
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- type: SolutionContainerManager
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@@ -2090,7 +2090,7 @@
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parent: DrinkGlassBase
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id: DrinkRamen
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name: cup ramen
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description: Just add 10ml water, self heats! A taste that reminds you of your school years
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description: Just add 10ml water, self heats! A taste that reminds you of your school years.
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components:
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- type: SolutionContainerManager
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solutions:
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@@ -104,7 +104,7 @@
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parent: DrinkBottleBaseFull
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id: DrinkColaBottleFull
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name: space cola bottle
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description: Cola. in space
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description: Cola. In space.
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components:
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- type: SolutionContainerManager
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solutions:
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@@ -4,7 +4,7 @@
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id: DrinkBottleBaseEmpty
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parent: BaseItem
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abstract: true
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description: That's an empty bottle.
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description: An empty bottle.
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components:
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- type: Sprite
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state: icon
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@@ -132,7 +132,7 @@
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name: pie tin
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parent: BaseItem
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id: FoodPlateTin
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description: A cheap, foil tin for pies.
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description: A cheap foil tin for pies.
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components:
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- type: Sprite
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sprite: Objects/Consumable/Food/plates.rsi
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@@ -68,7 +68,7 @@
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name: spaghetti and meatballs
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parent: FoodNoodlesBase
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id: FoodNoodlesMeatball
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description: Now that's a nica meatball!
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description: Now that's a nice-a meatball!
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components:
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- type: Sprite
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layers:
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@@ -2,7 +2,7 @@
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parent: BaseItem
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id: DoorRemoteDefault
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name: door remote
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description: A gadget which can open and bolt doors remotely
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description: A gadget which can open and bolt doors remotely.
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abstract: true
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components:
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- type: Sprite
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@@ -73,7 +73,7 @@
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parent: BasePlushie
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id: PlushieLizard #Weh!
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name: lizard plushie
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description: An adorable stuffed toy that resembles a lizardperson. Made by CentCom as a token initiative to combat speciesism in work environments. "Welcome your new colleges as you do this plush, with open arms!"
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description: An adorable stuffed toy that resembles a lizardperson. Made by CentCom as a token initiative to combat speciesism in work environments. "Welcome your new colleagues as you do this plush, with open arms!"
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components:
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- type: Sprite
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sprite: Objects/Fun/toys.rsi
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@@ -278,7 +278,7 @@
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- type: entity
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parent: BaseItem
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id: ToyHonk
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name: h.o.n.k. toy
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name: H.O.N.K. toy
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description: Mini-Mecha action figure! 'Mecha No. 6/12' is written on the back.
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components:
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- type: Sprite
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@@ -67,7 +67,7 @@
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id: BedsheetCE
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parent: BedsheetBase
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name: CE's bedsheet
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description: It is decorated with a wrench emblem. It's highly reflective and stain resistant, so you don't need to worry about ruining it with oil.
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description: It's decorated with a wrench emblem. It's highly reflective and stain resistant, so you don't need to worry about ruining it with oil.
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components:
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- type: Sprite
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state: sheetce
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@@ -161,7 +161,7 @@
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id: BedsheetHOP
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parent: BedsheetBase
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name: HOP's bedsheet
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description: It is decorated with a key emblem. For those rare moments when you can rest and cuddle with Ian without someone screaming for you over the radio.
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description: It's decorated with a key emblem. For those rare moments when you can rest and cuddle with Ian without someone screaming for you over the radio.
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components:
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- type: Sprite
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state: sheethop
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@@ -173,7 +173,7 @@
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id: BedsheetHOS
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parent: BedsheetBase
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name: HOS's bedsheet
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description: It is decorated with a shield emblem. While crime doesn't sleep, you do, but you are still THE LAW!
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description: It's decorated with a shield emblem. While crime doesn't sleep, you do, but you are still THE LAW!
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components:
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- type: Sprite
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state: sheethos
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@@ -196,7 +196,7 @@
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id: BedsheetMedical
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parent: BedsheetBase
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name: medical bedsheet
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description: It's a sterilized* blanket commonly used in the Medbay. *Sterilization is voided if a virologist is present onboard the station.
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description: It's a sterilized blanket commonly used in the Medbay. Sterilization is voided if a virologist is present onboard the station.
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components:
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- type: Sprite
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state: sheetmedical
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@@ -2,7 +2,7 @@
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name: broken bottle
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parent: BaseItem
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id: BrokenBottle
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description: In Space Glasgow this is called a conversation starter
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description: In Space Glasgow this is called a conversation starter.
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components:
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- type: ItemCooldown
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- type: MeleeWeapon
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@@ -65,7 +65,7 @@
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parent: BaseLightbulb
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name: incandescent light bulb
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id: LightBulb
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description: That's a light bulb.
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description: A light bulb.
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components:
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- type: LightBulb
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bulb: Bulb
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@@ -81,7 +81,7 @@
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parent: BaseLightbulb
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name: fluorescent light tube
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id: LightTube
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description: That's a light fixture.
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description: A light fixture.
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components:
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- type: LightBulb
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bulb: Tube
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@@ -17,7 +17,7 @@
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- type: entity
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name: burn treatment kit
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description: "A specialized medical kit for when the toxins lab *spontaneously* burns down."
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description: "A specialized medical kit for when the toxins lab spontaneously burns down."
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parent: Medkit
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id: MedkitBurn
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components:
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@@ -83,7 +83,7 @@
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name: wrench
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parent: BaseItem
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id: Wrench
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description: A common tool for assembly and disassembly, righty tighty lefty loosey.
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description: 'A common tool for assembly and disassembly. Remember: righty tighty, lefty loosey.'
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components:
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- type: EmitSoundOnLand
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sound:
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@@ -89,7 +89,7 @@
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id: SlowRocketAmmo
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name: PG-7VL grenade "Snail-Rocket"
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parent: BaseItem
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description: A 1.5 warhead designed for the RPG-7 launcher. It is unusually slow.
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description: A 1.5 warhead designed for the RPG-7 launcher. It's unusually slow.
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components:
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- type: Ammo
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caliber: Rocket
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@@ -37,7 +37,7 @@
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name: Kardashev-Mosin
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parent: SniperBase
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id: SniperBoltGun
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description: Weapon for hunting, or endless trench warfare.
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description: A weapon for hunting, or endless trench warfare.
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components:
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- type: Sprite
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sprite: Objects/Weapons/Guns/Snipers/bolt_gun.rsi
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@@ -53,7 +53,7 @@
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name: Kardashev-Mosin
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parent: SniperBase
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id: SniperBoltGunWood
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description: Weapon for hunting, or endless trench warfare.
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description: A weapon for hunting, or endless trench warfare.
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components:
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- type: Sprite
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sprite: Objects/Weapons/Guns/Snipers/bolt_gun_wood.rsi
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@@ -2,7 +2,7 @@
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name: pickaxe
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parent: BaseItem
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id: Pickaxe
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description: Notched to perfection, for jebbing it into rocks
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description: Notched to perfection, for jamming it into rocks
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components:
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- type: Sprite
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sprite: Objects/Weapons/Melee/pickaxe.rsi
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@@ -32,7 +32,7 @@
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name: flash
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parent: BaseItem
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id: Flash
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description: An ultrabright flashbulb with a trigger, causes the victum to be dazed and lose their eyesight for a moment. Useless when burnt out.
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description: An ultrabright flashbulb with a trigger, which causes the victim to be dazed and lose their eyesight for a moment. Useless when burnt out.
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components:
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- type: Sprite
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sprite: Objects/Weapons/Melee/flash.rsi
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@@ -2,7 +2,7 @@
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id: BannerBase
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parent: BaseStructureDynamic
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name: base banner
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description: It is the concept of a banner, you shouldn't be seeing this.
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description: It's the concept of a banner, you shouldn't be seeing this.
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abstract: true
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components:
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- type: Sprite
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@@ -29,7 +29,7 @@
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id: BannerNanotrasen
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parent: BannerBase
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name: nanotrasen banner
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description: It is a banner displaying the Nanotrasen logo. It looks rather cheap.
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description: A banner displaying the Nanotrasen logo. It looks rather cheap.
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components:
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- type: Sprite
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sprite: Structures/Decoration/banner.rsi
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@@ -39,7 +39,7 @@
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id: BannerCargo
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parent: BannerBase
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name: cargo banner
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description: It is a banner displaying the colors of the cargo department. Not. Cargonia.
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description: A banner displaying the colors of the cargo department. Not. Cargonia.
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components:
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- type: Sprite
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sprite: Structures/Decoration/banner.rsi
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@@ -49,7 +49,7 @@
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id: BannerEngineering
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parent: BannerBase
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name: engineering banner
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description: It is a banner displaying the colors of the engineering deparment. Scrungularty.
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description: A banner displaying the colors of the engineering deparment. Scrungularty.
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components:
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- type: Sprite
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sprite: Structures/Decoration/banner.rsi
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@@ -59,7 +59,7 @@
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id: BannerMedical
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parent: BannerBase
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name: medical banner
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description: It is a banner displaying the colors of the medical deparment. How sterile.
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description: A banner displaying the colors of the medical deparment. How sterile.
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components:
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- type: Sprite
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sprite: Structures/Decoration/banner.rsi
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@@ -69,7 +69,7 @@
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id: BannerRevolution
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parent: BannerBase
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name: revolution banner
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description: It is a banner displaying revolution. Viva!
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description: A banner displaying revolution. Viva!
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components:
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- type: Sprite
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sprite: Structures/Decoration/banner.rsi
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@@ -79,7 +79,7 @@
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id: BannerScience
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parent: BannerBase
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name: science banner
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description: It is a banner displaying the colors of the science department. Where stupidity is proven greater than the universe.
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description: A banner displaying the colors of the science department. Where stupidity is proven greater than the universe.
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components:
|
||||
- type: Sprite
|
||||
sprite: Structures/Decoration/banner.rsi
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||||
@@ -89,7 +89,7 @@
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id: BannerSecurity
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parent: BannerBase
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name: security banner
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description: It is a banner displaying the colors of the shitcurity department. Security, my bad.
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description: A banner displaying the colors of the shitcurity department. Security, my bad.
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components:
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||||
- type: Sprite
|
||||
sprite: Structures/Decoration/banner.rsi
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||||
@@ -99,7 +99,7 @@
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||||
id: BannerBlue
|
||||
parent: BannerBase
|
||||
name: blue banner
|
||||
description: It is a banner displaying the color blue. Dabudidabudai.
|
||||
description: A banner displaying the color blue. Dabudidabudai.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Structures/Decoration/banner.rsi
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||||
@@ -109,7 +109,7 @@
|
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id: BannerRed
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||||
parent: BannerBase
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||||
name: red banner
|
||||
description: It is a banner displaying the color red. The edgy one.
|
||||
description: A banner displaying the color red. The edgy one.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Structures/Decoration/banner.rsi
|
||||
@@ -119,7 +119,7 @@
|
||||
id: BannerYellow
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||||
parent: BannerBase
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||||
name: yellow banner
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||||
description: It is a banner displaying the color yellow. Reminds you of ducks and lemon stands.
|
||||
description: A banner displaying the color yellow. Reminds you of ducks and lemon stands.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Structures/Decoration/banner.rsi
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||||
@@ -129,7 +129,7 @@
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||||
id: BannerGreen
|
||||
parent: BannerBase
|
||||
name: green banner
|
||||
description: It is a banner displaying the color green. Grass, leaves, guacamole.
|
||||
description: A banner displaying the color green. Grass, leaves, guacamole.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Structures/Decoration/banner.rsi
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
id: ShowcaseRobot
|
||||
parent: BaseStructure
|
||||
name: security robot showcase
|
||||
description: It is an unfunctional replica of an old security robot.
|
||||
description: A non-functional replica of an old security robot.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Structures/Decoration/showcase.rsi
|
||||
@@ -12,7 +12,7 @@
|
||||
id: ShowcaseRobotWhite
|
||||
parent: BaseStructure
|
||||
name: white robot showcase
|
||||
description: It is an unfunctional replica of an old robot.
|
||||
description: A non-functional replica of an old robot.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Structures/Decoration/showcase.rsi
|
||||
@@ -22,7 +22,7 @@
|
||||
id: ShowcaseRobotAntique
|
||||
parent: BaseStructure
|
||||
name: cargo robot showcase
|
||||
description: It is an unfunctional replica of an old cargo robot.
|
||||
description: A non-functional replica of an old cargo robot.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Structures/Decoration/showcase.rsi
|
||||
@@ -32,7 +32,7 @@
|
||||
id: ShowcaseRobotMarauder
|
||||
parent: BaseStructure
|
||||
name: marauder showcase
|
||||
description: It is an unfunctional replica of a marauder, painted green.
|
||||
description: A non-functional replica of a marauder, painted green.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Structures/Decoration/showcase.rsi
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
id: Dresser
|
||||
parent: BaseStructure
|
||||
name: dresser
|
||||
description: It is filled with underwear and shorts, finding an unused one is a gamble.
|
||||
description: It's filled with underwear and shorts, finding an unused one is a gamble.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Structures/Furniture/furniture.rsi
|
||||
|
||||
@@ -227,7 +227,7 @@
|
||||
parent: ComputerBase
|
||||
id: computerBodyScanner
|
||||
name: body scanner computer
|
||||
description: That's a body scanner.
|
||||
description: A body scanner.
|
||||
components:
|
||||
- type: BodyScanner
|
||||
- type: ActivatableUI
|
||||
@@ -450,7 +450,7 @@
|
||||
parent: BaseStructure
|
||||
id: ComputerTelevision
|
||||
name: wooden television
|
||||
description: It is an old television displaying the station's cameras, if they worked.
|
||||
description: It's an old television displaying the station's cameras, if they worked.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Structures/Machines/computers.rsi
|
||||
|
||||
@@ -65,7 +65,7 @@
|
||||
parent: GasUnaryBase
|
||||
id: GasPassiveVent
|
||||
name: passive vent
|
||||
description: It is an open vent.
|
||||
description: It's an open vent.
|
||||
placement:
|
||||
mode: SnapgridCenter
|
||||
components:
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
parent: StorageTank
|
||||
name: fuel tank
|
||||
suffix: Empty
|
||||
description: A fuel tank. It is used to store high amounts of fuel.
|
||||
description: A fuel tank. It's used to store high amounts of fuel.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Structures/Storage/tanks.rsi
|
||||
@@ -43,7 +43,7 @@
|
||||
parent: StorageTank
|
||||
name: water tank
|
||||
suffix: Empty
|
||||
description: "A water tank. It is used to store high amounts of water."
|
||||
description: "A water tank. It's used to store high amounts of water."
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Structures/Storage/tanks.rsi
|
||||
@@ -79,7 +79,7 @@
|
||||
# This is *100, 000* on /tg/
|
||||
Quantity: 10000
|
||||
maxVol: 10000
|
||||
# It is pressurized...
|
||||
# It's pressurized...
|
||||
- type: ReagentTank
|
||||
transferAmount: 100
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
- type: entity
|
||||
id: Morgue
|
||||
name: morgue
|
||||
description: Used to keep bodies in until someone fetches them. Includes a high-tech alert system for false-positives!
|
||||
description: Used to store bodies until someone fetches them. Includes a high-tech alert system for false-positives!
|
||||
components:
|
||||
- type: Sprite
|
||||
netsync: false
|
||||
|
||||
@@ -296,7 +296,7 @@
|
||||
parent: PosterBase
|
||||
id: PosterContrabandSyndicatePistol
|
||||
name: "Syndicate Pistol"
|
||||
description: "A poster advertising syndicate pistols as being 'classy as fuck'. It is covered in faded gang tags."
|
||||
description: "A poster advertising syndicate pistols as being 'classy as fuck'. It's covered in faded gang tags."
|
||||
components:
|
||||
- type: Sprite
|
||||
state: poster28_contraband
|
||||
@@ -440,7 +440,7 @@
|
||||
parent: PosterBase
|
||||
id: PosterContrabandUnreadableAnnouncement
|
||||
name: "Unreadable Announcement"
|
||||
description: "A poster announcing something by someone, oddly enough they seem to have forgotten making it readable"
|
||||
description: "A poster announcing something by someone, oddly enough they seem to have forgotten making it readable"
|
||||
components:
|
||||
- type: Sprite
|
||||
state: poster45_contraband
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
- type: entity
|
||||
id: FireAxeCabinet
|
||||
name: fire axe cabinet
|
||||
description: There is a small label that reads \"For Emergency use only\" along with details for safe use of the axe. As if.
|
||||
description: There is a small label that reads "For Emergency use only" along with details for safe use of the axe. As if.
|
||||
components:
|
||||
- type: WallMount
|
||||
- type: Clickable
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
id: AsteroidRock
|
||||
parent: BaseStructure
|
||||
name: asteroid rock
|
||||
description: That's an asteroid
|
||||
description: An asteroid.
|
||||
components:
|
||||
- type: RandomAppearance
|
||||
key: enum.AsteroidRockVisuals.State
|
||||
|
||||
Reference in New Issue
Block a user