Fix various misspellings and grammatical errors (#7397)

Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>
This commit is contained in:
Veritius
2022-04-09 07:05:53 +10:00
committed by GitHub
parent cc626c447b
commit b880dd5770
54 changed files with 121 additions and 121 deletions

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@@ -44,7 +44,7 @@
parent: ClothingHeadset
id: ClothingHeadsetEngineering
name: engineering headset
description: When the engineers wish to chat like girls.
description: A headset for engineers to chat while the station burns around them.
components:
- type: Sprite
sprite: Clothing/Ears/Headsets/engineering.rsi

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@@ -88,7 +88,7 @@
parent: ClothingEyesBase
id: ClothingEyesGlassesSunglasses
name: sun glasses
description: Useful both for security and cargonia
description: Useful both for security and cargonia.
components:
- type: Sprite
sprite: Clothing/Eyes/Glasses/sunglasses.rsi

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@@ -98,7 +98,7 @@
parent: ClothingMaskBase
id: ClothingMaskPlague
name: plague doctor mask
description: A bad omen
description: A bad omen.
components:
- type: Sprite
sprite: Clothing/Mask/plaguedoctormask.rsi

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@@ -35,7 +35,7 @@
parent: ClothingNeckBase
id: ClothingNeckLawyerbadge
name: lawyer badge
description: A badge to show that the owner is a 'legitimate' lawyer who passed the NT par exam required to practice law.
description: A badge to show that the owner is a 'legitimate' lawyer who passed the NT bar exam required to practice law.
components:
- type: Sprite
sprite: Clothing/Neck/Misc/lawyerbadge.rsi

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@@ -40,7 +40,7 @@
parent: ClothingOuterBase
id: ClothingOuterArmorCult
name: acolyte armor
description: An evil-looking cult armor, made of bones.
description: An evil-looking piece of cult armor, made of bones.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Armor/cult_armour.rsi

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@@ -203,7 +203,7 @@
parent: ClothingOuterBase
id: ClothingOuterPlagueSuit
name: plague doctor suit
description: A bad omen
description: A bad omen.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Misc/plaguedoctorsuit.rsi

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@@ -2,7 +2,7 @@
parent: ClothingOuterBase
id: ClothingOuterVestWebMerc
name: merc web vest
description: A high-quality armored vest made from a hard synthetic material. It is surprisingly flexible and light, despite formidable armor plating.
description: A high-quality armored vest made from a hard synthetic material. It's surprisingly flexible and light, despite formidable armor plating.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Vests/mercwebvest.rsi

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@@ -57,7 +57,7 @@
parent: ClothingUniformBase
id: ClothingUniformJumpsuitSalvageSpecialist
name: salvage specialist's jumpsuit
description: It's a snappy jumpsuit with a sturdy set of overalls. It is very dirty.
description: It's a snappy jumpsuit with a sturdy set of overalls. It's very dirty.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/salvage.rsi

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@@ -528,10 +528,10 @@
gender: male
- type: entity
name: paperwork
name: Paperwork
parent: MobSloth
id: MobPaperwork
description: Took up a new job sorting books in the library after he got transferred from space station 13. He seems to be just as slow at this.
description: Took up a new job sorting books in the library after he got transferred from Space Station 13. He seems to be just as slow at this.
components:
- type: Sprite
drawdepth: Mobs
@@ -559,7 +559,7 @@
gender: male
- type: entity
name: walter
name: Walter
parent: SimpleMobBase
id: MobWalter
description: He likes chems and treats. Walter.

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@@ -455,7 +455,7 @@
parent: DrinkGlassBase
id: DrinkCarrotJuice
name: carrot juice
description: It is just like a carrot but without crunching.
description: It's just like a carrot but without crunching.
components:
- type: Drink
- type: SolutionContainerManager
@@ -2090,7 +2090,7 @@
parent: DrinkGlassBase
id: DrinkRamen
name: cup ramen
description: Just add 10ml water, self heats! A taste that reminds you of your school years
description: Just add 10ml water, self heats! A taste that reminds you of your school years.
components:
- type: SolutionContainerManager
solutions:

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@@ -104,7 +104,7 @@
parent: DrinkBottleBaseFull
id: DrinkColaBottleFull
name: space cola bottle
description: Cola. in space
description: Cola. In space.
components:
- type: SolutionContainerManager
solutions:

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@@ -4,7 +4,7 @@
id: DrinkBottleBaseEmpty
parent: BaseItem
abstract: true
description: That's an empty bottle.
description: An empty bottle.
components:
- type: Sprite
state: icon

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@@ -132,7 +132,7 @@
name: pie tin
parent: BaseItem
id: FoodPlateTin
description: A cheap, foil tin for pies.
description: A cheap foil tin for pies.
components:
- type: Sprite
sprite: Objects/Consumable/Food/plates.rsi

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@@ -68,7 +68,7 @@
name: spaghetti and meatballs
parent: FoodNoodlesBase
id: FoodNoodlesMeatball
description: Now that's a nica meatball!
description: Now that's a nice-a meatball!
components:
- type: Sprite
layers:

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@@ -2,7 +2,7 @@
parent: BaseItem
id: DoorRemoteDefault
name: door remote
description: A gadget which can open and bolt doors remotely
description: A gadget which can open and bolt doors remotely.
abstract: true
components:
- type: Sprite

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@@ -73,7 +73,7 @@
parent: BasePlushie
id: PlushieLizard #Weh!
name: lizard plushie
description: An adorable stuffed toy that resembles a lizardperson. Made by CentCom as a token initiative to combat speciesism in work environments. "Welcome your new colleges as you do this plush, with open arms!"
description: An adorable stuffed toy that resembles a lizardperson. Made by CentCom as a token initiative to combat speciesism in work environments. "Welcome your new colleagues as you do this plush, with open arms!"
components:
- type: Sprite
sprite: Objects/Fun/toys.rsi
@@ -278,7 +278,7 @@
- type: entity
parent: BaseItem
id: ToyHonk
name: h.o.n.k. toy
name: H.O.N.K. toy
description: Mini-Mecha action figure! 'Mecha No. 6/12' is written on the back.
components:
- type: Sprite

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@@ -67,7 +67,7 @@
id: BedsheetCE
parent: BedsheetBase
name: CE's bedsheet
description: It is decorated with a wrench emblem. It's highly reflective and stain resistant, so you don't need to worry about ruining it with oil.
description: It's decorated with a wrench emblem. It's highly reflective and stain resistant, so you don't need to worry about ruining it with oil.
components:
- type: Sprite
state: sheetce
@@ -161,7 +161,7 @@
id: BedsheetHOP
parent: BedsheetBase
name: HOP's bedsheet
description: It is decorated with a key emblem. For those rare moments when you can rest and cuddle with Ian without someone screaming for you over the radio.
description: It's decorated with a key emblem. For those rare moments when you can rest and cuddle with Ian without someone screaming for you over the radio.
components:
- type: Sprite
state: sheethop
@@ -173,7 +173,7 @@
id: BedsheetHOS
parent: BedsheetBase
name: HOS's bedsheet
description: It is decorated with a shield emblem. While crime doesn't sleep, you do, but you are still THE LAW!
description: It's decorated with a shield emblem. While crime doesn't sleep, you do, but you are still THE LAW!
components:
- type: Sprite
state: sheethos
@@ -196,7 +196,7 @@
id: BedsheetMedical
parent: BedsheetBase
name: medical bedsheet
description: It's a sterilized* blanket commonly used in the Medbay. *Sterilization is voided if a virologist is present onboard the station.
description: It's a sterilized blanket commonly used in the Medbay. Sterilization is voided if a virologist is present onboard the station.
components:
- type: Sprite
state: sheetmedical

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@@ -2,7 +2,7 @@
name: broken bottle
parent: BaseItem
id: BrokenBottle
description: In Space Glasgow this is called a conversation starter
description: In Space Glasgow this is called a conversation starter.
components:
- type: ItemCooldown
- type: MeleeWeapon

View File

@@ -65,7 +65,7 @@
parent: BaseLightbulb
name: incandescent light bulb
id: LightBulb
description: That's a light bulb.
description: A light bulb.
components:
- type: LightBulb
bulb: Bulb
@@ -81,7 +81,7 @@
parent: BaseLightbulb
name: fluorescent light tube
id: LightTube
description: That's a light fixture.
description: A light fixture.
components:
- type: LightBulb
bulb: Tube

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@@ -17,7 +17,7 @@
- type: entity
name: burn treatment kit
description: "A specialized medical kit for when the toxins lab *spontaneously* burns down."
description: "A specialized medical kit for when the toxins lab spontaneously burns down."
parent: Medkit
id: MedkitBurn
components:

View File

@@ -83,7 +83,7 @@
name: wrench
parent: BaseItem
id: Wrench
description: A common tool for assembly and disassembly, righty tighty lefty loosey.
description: 'A common tool for assembly and disassembly. Remember: righty tighty, lefty loosey.'
components:
- type: EmitSoundOnLand
sound:

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@@ -89,7 +89,7 @@
id: SlowRocketAmmo
name: PG-7VL grenade "Snail-Rocket"
parent: BaseItem
description: A 1.5 warhead designed for the RPG-7 launcher. It is unusually slow.
description: A 1.5 warhead designed for the RPG-7 launcher. It's unusually slow.
components:
- type: Ammo
caliber: Rocket

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@@ -37,7 +37,7 @@
name: Kardashev-Mosin
parent: SniperBase
id: SniperBoltGun
description: Weapon for hunting, or endless trench warfare.
description: A weapon for hunting, or endless trench warfare.
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Snipers/bolt_gun.rsi
@@ -53,7 +53,7 @@
name: Kardashev-Mosin
parent: SniperBase
id: SniperBoltGunWood
description: Weapon for hunting, or endless trench warfare.
description: A weapon for hunting, or endless trench warfare.
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Snipers/bolt_gun_wood.rsi

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@@ -2,7 +2,7 @@
name: pickaxe
parent: BaseItem
id: Pickaxe
description: Notched to perfection, for jebbing it into rocks
description: Notched to perfection, for jamming it into rocks
components:
- type: Sprite
sprite: Objects/Weapons/Melee/pickaxe.rsi

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@@ -32,7 +32,7 @@
name: flash
parent: BaseItem
id: Flash
description: An ultrabright flashbulb with a trigger, causes the victum to be dazed and lose their eyesight for a moment. Useless when burnt out.
description: An ultrabright flashbulb with a trigger, which causes the victim to be dazed and lose their eyesight for a moment. Useless when burnt out.
components:
- type: Sprite
sprite: Objects/Weapons/Melee/flash.rsi

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@@ -2,7 +2,7 @@
id: BannerBase
parent: BaseStructureDynamic
name: base banner
description: It is the concept of a banner, you shouldn't be seeing this.
description: It's the concept of a banner, you shouldn't be seeing this.
abstract: true
components:
- type: Sprite
@@ -29,7 +29,7 @@
id: BannerNanotrasen
parent: BannerBase
name: nanotrasen banner
description: It is a banner displaying the Nanotrasen logo. It looks rather cheap.
description: A banner displaying the Nanotrasen logo. It looks rather cheap.
components:
- type: Sprite
sprite: Structures/Decoration/banner.rsi
@@ -39,7 +39,7 @@
id: BannerCargo
parent: BannerBase
name: cargo banner
description: It is a banner displaying the colors of the cargo department. Not. Cargonia.
description: A banner displaying the colors of the cargo department. Not. Cargonia.
components:
- type: Sprite
sprite: Structures/Decoration/banner.rsi
@@ -49,7 +49,7 @@
id: BannerEngineering
parent: BannerBase
name: engineering banner
description: It is a banner displaying the colors of the engineering deparment. Scrungularty.
description: A banner displaying the colors of the engineering deparment. Scrungularty.
components:
- type: Sprite
sprite: Structures/Decoration/banner.rsi
@@ -59,7 +59,7 @@
id: BannerMedical
parent: BannerBase
name: medical banner
description: It is a banner displaying the colors of the medical deparment. How sterile.
description: A banner displaying the colors of the medical deparment. How sterile.
components:
- type: Sprite
sprite: Structures/Decoration/banner.rsi
@@ -69,7 +69,7 @@
id: BannerRevolution
parent: BannerBase
name: revolution banner
description: It is a banner displaying revolution. Viva!
description: A banner displaying revolution. Viva!
components:
- type: Sprite
sprite: Structures/Decoration/banner.rsi
@@ -79,7 +79,7 @@
id: BannerScience
parent: BannerBase
name: science banner
description: It is a banner displaying the colors of the science department. Where stupidity is proven greater than the universe.
description: A banner displaying the colors of the science department. Where stupidity is proven greater than the universe.
components:
- type: Sprite
sprite: Structures/Decoration/banner.rsi
@@ -89,7 +89,7 @@
id: BannerSecurity
parent: BannerBase
name: security banner
description: It is a banner displaying the colors of the shitcurity department. Security, my bad.
description: A banner displaying the colors of the shitcurity department. Security, my bad.
components:
- type: Sprite
sprite: Structures/Decoration/banner.rsi
@@ -99,7 +99,7 @@
id: BannerBlue
parent: BannerBase
name: blue banner
description: It is a banner displaying the color blue. Dabudidabudai.
description: A banner displaying the color blue. Dabudidabudai.
components:
- type: Sprite
sprite: Structures/Decoration/banner.rsi
@@ -109,7 +109,7 @@
id: BannerRed
parent: BannerBase
name: red banner
description: It is a banner displaying the color red. The edgy one.
description: A banner displaying the color red. The edgy one.
components:
- type: Sprite
sprite: Structures/Decoration/banner.rsi
@@ -119,7 +119,7 @@
id: BannerYellow
parent: BannerBase
name: yellow banner
description: It is a banner displaying the color yellow. Reminds you of ducks and lemon stands.
description: A banner displaying the color yellow. Reminds you of ducks and lemon stands.
components:
- type: Sprite
sprite: Structures/Decoration/banner.rsi
@@ -129,7 +129,7 @@
id: BannerGreen
parent: BannerBase
name: green banner
description: It is a banner displaying the color green. Grass, leaves, guacamole.
description: A banner displaying the color green. Grass, leaves, guacamole.
components:
- type: Sprite
sprite: Structures/Decoration/banner.rsi

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@@ -2,7 +2,7 @@
id: ShowcaseRobot
parent: BaseStructure
name: security robot showcase
description: It is an unfunctional replica of an old security robot.
description: A non-functional replica of an old security robot.
components:
- type: Sprite
sprite: Structures/Decoration/showcase.rsi
@@ -12,7 +12,7 @@
id: ShowcaseRobotWhite
parent: BaseStructure
name: white robot showcase
description: It is an unfunctional replica of an old robot.
description: A non-functional replica of an old robot.
components:
- type: Sprite
sprite: Structures/Decoration/showcase.rsi
@@ -22,7 +22,7 @@
id: ShowcaseRobotAntique
parent: BaseStructure
name: cargo robot showcase
description: It is an unfunctional replica of an old cargo robot.
description: A non-functional replica of an old cargo robot.
components:
- type: Sprite
sprite: Structures/Decoration/showcase.rsi
@@ -32,7 +32,7 @@
id: ShowcaseRobotMarauder
parent: BaseStructure
name: marauder showcase
description: It is an unfunctional replica of a marauder, painted green.
description: A non-functional replica of a marauder, painted green.
components:
- type: Sprite
sprite: Structures/Decoration/showcase.rsi

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@@ -2,7 +2,7 @@
id: Dresser
parent: BaseStructure
name: dresser
description: It is filled with underwear and shorts, finding an unused one is a gamble.
description: It's filled with underwear and shorts, finding an unused one is a gamble.
components:
- type: Sprite
sprite: Structures/Furniture/furniture.rsi

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@@ -227,7 +227,7 @@
parent: ComputerBase
id: computerBodyScanner
name: body scanner computer
description: That's a body scanner.
description: A body scanner.
components:
- type: BodyScanner
- type: ActivatableUI
@@ -450,7 +450,7 @@
parent: BaseStructure
id: ComputerTelevision
name: wooden television
description: It is an old television displaying the station's cameras, if they worked.
description: It's an old television displaying the station's cameras, if they worked.
components:
- type: Sprite
sprite: Structures/Machines/computers.rsi

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@@ -65,7 +65,7 @@
parent: GasUnaryBase
id: GasPassiveVent
name: passive vent
description: It is an open vent.
description: It's an open vent.
placement:
mode: SnapgridCenter
components:

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@@ -5,7 +5,7 @@
parent: StorageTank
name: fuel tank
suffix: Empty
description: A fuel tank. It is used to store high amounts of fuel.
description: A fuel tank. It's used to store high amounts of fuel.
components:
- type: Sprite
sprite: Structures/Storage/tanks.rsi
@@ -43,7 +43,7 @@
parent: StorageTank
name: water tank
suffix: Empty
description: "A water tank. It is used to store high amounts of water."
description: "A water tank. It's used to store high amounts of water."
components:
- type: Sprite
sprite: Structures/Storage/tanks.rsi
@@ -79,7 +79,7 @@
# This is *100, 000* on /tg/
Quantity: 10000
maxVol: 10000
# It is pressurized...
# It's pressurized...
- type: ReagentTank
transferAmount: 100

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@@ -1,7 +1,7 @@
- type: entity
id: Morgue
name: morgue
description: Used to keep bodies in until someone fetches them. Includes a high-tech alert system for false-positives!
description: Used to store bodies until someone fetches them. Includes a high-tech alert system for false-positives!
components:
- type: Sprite
netsync: false

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@@ -296,7 +296,7 @@
parent: PosterBase
id: PosterContrabandSyndicatePistol
name: "Syndicate Pistol"
description: "A poster advertising syndicate pistols as being 'classy as fuck'. It is covered in faded gang tags."
description: "A poster advertising syndicate pistols as being 'classy as fuck'. It's covered in faded gang tags."
components:
- type: Sprite
state: poster28_contraband
@@ -440,7 +440,7 @@
parent: PosterBase
id: PosterContrabandUnreadableAnnouncement
name: "Unreadable Announcement"
description: "A poster announcing something by someone, oddly enough they seem to have forgotten making it readable"
description: "A poster announcing something by someone, oddly enough they seem to have forgotten making it readable"
components:
- type: Sprite
state: poster45_contraband

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@@ -1,7 +1,7 @@
- type: entity
id: FireAxeCabinet
name: fire axe cabinet
description: There is a small label that reads \"For Emergency use only\" along with details for safe use of the axe. As if.
description: There is a small label that reads "For Emergency use only" along with details for safe use of the axe. As if.
components:
- type: WallMount
- type: Clickable

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@@ -2,7 +2,7 @@
id: AsteroidRock
parent: BaseStructure
name: asteroid rock
description: That's an asteroid
description: An asteroid.
components:
- type: RandomAppearance
key: enum.AsteroidRockVisuals.State