Merge remote-tracking branch 'upstream/master' into ed-04-06-2024-upstream

# Conflicts:
#	Resources/Prototypes/Accents/word_replacements.yml
This commit is contained in:
Ed
2024-06-04 18:09:38 +03:00
418 changed files with 3648 additions and 3761 deletions

View File

@@ -1,5 +1,7 @@
using Content.Shared.Access.Systems;
using Content.Shared.StatusIcon;
using Robust.Client.GameObjects;
using Robust.Shared.Prototypes;
namespace Content.Client.Access.UI
{
@@ -40,7 +42,7 @@ namespace Content.Client.Access.UI
SendMessage(new AgentIDCardJobChangedMessage(newJob));
}
public void OnJobIconChanged(string newJobIconId)
public void OnJobIconChanged(ProtoId<StatusIconPrototype> newJobIconId)
{
SendMessage(new AgentIDCardJobIconChangedMessage(newJobIconId));
}

View File

@@ -38,7 +38,7 @@ namespace Content.Client.Access.UI
JobLineEdit.OnFocusExit += e => OnJobChanged?.Invoke(e.Text);
}
public void SetAllowedIcons(HashSet<string> icons, string currentJobIconId)
public void SetAllowedIcons(HashSet<ProtoId<StatusIconPrototype>> icons, string currentJobIconId)
{
IconGrid.DisposeAllChildren();
@@ -46,10 +46,8 @@ namespace Content.Client.Access.UI
var i = 0;
foreach (var jobIconId in icons)
{
if (!_prototypeManager.TryIndex<StatusIconPrototype>(jobIconId, out var jobIcon))
{
if (!_prototypeManager.TryIndex(jobIconId, out var jobIcon))
continue;
}
String styleBase = StyleBase.ButtonOpenBoth;
var modulo = i % JobIconColumnCount;
@@ -77,7 +75,7 @@ namespace Content.Client.Access.UI
};
jobIconButton.AddChild(jobIconTexture);
jobIconButton.OnPressed += _ => _bui.OnJobIconChanged(jobIcon.ID);
jobIconButton.OnPressed += _ => _bui.OnJobIconChanged(jobIconId);
IconGrid.AddChild(jobIconButton);
if (jobIconId.Equals(currentJobIconId))

View File

@@ -1,55 +0,0 @@
using Content.Shared.Antag;
using Content.Shared.Revolutionary.Components;
using Content.Shared.StatusIcon;
using Content.Shared.StatusIcon.Components;
using Content.Shared.Zombies;
using Robust.Client.Player;
using Robust.Shared.Prototypes;
namespace Content.Client.Antag;
/// <summary>
/// Used for assigning specified icons for antags.
/// </summary>
public sealed class AntagStatusIconSystem : SharedStatusIconSystem
{
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly IPlayerManager _player = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RevolutionaryComponent, GetStatusIconsEvent>(GetRevIcon);
SubscribeLocalEvent<ZombieComponent, GetStatusIconsEvent>(GetIcon);
SubscribeLocalEvent<HeadRevolutionaryComponent, GetStatusIconsEvent>(GetIcon);
SubscribeLocalEvent<InitialInfectedComponent, GetStatusIconsEvent>(GetIcon);
}
/// <summary>
/// Adds a Status Icon on an entity if the player is supposed to see it.
/// </summary>
private void GetIcon<T>(EntityUid uid, T comp, ref GetStatusIconsEvent ev) where T: IAntagStatusIconComponent
{
var ent = _player.LocalSession?.AttachedEntity;
var canEv = new CanDisplayStatusIconsEvent(ent);
RaiseLocalEvent(uid, ref canEv);
if (!canEv.Cancelled)
ev.StatusIcons.Add(_prototype.Index(comp.StatusIcon));
}
/// <summary>
/// Adds the Rev Icon on an entity if the player is supposed to see it. This additional function is needed to deal
/// with a special case where if someone is a head rev we only want to display the headrev icon.
/// </summary>
private void GetRevIcon(EntityUid uid, RevolutionaryComponent comp, ref GetStatusIconsEvent ev)
{
if (HasComp<HeadRevolutionaryComponent>(uid))
return;
GetIcon(uid, comp, ref ev);
}
}

View File

@@ -3,6 +3,7 @@ using Content.Shared.Chemistry;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Hands;
using Content.Shared.Item;
using Content.Shared.Rounding;
using Robust.Client.GameObjects;
using Robust.Shared.Prototypes;
@@ -150,6 +151,9 @@ public sealed class SolutionContainerVisualsSystem : VisualizerSystem<SolutionCo
if (!TryComp(uid, out AppearanceComponent? appearance))
return;
if (!TryComp<ItemComponent>(uid, out var item))
return;
if (!AppearanceSystem.TryGetData<float>(uid, SolutionContainerVisuals.FillFraction, out var fraction, appearance))
return;
@@ -159,7 +163,8 @@ public sealed class SolutionContainerVisualsSystem : VisualizerSystem<SolutionCo
{
var layer = new PrototypeLayerData();
var key = "inhand-" + args.Location.ToString().ToLowerInvariant() + component.InHandsFillBaseName + closestFillSprite;
var heldPrefix = item.HeldPrefix == null ? "inhand-" : $"{item.HeldPrefix}-inhand-";
var key = heldPrefix + args.Location.ToString().ToLowerInvariant() + component.InHandsFillBaseName + closestFillSprite;
layer.State = key;

View File

@@ -1,31 +0,0 @@
using Content.Shared.Clothing.Components;
using Content.Shared.Movement.Components;
using Content.Shared.Inventory.Events;
namespace Content.Client.Clothing.Systems;
public sealed class WaddleClothingSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<WaddleWhenWornComponent, GotEquippedEvent>(OnGotEquipped);
SubscribeLocalEvent<WaddleWhenWornComponent, GotUnequippedEvent>(OnGotUnequipped);
}
private void OnGotEquipped(EntityUid entity, WaddleWhenWornComponent comp, GotEquippedEvent args)
{
var waddleAnimComp = EnsureComp<WaddleAnimationComponent>(args.Equipee);
waddleAnimComp.AnimationLength = comp.AnimationLength;
waddleAnimComp.HopIntensity = comp.HopIntensity;
waddleAnimComp.RunAnimationLengthMultiplier = comp.RunAnimationLengthMultiplier;
waddleAnimComp.TumbleIntensity = comp.TumbleIntensity;
}
private void OnGotUnequipped(EntityUid entity, WaddleWhenWornComponent comp, GotUnequippedEvent args)
{
RemComp<WaddleAnimationComponent>(args.Equipee);
}
}

View File

@@ -35,6 +35,7 @@ public sealed class ShowHealthBarsCommand : LocalizedCommands
var showHealthBarsComponent = new ShowHealthBarsComponent
{
DamageContainers = args.ToList(),
HealthStatusIcon = null,
NetSyncEnabled = false
};

View File

@@ -244,7 +244,7 @@ namespace Content.Client.LateJoin
VerticalAlignment = VAlignment.Center
};
var jobIcon = _prototypeManager.Index<StatusIconPrototype>(prototype.Icon);
var jobIcon = _prototypeManager.Index(prototype.Icon);
icon.Texture = _sprites.Frame0(jobIcon.Icon);
jobSelector.AddChild(icon);

View File

@@ -7,6 +7,7 @@ using Content.Client.Lobby.UI.Loadouts;
using Content.Client.Lobby.UI.Roles;
using Content.Client.Message;
using Content.Client.Players.PlayTimeTracking;
using Content.Client.Stylesheets;
using Content.Client.UserInterface.Systems.Guidebook;
using Content.Shared._CP14.Humanoid;
using Content.Shared.CCVar;
@@ -467,38 +468,96 @@ namespace Content.Client.Lobby.UI
var traits = _prototypeManager.EnumeratePrototypes<TraitPrototype>().OrderBy(t => Loc.GetString(t.Name)).ToList();
TabContainer.SetTabTitle(3, Loc.GetString("humanoid-profile-editor-traits-tab"));
if (traits.Count > 0)
{
foreach (var trait in traits)
{
var selector = new TraitPreferenceSelector(trait);
if (Profile?.TraitPreferences.Contains(trait.ID) == true)
{
selector.Preference = true;
}
else
{
selector.Preference = false;
}
selector.PreferenceChanged += preference =>
{
Profile = Profile?.WithTraitPreference(trait.ID, preference);
SetDirty();
};
TraitsList.AddChild(selector);
}
}
else
if (traits.Count < 1)
{
TraitsList.AddChild(new Label
{
// TODO: Localise
Text = "No traits available :(",
Text = Loc.GetString("humanoid-profile-editor-no-traits"),
FontColorOverride = Color.Gray,
});
return;
}
//Setup model
Dictionary<string, List<string>> model = new();
List<string> defaultTraits = new();
model.Add("default", defaultTraits);
foreach (var trait in traits)
{
if (trait.Category == null)
{
defaultTraits.Add(trait.ID);
continue;
}
if (!model.ContainsKey(trait.Category))
{
model.Add(trait.Category, new());
}
model[trait.Category].Add(trait.ID);
}
//Create UI view from model
foreach (var (categoryId, traitId) in model)
{
TraitCategoryPrototype? category = null;
if (categoryId != "default")
{
category = _prototypeManager.Index<TraitCategoryPrototype>(categoryId);
// Label
TraitsList.AddChild(new Label
{
Text = Loc.GetString(category.Name),
Margin = new Thickness(0, 10, 0, 0),
StyleClasses = { StyleBase.StyleClassLabelHeading },
});
}
List<TraitPreferenceSelector?> selectors = new();
var selectionCount = 0;
foreach (var traitProto in traitId)
{
var trait = _prototypeManager.Index<TraitPrototype>(traitProto);
var selector = new TraitPreferenceSelector(trait);
selector.Preference = Profile?.TraitPreferences.Contains(trait.ID) == true;
if (selector.Preference)
selectionCount += trait.Cost;
selector.PreferenceChanged += preference =>
{
Profile = Profile?.WithTraitPreference(trait.ID, categoryId, preference);
SetDirty();
RefreshTraits(); // If too many traits are selected, they will be reset to the real value.
};
selectors.Add(selector);
}
// Selection counter
if (category is { MaxTraitPoints: >= 0 })
{
TraitsList.AddChild(new Label
{
Text = Loc.GetString("humanoid-profile-editor-trait-count-hint", ("current", selectionCount) ,("max", category.MaxTraitPoints)),
FontColorOverride = Color.Gray
});
}
foreach (var selector in selectors)
{
if (selector == null)
continue;
if (category is { MaxTraitPoints: >= 0 } &&
selector.Cost + selectionCount > category.MaxTraitPoints)
{
selector.Checkbox.Label.FontColorOverride = Color.Red;
}
TraitsList.AddChild(selector);
}
}
}
@@ -807,7 +866,7 @@ namespace Content.Client.Lobby.UI
TextureScale = new Vector2(2, 2),
VerticalAlignment = VAlignment.Center
};
var jobIcon = _prototypeManager.Index<StatusIconPrototype>(job.Icon);
var jobIcon = _prototypeManager.Index(job.Icon);
icon.Texture = jobIcon.Icon.Frame0();
selector.Setup(items, job.LocalizedName, 200, job.LocalizedDescription, icon);

View File

@@ -2,6 +2,6 @@
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<BoxContainer Name="Container"
Orientation="Horizontal">
<CheckBox Name="Checkbox"/>
<CheckBox Name="Checkbox" Access="Public"/>
</BoxContainer>
</Control>

View File

@@ -9,6 +9,8 @@ namespace Content.Client.Lobby.UI.Roles;
[GenerateTypedNameReferences]
public sealed partial class TraitPreferenceSelector : Control
{
public int Cost;
public bool Preference
{
get => Checkbox.Pressed;
@@ -20,7 +22,12 @@ public sealed partial class TraitPreferenceSelector : Control
public TraitPreferenceSelector(TraitPrototype trait)
{
RobustXamlLoader.Load(this);
Checkbox.Text = Loc.GetString(trait.Name);
var text = trait.Cost != 0 ? $"[{trait.Cost}] " : "";
text += Loc.GetString(trait.Name);
Cost = trait.Cost;
Checkbox.Text = text;
Checkbox.OnToggled += OnCheckBoxToggled;
if (trait.Description is { } desc)

View File

@@ -2,94 +2,115 @@
using Content.Client.Buckle;
using Content.Client.Gravity;
using Content.Shared.ActionBlocker;
using Content.Shared.Buckle.Components;
using Content.Shared.Mobs.Systems;
using Content.Shared.Movement.Components;
using Content.Shared.Movement.Events;
using Content.Shared.StatusEffect;
using Content.Shared.Stunnable;
using Content.Shared.Movement.Systems;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
using Robust.Shared.Animations;
using Robust.Shared.Timing;
namespace Content.Client.Movement.Systems;
public sealed class WaddleAnimationSystem : EntitySystem
public sealed class WaddleAnimationSystem : SharedWaddleAnimationSystem
{
[Dependency] private readonly AnimationPlayerSystem _animation = default!;
[Dependency] private readonly GravitySystem _gravity = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
[Dependency] private readonly BuckleSystem _buckle = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;
public override void Initialize()
{
SubscribeLocalEvent<WaddleAnimationComponent, MoveInputEvent>(OnMovementInput);
SubscribeLocalEvent<WaddleAnimationComponent, StartedWaddlingEvent>(OnStartedWalking);
SubscribeLocalEvent<WaddleAnimationComponent, StoppedWaddlingEvent>(OnStoppedWalking);
base.Initialize();
SubscribeAllEvent<StartedWaddlingEvent>(OnStartWaddling);
SubscribeLocalEvent<WaddleAnimationComponent, AnimationCompletedEvent>(OnAnimationCompleted);
SubscribeLocalEvent<WaddleAnimationComponent, StunnedEvent>(OnStunned);
SubscribeLocalEvent<WaddleAnimationComponent, KnockedDownEvent>(OnKnockedDown);
SubscribeLocalEvent<WaddleAnimationComponent, BuckleChangeEvent>(OnBuckleChange);
SubscribeAllEvent<StoppedWaddlingEvent>(OnStopWaddling);
}
private void OnMovementInput(EntityUid entity, WaddleAnimationComponent component, MoveInputEvent args)
private void OnStartWaddling(StartedWaddlingEvent msg, EntitySessionEventArgs args)
{
// Prediction mitigation. Prediction means that MoveInputEvents are spammed repeatedly, even though you'd assume
// they're once-only for the user actually doing something. As such do nothing if we're just repeating this FoR.
if (!_timing.IsFirstTimePredicted)
{
return;
}
if (!args.HasDirectionalMovement && component.IsCurrentlyWaddling)
{
var stopped = new StoppedWaddlingEvent(entity);
RaiseLocalEvent(entity, ref stopped);
return;
}
// Only start waddling if we're not currently AND we're actually moving.
if (component.IsCurrentlyWaddling || !args.HasDirectionalMovement)
return;
var started = new StartedWaddlingEvent(entity);
RaiseLocalEvent(entity, ref started);
if (TryComp<WaddleAnimationComponent>(GetEntity(msg.Entity), out var comp))
StartWaddling((GetEntity(msg.Entity), comp));
}
private void OnStartedWalking(EntityUid uid, WaddleAnimationComponent component, StartedWaddlingEvent args)
private void OnStopWaddling(StoppedWaddlingEvent msg, EntitySessionEventArgs args)
{
if (_animation.HasRunningAnimation(uid, component.KeyName))
if (TryComp<WaddleAnimationComponent>(GetEntity(msg.Entity), out var comp))
StopWaddling((GetEntity(msg.Entity), comp));
}
private void StartWaddling(Entity<WaddleAnimationComponent> entity)
{
if (_animation.HasRunningAnimation(entity.Owner, entity.Comp.KeyName))
return;
if (!TryComp<InputMoverComponent>(uid, out var mover))
if (!TryComp<InputMoverComponent>(entity.Owner, out var mover))
return;
if (_gravity.IsWeightless(uid))
if (_gravity.IsWeightless(entity.Owner))
return;
if (!_actionBlocker.CanMove(uid, mover))
if (!_actionBlocker.CanMove(entity.Owner, mover))
return;
// Do nothing if buckled in
if (_buckle.IsBuckled(uid))
if (_buckle.IsBuckled(entity.Owner))
return;
// Do nothing if crit or dead (for obvious reasons)
if (_mobState.IsIncapacitated(uid))
if (_mobState.IsIncapacitated(entity.Owner))
return;
var tumbleIntensity = component.LastStep ? 360 - component.TumbleIntensity : component.TumbleIntensity;
var len = mover.Sprinting ? component.AnimationLength * component.RunAnimationLengthMultiplier : component.AnimationLength;
PlayWaddleAnimationUsing(
(entity.Owner, entity.Comp),
CalculateAnimationLength(entity.Comp, mover),
CalculateTumbleIntensity(entity.Comp)
);
}
component.LastStep = !component.LastStep;
component.IsCurrentlyWaddling = true;
private static float CalculateTumbleIntensity(WaddleAnimationComponent component)
{
return component.LastStep ? 360 - component.TumbleIntensity : component.TumbleIntensity;
}
private static float CalculateAnimationLength(WaddleAnimationComponent component, InputMoverComponent mover)
{
return mover.Sprinting ? component.AnimationLength * component.RunAnimationLengthMultiplier : component.AnimationLength;
}
private void OnAnimationCompleted(Entity<WaddleAnimationComponent> entity, ref AnimationCompletedEvent args)
{
if (args.Key != entity.Comp.KeyName)
return;
if (!TryComp<InputMoverComponent>(entity.Owner, out var mover))
return;
PlayWaddleAnimationUsing(
(entity.Owner, entity.Comp),
CalculateAnimationLength(entity.Comp, mover),
CalculateTumbleIntensity(entity.Comp)
);
}
private void StopWaddling(Entity<WaddleAnimationComponent> entity)
{
if (!_animation.HasRunningAnimation(entity.Owner, entity.Comp.KeyName))
return;
_animation.Stop(entity.Owner, entity.Comp.KeyName);
if (!TryComp<SpriteComponent>(entity.Owner, out var sprite))
return;
sprite.Offset = new Vector2();
sprite.Rotation = Angle.FromDegrees(0);
}
private void PlayWaddleAnimationUsing(Entity<WaddleAnimationComponent> entity, float len, float tumbleIntensity)
{
entity.Comp.LastStep = !entity.Comp.LastStep;
var anim = new Animation()
{
@@ -116,58 +137,13 @@ public sealed class WaddleAnimationSystem : EntitySystem
KeyFrames =
{
new AnimationTrackProperty.KeyFrame(new Vector2(), 0),
new AnimationTrackProperty.KeyFrame(component.HopIntensity, len/2),
new AnimationTrackProperty.KeyFrame(entity.Comp.HopIntensity, len/2),
new AnimationTrackProperty.KeyFrame(new Vector2(), len/2),
}
}
}
};
_animation.Play(uid, anim, component.KeyName);
}
private void OnStoppedWalking(EntityUid uid, WaddleAnimationComponent component, StoppedWaddlingEvent args)
{
StopWaddling(uid, component);
}
private void OnAnimationCompleted(EntityUid uid, WaddleAnimationComponent component, AnimationCompletedEvent args)
{
var started = new StartedWaddlingEvent(uid);
RaiseLocalEvent(uid, ref started);
}
private void OnStunned(EntityUid uid, WaddleAnimationComponent component, StunnedEvent args)
{
StopWaddling(uid, component);
}
private void OnKnockedDown(EntityUid uid, WaddleAnimationComponent component, KnockedDownEvent args)
{
StopWaddling(uid, component);
}
private void OnBuckleChange(EntityUid uid, WaddleAnimationComponent component, BuckleChangeEvent args)
{
StopWaddling(uid, component);
}
private void StopWaddling(EntityUid uid, WaddleAnimationComponent component)
{
if (!component.IsCurrentlyWaddling)
return;
_animation.Stop(uid, component.KeyName);
if (!TryComp<SpriteComponent>(uid, out var sprite))
{
return;
}
sprite.Offset = new Vector2();
sprite.Rotation = Angle.FromDegrees(0);
component.IsCurrentlyWaddling = false;
_animation.Play(entity.Owner, anim, entity.Comp.KeyName);
}
}

View File

@@ -22,6 +22,7 @@ public sealed class TargetOutlineSystem : EntitySystem
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
private bool _enabled = false;
@@ -137,7 +138,7 @@ public sealed class TargetOutlineSystem : EntitySystem
// check the entity whitelist
if (valid && Whitelist != null)
valid = Whitelist.IsValid(entity);
valid = _whitelistSystem.IsWhitelistPass(Whitelist, entity);
// and check the cancellable event
if (valid && ValidationEvent != null)

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@@ -1,14 +1,17 @@
using System.Numerics;
using Content.Client.StatusIcon;
using Content.Client.UserInterface.Systems;
using Content.Shared.Damage;
using Content.Shared.FixedPoint;
using Content.Shared.Mobs;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Content.Shared.StatusIcon;
using Content.Shared.StatusIcon.Components;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Shared.Enums;
using Robust.Shared.Prototypes;
using static Robust.Shared.Maths.Color;
namespace Content.Client.Overlays;
@@ -19,19 +22,27 @@ namespace Content.Client.Overlays;
public sealed class EntityHealthBarOverlay : Overlay
{
private readonly IEntityManager _entManager;
private readonly IPrototypeManager _prototype;
private readonly SharedTransformSystem _transform;
private readonly MobStateSystem _mobStateSystem;
private readonly MobThresholdSystem _mobThresholdSystem;
private readonly StatusIconSystem _statusIconSystem;
private readonly ProgressColorSystem _progressColor;
public override OverlaySpace Space => OverlaySpace.WorldSpaceBelowFOV;
public HashSet<string> DamageContainers = new();
public ProtoId<StatusIconPrototype>? StatusIcon;
public EntityHealthBarOverlay(IEntityManager entManager)
public EntityHealthBarOverlay(IEntityManager entManager, IPrototypeManager prototype)
{
_entManager = entManager;
_prototype = prototype;
_transform = _entManager.System<SharedTransformSystem>();
_mobStateSystem = _entManager.System<MobStateSystem>();
_mobThresholdSystem = _entManager.System<MobThresholdSystem>();
_statusIconSystem = _entManager.System<StatusIconSystem>();
_progressColor = _entManager.System<ProgressColorSystem>();
}
@@ -44,6 +55,7 @@ public sealed class EntityHealthBarOverlay : Overlay
const float scale = 1f;
var scaleMatrix = Matrix3Helpers.CreateScale(new Vector2(scale, scale));
var rotationMatrix = Matrix3Helpers.CreateRotation(-rotation);
_prototype.TryIndex(StatusIcon, out var statusIcon);
var query = _entManager.AllEntityQueryEnumerator<MobThresholdsComponent, MobStateComponent, DamageableComponent, SpriteComponent>();
while (query.MoveNext(out var uid,
@@ -52,31 +64,23 @@ public sealed class EntityHealthBarOverlay : Overlay
out var damageableComponent,
out var spriteComponent))
{
if (_entManager.TryGetComponent<MetaDataComponent>(uid, out var metaDataComponent) &&
metaDataComponent.Flags.HasFlag(MetaDataFlags.InContainer))
{
if (statusIcon != null && !_statusIconSystem.IsVisible((uid, _entManager.GetComponent<MetaDataComponent>(uid)), statusIcon))
continue;
}
// We want the stealth user to still be able to see his health bar himself
if (!xformQuery.TryGetComponent(uid, out var xform) ||
xform.MapID != args.MapId)
{
continue;
}
if (damageableComponent.DamageContainerID == null || !DamageContainers.Contains(damageableComponent.DamageContainerID))
{
continue;
}
// we use the status icon component bounds if specified otherwise use sprite
var bounds = _entManager.GetComponentOrNull<StatusIconComponent>(uid)?.Bounds ?? spriteComponent.Bounds;
var worldPos = _transform.GetWorldPosition(xform, xformQuery);
if (!bounds.Translated(worldPos).Intersects(args.WorldAABB))
{
continue;
}
// we are all progressing towards death every day
if (CalcProgress(uid, mobStateComponent, damageableComponent, mobThresholdsComponent) is not { } deathProgress)

View File

@@ -19,10 +19,10 @@ public sealed class ShowCriminalRecordIconsSystem : EquipmentHudSystem<ShowCrimi
private void OnGetStatusIconsEvent(EntityUid uid, CriminalRecordComponent component, ref GetStatusIconsEvent ev)
{
if (!IsActive || ev.InContainer)
if (!IsActive)
return;
if (_prototype.TryIndex<StatusIconPrototype>(component.StatusIcon.Id, out var iconPrototype))
if (_prototype.TryIndex(component.StatusIcon, out var iconPrototype))
ev.StatusIcons.Add(iconPrototype);
}
}

View File

@@ -2,6 +2,8 @@ using Content.Shared.Inventory.Events;
using Content.Shared.Overlays;
using Robust.Client.Graphics;
using System.Linq;
using Robust.Client.Player;
using Robust.Shared.Prototypes;
namespace Content.Client.Overlays;
@@ -11,6 +13,7 @@ namespace Content.Client.Overlays;
public sealed class ShowHealthBarsSystem : EquipmentHudSystem<ShowHealthBarsComponent>
{
[Dependency] private readonly IOverlayManager _overlayMan = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
private EntityHealthBarOverlay _overlay = default!;
@@ -18,16 +21,21 @@ public sealed class ShowHealthBarsSystem : EquipmentHudSystem<ShowHealthBarsComp
{
base.Initialize();
_overlay = new(EntityManager);
_overlay = new(EntityManager, _prototype);
}
protected override void UpdateInternal(RefreshEquipmentHudEvent<ShowHealthBarsComponent> component)
{
base.UpdateInternal(component);
foreach (var damageContainerId in component.Components.SelectMany(x => x.DamageContainers))
foreach (var comp in component.Components)
{
_overlay.DamageContainers.Add(damageContainerId);
foreach (var damageContainerId in comp.DamageContainers)
{
_overlay.DamageContainers.Add(damageContainerId);
}
_overlay.StatusIcon = comp.HealthStatusIcon;
}
if (!_overlayMan.HasOverlay<EntityHealthBarOverlay>())

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@@ -24,7 +24,6 @@ public sealed class ShowHealthIconsSystem : EquipmentHudSystem<ShowHealthIconsCo
base.Initialize();
SubscribeLocalEvent<DamageableComponent, GetStatusIconsEvent>(OnGetStatusIconsEvent);
}
protected override void UpdateInternal(RefreshEquipmentHudEvent<ShowHealthIconsComponent> component)
@@ -46,7 +45,7 @@ public sealed class ShowHealthIconsSystem : EquipmentHudSystem<ShowHealthIconsCo
private void OnGetStatusIconsEvent(Entity<DamageableComponent> entity, ref GetStatusIconsEvent args)
{
if (!IsActive || args.InContainer)
if (!IsActive)
return;
var healthIcons = DecideHealthIcons(entity);

View File

@@ -18,7 +18,7 @@ public sealed class ShowHungerIconsSystem : EquipmentHudSystem<ShowHungerIconsCo
private void OnGetStatusIconsEvent(EntityUid uid, HungerComponent component, ref GetStatusIconsEvent ev)
{
if (!IsActive || ev.InContainer)
if (!IsActive)
return;
if (_hunger.TryGetStatusIconPrototype(component, out var iconPrototype))

View File

@@ -25,7 +25,7 @@ public sealed class ShowJobIconsSystem : EquipmentHudSystem<ShowJobIconsComponen
private void OnGetStatusIconsEvent(EntityUid uid, StatusIconComponent _, ref GetStatusIconsEvent ev)
{
if (!IsActive || ev.InContainer)
if (!IsActive)
return;
var iconId = JobIconForNoId;

View File

@@ -19,10 +19,10 @@ public sealed class ShowMindShieldIconsSystem : EquipmentHudSystem<ShowMindShiel
private void OnGetStatusIconsEvent(EntityUid uid, MindShieldComponent component, ref GetStatusIconsEvent ev)
{
if (!IsActive || ev.InContainer)
if (!IsActive)
return;
if (_prototype.TryIndex<StatusIconPrototype>(component.MindShieldStatusIcon.Id, out var iconPrototype))
if (_prototype.TryIndex(component.MindShieldStatusIcon, out var iconPrototype))
ev.StatusIcons.Add(iconPrototype);
}
}

View File

@@ -19,11 +19,10 @@ public sealed class ShowSyndicateIconsSystem : EquipmentHudSystem<ShowSyndicateI
private void OnGetStatusIconsEvent(EntityUid uid, NukeOperativeComponent component, ref GetStatusIconsEvent ev)
{
if (!IsActive || ev.InContainer)
if (!IsActive)
return;
if (_prototype.TryIndex<StatusIconPrototype>(component.SyndStatusIcon, out var iconPrototype))
ev.StatusIcons.Add(iconPrototype);
}
}

View File

@@ -18,7 +18,7 @@ public sealed class ShowThirstIconsSystem : EquipmentHudSystem<ShowThirstIconsCo
private void OnGetStatusIconsEvent(EntityUid uid, ThirstComponent component, ref GetStatusIconsEvent ev)
{
if (!IsActive || ev.InContainer)
if (!IsActive)
return;
if (_thirst.TryGetStatusIconPrototype(component, out var iconPrototype))

View File

@@ -1,44 +1,37 @@
using Content.Shared.Antag;
using Content.Shared.Revolutionary.Components;
using Content.Shared.Ghost;
using Content.Shared.Revolutionary;
using Content.Shared.StatusIcon.Components;
using Robust.Shared.Prototypes;
namespace Content.Client.Revolutionary;
/// <summary>
/// Used for the client to get status icons from other revs.
/// </summary>
public sealed class RevolutionarySystem : EntitySystem
public sealed class RevolutionarySystem : SharedRevolutionarySystem
{
[Dependency] private readonly IPrototypeManager _prototype = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RevolutionaryComponent, CanDisplayStatusIconsEvent>(OnCanShowRevIcon);
SubscribeLocalEvent<HeadRevolutionaryComponent, CanDisplayStatusIconsEvent>(OnCanShowRevIcon);
SubscribeLocalEvent<RevolutionaryComponent, GetStatusIconsEvent>(GetRevIcon);
SubscribeLocalEvent<HeadRevolutionaryComponent, GetStatusIconsEvent>(GetHeadRevIcon);
}
/// <summary>
/// Determine whether a client should display the rev icon.
/// </summary>
private void OnCanShowRevIcon<T>(EntityUid uid, T comp, ref CanDisplayStatusIconsEvent args) where T : IAntagStatusIconComponent
private void GetRevIcon(Entity<RevolutionaryComponent> ent, ref GetStatusIconsEvent args)
{
args.Cancelled = !CanDisplayIcon(args.User, comp.IconVisibleToGhost);
if (HasComp<HeadRevolutionaryComponent>(ent))
return;
if (_prototype.TryIndex(ent.Comp.StatusIcon, out var iconPrototype))
args.StatusIcons.Add(iconPrototype);
}
/// <summary>
/// The criteria that determine whether a client should see Rev/Head rev icons.
/// </summary>
private bool CanDisplayIcon(EntityUid? uid, bool visibleToGhost)
private void GetHeadRevIcon(Entity<HeadRevolutionaryComponent> ent, ref GetStatusIconsEvent args)
{
if (HasComp<HeadRevolutionaryComponent>(uid) || HasComp<RevolutionaryComponent>(uid))
return true;
if (visibleToGhost && HasComp<GhostComponent>(uid))
return true;
return HasComp<ShowRevIconsComponent>(uid);
if (_prototype.TryIndex(ent.Comp.StatusIcon, out var iconPrototype))
args.StatusIcons.Add(iconPrototype);
}
}

View File

@@ -30,13 +30,12 @@ public sealed class SSDIndicatorSystem : EntitySystem
{
if (component.IsSSD &&
_cfg.GetCVar(CCVars.ICShowSSDIndicator) &&
!args.InContainer &&
!_mobState.IsDead(uid) &&
!HasComp<ActiveNPCComponent>(uid) &&
TryComp<MindContainerComponent>(uid, out var mindContainer) &&
mindContainer.ShowExamineInfo)
{
args.StatusIcons.Add(_prototype.Index<StatusIconPrototype>(component.Icon));
args.StatusIcons.Add(_prototype.Index(component.Icon));
}
}
}

View File

@@ -45,7 +45,7 @@ public sealed class StatusIconOverlay : Overlay
var query = _entity.AllEntityQueryEnumerator<StatusIconComponent, SpriteComponent, TransformComponent, MetaDataComponent>();
while (query.MoveNext(out var uid, out var comp, out var sprite, out var xform, out var meta))
{
if (xform.MapID != args.MapId)
if (xform.MapID != args.MapId || !sprite.Visible)
continue;
var bounds = comp.Bounds ?? sprite.Bounds;
@@ -72,6 +72,8 @@ public sealed class StatusIconOverlay : Overlay
foreach (var proto in icons)
{
if (!_statusIcon.IsVisible((uid, meta), proto))
continue;
var curTime = _timing.RealTime;
var texture = _sprite.GetFrame(proto.Icon, curTime);

View File

@@ -1,7 +1,11 @@
using Content.Shared.CCVar;
using Content.Shared.Ghost;
using Content.Shared.StatusIcon;
using Content.Shared.StatusIcon.Components;
using Content.Shared.Stealth.Components;
using Content.Shared.Whitelist;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Shared.Configuration;
namespace Content.Client.StatusIcon;
@@ -13,6 +17,8 @@ public sealed class StatusIconSystem : SharedStatusIconSystem
{
[Dependency] private readonly IConfigurationManager _configuration = default!;
[Dependency] private readonly IOverlayManager _overlay = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly EntityWhitelistSystem _entityWhitelist = default!;
private bool _globalEnabled;
private bool _localEnabled;
@@ -54,10 +60,34 @@ public sealed class StatusIconSystem : SharedStatusIconSystem
if (meta.EntityLifeStage >= EntityLifeStage.Terminating)
return list;
var inContainer = (meta.Flags & MetaDataFlags.InContainer) != 0;
var ev = new GetStatusIconsEvent(list, inContainer);
var ev = new GetStatusIconsEvent(list);
RaiseLocalEvent(uid, ref ev);
return ev.StatusIcons;
}
}
/// <summary>
/// For overlay to check if an entity can be seen.
/// </summary>
public bool IsVisible(Entity<MetaDataComponent> ent, StatusIconData data)
{
var viewer = _playerManager.LocalSession?.AttachedEntity;
// Always show our icons to our entity
if (viewer == ent.Owner)
return true;
if (data.VisibleToGhosts && HasComp<GhostComponent>(viewer))
return true;
if (data.HideInContainer && (ent.Comp.Flags & MetaDataFlags.InContainer) != 0)
return false;
if (data.HideOnStealth && TryComp<StealthComponent>(ent, out var stealth) && stealth.Enabled)
return false;
if (data.ShowTo != null && !_entityWhitelist.IsValid(data.ShowTo, viewer))
return false;
return true;
}
}

View File

@@ -1,4 +1,5 @@
using Content.Client.Interactable.Components;
using Content.Client.StatusIcon;
using Content.Shared.Stealth;
using Content.Shared.Stealth.Components;
using Robust.Client.GameObjects;
@@ -18,6 +19,7 @@ public sealed class StealthSystem : SharedStealthSystem
base.Initialize();
_shader = _protoMan.Index<ShaderPrototype>("Stealth").InstanceUnique();
SubscribeLocalEvent<StealthComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<StealthComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<StealthComponent, BeforePostShaderRenderEvent>(OnShaderRender);
@@ -93,4 +95,3 @@ public sealed class StealthSystem : SharedStealthSystem
args.Sprite.Color = new Color(visibility, visibility, 1, 1);
}
}

View File

@@ -1,6 +1,5 @@
using Content.Shared.Atmos.Components;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
namespace Content.Client.UserInterface.Systems.Atmos.GasTank
{
@@ -30,7 +29,7 @@ namespace Content.Client.UserInterface.Systems.Atmos.GasTank
protected override void Open()
{
base.Open();
_window = new GasTankWindow(this);
_window = new GasTankWindow(this, EntMan.GetComponent<MetaDataComponent>(Owner).EntityName);
_window.OnClose += Close;
_window.OpenCentered();
}

View File

@@ -10,201 +10,194 @@ using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using static Robust.Client.UserInterface.Controls.BoxContainer;
namespace Content.Client.UserInterface.Systems.Atmos.GasTank
namespace Content.Client.UserInterface.Systems.Atmos.GasTank;
public sealed class GasTankWindow
: BaseWindow
{
public sealed class GasTankWindow
: BaseWindow
private readonly RichTextLabel _lblPressure;
private readonly FloatSpinBox _spbPressure;
private readonly RichTextLabel _lblInternals;
private readonly Button _btnInternals;
public GasTankWindow(GasTankBoundUserInterface owner, string uidName)
{
private GasTankBoundUserInterface _owner;
private readonly Label _lblName;
private readonly BoxContainer _topContainer;
private readonly Control _contentContainer;
Control contentContainer;
BoxContainer topContainer;
TextureButton btnClose;
var resourceCache = IoCManager.Resolve<IResourceCache>();
var rootContainer = new LayoutContainer { Name = "GasTankRoot" };
AddChild(rootContainer);
MouseFilter = MouseFilterMode.Stop;
private readonly IResourceCache _resourceCache = default!;
private readonly RichTextLabel _lblPressure;
private readonly FloatSpinBox _spbPressure;
private readonly RichTextLabel _lblInternals;
private readonly Button _btnInternals;
public GasTankWindow(GasTankBoundUserInterface owner)
var panelTex = resourceCache.GetTexture("/Textures/Interface/Nano/button.svg.96dpi.png");
var back = new StyleBoxTexture
{
TextureButton btnClose;
_resourceCache = IoCManager.Resolve<IResourceCache>();
_owner = owner;
var rootContainer = new LayoutContainer {Name = "GasTankRoot"};
AddChild(rootContainer);
Texture = panelTex,
Modulate = Color.FromHex("#25252A"),
};
MouseFilter = MouseFilterMode.Stop;
back.SetPatchMargin(StyleBox.Margin.All, 10);
var panelTex = _resourceCache.GetTexture("/Textures/Interface/Nano/button.svg.96dpi.png");
var back = new StyleBoxTexture
var topPanel = new PanelContainer
{
PanelOverride = back,
MouseFilter = MouseFilterMode.Pass
};
var bottomWrap = new LayoutContainer
{
Name = "BottomWrap"
};
rootContainer.AddChild(topPanel);
rootContainer.AddChild(bottomWrap);
LayoutContainer.SetAnchorPreset(topPanel, LayoutContainer.LayoutPreset.Wide);
LayoutContainer.SetMarginBottom(topPanel, -85);
LayoutContainer.SetAnchorPreset(bottomWrap, LayoutContainer.LayoutPreset.VerticalCenterWide);
LayoutContainer.SetGrowHorizontal(bottomWrap, LayoutContainer.GrowDirection.Both);
var topContainerWrap = new BoxContainer
{
Orientation = LayoutOrientation.Vertical,
Children =
{
Texture = panelTex,
Modulate = Color.FromHex("#25252A"),
};
back.SetPatchMargin(StyleBox.Margin.All, 10);
var topPanel = new PanelContainer
{
PanelOverride = back,
MouseFilter = MouseFilterMode.Pass
};
var bottomWrap = new LayoutContainer
{
Name = "BottomWrap"
};
rootContainer.AddChild(topPanel);
rootContainer.AddChild(bottomWrap);
LayoutContainer.SetAnchorPreset(topPanel, LayoutContainer.LayoutPreset.Wide);
LayoutContainer.SetMarginBottom(topPanel, -85);
LayoutContainer.SetAnchorPreset(bottomWrap, LayoutContainer.LayoutPreset.VerticalCenterWide);
LayoutContainer.SetGrowHorizontal(bottomWrap, LayoutContainer.GrowDirection.Both);
var topContainerWrap = new BoxContainer
{
Orientation = LayoutOrientation.Vertical,
Children =
(topContainer = new BoxContainer
{
(_topContainer = new BoxContainer
{
Orientation = LayoutOrientation.Vertical
}),
new Control {MinSize = new Vector2(0, 110)}
}
};
Orientation = LayoutOrientation.Vertical
}),
new Control {MinSize = new Vector2(0, 110)}
}
};
rootContainer.AddChild(topContainerWrap);
rootContainer.AddChild(topContainerWrap);
LayoutContainer.SetAnchorPreset(topContainerWrap, LayoutContainer.LayoutPreset.Wide);
LayoutContainer.SetAnchorPreset(topContainerWrap, LayoutContainer.LayoutPreset.Wide);
var font = _resourceCache.GetFont("/Fonts/Boxfont-round/Boxfont Round.ttf", 13);
var font = resourceCache.GetFont("/Fonts/Boxfont-round/Boxfont Round.ttf", 13);
var topRow = new BoxContainer
var topRow = new BoxContainer
{
Orientation = LayoutOrientation.Horizontal,
Margin = new Thickness(4, 2, 12, 2),
Children =
{
(new Label
{
Text = uidName,
FontOverride = font,
FontColorOverride = StyleNano.NanoGold,
VerticalAlignment = VAlignment.Center,
HorizontalExpand = true,
HorizontalAlignment = HAlignment.Left,
Margin = new Thickness(0, 0, 20, 0),
}),
(btnClose = new TextureButton
{
StyleClasses = {DefaultWindow.StyleClassWindowCloseButton},
VerticalAlignment = VAlignment.Center
})
}
};
var middle = new PanelContainer
{
PanelOverride = new StyleBoxFlat { BackgroundColor = Color.FromHex("#202025") },
Children =
{
(contentContainer = new BoxContainer
{
Orientation = LayoutOrientation.Vertical,
Margin = new Thickness(8, 4),
})
}
};
topContainer.AddChild(topRow);
topContainer.AddChild(new PanelContainer
{
MinSize = new Vector2(0, 2),
PanelOverride = new StyleBoxFlat { BackgroundColor = Color.FromHex("#525252ff") }
});
topContainer.AddChild(middle);
topContainer.AddChild(new PanelContainer
{
MinSize = new Vector2(0, 2),
PanelOverride = new StyleBoxFlat { BackgroundColor = Color.FromHex("#525252ff") }
});
_lblPressure = new RichTextLabel();
contentContainer.AddChild(_lblPressure);
//internals
_lblInternals = new RichTextLabel
{ MinSize = new Vector2(200, 0), VerticalAlignment = VAlignment.Center };
_btnInternals = new Button { Text = Loc.GetString("gas-tank-window-internals-toggle-button") };
contentContainer.AddChild(
new BoxContainer
{
Orientation = LayoutOrientation.Horizontal,
Margin = new Thickness(4, 2, 12, 2),
Children =
{
(_lblName = new Label
{
Text = Loc.GetString("gas-tank-window-label"),
FontOverride = font,
FontColorOverride = StyleNano.NanoGold,
VerticalAlignment = VAlignment.Center,
HorizontalExpand = true,
HorizontalAlignment = HAlignment.Left,
Margin = new Thickness(0, 0, 20, 0),
}),
(btnClose = new TextureButton
{
StyleClasses = {DefaultWindow.StyleClassWindowCloseButton},
VerticalAlignment = VAlignment.Center
})
}
};
var middle = new PanelContainer
{
PanelOverride = new StyleBoxFlat {BackgroundColor = Color.FromHex("#202025")},
Children =
{
(_contentContainer = new BoxContainer
{
Orientation = LayoutOrientation.Vertical,
Margin = new Thickness(8, 4),
})
}
};
_topContainer.AddChild(topRow);
_topContainer.AddChild(new PanelContainer
{
MinSize = new Vector2(0, 2),
PanelOverride = new StyleBoxFlat {BackgroundColor = Color.FromHex("#525252ff")}
});
_topContainer.AddChild(middle);
_topContainer.AddChild(new PanelContainer
{
MinSize = new Vector2(0, 2),
PanelOverride = new StyleBoxFlat {BackgroundColor = Color.FromHex("#525252ff")}
Margin = new Thickness(0, 7, 0, 0),
Children = { _lblInternals, _btnInternals }
});
_lblPressure = new RichTextLabel();
_contentContainer.AddChild(_lblPressure);
//internals
_lblInternals = new RichTextLabel
{MinSize = new Vector2(200, 0), VerticalAlignment = VAlignment.Center};
_btnInternals = new Button {Text = Loc.GetString("gas-tank-window-internals-toggle-button") };
_contentContainer.AddChild(
new BoxContainer
{
Orientation = LayoutOrientation.Horizontal,
Margin = new Thickness(0, 7, 0, 0),
Children = {_lblInternals, _btnInternals}
});
// Separator
_contentContainer.AddChild(new Control
{
MinSize = new Vector2(0, 10)
});
_contentContainer.AddChild(new Label
{
Text = Loc.GetString("gas-tank-window-output-pressure-label"),
Align = Label.AlignMode.Center
});
_spbPressure = new FloatSpinBox
{
IsValid = f => f >= 0 || f <= 3000,
Margin = new Thickness(25, 0, 25, 7)
};
_contentContainer.AddChild(_spbPressure);
// Handlers
_spbPressure.OnValueChanged += args =>
{
_owner.SetOutputPressure(args.Value);
};
_btnInternals.OnPressed += args =>
{
_owner.ToggleInternals();
};
btnClose.OnPressed += _ => Close();
}
public void UpdateState(GasTankBoundUserInterfaceState state)
// Separator
contentContainer.AddChild(new Control
{
_lblPressure.SetMarkup(Loc.GetString("gas-tank-window-tank-pressure-text", ("tankPressure", $"{state.TankPressure:0.##}")));
_btnInternals.Disabled = !state.CanConnectInternals;
_lblInternals.SetMarkup(Loc.GetString("gas-tank-window-internal-text",
("status", Loc.GetString(state.InternalsConnected ? "gas-tank-window-internal-connected" : "gas-tank-window-internal-disconnected"))));
if (state.OutputPressure.HasValue)
{
_spbPressure.Value = state.OutputPressure.Value;
}
}
MinSize = new Vector2(0, 10)
});
protected override DragMode GetDragModeFor(Vector2 relativeMousePos)
contentContainer.AddChild(new Label
{
return DragMode.Move;
}
Text = Loc.GetString("gas-tank-window-output-pressure-label"),
Align = Label.AlignMode.Center
});
_spbPressure = new FloatSpinBox
{
IsValid = f => f >= 0 || f <= 3000,
Margin = new Thickness(25, 0, 25, 7)
};
contentContainer.AddChild(_spbPressure);
protected override bool HasPoint(Vector2 point)
// Handlers
_spbPressure.OnValueChanged += args =>
{
return false;
owner.SetOutputPressure(args.Value);
};
_btnInternals.OnPressed += args =>
{
owner.ToggleInternals();
};
btnClose.OnPressed += _ => Close();
}
public void UpdateState(GasTankBoundUserInterfaceState state)
{
_lblPressure.SetMarkup(Loc.GetString("gas-tank-window-tank-pressure-text", ("tankPressure", $"{state.TankPressure:0.##}")));
_btnInternals.Disabled = !state.CanConnectInternals;
_lblInternals.SetMarkup(Loc.GetString("gas-tank-window-internal-text",
("status", Loc.GetString(state.InternalsConnected ? "gas-tank-window-internal-connected" : "gas-tank-window-internal-disconnected"))));
if (state.OutputPressure.HasValue)
{
_spbPressure.Value = state.OutputPressure.Value;
}
}
protected override DragMode GetDragModeFor(Vector2 relativeMousePos)
{
return DragMode.Move;
}
protected override bool HasPoint(Vector2 point)
{
return false;
}
}

View File

@@ -1,21 +1,40 @@
using System.Linq;
using Content.Shared.Ghost;
using Content.Shared.Humanoid;
using Content.Shared.StatusIcon;
using Content.Shared.StatusIcon.Components;
using Content.Shared.Zombies;
using Robust.Client.GameObjects;
using Robust.Shared.Prototypes;
namespace Content.Client.Zombies;
public sealed class ZombieSystem : EntitySystem
public sealed class ZombieSystem : SharedZombieSystem
{
[Dependency] private readonly IPrototypeManager _prototype = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ZombieComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<ZombieComponent, CanDisplayStatusIconsEvent>(OnCanDisplayStatusIcons);
SubscribeLocalEvent<InitialInfectedComponent, CanDisplayStatusIconsEvent>(OnCanDisplayStatusIcons);
SubscribeLocalEvent<ZombieComponent, GetStatusIconsEvent>(GetZombieIcon);
SubscribeLocalEvent<InitialInfectedComponent, GetStatusIconsEvent>(GetInitialInfectedIcon);
}
private void GetZombieIcon(Entity<ZombieComponent> ent, ref GetStatusIconsEvent args)
{
var iconPrototype = _prototype.Index(ent.Comp.StatusIcon);
args.StatusIcons.Add(iconPrototype);
}
private void GetInitialInfectedIcon(Entity<InitialInfectedComponent> ent, ref GetStatusIconsEvent args)
{
if (HasComp<ZombieComponent>(ent))
return;
var iconPrototype = _prototype.Index(ent.Comp.StatusIcon);
args.StatusIcons.Add(iconPrototype);
}
private void OnStartup(EntityUid uid, ZombieComponent component, ComponentStartup args)
@@ -31,29 +50,4 @@ public sealed class ZombieSystem : EntitySystem
sprite.LayerSetColor(i, component.SkinColor);
}
}
/// <summary>
/// Determines whether a player should be able to see the StatusIcon for zombies.
/// </summary>
private void OnCanDisplayStatusIcons(EntityUid uid, ZombieComponent component, ref CanDisplayStatusIconsEvent args)
{
if (HasComp<ZombieComponent>(args.User) || HasComp<InitialInfectedComponent>(args.User) || HasComp<ShowZombieIconsComponent>(args.User))
return;
if (component.IconVisibleToGhost && HasComp<GhostComponent>(args.User))
return;
args.Cancelled = true;
}
private void OnCanDisplayStatusIcons(EntityUid uid, InitialInfectedComponent component, ref CanDisplayStatusIconsEvent args)
{
if (HasComp<InitialInfectedComponent>(args.User) && !HasComp<ZombieComponent>(args.User))
return;
if (component.IconVisibleToGhost && HasComp<GhostComponent>(args.User))
return;
args.Cancelled = true;
}
}