Merge remote-tracking branch 'upstream/stable' into ed-25-08-2025-upstream-sync

# Conflicts:
#	.github/CODEOWNERS
#	Content.Client/UserInterface/Systems/Actions/Controls/ActionButton.cs
#	Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Server/Explosion/EntitySystems/TriggerSystem.cs
#	Content.Server/Nutrition/EntitySystems/SliceableFoodSystem.cs
#	Content.Shared/Lock/LockSystem.cs
#	Content.Shared/Nutrition/Components/FoodComponent.cs
#	Content.Shared/Speech/ListenEvent.cs
#	Resources/Prototypes/Entities/Effects/admin_triggers.yml
This commit is contained in:
Ed
2025-08-25 16:22:32 +03:00
1069 changed files with 42396 additions and 29527 deletions

View File

@@ -1,9 +1,11 @@
using System.Numerics;
using Content.Client.Cooldown;
using Content.Client.UserInterface.Systems.Inventory.Controls;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Input;
using Robust.Shared.Prototypes;
namespace Content.Client.UserInterface.Controls
{
@@ -20,6 +22,7 @@ namespace Content.Client.UserInterface.Controls
public CooldownGraphic CooldownDisplay { get; }
private SpriteView SpriteView { get; }
private EntityPrototypeView ProtoView { get; }
public EntityUid? Entity => SpriteView.Entity;
@@ -141,6 +144,13 @@ namespace Content.Client.UserInterface.Controls
SetSize = new Vector2(DefaultButtonSize, DefaultButtonSize),
OverrideDirection = Direction.South
});
AddChild(ProtoView = new EntityPrototypeView
{
Visible = false,
Scale = new Vector2(2, 2),
SetSize = new Vector2(DefaultButtonSize, DefaultButtonSize),
OverrideDirection = Direction.South
});
AddChild(HoverSpriteView = new SpriteView
{
@@ -209,12 +219,35 @@ namespace Content.Client.UserInterface.Controls
HoverSpriteView.SetEntity(null);
}
/// <summary>
/// Causes the control to display a placeholder prototype, optionally faded
/// </summary>
public void SetEntity(EntityUid? ent)
{
SpriteView.SetEntity(ent);
SpriteView.Visible = true;
ProtoView.Visible = false;
UpdateButtonTexture();
}
/// <summary>
/// Causes the control to display a placeholder prototype, optionally faded
/// </summary>
public void SetPrototype(EntProtoId? proto, bool fade)
{
ProtoView.SetPrototype(proto);
SpriteView.Visible = false;
ProtoView.Visible = true;
UpdateButtonTexture();
if (ProtoView.Entity is not { } ent || !fade)
return;
var sprites = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<SpriteSystem>();
sprites.SetColor((ent.Owner, ent.Comp1), Color.DarkGray.WithAlpha(0.65f));
}
private void UpdateButtonTexture()
{
var fullTexture = Theme.ResolveTextureOrNull(_fullButtonTexturePath);