Merge remote-tracking branch 'upstream/stable' into ed-25-08-2025-upstream-sync
# Conflicts: # .github/CODEOWNERS # Content.Client/UserInterface/Systems/Actions/Controls/ActionButton.cs # Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs # Content.Server/Chat/Systems/ChatSystem.cs # Content.Server/Explosion/EntitySystems/TriggerSystem.cs # Content.Server/Nutrition/EntitySystems/SliceableFoodSystem.cs # Content.Shared/Lock/LockSystem.cs # Content.Shared/Nutrition/Components/FoodComponent.cs # Content.Shared/Speech/ListenEvent.cs # Resources/Prototypes/Entities/Effects/admin_triggers.yml
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@@ -9,7 +9,6 @@ using Content.Server.GameTicking;
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using Content.Server.Speech.Prototypes;
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using Content.Server.Speech.EntitySystems;
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using Content.Server.Speech.Prototypes;
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using Content.Server.Station.Components;
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using Content.Server.Station.Systems;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Administration;
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@@ -23,6 +22,7 @@ using Content.Shared.Mobs.Systems;
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using Content.Shared.Players;
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using Content.Shared.Players.RateLimiting;
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using Content.Shared.Radio;
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using Content.Shared.Station.Components;
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using Content.Shared.Whitelist;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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@@ -62,11 +62,6 @@ public sealed partial class ChatSystem : SharedChatSystem
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[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
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[Dependency] private readonly ExamineSystemShared _examineSystem = default!;
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public const int VoiceRange = 10; // how far voice goes in world units
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public const int WhisperClearRange = 2; // how far whisper goes while still being understandable, in world units
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public const int WhisperMuffledRange = 5; // how far whisper goes at all, in world units
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public const string DefaultAnnouncementSound = "/Audio/_CP14/Announce/event_boom.ogg"; //CP14 replaced default sound
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private bool _loocEnabled = true;
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private bool _deadLoocEnabled;
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private bool _critLoocEnabled;
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@@ -194,13 +189,6 @@ public sealed partial class ChatSystem : SharedChatSystem
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if (!CanSendInGame(message, shell, player))
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return;
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//CP14 Prevent god from default speaking. In waiting of chatcode refactor
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var ev = new CP14SpokeAttemptEvent(message, desiredType, player);
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RaiseLocalEvent(source, ev);
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if (ev.Cancelled)
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return;
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//CP14 end
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ignoreActionBlocker = CheckIgnoreSpeechBlocker(source, ignoreActionBlocker);
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// this method is a disaster
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