Merge remote-tracking branch 'upstream/stable' into ed-25-08-2025-upstream-sync

# Conflicts:
#	.github/CODEOWNERS
#	Content.Client/UserInterface/Systems/Actions/Controls/ActionButton.cs
#	Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Server/Explosion/EntitySystems/TriggerSystem.cs
#	Content.Server/Nutrition/EntitySystems/SliceableFoodSystem.cs
#	Content.Shared/Lock/LockSystem.cs
#	Content.Shared/Nutrition/Components/FoodComponent.cs
#	Content.Shared/Speech/ListenEvent.cs
#	Resources/Prototypes/Entities/Effects/admin_triggers.yml
This commit is contained in:
Ed
2025-08-25 16:22:32 +03:00
1069 changed files with 42396 additions and 29527 deletions

View File

@@ -22,6 +22,7 @@ public sealed class SliceableFoodSystem : EntitySystem
{
[Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedDestructibleSystem _destroy = default!;
[Dependency] private readonly TransformSystem _transform = default!;
[Dependency] private readonly DoAfterSystem _doAfter = default!;
[Dependency] private readonly IRobustRandom _random = default!;
@@ -64,35 +65,31 @@ public sealed class SliceableFoodSystem : EntitySystem
if (args.Cancelled || args.Handled || args.Args.Target == null)
return;
if (TrySliceFood(entity, args.User, args.Used, entity.Comp))
if (TrySliceFood(entity.Owner, args.User, args.Used))
args.Handled = true;
}
private bool TrySliceFood(EntityUid uid,
private bool TrySliceFood(Entity<TransformComponent?, SliceableFoodComponent?, EdibleComponent?> entity,
EntityUid user,
EntityUid? usedItem,
SliceableFoodComponent? component = null,
FoodComponent? food = null,
TransformComponent? transform = null)
EntityUid? usedItem)
{
if (!Resolve(uid, ref component, ref food, ref transform) ||
string.IsNullOrEmpty(component.Slice))
if (!Resolve(entity, ref entity.Comp1, ref entity.Comp2, ref entity.Comp3) || string.IsNullOrEmpty(entity.Comp2.Slice))
return false;
if (!_solutionContainer.TryGetSolution(uid, food.Solution, out var soln, out var solution))
if (!_solutionContainer.TryGetSolution(entity.Owner, entity.Comp3.Solution, out var soln, out var solution))
return false;
if (!TryComp<UtensilComponent>(usedItem, out var utensil) || (utensil.Types & UtensilType.Knife) == 0)
return false;
//CP14 transfer flavors
TryComp<FlavorProfileComponent>(uid, out var flavorProfile);
TryComp<FlavorProfileComponent>(entity, out var flavorProfile);
//CP14 end
var sliceVolume = solution.Volume / FixedPoint2.New(component.TotalCount);
for (int i = 0; i < component.TotalCount; i++)
var sliceVolume = solution.Volume / FixedPoint2.New(entity.Comp2.TotalCount);
for (int i = 0; i < entity.Comp2.TotalCount; i++)
{
var sliceUid = Slice(uid, user, component, transform);
var sliceUid = Slice(entity, user);
var lostSolution =
_solutionContainer.SplitSolution(soln.Value, sliceVolume);
@@ -112,11 +109,11 @@ public sealed class SliceableFoodSystem : EntitySystem
FillSlice(sliceUid, lostSolution);
}
_audio.PlayPvs(component.Sound, transform.Coordinates, AudioParams.Default.WithVolume(-2));
_audio.PlayPvs(entity.Comp2.Sound, entity.Comp1.Coordinates, AudioParams.Default.WithVolume(-2));
var ev = new SliceFoodEvent();
RaiseLocalEvent(uid, ref ev);
RaiseLocalEvent(entity, ref ev);
DeleteFood(uid, user, food);
DeleteFood(entity, user);
return true;
}
@@ -124,19 +121,16 @@ public sealed class SliceableFoodSystem : EntitySystem
/// Create a new slice in the world and returns its entity.
/// The solutions must be set afterwards.
/// </summary>
public EntityUid Slice(EntityUid uid,
EntityUid user,
SliceableFoodComponent? comp = null,
TransformComponent? transform = null)
public EntityUid Slice(Entity<TransformComponent?, SliceableFoodComponent?> entity, EntityUid user)
{
if (!Resolve(uid, ref comp, ref transform))
if (!Resolve(entity, ref entity.Comp1, ref entity.Comp2))
return EntityUid.Invalid;
var sliceUid = Spawn(comp.Slice, _transform.GetMapCoordinates(uid));
var sliceUid = Spawn(entity.Comp2.Slice, _transform.GetMapCoordinates((entity, entity.Comp1)));
// try putting the slice into the container if the food being sliced is in a container!
// this lets you do things like slice a pizza up inside of a hot food cart without making a food-everywhere mess
_transform.DropNextTo(sliceUid, (uid, transform));
_transform.DropNextTo(sliceUid, entity);
_transform.SetLocalRotation(sliceUid, 0);
if (!_container.IsEntityOrParentInContainer(sliceUid))
@@ -149,7 +143,7 @@ public sealed class SliceableFoodSystem : EntitySystem
return sliceUid;
}
private void DeleteFood(EntityUid uid, EntityUid user, FoodComponent foodComp)
private void DeleteFood(EntityUid uid, EntityUid user)
{
var ev = new BeforeFullySlicedEvent
{
@@ -159,38 +153,32 @@ public sealed class SliceableFoodSystem : EntitySystem
if (ev.Cancelled)
return;
var dev = new DestructionEventArgs();
RaiseLocalEvent(uid, dev);
// Locate the sliced food and spawn its trash
foreach (var trash in foodComp.Trash)
{
var trashUid = Spawn(trash, _transform.GetMapCoordinates(uid));
// try putting the trash in the food's container too, to be consistent with slice spawning?
_transform.DropNextTo(trashUid, uid);
_transform.SetLocalRotation(trashUid, 0);
}
QueueDel(uid);
_destroy.DestroyEntity(uid);
}
private void FillSlice(EntityUid sliceUid, Solution solution)
private void FillSlice(Entity<EdibleComponent?> slice, Solution solution)
{
// Replace all reagents on prototype not just copying poisons (example: slices of eaten pizza should have less nutrition)
if (TryComp<FoodComponent>(sliceUid, out var sliceFoodComp) &&
_solutionContainer.TryGetSolution(sliceUid, sliceFoodComp.Solution, out var itsSoln, out var itsSolution))
{
_solutionContainer.RemoveAllSolution(itsSoln.Value);
if (!Resolve(slice, ref slice.Comp, false))
return;
var lostSolutionPart = solution.SplitSolution(itsSolution.AvailableVolume);
_solutionContainer.TryAddSolution(itsSoln.Value, lostSolutionPart);
}
// Replace all reagents on prototype not just copying poisons (example: slices of eaten pizza should have less nutrition)
if (!_solutionContainer.TryGetSolution(slice.Owner, slice.Comp.Solution, out var itsSoln, out var itsSolution))
return;
_solutionContainer.RemoveAllSolution(itsSoln.Value);
var lostSolutionPart = solution.SplitSolution(itsSolution.AvailableVolume);
_solutionContainer.TryAddSolution(itsSoln.Value, lostSolutionPart);
}
private void OnComponentStartup(Entity<SliceableFoodComponent> entity, ref ComponentStartup args)
{
var foodComp = EnsureComp<FoodComponent>(entity);
// TODO: When Food Component is fully kill delete this awful method
// This exists just to make tests fail I guess, awesome!
// If you're here because your test just failed, make sure that:
// Your food has the edible component
// The solution listed in the edible component exists
var foodComp = EnsureComp<EdibleComponent>(entity);
_solutionContainer.EnsureSolution(entity.Owner, foodComp.Solution, out _);
}
}