Remove hands component reference (#15197)
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@@ -21,7 +21,7 @@ public sealed class StandingStateSystem : EntitySystem
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var fellEvent = new FellDownEvent(uid);
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RaiseLocalEvent(uid, fellEvent, false);
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if (!TryComp(uid, out SharedHandsComponent? handsComp))
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if (!TryComp(uid, out HandsComponent? handsComp))
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return;
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var worldRotation = EntityManager.GetComponent<TransformComponent>(uid).WorldRotation.ToVec();
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