Remove hands component reference (#15197)
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@@ -1,15 +1,11 @@
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using Content.Shared.Audio;
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using Content.Shared.Hands.Components;
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using Content.Shared.Physics;
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using Content.Shared.Rotation;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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using Robust.Shared.Physics;
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using Content.Shared.Physics;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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using Robust.Shared.Network;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Systems;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Standing
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{
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@@ -53,7 +49,7 @@ namespace Content.Shared.Standing
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public bool Down(EntityUid uid, bool playSound = true, bool dropHeldItems = true,
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StandingStateComponent? standingState = null,
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AppearanceComponent? appearance = null,
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SharedHandsComponent? hands = null)
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HandsComponent? hands = null)
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{
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// TODO: This should actually log missing comps...
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if (!Resolve(uid, ref standingState, false))
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