Remove hands component reference (#15197)

This commit is contained in:
DrSmugleaf
2023-04-07 11:21:12 -07:00
committed by GitHub
parent c54ee5290b
commit b947856431
73 changed files with 277 additions and 328 deletions

View File

@@ -1,15 +1,11 @@
using Content.Shared.Audio;
using Content.Shared.Hands.Components;
using Content.Shared.Physics;
using Content.Shared.Rotation;
using Robust.Shared.Audio;
using Robust.Shared.Player;
using Robust.Shared.Timing;
using Robust.Shared.Physics;
using Content.Shared.Physics;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
using Robust.Shared.Network;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Serialization;
namespace Content.Shared.Standing
{
@@ -53,7 +49,7 @@ namespace Content.Shared.Standing
public bool Down(EntityUid uid, bool playSound = true, bool dropHeldItems = true,
StandingStateComponent? standingState = null,
AppearanceComponent? appearance = null,
SharedHandsComponent? hands = null)
HandsComponent? hands = null)
{
// TODO: This should actually log missing comps...
if (!Resolve(uid, ref standingState, false))