Turn ReagentEffects into generic EntityEffects (#28168)
* Oh the possibilities * Merge fixes * Forgot to remote LavaSystem oops * Changed EntityEffectArgs to EntityEffectBaseArgs and EntityEffectReagentArgs * Throw exception for unimplemented effectargs * Remove Json and overrideable datafields * Fix test issues * Actually fix the compiling issue * Fix comments and remove EntityEffectArgs (no longer used, replaced with EntityEffectBaseArgs)
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using Content.Server.Chemistry.Containers.EntitySystems;
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using Content.Shared.EntityEffects;
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using JetBrains.Annotations;
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using Robust.Shared.Prototypes;
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namespace Content.Server.EntityEffects.Effects
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{
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[UsedImplicitly]
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public sealed partial class AddToSolutionReaction : EntityEffect
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{
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[DataField("solution")]
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private string _solution = "reagents";
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public override void Effect(EntityEffectBaseArgs args)
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{
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if (args is EntityEffectReagentArgs reagentArgs) {
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if (reagentArgs.Reagent == null)
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return;
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// TODO see if this is correct
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var solutionContainerSystem = reagentArgs.EntityManager.System<SolutionContainerSystem>();
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if (!solutionContainerSystem.TryGetSolution(reagentArgs.TargetEntity, _solution, out var solutionContainer))
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return;
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if (solutionContainerSystem.TryAddReagent(solutionContainer.Value, reagentArgs.Reagent.ID, reagentArgs.Quantity, out var accepted))
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reagentArgs.Source?.RemoveReagent(reagentArgs.Reagent.ID, accepted);
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return;
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}
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// TODO: Someone needs to figure out how to do this for non-reagent effects.
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throw new NotImplementedException();
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}
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protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys) =>
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Loc.GetString("reagent-effect-guidebook-add-to-solution-reaction", ("chance", Probability));
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}
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}
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