Turn ReagentEffects into generic EntityEffects (#28168)
* Oh the possibilities * Merge fixes * Forgot to remote LavaSystem oops * Changed EntityEffectArgs to EntityEffectBaseArgs and EntityEffectReagentArgs * Throw exception for unimplemented effectargs * Remove Json and overrideable datafields * Fix test issues * Actually fix the compiling issue * Fix comments and remove EntityEffectArgs (no longer used, replaced with EntityEffectBaseArgs)
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@@ -5,6 +5,7 @@ using System.Text.Json.Serialization;
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using Content.Shared.Chemistry.Reaction;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Damage;
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using Content.Shared.EntityEffects;
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using Content.Shared.FixedPoint;
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using Robust.Shared.Prototypes;
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@@ -40,8 +41,8 @@ public sealed class ChemistryJsonGenerator
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WriteIndented = true,
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Converters =
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{
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new UniversalJsonConverter<ReagentEffect>(),
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new UniversalJsonConverter<ReagentEffectCondition>(),
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new UniversalJsonConverter<EntityEffect>(),
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new UniversalJsonConverter<EntityEffectCondition>(),
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new UniversalJsonConverter<ReagentEffectsEntry>(),
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new UniversalJsonConverter<DamageSpecifier>(),
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new FixedPointJsonConverter()
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@@ -2,7 +2,7 @@ using System.IO;
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using System.Linq;
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using System.Text.Json;
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using Content.Shared.Chemistry.Reaction;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.EntityEffects;
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using Robust.Shared.Prototypes;
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namespace Content.Server.GuideGenerator;
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@@ -24,7 +24,7 @@ public sealed class ReactionJsonGenerator
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WriteIndented = true,
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Converters =
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{
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new UniversalJsonConverter<ReagentEffect>(),
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new UniversalJsonConverter<EntityEffect>(),
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}
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};
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@@ -4,6 +4,7 @@ using Content.Server.Body.Components;
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using Content.Shared.Body.Prototypes;
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using Content.Shared.Chemistry.Reaction;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.EntityEffects;
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using Robust.Shared.Prototypes;
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namespace Content.Server.GuideGenerator;
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@@ -61,7 +62,7 @@ public sealed class ReactionEntry
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public Dictionary<string, float> Products { get; }
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[JsonPropertyName("effects")]
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public List<ReagentEffect> Effects { get; }
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public List<EntityEffect> Effects { get; }
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public ReactionEntry(ReactionPrototype proto)
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{
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