Split part of IonStormRule into IonStormSystem. Added StartIonStormed which also uses IonStormSystem. Added StartIonStormedComponent. Changed stuff related to the Derelict Cyborg. Derelict Cyborg now spawns with a randomized lawset.
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@@ -329,11 +329,11 @@
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- type: Access
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enabled: false
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groups:
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- AllAccess #Randomized access would be fun. AllAccess is the best i can think of right now that does make it too hard to enter the station or.
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- AllAccess #Randomized access would be fun. AllAccess is the best i can think of right now that does make it too hard for it to enter the station or navigate it..
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- type: AccessReader
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access: [["Command"]] #I will probably change this.
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- type: SiliconLawProvider
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laws: AntimovLawset #Temporary until i get it randomized.
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laws: Crewsimov #Although this will be randomized.
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- type: IntrinsicRadioTransmitter
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channels:
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- Binary
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@@ -342,3 +342,7 @@
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channels:
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- Binary
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- Common
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- type: StartIonStormed
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ionStormAmount: 5
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DelayAdminlog: true
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- type: IonStormTarget
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@@ -552,10 +552,10 @@
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id: DerelictCyborgSpawn
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components:
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- type: StationEvent
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weight: 2 #Low until it spawns with a random lawset instead of just antimov.
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weight: 8
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earliestStart: 15
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reoccurrenceDelay: 20
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minimumPlayers: 7
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minimumPlayers: 4
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duration: null
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- type: SpaceSpawnRule
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spawnDistance: 0
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@@ -564,6 +564,9 @@
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- type: AntagSelection
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agentName: derelict-cyborg-round-end-agent-name
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definitions:
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# briefing:
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# text: derelict-cyborg-role-greetin
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# color: Blue
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- spawnerPrototype: SpawnPointGhostDerelictCyborg
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min: 1
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max: 1
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