Move board spawning out of DoorSystem (#11772)
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@@ -41,8 +41,10 @@
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- FullTileMask
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layer:
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- AirlockLayer
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- type: ContainerFill
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containers:
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board: [ DoorElectronics ]
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- type: Door
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board: DoorElectronics
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crushDamage:
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types:
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Blunt: 15
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@@ -96,6 +98,8 @@
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- type: Construction
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graph: Airlock
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node: airlock
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containers:
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- board
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- type: IconSmooth
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key: walls
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mode: NoSprite
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@@ -35,8 +35,13 @@
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- FullTileMask
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layer:
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- WallLayer
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- type: ContainerFill
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containers:
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board: [ DoorElectronics ]
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- type: ContainerContainer
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containers:
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board: !type:Container
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- type: Door
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board: DoorElectronics
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crushDamage:
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types:
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Blunt: 50
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@@ -32,7 +32,6 @@
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bumpOpen: false
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closeTimeTwo: 0.4
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openTimeTwo: 0.4
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board: DoorElectronics
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crushDamage:
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types:
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Blunt: 15
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@@ -1,5 +1,6 @@
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- type: entity
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id: Firelock
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id: BaseFirelock
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abstract: true
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parent: BaseStructure
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name: firelock
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description: Apply crowbar.
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@@ -97,14 +98,27 @@
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enabled: false
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- type: Occluder
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enabled: false
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- type: Construction
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graph: Firelock
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node: Firelock
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- type: WallMount
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arc: 360
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- type: StaticPrice
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price: 150
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- type: entity
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id: Firelock
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parent: BaseFirelock
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components:
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- type: ContainerContainer
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containers:
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board: !type:Container
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- type: Construction
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graph: Firelock
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node: Firelock
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containers:
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- board
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- type: ContainerFill
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containers:
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board: [ FirelockElectronics ]
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- type: entity
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id: FirelockGlass
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parent: Firelock
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@@ -126,10 +140,12 @@
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- GlassAirlockLayer
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- type: Door
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occludes: false
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- type: Construction
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node: FirelockGlass
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- type: entity
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id: FirelockEdge
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parent: Firelock
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parent: BaseFirelock
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name: firelock
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components:
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- type: Sprite
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@@ -4,6 +4,8 @@
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name: shutter
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abstract: true
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description: One shudders to think about what might be behind this shutter.
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placement:
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mode: SnapgridCenter
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components:
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- type: Sprite
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netsync: false
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@@ -22,8 +24,13 @@
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- FullTileMask
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layer:
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- AirlockLayer
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- type: ContainerFill
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containers:
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board: [ DoorElectronics ]
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- type: ContainerContainer
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containers:
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board: !type:Container
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- type: Door
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board: DoorElectronics
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bumpOpen: false
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clickOpen: false
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closeTimeOne: 0.2
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@@ -78,8 +85,6 @@
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messagePerceivedByOthers: comp-window-knock
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interactSuccessSound:
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path: /Audio/Effects/glass_knock.ogg
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placement:
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mode: SnapgridCenter
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- type: entity
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id: ShuttersNormal
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@@ -89,6 +94,8 @@
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- type: Construction
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graph: Shutters
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node: Shutters
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containers:
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- board
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- type: entity
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id: ShuttersNormalOpen
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@@ -105,9 +112,6 @@
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airBlocked: false
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- type: RadiationBlocker
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enabled: false
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- type: Construction
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graph: Shutters
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node: Shutters
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- type: entity
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id: ShuttersRadiation
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@@ -125,6 +129,8 @@
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- type: Construction
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graph: Shutters
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node: ShuttersRadiation
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containers:
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- board
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- type: entity
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id: ShuttersRadiationOpen
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@@ -133,9 +139,6 @@
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components:
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- type: Door
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state: Open
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- type: Construction
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graph: Shutters
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node: ShuttersRadiation
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- type: Occluder
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enabled: false
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- type: Physics
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@@ -160,6 +163,8 @@
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- type: Construction
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graph: Shutters
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node: ShuttersWindow
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containers:
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- board
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- type: entity
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id: ShuttersWindowOpen
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@@ -168,9 +173,6 @@
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components:
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- type: Door
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state: Open
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- type: Construction
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graph: Shutters
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node: ShuttersWindow
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- type: Physics
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canCollide: false
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- type: Airtight
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@@ -192,6 +194,8 @@
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- type: Construction
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graph: Shutters
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node: frame1
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containers:
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- board
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- type: InteractionOutline
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- type: Damageable
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damageContainer: Inorganic
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@@ -76,9 +76,14 @@
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openPanelVisible: true
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# needed so that windoors will close regardless of whether there are people in it; it doesn't crush after all
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safety: false
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- type: ContainerFill
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containers:
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board: [ DoorElectronics ]
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- type: ContainerContainer
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containers:
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board: !type:Container
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- type: Door
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canCrush: false
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board: DoorElectronics
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openSound:
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path: /Audio/Machines/windoor_open.ogg
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closeSound:
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@@ -111,6 +116,8 @@
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- type: Construction
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graph: Windoor
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node: windoor
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containers:
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- board
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- type: StaticPrice
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price: 100
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@@ -148,7 +148,7 @@
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prototype: SheetGlass1
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amount: 2
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steps:
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- tool: Screwing
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- tool: Prying
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doAfter: 1
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@@ -379,6 +379,23 @@
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conditions:
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- !type:TileNotBlocked
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- type: construction
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name: glass firelock
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id: FirelockGlass
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graph: Firelock
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startNode: start
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targetNode: FirelockGlass
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category: construction-category-structures
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description: This is a firelock - it locks an area when a fire alarm in the area is triggered. Don't get squished!
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icon:
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sprite: Structures/Doors/Airlocks/Glass/firelock.rsi
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state: closed
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objectType: Structure
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placementMode: SnapgridCenter
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canBuildInImpassable: false
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conditions:
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- !type:TileNotBlocked
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- type: construction
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name: shutter
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id: Shutters
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