Implant whitelist/blacklisting (#20678)

* add whitelist and blacklist to implant and implanter components

* handle whitelist and blacklist in systems

* move hardcoded whitelist/blacklist to base implanter + add admeme implanter

* give implants sensible whitelists

* cleaner CheckTarget and fix

* remove unused imports

* network lists

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
deltanedas
2023-10-27 03:34:02 +01:00
committed by GitHub
parent b4da282341
commit bb65818bf3
7 changed files with 100 additions and 11 deletions

View File

@@ -12,6 +12,12 @@
containers:
implanter_slot: !type:ContainerSlot { }
- type: Implanter
whitelist:
components:
- Body # no chair microbomb
blacklist:
components:
- Guardian # no holoparasite macrobomb wombo combo
currentMode: Draw
implanterSlot:
name: Implant
@@ -54,6 +60,16 @@
tags:
- Trash
- type: entity
parent: Implanter
id: ImplanterAdmeme
suffix: Admeme
components:
- type: Implanter
# go wild with sentient chairs with macrobombs
whitelist: null
blacklist: null
- type: entity
id: BaseImplantOnlyImplanter
parent: Implanter

View File

@@ -21,6 +21,9 @@
noSpawn: true
components:
- type: SubdermalImplant
whitelist:
components:
- MobState # admeme implanting a chair with trombone implant needs to give the chair mobstate so it can die first
- type: TriggerOnMobstateChange
mobState:
- Dead
@@ -81,6 +84,9 @@
noSpawn: true
components:
- type: SubdermalImplant
whitelist:
components:
- MobState # admeme implanting a chair with tracking implant needs to give the chair mobstate so it can die first
- type: SuitSensor
randomMode: false
controlsLocked: true
@@ -109,6 +115,9 @@
components:
- type: SubdermalImplant
implantAction: ActionOpenStorageImplant
whitelist:
components:
- Hands # no use giving a mouse a storage implant, but a monkey is another story...
- type: Item
size: 9999
- type: Storage
@@ -131,6 +140,9 @@
components:
- type: SubdermalImplant
implantAction: ActionActivateFreedomImplant
whitelist:
components:
- Cuffable # useless if you cant be cuffed
- type: entity
parent: BaseSubdermalImplant
@@ -141,6 +153,9 @@
components:
- type: SubdermalImplant
implantAction: ActionOpenUplinkImplant
whitelist:
components:
- Hands # prevent mouse buying grenade penguin since its not telepathic
- type: Store
preset: StorePresetUplink
balance:
@@ -174,6 +189,9 @@
components:
- type: SubdermalImplant
implantAction: ActionActivateDnaScramblerImplant
whitelist:
components:
- HumanoidAppearance # syndies cant turn hamlet into a human
#Nuclear Operative/Special Exclusive implants
@@ -250,6 +268,9 @@
components:
- type: SubdermalImplant
permanent: true
whitelist:
components:
- MobState # admeme implanting a chair with rattle implant needs to give the chair mobstate so it can die first
- type: TriggerOnMobstateChange
mobState:
- Critical