H.O.N.K. mech (#14670)
Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
@@ -312,6 +312,27 @@
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- RipleyLLeg
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- RipleyRLeg
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- type: technology
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name: technologies-clown-technology
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id: ClownTechnology
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description: technologies-clown-technology-description
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icon:
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sprite: Objects/Specific/Mech/mecha.rsi
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state: honker
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requiredPoints: 15000
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requiredTechnologies:
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- RipleyTechnology
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unlockedRecipes:
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- HonkerCentralElectronics
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- HonkerPeripheralsElectronics
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- HonkerTargetingElectronics
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- MechEquipmentHorn
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- HonkerHarness
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- HonkerLArm
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- HonkerRArm
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- HonkerLLeg
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- HonkerRLeg
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# Industrial Engineering Technology Tree
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- type: technology
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@@ -172,6 +172,10 @@
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sprite: Clothing/Mask/clown.rsi
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- type: BreathMask
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- type: IdentityBlocker
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# for H.O.N.K. construction
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- type: Tag
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tags:
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- ClownMask
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- type: entity
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parent: ClothingMaskBase
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@@ -22,6 +22,10 @@
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- type: FootstepModifier
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footstepSoundCollection:
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collection: FootstepClown
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# for H.O.N.K. construction
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- type: Tag
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tags:
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- ClownShoes
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- type: entity
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parent: ClothingShoesBaseButcherable
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@@ -1,3 +1,5 @@
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# Ripley
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- type: entity
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id: RipleyCentralElectronics
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parent: BaseElectronics
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@@ -22,4 +24,45 @@
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state: id_mod
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- type: Tag
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tags:
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- RipleyPeripheralsControlModule
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- RipleyPeripheralsControlModule
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# H.O.N.K.
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- type: entity
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id: HonkerCentralElectronics
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parent: BaseElectronics
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name: H.O.N.K. central control module
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description: The electrical control center for the H.O.N.K. mech.
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components:
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- type: Sprite
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sprite: Objects/Misc/module.rsi
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state: mainboard
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- type: Tag
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tags:
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- HonkerCentralControlModule
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- type: entity
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id: HonkerPeripheralsElectronics
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parent: BaseElectronics
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name: H.O.N.K. peripherals control module
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description: The electrical peripherals control for the H.O.N.K. mech.
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components:
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- type: Sprite
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sprite: Objects/Misc/module.rsi
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state: id_mod
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- type: Tag
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tags:
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- HonkerPeripheralsControlModule
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- type: entity
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id: HonkerTargetingElectronics
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parent: BaseElectronics
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name: H.O.N.K. weapon control and targeting module
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description: The electrical targeting control for the H.O.N.K. mech.
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components:
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- type: Sprite
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sprite: Objects/Misc/module.rsi
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state: id_mod
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- type: Tag
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tags:
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- HonkerTargetingControlModule
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@@ -39,6 +39,11 @@
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damage:
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types:
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Blunt: 0
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- type: Tool
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qualities:
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- Honking
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useSound:
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collection: BikeHorn
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- type: entity
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parent: BaseItem
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@@ -150,3 +150,132 @@
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graph: Ripley
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node: start
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defaultTarget: ripley
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# H.O.N.K.
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- type: entity
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id: BaseHonkerPart
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parent: BaseMechPart
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abstract: true
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components:
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- type: Sprite
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drawdepth: Items
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noRot: false
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netsync: false
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sprite: Objects/Specific/Mech/honker_construction.rsi
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- type: entity
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id: BaseHonkerPartItem
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parent: BaseHonkerPart
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abstract: true
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components:
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- type: Item
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size: 50
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- type: entity
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parent: BaseHonkerPart
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id: HonkerHarness
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name: H.O.N.K. harness
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description: The core of the H.O.N.K. mech
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components:
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- type: Appearance
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- type: ItemMapper
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mapLayers:
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honker_l_arm+o:
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whitelist:
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tags:
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- HonkerLArm
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honker_r_arm+o:
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whitelist:
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tags:
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- HonkerRArm
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honker_l_leg+o:
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whitelist:
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tags:
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- HonkerLLeg
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honker_r_leg+o:
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whitelist:
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tags:
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- HonkerRLeg
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sprite: Objects/Specific/Mech/honker_construction.rsi
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- type: ContainerContainer
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containers:
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mech-assembly-container: !type:Container
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- type: MechAssembly
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finishedPrototype: HonkerChassis
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requiredParts:
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HonkerLArm: false
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HonkerRArm: false
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HonkerLLeg: false
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HonkerRLeg: false
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- type: Sprite
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state: honker_harness+o
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noRot: true
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- type: entity
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parent: BaseHonkerPartItem
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id: HonkerLArm
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name: H.O.N.K. left arm
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description: A H.O.N.K. left arm, with unique sockets that accept odd weaponry designed by clown scientists.
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components:
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- type: Sprite
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state: honker_l_arm
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- type: Tag
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tags:
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- HonkerLArm
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- type: entity
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parent: BaseHonkerPartItem
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id: HonkerLLeg
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name: H.O.N.K. left leg
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description: A H.O.N.K. left leg. The foot appears just large enough to fully accommodate a clown shoe.
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components:
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- type: Sprite
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state: honker_l_leg
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- type: Tag
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tags:
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- HonkerLLeg
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- type: entity
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parent: BaseHonkerPartItem
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id: HonkerRLeg
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name: H.O.N.K. right leg
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description: A H.O.N.K. right leg. The foot appears just large enough to fully accommodate a clown shoe.
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components:
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- type: Sprite
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state: honker_r_leg
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- type: Tag
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tags:
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- HonkerRLeg
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- type: entity
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parent: BaseHonkerPartItem
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id: HonkerRArm
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name: H.O.N.K. right arm
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description: A H.O.N.K. right arm, with unique sockets that accept odd weaponry designed by clown scientists.
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components:
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- type: Sprite
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state: honker_r_arm
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- type: Tag
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tags:
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- HonkerRArm
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- type: entity
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id: HonkerChassis
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parent: BaseHonkerPart
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name: H.O.N.K. chassis
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description: An in-progress construction of a H.O.N.K. mech. Contains chuckle unit, bananium core and honk support systems.
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components:
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- type: Appearance
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- type: ContainerContainer
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containers:
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battery-container: !type:Container
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- type: MechAssemblyVisuals
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statePrefix: honker
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- type: Sprite
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noRot: true
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state: honker0
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- type: Construction
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graph: Honker
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node: start
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defaultTarget: honker
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@@ -23,4 +23,27 @@
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ui: !type:MechGrabberUi
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- type: ContainerContainer
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containers:
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item-container: !type:Container
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item-container: !type:Container
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- type: entity
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id: MechEquipmentHorn
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parent: BaseMechEquipment
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name: mech horn
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description: An enhanced bike horn that plays a hilarious array of sounds for the enjoyment of the crew. HONK!
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components:
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- type: Sprite
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# TODO: use own sprite
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state: mecha_honker
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- type: MechSoundboard
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sounds:
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- collection: BikeHorn
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- collection: CluwneHorn
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- collection: TrollAnimals
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- collection: TrollBeeping
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- collection: TrollEsword
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- collection: TrollMeeting
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- type: UIFragment
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ui: !type:MechSoundboardUi
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- type: UseDelay
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delay: 0.5
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# TODO: tag as being for H.O.N.K. only!!!
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@@ -103,3 +103,37 @@
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containers:
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mech-battery-slot:
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- PowerCellHigh
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# TODO: have a whitelist for honker equipment
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- type: entity
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id: MechHonker
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parent: BaseMech
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name: H.O.N.K.
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description: "Produced by \"Tyranny of Honk, INC\", this exosuit is designed as heavy clown-support. Used to spread the fun and joy of life. HONK!"
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components:
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- type: Sprite
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netsync: false
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drawdepth: Mobs
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noRot: true
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sprite: Objects/Specific/Mech/mecha.rsi
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layers:
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- map: [ "enum.MechVisualLayers.Base" ]
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state: honker
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- type: FootstepModifier
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footstepSoundCollection:
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collection: FootstepClown
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- type: Mech
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baseState: honker
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openState: honker-open
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brokenState: honker-broken
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mechToPilotDamageMultiplier: 0.5
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- type: entity
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id: MechHonkerBattery
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parent: MechHonker
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suffix: Battery
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components:
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- type: ContainerFill
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containers:
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mech-battery-slot:
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- PowerCellHigh
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@@ -313,6 +313,9 @@
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- OreProcessorMachineCircuitboard
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- RipleyCentralElectronics
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- RipleyPeripheralsElectronics
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- HonkerCentralElectronics
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- HonkerPeripheralsElectronics
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- HonkerTargetingElectronics
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- GeneratorPlasmaMachineCircuitboard
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- GeneratorUraniumMachineCircuitboard
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- WallmountGeneratorElectronics
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@@ -373,6 +376,12 @@
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- RipleyLLeg
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- RipleyRLeg
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- MechEquipmentGrabber
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- HonkerHarness
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- HonkerLArm
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- HonkerRArm
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- HonkerLLeg
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- HonkerRLeg
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- MechEquipmentHorn
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- type: MaterialStorage
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whitelist:
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tags:
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@@ -0,0 +1,116 @@
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- type: constructionGraph
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id: Honker
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start: start
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graph:
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- node: start
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edges:
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- to: honker
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steps:
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- tool: Honking
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doAfter: 1
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completed:
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- !type:VisualizerDataInt
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key: "enum.MechAssemblyVisuals.State"
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data: 1
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- tag: HonkerCentralControlModule
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name: H.O.N.K. central control module
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icon:
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sprite: "Objects/Misc/module.rsi"
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state: "mainboard"
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completed:
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- !type:VisualizerDataInt
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key: "enum.MechAssemblyVisuals.State"
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data: 2
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- tool: Honking
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doAfter: 1
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completed:
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- !type:VisualizerDataInt
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key: "enum.MechAssemblyVisuals.State"
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data: 3
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- tag: HonkerPeripheralsControlModule
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name: H.O.N.K. peripherals control module
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icon:
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sprite: "Objects/Misc/module.rsi"
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state: id_mod
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completed:
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- !type:VisualizerDataInt
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key: "enum.MechAssemblyVisuals.State"
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data: 4
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- tool: Honking
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doAfter: 1
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completed:
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- !type:VisualizerDataInt
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key: "enum.MechAssemblyVisuals.State"
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data: 5
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- tag: HonkerTargetingControlModule
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name: H.O.N.K. weapon control and targeting module
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icon:
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sprite: "Objects/Misc/module.rsi"
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state: id_mod
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completed:
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- !type:VisualizerDataInt
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key: "enum.MechAssemblyVisuals.State"
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data: 6
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- tool: Honking
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doAfter: 1
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completed:
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- !type:VisualizerDataInt
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key: "enum.MechAssemblyVisuals.State"
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data: 7
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#i omitted the steps involving inserting machine parts because
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#currently mechs don't support upgrading. add them back in once that's squared away.
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- component: PowerCell
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name: power cell
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store: battery-container
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icon:
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sprite: Objects/Power/power_cells.rsi
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state: small
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completed:
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||||
- !type:VisualizerDataInt
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||||
key: "enum.MechAssemblyVisuals.State"
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data: 8
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||||
|
||||
- tool: Honking
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||||
doAfter: 1
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||||
completed:
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||||
- !type:VisualizerDataInt
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||||
key: "enum.MechAssemblyVisuals.State"
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||||
data: 9
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||||
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- tag: ClownMask
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||||
icon:
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sprite: "Clothing/Mask/clown.rsi"
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state: "icon"
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||||
name: "a clown's mask"
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||||
doAfter: 1
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||||
completed:
|
||||
- !type:VisualizerDataInt
|
||||
key: "enum.MechAssemblyVisuals.State"
|
||||
data: 10
|
||||
|
||||
- tag: ClownShoes
|
||||
icon:
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||||
sprite: "Clothing/Shoes/Specific/clown.rsi"
|
||||
state: "icon"
|
||||
name: "a clown's shoes"
|
||||
doAfter: 1
|
||||
completed:
|
||||
- !type:VisualizerDataInt
|
||||
key: "enum.MechAssemblyVisuals.State"
|
||||
data: 11
|
||||
|
||||
- tool: Honking
|
||||
doAfter: 1
|
||||
|
||||
- node: honker
|
||||
actions:
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||||
- !type:BuildMech
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||||
mechPrototype: MechHonker
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||||
@@ -327,6 +327,33 @@
|
||||
Glass: 900
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||||
Gold: 100
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||||
|
||||
- type: latheRecipe
|
||||
id: HonkerCentralElectronics
|
||||
result: HonkerCentralElectronics
|
||||
completetime: 4
|
||||
materials:
|
||||
Steel: 100
|
||||
Glass: 900
|
||||
Bananium: 100
|
||||
|
||||
- type: latheRecipe
|
||||
id: HonkerPeripheralsElectronics
|
||||
result: HonkerPeripheralsElectronics
|
||||
completetime: 4
|
||||
materials:
|
||||
Steel: 100
|
||||
Glass: 900
|
||||
Bananium: 100
|
||||
|
||||
- type: latheRecipe
|
||||
id: HonkerTargetingElectronics
|
||||
result: HonkerTargetingElectronics
|
||||
completetime: 4
|
||||
materials:
|
||||
Steel: 100
|
||||
Glass: 900
|
||||
Bananium: 100
|
||||
|
||||
# Power
|
||||
- type: latheRecipe
|
||||
id: APCElectronics
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
# Ripley
|
||||
- type: latheRecipe
|
||||
id: RipleyHarness
|
||||
result: RipleyHarness
|
||||
@@ -45,3 +46,57 @@
|
||||
materials:
|
||||
Steel: 500
|
||||
Plastic: 200
|
||||
|
||||
# H.O.N.K.
|
||||
- type: latheRecipe
|
||||
id: HonkerHarness
|
||||
result: HonkerHarness
|
||||
completetime: 10
|
||||
materials:
|
||||
Steel: 3000
|
||||
Glass: 1200
|
||||
Bananium: 500
|
||||
|
||||
- type: latheRecipe
|
||||
id: HonkerLArm
|
||||
result: HonkerLArm
|
||||
completetime: 10
|
||||
materials:
|
||||
Steel: 3000
|
||||
Glass: 1200
|
||||
Bananium: 500
|
||||
|
||||
- type: latheRecipe
|
||||
id: HonkerLLeg
|
||||
result: HonkerLLeg
|
||||
completetime: 10
|
||||
materials:
|
||||
Steel: 3000
|
||||
Glass: 1200
|
||||
Bananium: 500
|
||||
|
||||
- type: latheRecipe
|
||||
id: HonkerRLeg
|
||||
result: HonkerRLeg
|
||||
completetime: 10
|
||||
materials:
|
||||
Steel: 3000
|
||||
Glass: 1200
|
||||
Bananium: 500
|
||||
|
||||
- type: latheRecipe
|
||||
id: HonkerRArm
|
||||
result: HonkerRArm
|
||||
completetime: 10
|
||||
materials:
|
||||
Steel: 3000
|
||||
Glass: 1200
|
||||
Bananium: 500
|
||||
|
||||
- type: latheRecipe
|
||||
id: MechEquipmentHorn
|
||||
result: MechEquipmentHorn
|
||||
completetime: 10
|
||||
materials:
|
||||
Steel: 500
|
||||
Bananium: 200
|
||||
|
||||
43
Resources/Prototypes/SoundCollections/troll.yml
Normal file
43
Resources/Prototypes/SoundCollections/troll.yml
Normal file
@@ -0,0 +1,43 @@
|
||||
# various troll sounds for H.O.N.K.
|
||||
- type: soundCollection
|
||||
id: TrollAnimals
|
||||
files:
|
||||
- /Audio/Animals/bear.ogg
|
||||
- /Audio/Animals/cat_hiss.ogg
|
||||
- /Audio/Animals/cat_meow.ogg
|
||||
- /Audio/Animals/chicken_cluck_happy.ogg
|
||||
- /Audio/Animals/cow_moo.ogg
|
||||
- /Audio/Animals/duck_quack_happy.ogg
|
||||
- /Audio/Animals/ferret_happy.ogg
|
||||
- /Audio/Animals/fox_squeak.ogg
|
||||
- /Audio/Animals/frog_ribbit.ogg
|
||||
- /Audio/Animals/goat_bah.ogg
|
||||
- /Audio/Animals/goose_honk.ogg
|
||||
- /Audio/Animals/lizard_happy.ogg
|
||||
- /Audio/Animals/monkey_scream.ogg
|
||||
- /Audio/Animals/mouse_squeak.ogg
|
||||
- /Audio/Animals/parrot_raught.ogg
|
||||
- /Audio/Animals/penguin_squawk.ogg
|
||||
- /Audio/Animals/pig_oink.ogg
|
||||
- /Audio/Animals/raccoon_chatter.ogg
|
||||
- /Audio/Animals/sloth_squeak.ogg
|
||||
- /Audio/Animals/small_dog_bark_happy.ogg
|
||||
- /Audio/Animals/snake_hiss.ogg
|
||||
- /Audio/Animals/space_dragon_roar.ogg
|
||||
|
||||
- type: soundCollection
|
||||
id: TrollBeeping
|
||||
files:
|
||||
- /Audio/Effects/countdown.ogg
|
||||
|
||||
- type: soundCollection
|
||||
id: TrollEsword
|
||||
files:
|
||||
- /Audio/Weapons/ebladeoff.ogg
|
||||
- /Audio/Weapons/ebladeon.ogg
|
||||
- /Audio/Weapons/eblade1.ogg
|
||||
|
||||
- type: soundCollection
|
||||
id: TrollMeeting
|
||||
files:
|
||||
- /Audio/Misc/emergency_meeting.ogg
|
||||
@@ -141,10 +141,7 @@
|
||||
id: CigPack
|
||||
|
||||
- type: Tag
|
||||
id: HardsuitEVA
|
||||
|
||||
- type: Tag
|
||||
id: HelmetEVA
|
||||
id: ClownMask
|
||||
|
||||
- type: Tag
|
||||
id: ClownRecorder
|
||||
@@ -152,6 +149,9 @@
|
||||
- type: Tag
|
||||
id: ClownRubberStamp
|
||||
|
||||
- type: Tag
|
||||
id: ClownShoes
|
||||
|
||||
- type: Tag
|
||||
id: CluwneHorn
|
||||
|
||||
@@ -327,9 +327,15 @@
|
||||
- type: Tag
|
||||
id: Hardsuit # Prevent melee injectors that can't penetrate hardsuits from injecting the wearer (nettles)
|
||||
|
||||
- type: Tag
|
||||
id: HardsuitEVA
|
||||
|
||||
- type: Tag
|
||||
id: Head
|
||||
|
||||
- type: Tag
|
||||
id: HelmetEVA
|
||||
|
||||
- type: Tag
|
||||
id: HideContextMenu
|
||||
|
||||
@@ -348,6 +354,27 @@
|
||||
- type: Tag
|
||||
id: HolosignProjector
|
||||
|
||||
- type: Tag
|
||||
id: HonkerCentralControlModule
|
||||
|
||||
- type: Tag
|
||||
id: HonkerPeripheralsControlModule
|
||||
|
||||
- type: Tag
|
||||
id: HonkerTargetingControlModule
|
||||
|
||||
- type: Tag
|
||||
id: HonkerLArm
|
||||
|
||||
- type: Tag
|
||||
id: HonkerLLeg
|
||||
|
||||
- type: Tag
|
||||
id: HonkerRLeg
|
||||
|
||||
- type: Tag
|
||||
id: HonkerRArm
|
||||
|
||||
- type: Tag #Drop this innate tool instead of deleting it.
|
||||
id: InnateDontDelete
|
||||
|
||||
|
||||
@@ -53,3 +53,10 @@
|
||||
toolName: tool-quality-sawing-tool-name
|
||||
spawn: Saw
|
||||
icon: { sprite: Objects/Specific/Medical/Surgery/saw.rsi, state: saw }
|
||||
|
||||
- type: tool
|
||||
id: Honking
|
||||
name: tool-quality-honking-name
|
||||
toolName: tool-quality-honking-tool-name
|
||||
spawn: BikeHorn
|
||||
icon: { sprite: Objects/Fun/bikehorn.rsi, state: icon }
|
||||
|
||||
Reference in New Issue
Block a user