Cleanup the namespaces (#8132)

This commit is contained in:
wrexbe
2022-05-13 00:59:03 -07:00
committed by GitHub
parent 61d147aea9
commit bc68ac96dd
1648 changed files with 339 additions and 5284 deletions

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@@ -3,8 +3,6 @@ using Content.Shared.Administration;
using Content.Shared.Body.Components;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;

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@@ -3,8 +3,6 @@ using Content.Shared.Administration;
using Content.Shared.Body.Components;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Body.Commands
{

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@@ -3,8 +3,6 @@ using Content.Shared.Administration;
using Content.Shared.Body.Components;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Random;
namespace Content.Server.Body.Commands

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@@ -5,8 +5,6 @@ using Content.Shared.Body.Components;
using Content.Shared.Body.Part;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Random;
namespace Content.Server.Body.Commands

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@@ -5,11 +5,7 @@ using Content.Shared.Random.Helpers;
using Content.Shared.Sound;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Player;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Body.Components
{

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@@ -1,9 +1,6 @@
using Content.Shared.Body.Components;
using Content.Shared.Random.Helpers;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
namespace Content.Server.Body.Components
{

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@@ -1,6 +1,4 @@
using Content.Server.Body.Systems;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
namespace Content.Server.Body.Components
{

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@@ -1,7 +1,4 @@
using Content.Server.Atmos.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.ViewVariables;
namespace Content.Server.Body.Components
{

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@@ -1,12 +1,7 @@
using System.Collections.Generic;
using Content.Server.Atmos;
using Content.Server.Atmos;
using Content.Server.Body.Systems;
using Content.Shared.Atmos;
using Content.Shared.Chemistry.Components;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Body.Components;

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@@ -1,11 +1,6 @@
using System.Collections.Generic;
using Content.Server.Body.Systems;
using Content.Shared.Body.Components;
using Content.Server.Body.Systems;
using Content.Shared.Body.Prototypes;
using Content.Shared.FixedPoint;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;

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@@ -1,10 +1,5 @@
using System;
using Content.Server.Body.Systems;
using Content.Shared.Damage;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Body.Components
{

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@@ -1,11 +1,5 @@
using System.Collections.Generic;
using Content.Server.Body.Systems;
using Content.Shared.Body.Components;
using Content.Server.Body.Systems;
using Content.Shared.FixedPoint;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Body.Components
{

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@@ -1,8 +1,4 @@
using Content.Server.Body.Systems;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Body.Components;

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@@ -1,4 +1,3 @@
using System.Linq;
using Content.Server.Body.Components;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.Chemistry.ReactionEffects;

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@@ -1,5 +1,4 @@
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Server.Body.Components;
using Content.Server.GameTicking;
using Content.Server.Mind.Components;

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@@ -3,9 +3,7 @@ using Content.Server.Ghost.Components;
using Content.Server.Mind.Components;
using Content.Shared.Body.Components;
using Content.Shared.Body.Events;
using Content.Shared.MobState.Components;
using Content.Shared.Movement.Components;
using Robust.Shared.GameObjects;
namespace Content.Server.Body.Systems
{

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@@ -1,7 +1,6 @@
using Content.Server.Atmos.Components;
using Content.Server.Body.Components;
using Content.Shared.Atmos;
using Robust.Shared.GameObjects;
namespace Content.Server.Body.Systems;

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@@ -1,14 +1,9 @@
using System.Linq;
using Content.Server.Atmos.Components;
using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Body.Components;
using Content.Server.Chemistry.EntitySystems;
using Content.Shared.Atmos;
using Content.Shared.Chemistry.Components;
using Content.Shared.Inventory.Events;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Utility;
namespace Content.Server.Body.Systems;

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@@ -2,7 +2,6 @@ using System.Linq;
using Content.Server.Body.Components;
using Content.Server.Chemistry.Components.SolutionManager;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.Bed;
using Content.Shared.Administration.Logs;
using Content.Shared.Body.Components;
using Content.Shared.Chemistry.Components;

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@@ -1,5 +1,3 @@
using System;
using System.Linq;
using Content.Server.Administration.Logs;
using Content.Server.Atmos;
using Content.Server.Atmos.EntitySystems;
@@ -12,9 +10,6 @@ using Content.Shared.Damage;
using Content.Shared.Database;
using Content.Shared.MobState.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Player;
using Robust.Shared.Timing;

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@@ -1,5 +1,4 @@
using Content.Server.Body.Components;
using Content.Server.Bed;
using Content.Server.Chemistry.Components.SolutionManager;
using Content.Server.Chemistry.EntitySystems;
using Content.Shared.Body.Components;

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@@ -1,10 +1,7 @@
using System;
using Content.Server.Body.Components;
using Content.Server.Body.Components;
using Content.Server.Temperature.Components;
using Content.Server.Temperature.Systems;
using Content.Shared.ActionBlocker;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Body.Systems;