Cleanup the namespaces (#8132)

This commit is contained in:
wrexbe
2022-05-13 00:59:03 -07:00
committed by GitHub
parent 61d147aea9
commit bc68ac96dd
1648 changed files with 339 additions and 5284 deletions

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@@ -1,8 +1,4 @@
using System;
using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
namespace Content.Shared.AI

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@@ -1,6 +1,4 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization;
namespace Content.Shared.AME
{

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@@ -1,6 +1,4 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization;
namespace Content.Shared.AME
{

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@@ -1,6 +1,4 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization;
namespace Content.Shared.APC
{

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@@ -1,7 +1,4 @@
using Robust.Shared.Localization;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Access
{

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@@ -1,10 +1,5 @@
using System.Collections.Generic;
using Content.Shared.Access.Systems;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Access.Components
{

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@@ -1,8 +1,3 @@
using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Access.Components
{
/// <summary>

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@@ -1,6 +1,4 @@
using Content.Shared.Access.Components;
using Robust.Shared.GameObjects;
using System.Collections.Generic;
using Robust.Shared.Prototypes;
namespace Content.Shared.Access.Systems

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@@ -1,5 +1,3 @@
using Robust.Shared.GameObjects;
namespace Content.Shared.Access.Systems;
public abstract class SharedIdCardSystem : EntitySystem

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@@ -1,4 +1,3 @@
using System;
using Content.Shared.Eui;
using Robust.Shared.Serialization;

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@@ -1,6 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq;
using System.Numerics;
namespace Content.Shared.Administration

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@@ -1,5 +1,4 @@
using System;
using JetBrains.Annotations;
using JetBrains.Annotations;
using Robust.Shared.Console;
namespace Content.Shared.Administration

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@@ -1,8 +1,5 @@
using Content.Shared.Eui;
using Robust.Shared.Serialization;
using System;
using Robust.Shared.GameObjects;
using System.Collections.Generic;
using Content.Shared.Chemistry.Components;
namespace Content.Shared.Administration

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@@ -1,6 +1,3 @@
using System;
using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.Administration.Events

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@@ -1,6 +1,4 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization;
namespace Content.Shared.Administration.Events
{

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@@ -1,5 +1,3 @@
using System;
namespace Content.Shared.Administration;
public interface IGamePrototypeLoadManager

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@@ -1,6 +1,4 @@
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.CompilerServices;
namespace Content.Shared.Administration.Logs;

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@@ -1,5 +1,4 @@
using System;
using Content.Shared.Database;
using Content.Shared.Database;
using Robust.Shared.Serialization;
namespace Content.Shared.Administration.Logs;

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@@ -1,6 +1,4 @@
using System.Globalization;
using Content.Shared.Database;
using Robust.Shared.GameObjects;
using Content.Shared.Database;
namespace Content.Shared.Administration.Logs;

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@@ -1,5 +1,4 @@
using System;
using Lidgren.Network;
using Lidgren.Network;
using Robust.Shared.Network;
namespace Content.Shared.Administration

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@@ -1,6 +1,4 @@
using System;
using System.Collections.Generic;
using Content.Shared.Eui;
using Content.Shared.Eui;
using Robust.Shared.Network;
using Robust.Shared.Serialization;

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@@ -1,6 +1,4 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Network;
using Robust.Shared.Network;
using Robust.Shared.Serialization;
namespace Content.Shared.Administration

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@@ -1,7 +1,5 @@
using Content.Shared.Eui;
using Robust.Shared.Serialization;
using System;
using Robust.Shared.GameObjects;
namespace Content.Shared.Administration
{

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@@ -1,9 +1,6 @@
#nullable enable
using System;
using Robust.Shared.Network;
using Robust.Shared.Serialization;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
namespace Content.Shared.Administration
{

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@@ -1,5 +1,4 @@
using System;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager;
namespace Content.Shared.Alert;

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@@ -1,9 +1,5 @@
using System;
using System.Collections.Generic;
using Robust.Shared.Prototypes;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Alert
{

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@@ -1,11 +1,7 @@
using System;
using System.Globalization;
using Robust.Shared.Log;
using System.Globalization;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Alert
{

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@@ -1,4 +1,3 @@
using System;
using Robust.Shared.Serialization;
namespace Content.Shared.Alert;

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@@ -1,5 +1,3 @@
using Robust.Shared.GameObjects;
namespace Content.Shared.Alert;
/// <summary>

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@@ -1,7 +1,4 @@
using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Alert;

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@@ -1,6 +1,3 @@
using System;
using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.Alert;

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@@ -1,6 +1,4 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization;
namespace Content.Shared.Alert;

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@@ -1,6 +1,4 @@
using Robust.Shared.GameObjects;
namespace Content.Shared.Alert
namespace Content.Shared.Alert
{
/// <summary>
/// Defines what should happen when an alert is clicked.

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@@ -1,6 +1,4 @@
using System;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization;
namespace Content.Shared.Arcade
{

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@@ -1,6 +1,3 @@
using System;
using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.Arcade

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@@ -1,5 +1,4 @@
using System;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization;
namespace Content.Shared.Arcade
{

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@@ -1,5 +1,4 @@
using System;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization;
namespace Content.Shared.Arcade
{

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@@ -1,5 +1,3 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.Arcade

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@@ -1,5 +1,3 @@
using System;
namespace Content.Shared.Atmos
{
public sealed class AtmosCommandUtils

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@@ -1,6 +1,4 @@
using System;
using System.Runtime.CompilerServices;
using Robust.Shared.Maths;
using System.Runtime.CompilerServices;
using Robust.Shared.Serialization;
namespace Content.Shared.Atmos

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@@ -1,6 +1,4 @@
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using System;
// ReSharper disable InconsistentNaming
namespace Content.Shared.Atmos

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@@ -1,7 +1,4 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
namespace Content.Shared.Atmos.Components

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@@ -1,6 +1,4 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization;
namespace Content.Shared.Atmos.Components
{

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@@ -1,7 +1,4 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
namespace Content.Shared.Atmos.EntitySystems

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@@ -1,7 +1,4 @@
using System.Collections.Generic;
using Content.Shared.Atmos.Prototypes;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Content.Shared.Atmos.Prototypes;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;

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@@ -1,8 +1,4 @@
using System;
using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
namespace Content.Shared.Atmos.EntitySystems

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@@ -1,5 +1,4 @@
using System;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization;
namespace Content.Shared.Atmos
{

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@@ -1,7 +1,5 @@
using System.Collections.Generic;
using Content.Shared.Atmos.EntitySystems;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Timing;
using Robust.Shared.Utility;

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@@ -1,10 +1,5 @@
using System;
using Content.Shared.Atmos.Monitor;
using Robust.Shared.Log;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Atmos.Monitor
{

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@@ -1,4 +1,3 @@
using System;
using Robust.Shared.Serialization;
namespace Content.Shared.Atmos.Monitor

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@@ -1,8 +1,3 @@
using System;
using System.Collections.Generic;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Monitor;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.Atmos.Monitor.Components

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@@ -1,4 +1,3 @@
using System;
using Robust.Shared.Serialization;
namespace Content.Shared.Atmos.Monitor.Components

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@@ -1,7 +1,4 @@
using System;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Atmos
{

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@@ -1,6 +1,4 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization;
namespace Content.Shared.Atmos.Piping.Binary.Components
{

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@@ -1,6 +1,4 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization;
namespace Content.Shared.Atmos.Piping.Binary.Components
{

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@@ -1,6 +1,4 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization;
namespace Content.Shared.Atmos.Piping.Binary.Components
{

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@@ -1,4 +1,3 @@
using System;
using Robust.Shared.Serialization;
namespace Content.Shared.Atmos.Piping

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@@ -1,4 +1,3 @@
using System;
using Robust.Shared.Serialization;
namespace Content.Shared.Atmos.Piping

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@@ -1,6 +1,4 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization;
namespace Content.Shared.Atmos.Piping.Trinary.Components
{

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@@ -1,6 +1,4 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization;
namespace Content.Shared.Atmos.Piping.Trinary.Components
{

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@@ -1,12 +1,11 @@
using System;
using Robust.Shared.Serialization;
namespace Content.Shared.Atmos.Piping.Unary.Components
{
/// <summary>
/// Used in <see cref="GasPortableVisualizer"/> to determine which visuals to update.
/// </summary>
[Serializable, NetSerializable]
/// <summary>
/// Used in <see cref="GasPortableVisualizer"/> to determine which visuals to update.
/// </summary>
[Serializable, NetSerializable]
public enum GasPortableVisuals
{
ConnectedState,

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@@ -1,4 +1,3 @@
using System;
using Content.Shared.Atmos.Monitor.Components;
using Robust.Shared.Serialization;

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@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using Content.Shared.Atmos.Monitor.Components;
using Robust.Shared.Serialization;

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@@ -1,4 +1,3 @@
using System;
using Robust.Shared.Serialization;
namespace Content.Shared.Atmos.Piping.Unary.Visuals

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@@ -1,4 +1,3 @@
using System;
using Robust.Shared.Serialization;
namespace Content.Shared.Atmos.Visuals

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@@ -1,8 +1,6 @@
using Content.Shared.Chemistry.Reagent;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Atmos.Prototypes
{

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@@ -1,5 +1,4 @@
using System;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization;
namespace Content.Shared.Atmos.Visuals
{

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@@ -1,10 +1,6 @@
using System;
using Content.Shared.Sound;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Audio
{

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@@ -1,7 +1,4 @@
using System;
using Robust.Shared.Audio;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;

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@@ -1,6 +1,5 @@
using Content.Shared.Physics;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
namespace Content.Shared.Audio
{

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using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
namespace Content.Shared.Audio

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@@ -1,8 +1,5 @@
using System.Collections.Generic;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Audio
{

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@@ -1,9 +1,6 @@
using Content.Shared.Body.Events;
using Content.Shared.Body.Part;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Shared.Body.Components
{

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@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Shared.Body.Part;
@@ -8,14 +6,10 @@ using Content.Shared.CharacterAppearance.Systems;
using Content.Shared.Damage;
using Content.Shared.Damage.Prototypes;
using Content.Shared.Standing;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Body.Components
{

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@@ -1,16 +1,10 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Shared.Body.Events;
using Content.Shared.Body.Part;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Body.Components
{

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@@ -1,6 +1,4 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization;
namespace Content.Shared.Body.Components
{

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using Content.Shared.Body.Components;
using Robust.Shared.GameObjects;
namespace Content.Shared.Body.Events
{

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using Robust.Shared.GameObjects;
namespace Content.Shared.Body.Events
namespace Content.Shared.Body.Events
{
public sealed class ShiverAttemptEvent : CancellableEntityEventArgs
{

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@@ -1,6 +1,4 @@
using Robust.Shared.GameObjects;
namespace Content.Shared.Body.Events
namespace Content.Shared.Body.Events
{
public sealed class SweatAttemptEvent : CancellableEntityEventArgs
{

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using System;
using Content.Shared.Body.Components;
using Robust.Shared.Serialization;

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@@ -1,7 +1,4 @@
using System;
using System.Collections.Generic;
using Content.Shared.Body.Components;
using Robust.Shared.ViewVariables;
using Content.Shared.Body.Components;
namespace Content.Shared.Body.Part
{

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@@ -1,5 +1,4 @@
using System;
using Content.Shared.Body.Components;
using Content.Shared.Body.Components;
using Robust.Shared.Serialization;
namespace Content.Shared.Body.Part

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@@ -1,4 +1,3 @@
using System;
using Content.Shared.Body.Components;
using Robust.Shared.Serialization;

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@@ -1,6 +1,4 @@
using System;
using Content.Shared.Body.Components;
using Robust.Shared.GameObjects;
using Content.Shared.Body.Components;
using Robust.Shared.Serialization;
namespace Content.Shared.Body.Part

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@@ -1,5 +1,4 @@
using System;
using Content.Shared.Body.Components;
using Content.Shared.Body.Components;
using Robust.Shared.Serialization;
namespace Content.Shared.Body.Part

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@@ -1,9 +1,5 @@
using System;
using System.Collections.Generic;
using Robust.Shared.Prototypes;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Body.Prototypes
{

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@@ -1,10 +1,6 @@
using System;
using System.Collections.Generic;
using Content.Shared.Body.Part;
using Content.Shared.Body.Part;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Body.Prototypes
{

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@@ -1,5 +1,4 @@
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Shared.Body.Prototypes
{

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using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Shared.Body.Prototypes
{

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using System;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization;
namespace Content.Shared.Botany
{

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@@ -1,12 +1,7 @@
using System;
using Content.Shared.DragDrop;
using Content.Shared.Interaction;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Buckle.Components
{

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@@ -1,10 +1,6 @@
using System;
using Content.Shared.DragDrop;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
namespace Content.Shared.Buckle.Components

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@@ -3,7 +3,6 @@ using Content.Shared.Interaction.Events;
using Content.Shared.Movement;
using Content.Shared.Standing;
using Content.Shared.Throwing;
using Robust.Shared.GameObjects;
using Robust.Shared.Physics.Dynamics;
namespace Content.Shared.Buckle

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@@ -1,5 +1,4 @@
using System;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization;
namespace Content.Shared.Cabinet
{

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using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Maths;
namespace Content.Shared.Camera;

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@@ -1,8 +1,4 @@
using System;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
using Robust.Shared.Maths;
using Robust.Shared.Player;
using Robust.Shared.Serialization;

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@@ -1,4 +1,3 @@
using System;
using Robust.Shared.Serialization;
namespace Content.Shared.Cargo

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@@ -1,12 +1,7 @@
using System;
using Nett;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Cargo
{

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@@ -1,7 +1,4 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
namespace Content.Shared.Cargo.Components

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@@ -1,6 +1,3 @@
using System;
using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;

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