Cleanup the namespaces (#8132)
This commit is contained in:
@@ -1,8 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.AI
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.AME
|
||||
{
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.AME
|
||||
{
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.APC
|
||||
{
|
||||
|
||||
@@ -1,7 +1,4 @@
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.Access
|
||||
{
|
||||
|
||||
@@ -1,10 +1,5 @@
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.Access.Systems;
|
||||
using Robust.Shared.Analyzers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.Access.Components
|
||||
{
|
||||
|
||||
@@ -1,8 +1,3 @@
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.Access.Components
|
||||
{
|
||||
/// <summary>
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
using Content.Shared.Access.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Shared.Access.Systems
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Shared.Access.Systems;
|
||||
|
||||
public abstract class SharedIdCardSystem : EntitySystem
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
using System;
|
||||
using Content.Shared.Eui;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Content.Shared.Administration
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using System;
|
||||
using JetBrains.Annotations;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Console;
|
||||
|
||||
namespace Content.Shared.Administration
|
||||
|
||||
@@ -1,8 +1,5 @@
|
||||
using Content.Shared.Eui;
|
||||
using Robust.Shared.Serialization;
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.Chemistry.Components;
|
||||
|
||||
namespace Content.Shared.Administration
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Administration.Events
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Administration.Events
|
||||
{
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
using System;
|
||||
|
||||
namespace Content.Shared.Administration;
|
||||
|
||||
public interface IGamePrototypeLoadManager
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Content.Shared.Administration.Logs;
|
||||
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using System;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.Database;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Administration.Logs;
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
using System.Globalization;
|
||||
using Content.Shared.Database;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Content.Shared.Database;
|
||||
|
||||
namespace Content.Shared.Administration.Logs;
|
||||
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using System;
|
||||
using Lidgren.Network;
|
||||
using Lidgren.Network;
|
||||
using Robust.Shared.Network;
|
||||
|
||||
namespace Content.Shared.Administration
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.Eui;
|
||||
using Content.Shared.Eui;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Administration
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
using Content.Shared.Eui;
|
||||
using Robust.Shared.Serialization;
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Shared.Administration
|
||||
{
|
||||
|
||||
@@ -1,9 +1,6 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Log;
|
||||
|
||||
namespace Content.Shared.Administration
|
||||
{
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using System;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager;
|
||||
|
||||
namespace Content.Shared.Alert;
|
||||
|
||||
@@ -1,9 +1,5 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.Alert
|
||||
{
|
||||
|
||||
@@ -1,11 +1,7 @@
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using Robust.Shared.Log;
|
||||
using System.Globalization;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.Alert
|
||||
{
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
using System;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Alert;
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Shared.Alert;
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -1,7 +1,4 @@
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.Alert;
|
||||
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Alert;
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Alert;
|
||||
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Shared.Alert
|
||||
namespace Content.Shared.Alert
|
||||
{
|
||||
/// <summary>
|
||||
/// Defines what should happen when an alert is clicked.
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
using System;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Arcade
|
||||
{
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Arcade
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using System;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Arcade
|
||||
{
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using System;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Arcade
|
||||
{
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Arcade
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
using System;
|
||||
|
||||
namespace Content.Shared.Atmos
|
||||
{
|
||||
public sealed class AtmosCommandUtils
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Robust.Shared.Maths;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Atmos
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization;
|
||||
using System;
|
||||
// ReSharper disable InconsistentNaming
|
||||
|
||||
namespace Content.Shared.Atmos
|
||||
|
||||
@@ -1,7 +1,4 @@
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Atmos.Components
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Atmos.Components
|
||||
{
|
||||
|
||||
@@ -1,7 +1,4 @@
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Atmos.EntitySystems
|
||||
|
||||
@@ -1,7 +1,4 @@
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.Atmos.Prototypes;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Content.Shared.Atmos.Prototypes;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
|
||||
@@ -1,8 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Atmos.EntitySystems
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using System;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Atmos
|
||||
{
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.Atmos.EntitySystems;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
|
||||
@@ -1,10 +1,5 @@
|
||||
using System;
|
||||
using Content.Shared.Atmos.Monitor;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.Atmos.Monitor
|
||||
{
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
using System;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Atmos.Monitor
|
||||
|
||||
@@ -1,8 +1,3 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.Atmos;
|
||||
using Content.Shared.Atmos.Monitor;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Atmos.Monitor.Components
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
using System;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Atmos.Monitor.Components
|
||||
|
||||
@@ -1,7 +1,4 @@
|
||||
using System;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.Atmos
|
||||
{
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Atmos.Piping.Binary.Components
|
||||
{
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Atmos.Piping.Binary.Components
|
||||
{
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Atmos.Piping.Binary.Components
|
||||
{
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
using System;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Atmos.Piping
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
using System;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Atmos.Piping
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Atmos.Piping.Trinary.Components
|
||||
{
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Atmos.Piping.Trinary.Components
|
||||
{
|
||||
|
||||
@@ -1,12 +1,11 @@
|
||||
using System;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Atmos.Piping.Unary.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// Used in <see cref="GasPortableVisualizer"/> to determine which visuals to update.
|
||||
/// </summary>
|
||||
[Serializable, NetSerializable]
|
||||
/// <summary>
|
||||
/// Used in <see cref="GasPortableVisualizer"/> to determine which visuals to update.
|
||||
/// </summary>
|
||||
[Serializable, NetSerializable]
|
||||
public enum GasPortableVisuals
|
||||
{
|
||||
ConnectedState,
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
using System;
|
||||
using Content.Shared.Atmos.Monitor.Components;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.Atmos.Monitor.Components;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
using System;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Atmos.Piping.Unary.Visuals
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
using System;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Atmos.Visuals
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.Atmos.Prototypes
|
||||
{
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using System;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Atmos.Visuals
|
||||
{
|
||||
|
||||
@@ -1,10 +1,6 @@
|
||||
using System;
|
||||
using Content.Shared.Sound;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.Audio
|
||||
{
|
||||
|
||||
@@ -1,7 +1,4 @@
|
||||
using System;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Random;
|
||||
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using Content.Shared.Physics;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Shared.Audio
|
||||
{
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Shared.Audio
|
||||
|
||||
@@ -1,8 +1,5 @@
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.Audio
|
||||
{
|
||||
|
||||
@@ -1,9 +1,6 @@
|
||||
using Content.Shared.Body.Events;
|
||||
using Content.Shared.Body.Part;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Content.Shared.Body.Components
|
||||
{
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using Content.Shared.Body.Part;
|
||||
@@ -8,14 +6,10 @@ using Content.Shared.CharacterAppearance.Systems;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.Damage.Prototypes;
|
||||
using Content.Shared.Standing;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.Body.Components
|
||||
{
|
||||
|
||||
@@ -1,16 +1,10 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Shared.Body.Events;
|
||||
using Content.Shared.Body.Part;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.Body.Components
|
||||
{
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Body.Components
|
||||
{
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using Content.Shared.Body.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Shared.Body.Events
|
||||
{
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Shared.Body.Events
|
||||
namespace Content.Shared.Body.Events
|
||||
{
|
||||
public sealed class ShiverAttemptEvent : CancellableEntityEventArgs
|
||||
{
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Shared.Body.Events
|
||||
namespace Content.Shared.Body.Events
|
||||
{
|
||||
public sealed class SweatAttemptEvent : CancellableEntityEventArgs
|
||||
{
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
using System;
|
||||
using Content.Shared.Body.Components;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
|
||||
@@ -1,7 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.Body.Components;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using Content.Shared.Body.Components;
|
||||
|
||||
namespace Content.Shared.Body.Part
|
||||
{
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using System;
|
||||
using Content.Shared.Body.Components;
|
||||
using Content.Shared.Body.Components;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Body.Part
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
using System;
|
||||
using Content.Shared.Body.Components;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
using System;
|
||||
using Content.Shared.Body.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Content.Shared.Body.Components;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Body.Part
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using System;
|
||||
using Content.Shared.Body.Components;
|
||||
using Content.Shared.Body.Components;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Body.Part
|
||||
|
||||
@@ -1,9 +1,5 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.Body.Prototypes
|
||||
{
|
||||
|
||||
@@ -1,10 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.Body.Part;
|
||||
using Content.Shared.Body.Part;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.Body.Prototypes
|
||||
{
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Content.Shared.Body.Prototypes
|
||||
{
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Content.Shared.Body.Prototypes
|
||||
{
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using System;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Botany
|
||||
{
|
||||
|
||||
@@ -1,12 +1,7 @@
|
||||
using System;
|
||||
using Content.Shared.DragDrop;
|
||||
using Content.Shared.Interaction;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.Buckle.Components
|
||||
{
|
||||
|
||||
@@ -1,10 +1,6 @@
|
||||
using System;
|
||||
using Content.Shared.DragDrop;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Interaction.Helpers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Buckle.Components
|
||||
|
||||
@@ -3,7 +3,6 @@ using Content.Shared.Interaction.Events;
|
||||
using Content.Shared.Movement;
|
||||
using Content.Shared.Standing;
|
||||
using Content.Shared.Throwing;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Physics.Dynamics;
|
||||
|
||||
namespace Content.Shared.Buckle
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using System;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Cabinet
|
||||
{
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Content.Shared.Camera;
|
||||
|
||||
|
||||
@@ -1,8 +1,4 @@
|
||||
using System;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
using System;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Cargo
|
||||
|
||||
@@ -1,12 +1,7 @@
|
||||
using System;
|
||||
using Nett;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.Cargo
|
||||
{
|
||||
|
||||
@@ -1,7 +1,4 @@
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Cargo.Components
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user