Mopping and puddle tweaks (#13238)
fix undefined Fixes https://github.com/space-wizards/space-station-14/issues/11830
This commit is contained in:
@@ -2,15 +2,15 @@ using Content.Server.Chemistry.Components.SolutionManager;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.DoAfter;
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using Content.Server.Fluids.Components;
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using Content.Server.Popups;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.FixedPoint;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Tag;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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using Robust.Shared.Map;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Map;
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namespace Content.Server.Fluids.EntitySystems;
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@@ -22,8 +22,10 @@ public sealed class MoppingSystem : EntitySystem
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[Dependency] private readonly TagSystem _tagSystem = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionSystem = default!;
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[Dependency] private readonly PopupSystem _popups = default!;
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[Dependency] private readonly AudioSystem _audio = default!;
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const string puddlePrototypeId = "PuddleSmear"; // The puddle prototype to use when releasing liquid to the floor, making a new puddle
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const string PuddlePrototypeId = "PuddleSmear"; // The puddle prototype to use when releasing liquid to the floor, making a new puddle
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public override void Initialize()
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{
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@@ -35,264 +37,189 @@ public sealed class MoppingSystem : EntitySystem
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private void OnAfterInteract(EntityUid uid, AbsorbentComponent component, AfterInteractEvent args)
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{
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if (!args.CanReach) // if user cannot reach the target
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if (!args.CanReach || args.Handled)
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return;
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if (!_solutionSystem.TryGetSolution(args.Used, AbsorbentComponent.SolutionName, out var absorberSoln))
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return;
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if (args.Target is not { Valid: true } target)
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{
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// Add liquid to an empty floor tile
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args.Handled = TryCreatePuddle(args.User, args.ClickLocation, component, absorberSoln);
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return;
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}
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if (args.Handled) // if the event was already handled
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{
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return;
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}
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_solutionSystem.TryGetSolution(args.Used, AbsorbentComponent.SolutionName, out var absorbedSolution);
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if (absorbedSolution is null)
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{
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return;
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}
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var toolAvailableVolume = absorbedSolution.AvailableVolume;
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var toolCurrentVolume = absorbedSolution.CurrentVolume;
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// For adding liquid to an empty floor tile
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if (args.Target is null) // if a tile is clicked
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{
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ReleaseToFloor(args.ClickLocation, component, absorbedSolution);
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args.Handled = true;
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args.User.PopupMessage(args.User, Loc.GetString("mopping-system-release-to-floor"));
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return;
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}
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else if (args.Target is not null)
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{
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// Handle our do_after logic
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HandleDoAfter(args.User, args.Used, args.Target.Value, component, toolCurrentVolume, toolAvailableVolume);
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}
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args.Handled = true;
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return;
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args.Handled = TryPuddleInteract(args.User, uid, target, component, absorberSoln)
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|| TryEmptyAbsorber(args.User, uid, target, component, absorberSoln)
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|| TryFillAbsorber(args.User, uid, target, component, absorberSoln);
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}
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private void ReleaseToFloor(EntityCoordinates clickLocation, AbsorbentComponent absorbent, Solution? absorbedSolution)
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/// <summary>
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/// Tries to create a puddle using solutions stored in the absorber entity.
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/// </summary>
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private bool TryCreatePuddle(EntityUid user, EntityCoordinates clickLocation, AbsorbentComponent absorbent, Solution absorberSoln)
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{
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if ((_mapManager.TryGetGrid(clickLocation.GetGridUid(EntityManager), out var mapGrid)) // needs valid grid
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&& absorbedSolution is not null) // needs a solution to place on the tile
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{
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TileRef tile = mapGrid.GetTileRef(clickLocation);
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if (absorberSoln.CurrentVolume <= 0)
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return false;
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// Drop some of the absorbed liquid onto the ground
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var releaseAmount = FixedPoint2.Min(absorbent.ResidueAmount, absorbedSolution.CurrentVolume); // The release amount specified on the absorbent component, or the amount currently absorbed (whichever is less).
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var releasedSolution = _solutionSystem.SplitSolution(absorbent.Owner, absorbedSolution, releaseAmount); // Remove releaseAmount of solution from the absorbent component
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_spillableSystem.SpillAt(tile, releasedSolution, puddlePrototypeId); // And spill it onto the tile.
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}
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if (!_mapManager.TryGetGrid(clickLocation.GetGridUid(EntityManager), out var mapGrid))
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return false;
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var releaseAmount = FixedPoint2.Min(absorbent.ResidueAmount, absorberSoln.CurrentVolume);
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var releasedSolution = _solutionSystem.SplitSolution(absorbent.Owner, absorberSoln, releaseAmount);
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_spillableSystem.SpillAt(mapGrid.GetTileRef(clickLocation), releasedSolution, PuddlePrototypeId);
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_popups.PopupEntity(Loc.GetString("mopping-system-release-to-floor"), user, user);
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return true;
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}
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// Handles logic for our different types of valid target.
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// Checks for conditions that would prevent a doAfter from starting.
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private void HandleDoAfter(EntityUid user, EntityUid used, EntityUid target, AbsorbentComponent component, FixedPoint2 currentVolume, FixedPoint2 availableVolume)
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/// <summary>
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/// Attempt to fill an absorber from some drainable solution.
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/// </summary>
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private bool TryFillAbsorber(EntityUid user, EntityUid used, EntityUid target, AbsorbentComponent component, Solution absorberSoln)
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{
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// Below variables will be set within this function depending on what kind of target was clicked.
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// They will be passed to the OnTransferComplete if the doAfter succeeds.
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if (absorberSoln.AvailableVolume <= 0 || !TryComp(target, out DrainableSolutionComponent? drainable))
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return false;
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EntityUid donor;
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EntityUid acceptor;
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string donorSolutionName;
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string acceptorSolutionName;
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if (!_solutionSystem.TryGetDrainableSolution(target, out var drainableSolution))
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return false;
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FixedPoint2 transferAmount;
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if (drainableSolution.CurrentVolume <= 0)
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{
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var msg = Loc.GetString("mopping-system-target-container-empty", ("target", target));
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_popups.PopupEntity(msg, user, user);
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return true;
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}
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// Let's transfer up to to half the tool's available capacity to the tool.
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var quantity = FixedPoint2.Max(component.PickupAmount, absorberSoln.AvailableVolume / 2);
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quantity = FixedPoint2.Min(quantity, drainableSolution.CurrentVolume);
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DoMopInteraction(user, used, target, component, drainable.Solution, quantity, 1, "mopping-system-drainable-success", component.TransferSound);
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return true;
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}
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/// <summary>
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/// Empty an absorber into a refillable solution.
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/// </summary>
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private bool TryEmptyAbsorber(EntityUid user, EntityUid used, EntityUid target, AbsorbentComponent component, Solution absorberSoln)
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{
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if (absorberSoln.CurrentVolume <= 0 || !TryComp(target, out RefillableSolutionComponent? refillable))
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return false;
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if (!_solutionSystem.TryGetRefillableSolution(target, out var targetSolution))
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return false;
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var delay = 1.0f; //default do_after delay in seconds.
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string msg;
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SoundSpecifier sfx;
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// For our purposes, if our target has a PuddleComponent, treat it as a puddle above all else.
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if (TryComp<PuddleComponent>(target, out var puddle))
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if (targetSolution.AvailableVolume <= 0)
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{
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// These return conditions will abort BEFORE the do_after is called:
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if(!_solutionSystem.TryGetSolution(target, puddle.SolutionName, out var puddleSolution) // puddle Solution is null
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|| (puddleSolution.TotalVolume <= 0)) // puddle is completely empty
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{
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return;
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}
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else if (availableVolume < 0) // mop is completely full
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{
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msg = "mopping-system-tool-full";
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user.PopupMessage(user, Loc.GetString(msg, ("used", used))); // play message now because we are aborting.
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return;
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}
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// adding to puddles
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else if (puddleSolution.TotalVolume < component.MopLowerLimit // if the puddle is too small for the tool to effectively absorb any more solution from it
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&& currentVolume > 0) // tool needs a solution to dilute the puddle with.
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{
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// Dilutes the puddle with some solution from the tool
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transferAmount = FixedPoint2.Max(component.ResidueAmount, currentVolume);
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TryTransfer(used, target, "absorbed", puddle.SolutionName, transferAmount); // Complete the transfer right away, with no doAfter.
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sfx = component.TransferSound;
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SoundSystem.Play(sfx.GetSound(), Filter.Pvs(user), used); // Give instant feedback for diluting puddle, so that it's clear that the player is adding to the puddle (as opposed to other behaviours, which have a doAfter).
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msg = "mopping-system-puddle-diluted";
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user.PopupMessage(user, Loc.GetString(msg)); // play message now because we are aborting.
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return; // Do not begin a doAfter.
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}
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else
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{
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// Taking from puddles:
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// Determine transferAmount:
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transferAmount = FixedPoint2.Min(component.PickupAmount, puddleSolution.TotalVolume, availableVolume);
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// TODO: consider onelining this with the above, using additional args on Min()?
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if ((puddleSolution.TotalVolume - transferAmount) < component.MopLowerLimit) // If the transferAmount would bring the puddle below the MopLowerLimit
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{
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transferAmount = puddleSolution.TotalVolume - component.MopLowerLimit; // Then the transferAmount should bring the puddle down to the MopLowerLimit exactly
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}
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donor = target; // the puddle Uid
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donorSolutionName = puddle.SolutionName;
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acceptor = used; // the mop/tool Uid
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acceptorSolutionName = "absorbed"; // by definition on AbsorbentComponent
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// Set delay/popup/sound if nondefault. Popup and sound will only play on a successful doAfter.
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delay = (component.PickupAmount.Float() / 10.0f) * component.MopSpeed; // Delay should scale with PickupAmount, which represents the maximum we can pick up per click.
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msg = "mopping-system-puddle-success";
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sfx = component.PickupSound;
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DoMopInteraction(user, used, target, donor, acceptor, component, donorSolutionName, acceptorSolutionName, transferAmount, delay, msg, sfx);
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}
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msg = Loc.GetString("mopping-system-target-container-full", ("target", target));
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_popups.PopupEntity(msg, user, user);
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return true;
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}
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else if ((TryComp<RefillableSolutionComponent>(target, out var refillable)) // We can put solution from the tool into the target
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&& (currentVolume > 0)) // And the tool is wet
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// check if the target container is too small (e.g. syringe)
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// TODO this should really be a tag or something, not a capacity check.
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if (targetSolution.MaxVolume <= FixedPoint2.New(20))
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{
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// These return conditions will abort BEFORE the do_after is called:
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if (!_solutionSystem.TryGetRefillableSolution(target, out var refillableSolution)) // refillable Solution is null
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{
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return;
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}
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else if (refillableSolution.AvailableVolume <= 0) // target container is full (liquid destination)
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{
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msg = "mopping-system-target-container-full";
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user.PopupMessage(user, Loc.GetString(msg, ("target", target))); // play message now because we are aborting.
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return;
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}
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else if (refillableSolution.MaxVolume <= FixedPoint2.New(20)) // target container is too small (e.g. syringe)
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{
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msg = "mopping-system-target-container-too-small";
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user.PopupMessage(user, Loc.GetString(msg, ("target", target))); // play message now because we are aborting.
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return;
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}
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else
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{
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// Determine transferAmount
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if (_tagSystem.HasTag(used, "Mop") // if the tool used is a literal mop (and not a sponge, rag, etc.)
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&& !_tagSystem.HasTag(target, "Wringer")) // and if the target does not have a wringer for properly drying the mop
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{
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delay = 5.0f; // Should take much longer if you don't have a wringer
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if ((currentVolume / (currentVolume + availableVolume) ) > 0.25) // mop is more than one-quarter full
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{
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transferAmount = FixedPoint2.Min(refillableSolution.AvailableVolume, currentVolume * 0.6); // squeeze up to 60% of the solution from the mop.
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msg = "mopping-system-hand-squeeze-little-wet";
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if ((currentVolume / (currentVolume + availableVolume) ) > 0.5) // if the mop is more than half full
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msg = "mopping-system-hand-squeeze-still-wet"; // overwrites the above
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}
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else // mop is less than one-quarter full
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{
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transferAmount = FixedPoint2.Min(refillableSolution.AvailableVolume, currentVolume); // squeeze remainder of solution from the mop.
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msg = "mopping-system-hand-squeeze-dry";
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}
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}
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else
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{
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transferAmount = FixedPoint2.Min(refillableSolution.AvailableVolume, currentVolume); //Transfer all liquid from the tool to the container, but only if it will fit.
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msg = "mopping-system-refillable-success";
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delay = 1.0f;
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}
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donor = used; // the mop/tool Uid
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donorSolutionName = "absorbed"; // by definition on AbsorbentComponent
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acceptor = target; // the refillable container's Uid
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acceptorSolutionName = refillable.Solution;
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// Set delay/popup/sound if nondefault. Popup and sound will only play on a successful doAfter.
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sfx = component.TransferSound;
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DoMopInteraction(user, used, target, donor, acceptor, component, donorSolutionName, acceptorSolutionName, transferAmount, delay, msg, sfx);
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}
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msg = Loc.GetString("mopping-system-target-container-too-small", ("target", target));
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_popups.PopupEntity(msg, user, user);
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return true;
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}
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else if (TryComp<DrainableSolutionComponent>(target, out var drainable) // We can take solution from the target
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&& currentVolume <= 0 ) // tool is dry
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float delay;
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FixedPoint2 quantity = absorberSoln.CurrentVolume;
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// TODO this really needs cleaning up. Less magic numbers, more data-fields.
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if (_tagSystem.HasTag(used, "Mop") // if the tool used is a literal mop (and not a sponge, rag, etc.)
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&& !_tagSystem.HasTag(target, "Wringer")) // and if the target does not have a wringer for properly drying the mop
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{
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// These return conditions will abort BEFORE the do_after is called:
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if (!_solutionSystem.TryGetDrainableSolution(target, out var drainableSolution))
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{
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return;
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}
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else if (drainableSolution.CurrentVolume <= 0) // target container is empty (liquid source)
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{
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msg = "mopping-system-target-container-empty";
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user.PopupMessage(user, Loc.GetString(msg, ("target", target))); // play message now because we are returning.
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return;
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}
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delay = 5.0f; // Should take much longer if you don't have a wringer
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var frac = quantity / absorberSoln.MaxVolume;
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// squeeze up to 60% of the solution from the mop if the mop is more than one-quarter full
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if (frac > 0.25)
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quantity *= 0.6;
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if (frac > 0.5)
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msg = "mopping-system-hand-squeeze-still-wet";
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else if (frac > 0.5)
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msg = "mopping-system-hand-squeeze-little-wet";
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else
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{
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// Determine transferAmount
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transferAmount = FixedPoint2.Min(availableVolume * 0.5, drainableSolution.CurrentVolume); // Let's transfer up to to half the tool's available capacity to the tool.
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donor = target; // the drainable container's Uid
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donorSolutionName = drainable.Solution;
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acceptor = used; // the mop/tool Uid
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acceptorSolutionName = "absorbed"; // by definition on AbsorbentComponent
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// Set delay/popup/sound if nondefault. Popup and sound will only play on a successful doAfter.
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// default delay is fine for this case.
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msg = "mopping-system-drainable-success";
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sfx = component.TransferSound;
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DoMopInteraction(user, used, target, donor, acceptor, component, donorSolutionName, acceptorSolutionName, transferAmount, delay, msg, sfx);
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}
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msg = "mopping-system-hand-squeeze-dry";
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}
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else
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{
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msg = "mopping-system-refillable-success";
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delay = 1.0f;
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}
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// negative quantity as we are removing solutions from the mop
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quantity = -FixedPoint2.Min(targetSolution.AvailableVolume, quantity);
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DoMopInteraction(user, used, target, component, refillable.Solution, quantity, delay, msg, component.TransferSound);
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return true;
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}
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private void DoMopInteraction(EntityUid user, EntityUid used, EntityUid target, EntityUid donor, EntityUid acceptor,
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AbsorbentComponent component, string donorSolutionName, string acceptorSolutionName,
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/// <summary>
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/// Logic for an absorbing entity interacting with a puddle.
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/// </summary>
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private bool TryPuddleInteract(EntityUid user, EntityUid used, EntityUid target, AbsorbentComponent absorber, Solution absorberSoln)
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{
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if (!TryComp(target, out PuddleComponent? puddle))
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return false;
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if (!_solutionSystem.TryGetSolution(target, puddle.SolutionName, out var puddleSolution) || puddleSolution.TotalVolume <= 0)
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return false;
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FixedPoint2 quantity;
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// Get lower limit for mopping
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FixedPoint2 lowerLimit = FixedPoint2.Zero;
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if (TryComp(target, out EvaporationComponent? evaporation)
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&& evaporation.EvaporationToggle
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&& evaporation.LowerLimit == 0)
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{
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lowerLimit = absorber.LowerLimit;
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}
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// Can our absorber even absorb any liquid?
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if (puddleSolution.TotalVolume <= lowerLimit)
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{
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// Cannot absorb any more liquid. So clearly the user wants to add liquid to the puddle... right?
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// This is the old behavior and I CBF fixing this, for the record I don't like this.
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quantity = FixedPoint2.Min(absorber.ResidueAmount, absorberSoln.CurrentVolume);
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if (quantity <= 0)
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return false;
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// Dilutes the puddle with some solution from the tool
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_solutionSystem.TryTransferSolution(used, target, absorberSoln, puddleSolution, quantity);
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_audio.PlayPvs(absorber.TransferSound, used);
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_popups.PopupEntity(Loc.GetString("mopping-system-puddle-diluted"), user);
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return true;
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}
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if (absorberSoln.AvailableVolume < 0)
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{
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_popups.PopupEntity(Loc.GetString("mopping-system-tool-full", ("used", used)), user, user);
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return true;
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}
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quantity = FixedPoint2.Min(absorber.PickupAmount, puddleSolution.TotalVolume - lowerLimit, absorberSoln.AvailableVolume);
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if (quantity <= 0)
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return false;
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var delay = absorber.PickupAmount.Float() / absorber.Speed;
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DoMopInteraction(user, used, target, absorber, puddle.SolutionName, quantity, delay, "mopping-system-puddle-success", absorber.PickupSound);
|
||||
return true;
|
||||
}
|
||||
|
||||
private void DoMopInteraction(EntityUid user, EntityUid used, EntityUid target, AbsorbentComponent component, string targetSolution,
|
||||
FixedPoint2 transferAmount, float delay, string msg, SoundSpecifier sfx)
|
||||
{
|
||||
var doAfterArgs = new DoAfterEventArgs(user, delay, target: target)
|
||||
{
|
||||
BreakOnUserMove = true,
|
||||
BreakOnStun = true,
|
||||
BreakOnDamage = true,
|
||||
MovementThreshold = 0.2f,
|
||||
BroadcastCancelledEvent = new TransferCancelledEvent()
|
||||
{
|
||||
Target = target,
|
||||
Component = component // (the AbsorbentComponent)
|
||||
},
|
||||
BroadcastFinishedEvent = new TransferCompleteEvent()
|
||||
{
|
||||
User = user,
|
||||
Tool = used,
|
||||
Target = target,
|
||||
Donor = donor,
|
||||
Acceptor = acceptor,
|
||||
Component = component,
|
||||
DonorSolutionName = donorSolutionName,
|
||||
AcceptorSolutionName = acceptorSolutionName,
|
||||
Message = msg,
|
||||
Sound = sfx,
|
||||
TransferAmount = transferAmount
|
||||
}
|
||||
};
|
||||
|
||||
// Can't interact with too many entities at once.
|
||||
if (component.MaxInteractingEntities < component.InteractingEntities.Count + 1)
|
||||
return;
|
||||
@@ -301,60 +228,63 @@ public sealed class MoppingSystem : EntitySystem
|
||||
if (!component.InteractingEntities.Add(target))
|
||||
return;
|
||||
|
||||
var result = _doAfterSystem.WaitDoAfter(doAfterArgs);
|
||||
var doAfterArgs = new DoAfterEventArgs(user, delay, target: target)
|
||||
{
|
||||
BreakOnUserMove = true,
|
||||
BreakOnStun = true,
|
||||
BreakOnDamage = true,
|
||||
MovementThreshold = 0.2f,
|
||||
BroadcastCancelledEvent = new TransferCancelledEvent(target, component),
|
||||
BroadcastFinishedEvent = new TransferCompleteEvent(used, target, component, targetSolution, msg, sfx, transferAmount)
|
||||
};
|
||||
|
||||
_doAfterSystem.DoAfter(doAfterArgs);
|
||||
}
|
||||
|
||||
private void OnTransferComplete(TransferCompleteEvent ev)
|
||||
{
|
||||
SoundSystem.Play(ev.Sound.GetSound(), Filter.Pvs(ev.User), ev.Tool); // Play the After SFX
|
||||
|
||||
ev.User.PopupMessage(ev.User, Loc.GetString(ev.Message, ("target", ev.Target), ("used", ev.Tool))); // Play the After popup message
|
||||
|
||||
TryTransfer(ev.Donor, ev.Acceptor, ev.DonorSolutionName, ev.AcceptorSolutionName, ev.TransferAmount);
|
||||
|
||||
ev.Component.InteractingEntities.Remove(ev.Target); // Tell the absorbentComponent that we have stopped interacting with the target.
|
||||
return;
|
||||
_audio.PlayPvs(ev.Sound, ev.Tool);
|
||||
_popups.PopupEntity(ev.Message, ev.Tool);
|
||||
_solutionSystem.TryTransferSolution(ev.Target, ev.Tool, ev.TargetSolution, AbsorbentComponent.SolutionName, ev.TransferAmount);
|
||||
ev.Component.InteractingEntities.Remove(ev.Target);
|
||||
}
|
||||
|
||||
private void OnTransferCancelled(TransferCancelledEvent ev)
|
||||
{
|
||||
if (!ev.Component.Deleted)
|
||||
ev.Component.InteractingEntities.Remove(ev.Target); // Tell the absorbentComponent that we have stopped interacting with the target.
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
private void TryTransfer(EntityUid donor, EntityUid acceptor, string donorSolutionName, string acceptorSolutionName, FixedPoint2 transferAmount)
|
||||
{
|
||||
if (_solutionSystem.TryGetSolution(donor, donorSolutionName, out var donorSolution) // If the donor solution is valid
|
||||
&& _solutionSystem.TryGetSolution(acceptor, acceptorSolutionName, out var acceptorSolution)) // And the acceptor solution is valid
|
||||
{
|
||||
var solutionToTransfer = _solutionSystem.SplitSolution(donor, donorSolution, transferAmount); // Split a portion of the donor solution
|
||||
_solutionSystem.TryAddSolution(acceptor, acceptorSolution, solutionToTransfer); // And add it to the acceptor solution
|
||||
}
|
||||
ev.Component.InteractingEntities.Remove(ev.Target);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public sealed class TransferCompleteEvent : EntityEventArgs
|
||||
{
|
||||
public EntityUid User;
|
||||
public EntityUid Tool;
|
||||
public EntityUid Target;
|
||||
public EntityUid Donor;
|
||||
public EntityUid Acceptor;
|
||||
public AbsorbentComponent Component { get; init; } = default!;
|
||||
public string DonorSolutionName = "";
|
||||
public string AcceptorSolutionName = "";
|
||||
public string Message = "";
|
||||
public SoundSpecifier Sound { get; init; } = default!;
|
||||
public FixedPoint2 TransferAmount;
|
||||
public readonly EntityUid Tool;
|
||||
public readonly EntityUid Target;
|
||||
public readonly AbsorbentComponent Component;
|
||||
public readonly string TargetSolution;
|
||||
public readonly string Message;
|
||||
public readonly SoundSpecifier Sound;
|
||||
public readonly FixedPoint2 TransferAmount;
|
||||
|
||||
public TransferCompleteEvent(EntityUid tool, EntityUid target, AbsorbentComponent component, string targetSolution, string message, SoundSpecifier sound, FixedPoint2 transferAmount)
|
||||
{
|
||||
Tool = tool;
|
||||
Target = target;
|
||||
Component = component;
|
||||
TargetSolution = targetSolution;
|
||||
Message = Loc.GetString(message, ("target", target), ("used", tool));
|
||||
Sound = sound;
|
||||
TransferAmount = transferAmount;
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class TransferCancelledEvent : EntityEventArgs
|
||||
{
|
||||
public EntityUid Target;
|
||||
public AbsorbentComponent Component { get; init; } = default!;
|
||||
public readonly EntityUid Target;
|
||||
public readonly AbsorbentComponent Component;
|
||||
|
||||
public TransferCancelledEvent(EntityUid target, AbsorbentComponent component)
|
||||
{
|
||||
Target = target;
|
||||
Component = component;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user