Paradox Clone (#35794)
* polymorph fixes * paradox clone * forensics cleanup * bump doors * 4 * attribution * polymorphn't * clean up objectives * Update Resources/ServerInfo/Guidebook/Antagonist/MinorAntagonists.xml * review * add virtual items to blacklist * allow them to roll sleeper agent
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@@ -232,6 +232,39 @@
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mindRoles:
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- MindRoleNinja
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- type: entity
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parent: BaseGameRule
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id: ParadoxCloneSpawn
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components:
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- type: StationEvent
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weight: 4 # should not happen every round
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duration: null
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earliestStart: 30
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reoccurrenceDelay: 20
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minimumPlayers: 15
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- type: ParadoxCloneRule
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- type: AntagObjectives
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objectives:
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- ParadoxCloneKillObjective
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- ParadoxCloneLivingObjective
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- type: AntagRandomSpawn # TODO: improve spawning so they only start in maints
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- type: AntagSelection
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agentName: paradox-clone-round-end-agent-name
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definitions:
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- spawnerPrototype: SpawnPointGhostParadoxClone
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min: 1
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max: 1
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pickPlayer: false
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startingGear: ParadoxCloneGear
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roleLoadout:
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- RoleSurvivalStandard # give vox something to breath in case they don't get a copy
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briefing:
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text: paradox-clone-role-greeting
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color: lightblue
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sound: /Audio/Misc/paradox_clone_greeting.ogg
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mindRoles:
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- MindRoleParadoxClone
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- type: entity
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parent: BaseGameRule
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id: RevenantSpawn
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