Cleanup more SpriteComponent warnings (part 2) (#37527)

* Cleanup warnings in MagazineVisualsSpriteTest

* Cleanup warnings in WiresVisualizerSystem

* Cleanup warnings in GunSystem.SpentAmmo

* Cleanup warnings in GunSystem

* Cleanup warnings in GunSystem.ChamberMagazine

* Cleanup warnings in MeleeWeaponSystem.Effects

* Cleanup warnings in ToggleableLightVisualsSystem

* Cleanup warnings in StatusIconOverlay

* Cleanup warnings in SpriteFadeSystem

* Cleanup warnings in PdaVisualizerSystem

* Cleanup warnings in EnvelopeSystem

* Cleanup warnings in MechSystem

* Cleanup warnings in MappingOverlay

* Cleanup warnings in LockVisualizerSystem

* Cleanup warnings in DragDropSystem

* Cleanup warnings in GhostSystem

* Cleanup warnings in TriggerSystem.Proximity

* Cleanup warnings in DragonSystem

* Cleanup warnings in PortableScrubberVisualsSystem

* File-scoped namespace for PortableScrubberVisualsSystem
This commit is contained in:
Tayrtahn
2025-05-16 23:29:03 -04:00
committed by GitHub
parent 33f111c090
commit bd22361a6a
20 changed files with 108 additions and 92 deletions

View File

@@ -5,6 +5,8 @@ namespace Content.Client.Paper;
public sealed class EnvelopeSystem : VisualizerSystem<EnvelopeComponent>
{
[Dependency] private readonly SpriteSystem _sprite = default!;
public override void Initialize()
{
base.Initialize();
@@ -21,9 +23,9 @@ public sealed class EnvelopeSystem : VisualizerSystem<EnvelopeComponent>
if (!Resolve(ent.Owner, ref sprite))
return;
sprite.LayerSetVisible(EnvelopeVisualLayers.Open, ent.Comp.State == EnvelopeComponent.EnvelopeState.Open);
sprite.LayerSetVisible(EnvelopeVisualLayers.Sealed, ent.Comp.State == EnvelopeComponent.EnvelopeState.Sealed);
sprite.LayerSetVisible(EnvelopeVisualLayers.Torn, ent.Comp.State == EnvelopeComponent.EnvelopeState.Torn);
_sprite.LayerSetVisible((ent.Owner, sprite), EnvelopeVisualLayers.Open, ent.Comp.State == EnvelopeComponent.EnvelopeState.Open);
_sprite.LayerSetVisible((ent.Owner, sprite), EnvelopeVisualLayers.Sealed, ent.Comp.State == EnvelopeComponent.EnvelopeState.Sealed);
_sprite.LayerSetVisible((ent.Owner, sprite), EnvelopeVisualLayers.Torn, ent.Comp.State == EnvelopeComponent.EnvelopeState.Torn);
}
public enum EnvelopeVisualLayers : byte