Cleanup redundant SpriteSystem dependencies in VisualizerSystems (#37758)

Cleanup redundant SpriteSystem dependencies in VisualizerSystems
This commit is contained in:
Tayrtahn
2025-05-23 14:12:20 -04:00
committed by GitHub
parent f3f655a8f9
commit bd6645b021
29 changed files with 193 additions and 239 deletions

View File

@@ -5,24 +5,22 @@ namespace Content.Client.Wires.Visualizers
{
public sealed class WiresVisualizerSystem : VisualizerSystem<WiresVisualsComponent>
{
[Dependency] private readonly SpriteSystem _sprite = default!;
protected override void OnAppearanceChange(EntityUid uid, WiresVisualsComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
var layer = _sprite.LayerMapReserve((uid, args.Sprite), WiresVisualLayers.MaintenancePanel);
var layer = SpriteSystem.LayerMapReserve((uid, args.Sprite), WiresVisualLayers.MaintenancePanel);
if (args.AppearanceData.TryGetValue(WiresVisuals.MaintenancePanelState, out var panelStateObject) &&
panelStateObject is bool panelState)
{
_sprite.LayerSetVisible((uid, args.Sprite), layer, panelState);
SpriteSystem.LayerSetVisible((uid, args.Sprite), layer, panelState);
}
else
{
//Mainly for spawn window
_sprite.LayerSetVisible((uid, args.Sprite), layer, false);
SpriteSystem.LayerSetVisible((uid, args.Sprite), layer, false);
}
}
}