Predicted internals (#33800)
* Predicted gas pumps I wanted to try out atmos and first thing I found. * a * Atmos device prediction - Canisters - Tanks - Internals AirMixes aren't predicted so nothing on that front but all the UIs should be a lot closer. * Remove details range * Gas tank prediction * Even more sweeping changes * Alerts * rehg * Popup fix * Fix merge conflicts * Fix * Review
This commit is contained in:
@@ -1,12 +1,17 @@
|
||||
using Content.Shared.Atmos.Components;
|
||||
using Content.Shared.Atmos.Prototypes;
|
||||
using Content.Shared.Body.Components;
|
||||
using Content.Shared.Body.Systems;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Shared.Atmos.EntitySystems
|
||||
{
|
||||
public abstract class SharedAtmosphereSystem : EntitySystem
|
||||
public abstract partial class SharedAtmosphereSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly SharedInternalsSystem _internals = default!;
|
||||
|
||||
private EntityQuery<InternalsComponent> _internalsQuery;
|
||||
|
||||
protected readonly GasPrototype[] GasPrototypes = new GasPrototype[Atmospherics.TotalNumberOfGases];
|
||||
|
||||
@@ -14,6 +19,10 @@ namespace Content.Shared.Atmos.EntitySystems
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
_internalsQuery = GetEntityQuery<InternalsComponent>();
|
||||
|
||||
InitializeBreathTool();
|
||||
|
||||
for (var i = 0; i < Atmospherics.TotalNumberOfGases; i++)
|
||||
{
|
||||
GasPrototypes[i] = _prototypeManager.Index<GasPrototype>(i.ToString());
|
||||
|
||||
Reference in New Issue
Block a user