Add the trash man (#1367)
* Add disposal.rsi * Rename disposal resource to disposal.rsi and create basic components * Add disposal nets * Add pushing entities along the disposal network * Add disposal unit * Unregister disposable component * Add flush and selfinsert verbs to disposal unit * Add gradual disposals movement * Fix being able to walk through space for a while after exiting disposals * Multiply disposals speed by 10 And fix early returns when moving an entity * Rename Disposable component to InDisposals * Remove DisposalNet and add on anchor events * Remove anchored events, moved to interfaces * Code cleanup * Fix adjacent tubes' connections when a tube connects * Fix jittery movement in disposals * Remove Logger.Debug call * Move disposals updates to InDisposalsComponent * Fix adjacent connection valid directions check * Disposal tubes now throw you out where they are facing * Add disposal unit exit cooldown * Set different disposal pipe sprite state depending on anchored value * Add recycler * Add recycler animation * Add bloody texture to the recycler when grinding a living being * Add PowerDevice component to the disposal unit * Made the Recycler center on the grid * Add disposal junction * Add picking a random direction if junction is entered from the output side * Add disposal flush and clang sounds Taken from VGStation * Move disposal flush and clang sound file names to exposedata * Add disposalsmap.yml to test with * Add summaries to DisposalUnit fields * Add sideDegrees yaml property to disposal junctions * Fix outdated usings * Add conveyor resources * Update RobustToolbox * More merge fixes Add conveyor collision masks * Add ConveyorComponent * Fix crash when reentering a body * Merge branch 'master' into disposals-1147 * Reduce recycler bounds, set hard to false, add summary and expose "safe" to yaml * Move IAnchored and IUnAnchored to AnchorableComponent * Update power components and remove old disposals map * Remove redundant sprite layers * Add tile pry command * Fix tilepry command * Fix DisposalJunctionComponent missing a component reference * Add anchor by radius command * Add Y-Junctions * Add disposal bend * Add unanchor command * Change DisposalJunction prototypes to specify their angles * Fix disposal units being hidden below the floor * Removed IAnhored and IUnAnchored interfaces * Replace CanBeNull annotation with nullable reference types * Update showwires command * Add recycler recycling items * Added angle and speed properties to ConveyorComponent * Fix conveyort textures * Add animation to the disposal unit * Fix anchor and unanchor commands sometimes not finding any entities * Fix not reading flush_time from disposal unit prototype * Fix merge conflict wrong using * Fix disposal, recycling and conveyor texture paths Delete diverters * Update visualizer names * Add DisposableComponent, change drag and drop to work with multiple components Ignoreinsideblocker client side for drag and drops, like on the server Add more comments * Add conveyor belts properly moving entities on top * Anchorr wires * Change conveyor bounds to 0.49 * Anchor catwalks, airlocks, gravity generators, low walls, wires and windows * Add starting/stopping conveyors * Add reversed conveyors * Add conveyor switches * Move InDisposalsComponent code to DisposableComponent * Add ExitVector method to tubes * Fix not updating tube references when disconnecting one * Replace IoCManager call with dependency * Add tubes disconnecting if they move too far apart from one another * Move disposals action blocking to shared * Add rotating and flipping pipes * Make conveyor intersection calculations approximate * Fix 1% chance of the server crashing when initializing the map Happens when emergency lockers remove themselves * Add disposal unit interface * Make disposal units refuse items if not powered * Make disposal tubes hide only when anchored * Make disposal junction arrows visible to mere mortals * Add disposal tubes breaking * Add tubeconnections command * Add missing verb attribute * Add flipped disposal junction * Add ids and linking to conveyors and switches * Add conveyor switch prying and placing * Add anchoring conveyor switches and refactor placing them * Add missing serializable attributes from DisposableComponentState * Make conveyor speed VV ReadWrite * Change drawdepth of conveyors to FloorObjects * Make conveyor anchored check consistent * Remove anchoring interaction from switches * Add conveyor switch id syncing and move switches slightly when pried * Make entities in containers not able to be moved by conveyors * Add conveyor and switches loose textures * Merge conflict fixes * Add disposal unit test * Add flushing test to disposal unit test * Add disposal unit flush fail test * Add disposals to the saltern map * Fix saltern disposal junctions * Add power checks to the recycler * Fix disposal unit placement in maintenance closet * Remove disposal junctions from saltern * Readd junctions to saltern * Add the chemmaster to saltern at the request of Ike * Move the chemistry disposal unit * Fix casing of disposal flush sound * More merge conflict fixes * Fix a compiler warning. * Remove popup invocation from buckle * Remove showPopup parameter from InteractionChecks * Remove unnecessary physics components Fixes the physics system dying * Replace PhysicsComponent usages with CollidableComponent * Update existing code for the new controller system * Change conveyors to use a VirtualController instead of teleporting the entity * Remove visualizer 2d suffix and update physics code * Transition code to new controller system * Fix shuttles not moving * Fix throwing * Fix guns * Change hands to use physics.Stop() and remove item fumble method * Add syncing conveyor switches states * Fix the recycler wanting to be a conveyor too hard * Fix showwires > showsubfloor rename in mapping command * Fix wifi air conveyors * Fix test error * Add showsubfloorforever command Changes drawdepth of the relevant entities * Disable opening the disposal unit interface while inside * Add closing the disposal unit interface when getting inside * Add closing the interface when the disposal unit component is removed * Add removing entities on disposal unit component removal * Delay disposal unit flush and fix serialization * Implement pressure in disposal units * Fix chain engaging a disposal unit * Implement states to the disposal unit * Fix missing imports from merge conflict * Update Content.Server/GameObjects/Components/Conveyor/ConveyorComponent.cs Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Address some reviews * Fix za buildo * Use container helper to detach disposables * Make conveyors use the construction system * Make conveyor groups and syncing sane * Make flip flip brave * Add activate interface to conveyor switches * Fix not removing the switch from its group when it's deleted * Fix not registering conveyors and switches on initialize * Stop using 0 as null * Disconnect conveyors and switches when disposing of a group * Make disposal units not able to be exited when flushing * Make disposal units flush after a configurable 30 seconds * Add handle and light layers to the disposal unit * Merge engaging and flushing * Update saltern.yml * I love using 0 as null * Make disposal unit visual layers make sense * Remove duplicate remove method in disposal units and update light * Replace DisposableComponent with disposal holders * Fix disposal holders deleting their contents on deletion * Account for disposal unit pressure in tests and make a failed flush autoengage * Rename disposable to holder * Fix junction connections * Disable self insert and flush verbs when inside a disposal unit * Fix spamming the engage button making the animation reset * Make the recycler take materials into account properly Fix cablestack1 not existing * Merge conflict fixes * Fix pipes not being saved anchored * Change conveyors and groups to not use an id Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
This commit is contained in:
@@ -0,0 +1,44 @@
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using System.Collections.Generic;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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namespace Content.Server.GameObjects.Components.Disposal
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{
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[RegisterComponent]
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[ComponentReference(typeof(IDisposalTubeComponent))]
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public class DisposalBendComponent : DisposalTubeComponent
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{
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private int _sideDegrees;
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public override string Name => "DisposalBend";
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protected override Direction[] ConnectableDirections()
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{
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var direction = Owner.Transform.LocalRotation;
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var side = new Angle(MathHelper.DegreesToRadians(direction.Degrees + _sideDegrees));
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return new[] {direction.GetDir(), side.GetDir()};
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}
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public override Direction NextDirection(DisposalHolderComponent holder)
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{
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var directions = ConnectableDirections();
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var previousTube = holder.PreviousTube;
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if (previousTube == null || !Connected.ContainsValue(previousTube))
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{
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return directions[0];
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}
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var first = Connected.GetValueOrDefault(directions[0]);
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return previousTube == first ? directions[1] : directions[0];
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _sideDegrees, "sideDegrees", -90);
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}
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}
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}
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@@ -0,0 +1,54 @@
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#nullable enable
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using Content.Server.Interfaces;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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namespace Content.Server.GameObjects.Components.Disposal
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{
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public class TubeConnectionsCommand : IClientCommand
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{
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public string Command => "tubeconnections";
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public string Description => Loc.GetString("Shows all the directions that a tube can connect in.");
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public string Help => $"Usage: {Command} <entityUid>";
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public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
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{
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if (player?.AttachedEntity == null)
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{
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shell.SendText(player, Loc.GetString("Only players can use this command"));
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return;
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}
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if (args.Length < 1)
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{
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shell.SendText(player, Help);
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return;
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}
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if (!EntityUid.TryParse(args[0], out var id))
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{
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shell.SendText(player, Loc.GetString("{0} isn't a valid entity uid", args[0]));
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return;
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}
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var entityManager = IoCManager.Resolve<IEntityManager>();
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if (!entityManager.TryGetEntity(id, out var entity))
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{
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shell.SendText(player, Loc.GetString("No entity exists with uid {0}", id));
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return;
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}
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if (!entity.TryGetComponent(out IDisposalTubeComponent tube))
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{
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shell.SendText(player, Loc.GetString("Entity with uid {0} doesn't have a {1} component", id, nameof(IDisposalTubeComponent)));
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return;
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}
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tube.PopupDirections(player.AttachedEntity);
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}
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}
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}
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@@ -0,0 +1,51 @@
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using System.Collections.Generic;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Maths;
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namespace Content.Server.GameObjects.Components.Disposal
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{
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[RegisterComponent]
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[ComponentReference(typeof(IDisposalTubeComponent))]
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public class DisposalEntryComponent : DisposalTubeComponent
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{
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private const string HolderPrototypeId = "DisposalHolder";
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public override string Name => "DisposalEntry";
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public bool TryInsert(IReadOnlyCollection<IEntity> entities)
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{
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var holder = Owner.EntityManager.SpawnEntity(HolderPrototypeId, Owner.Transform.MapPosition);
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var holderComponent = holder.GetComponent<DisposalHolderComponent>();
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foreach (var entity in entities)
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{
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holderComponent.TryInsert(entity);
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}
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return TryInsert(holderComponent);
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}
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public bool TryInsert(DisposalHolderComponent holder)
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{
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if (!Contents.Insert(holder.Owner))
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{
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return false;
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}
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holder.EnterTube(this);
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return true;
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}
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protected override Direction[] ConnectableDirections()
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{
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return new[] {Owner.Transform.LocalRotation.GetDir()};
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}
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public override Direction NextDirection(DisposalHolderComponent holder)
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{
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return ConnectableDirections()[0];
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}
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}
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}
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@@ -0,0 +1,150 @@
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#nullable enable
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using System.Linq;
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using Robust.Server.GameObjects.Components.Container;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Maths;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Disposal
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{
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// TODO: Add gas
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[RegisterComponent]
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public class DisposalHolderComponent : Component
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{
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public override string Name => "DisposalHolder";
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private Container _contents = null!;
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/// <summary>
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/// The total amount of time that it will take for this entity to
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/// be pushed to the next tube
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/// </summary>
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[ViewVariables]
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private float StartingTime { get; set; }
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/// <summary>
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/// Time left until the entity is pushed to the next tube
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/// </summary>
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[ViewVariables]
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private float TimeLeft { get; set; }
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[ViewVariables]
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public IDisposalTubeComponent? PreviousTube { get; set; }
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[ViewVariables]
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public IDisposalTubeComponent? CurrentTube { get; private set; }
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[ViewVariables]
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public IDisposalTubeComponent? NextTube { get; set; }
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private bool CanInsert(IEntity entity)
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{
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if (!_contents.CanInsert(entity))
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{
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return false;
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}
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return entity.HasComponent<ItemComponent>() ||
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entity.HasComponent<SpeciesComponent>();
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}
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public bool TryInsert(IEntity entity)
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{
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if (!CanInsert(entity) || !_contents.Insert(entity))
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{
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return false;
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}
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return true;
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}
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public void EnterTube(IDisposalTubeComponent tube)
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{
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if (CurrentTube != null)
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{
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PreviousTube = CurrentTube;
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}
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Owner.Transform.GridPosition = tube.Owner.Transform.GridPosition;
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CurrentTube = tube;
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NextTube = tube.NextTube(this);
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StartingTime = 0.1f;
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TimeLeft = 0.1f;
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}
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public void ExitDisposals()
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{
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PreviousTube = null;
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CurrentTube = null;
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NextTube = null;
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StartingTime = 0;
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TimeLeft = 0;
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foreach (var entity in _contents.ContainedEntities.ToArray())
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{
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_contents.ForceRemove(entity);
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if (entity.Transform.Parent == Owner.Transform)
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{
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ContainerHelpers.AttachParentToContainerOrGrid(entity.Transform);
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}
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}
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Owner.Delete();
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}
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public void Update(float frameTime)
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{
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while (frameTime > 0)
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{
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var time = frameTime;
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if (time > TimeLeft)
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{
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time = TimeLeft;
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}
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TimeLeft -= time;
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frameTime -= time;
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if (CurrentTube == null)
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{
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ExitDisposals();
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break;
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}
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if (TimeLeft > 0)
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{
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var progress = 1 - TimeLeft / StartingTime;
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var origin = CurrentTube.Owner.Transform.WorldPosition;
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var destination = CurrentTube.NextDirection(this).ToVec();
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var newPosition = destination * progress;
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Owner.Transform.WorldPosition = origin + newPosition;
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continue;
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}
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if (NextTube == null || !CurrentTube.TransferTo(this, NextTube))
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{
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CurrentTube.Remove(this);
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break;
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}
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}
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}
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public override void OnRemove()
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{
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base.OnRemove();
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ExitDisposals();
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}
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public override void Initialize()
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{
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base.Initialize();
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_contents = ContainerManagerComponent.Ensure<Container>(nameof(DisposalHolderComponent), Owner);
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}
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}
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}
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@@ -0,0 +1,57 @@
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using System.Collections.Generic;
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using System.Linq;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Disposal
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{
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[RegisterComponent]
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[ComponentReference(typeof(IDisposalTubeComponent))]
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public class DisposalJunctionComponent : DisposalTubeComponent
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{
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#pragma warning disable 649
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[Dependency] private readonly IRobustRandom _random;
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#pragma warning restore 649
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/// <summary>
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/// The angles to connect to.
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/// </summary>
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[ViewVariables]
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private List<Angle> _degrees;
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public override string Name => "DisposalJunction";
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protected override Direction[] ConnectableDirections()
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{
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var direction = Owner.Transform.LocalRotation;
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return _degrees.Select(degree => new Angle(degree.Theta + direction.Theta).GetDir()).ToArray();
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}
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public override Direction NextDirection(DisposalHolderComponent holder)
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{
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var next = Owner.Transform.LocalRotation;
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var directions = ConnectableDirections().Skip(1).ToArray();
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if (Connected.TryGetValue(next.GetDir(), out var forwardTube) &&
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holder.PreviousTube == forwardTube)
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{
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return _random.Pick(directions);
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}
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return next.GetDir();
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _degrees, "degrees", null);
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}
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}
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}
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@@ -0,0 +1,38 @@
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using System;
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using System.Collections.Generic;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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namespace Content.Server.GameObjects.Components.Disposal
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{
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// TODO: Different types of tubes eject in random direction with no exit point
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[RegisterComponent]
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[ComponentReference(typeof(IDisposalTubeComponent))]
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public class DisposalTransitComponent : DisposalTubeComponent
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{
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public override string Name => "DisposalTransit";
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protected override Direction[] ConnectableDirections()
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{
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var rotation = Owner.Transform.LocalRotation;
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var opposite = new Angle(rotation.Theta + Math.PI);
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return new[] {rotation.GetDir(), opposite.GetDir()};
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}
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public override Direction NextDirection(DisposalHolderComponent holder)
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{
|
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var directions = ConnectableDirections();
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var previousTube = holder.PreviousTube;
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var forward = directions[0];
|
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if (previousTube == null || !Connected.ContainsValue(previousTube))
|
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{
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return forward;
|
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}
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|
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var forwardTube = Connected.GetValueOrDefault(forward);
|
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var backward = directions[1];
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return previousTube == forwardTube ? backward : forward;
|
||||
}
|
||||
}
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||||
}
|
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@@ -0,0 +1,380 @@
|
||||
using System;
|
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using System.Collections.Generic;
|
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using System.Linq;
|
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using Content.Server.Interfaces.GameObjects.Components.Interaction;
|
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using Content.Shared.GameObjects;
|
||||
using Content.Shared.GameObjects.Components.Disposal;
|
||||
using Content.Shared.Interfaces;
|
||||
using Robust.Server.Console;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.GameObjects.Components.Container;
|
||||
using Robust.Server.GameObjects.EntitySystems;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components;
|
||||
using Robust.Shared.GameObjects.Components.Transform;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Disposal
|
||||
{
|
||||
// TODO: Make unanchored pipes pullable
|
||||
public abstract class DisposalTubeComponent : Component, IDisposalTubeComponent, IBreakAct
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
|
||||
private static readonly TimeSpan ClangDelay = TimeSpan.FromSeconds(0.5);
|
||||
private TimeSpan _lastClang;
|
||||
|
||||
private bool _connected;
|
||||
private bool _broken;
|
||||
private string _clangSound;
|
||||
|
||||
/// <summary>
|
||||
/// Container of entities that are currently inside this tube
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public Container Contents { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Dictionary of tubes connecting to this one mapped by their direction
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
protected Dictionary<Direction, IDisposalTubeComponent> Connected { get; } =
|
||||
new Dictionary<Direction, IDisposalTubeComponent>();
|
||||
|
||||
[ViewVariables]
|
||||
private bool Anchored =>
|
||||
!Owner.TryGetComponent(out CollidableComponent collidable) ||
|
||||
collidable.Anchored;
|
||||
|
||||
/// <summary>
|
||||
/// The directions that this tube can connect to others from
|
||||
/// </summary>
|
||||
/// <returns>a new array of the directions</returns>
|
||||
protected abstract Direction[] ConnectableDirections();
|
||||
|
||||
public abstract Direction NextDirection(DisposalHolderComponent holder);
|
||||
|
||||
public virtual Vector2 ExitVector(DisposalHolderComponent holder)
|
||||
{
|
||||
return NextDirection(holder).ToVec();
|
||||
}
|
||||
|
||||
public IDisposalTubeComponent NextTube(DisposalHolderComponent holder)
|
||||
{
|
||||
var nextDirection = NextDirection(holder);
|
||||
return Connected.GetValueOrDefault(nextDirection);
|
||||
}
|
||||
|
||||
public bool Remove(DisposalHolderComponent holder)
|
||||
{
|
||||
var removed = Contents.Remove(holder.Owner);
|
||||
holder.ExitDisposals();
|
||||
return removed;
|
||||
}
|
||||
|
||||
public bool TransferTo(DisposalHolderComponent holder, IDisposalTubeComponent to)
|
||||
{
|
||||
var position = holder.Owner.Transform.LocalPosition;
|
||||
if (!to.Contents.Insert(holder.Owner))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
holder.Owner.Transform.LocalPosition = position;
|
||||
|
||||
Contents.Remove(holder.Owner);
|
||||
holder.EnterTube(to);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// TODO: Make disposal pipes extend the grid
|
||||
private void Connect()
|
||||
{
|
||||
if (_connected || _broken)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_connected = true;
|
||||
|
||||
var snapGrid = Owner.GetComponent<SnapGridComponent>();
|
||||
|
||||
foreach (var direction in ConnectableDirections())
|
||||
{
|
||||
var tube = snapGrid
|
||||
.GetInDir(direction)
|
||||
.Select(x => x.TryGetComponent(out IDisposalTubeComponent c) ? c : null)
|
||||
.FirstOrDefault(x => x != null && x != this);
|
||||
|
||||
if (tube == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var oppositeDirection = new Angle(direction.ToAngle().Theta + Math.PI).GetDir();
|
||||
if (!tube.AdjacentConnected(oppositeDirection, this))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Connected.Add(direction, tube);
|
||||
}
|
||||
}
|
||||
|
||||
public bool AdjacentConnected(Direction direction, IDisposalTubeComponent tube)
|
||||
{
|
||||
if (_broken)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Connected.ContainsKey(direction) ||
|
||||
!ConnectableDirections().Contains(direction))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
Connected.Add(direction, tube);
|
||||
return true;
|
||||
}
|
||||
|
||||
private void Disconnect()
|
||||
{
|
||||
if (!_connected)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_connected = false;
|
||||
|
||||
foreach (var entity in Contents.ContainedEntities)
|
||||
{
|
||||
if (!entity.TryGetComponent(out DisposalHolderComponent holder))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
holder.ExitDisposals();
|
||||
}
|
||||
|
||||
foreach (var connected in Connected.Values)
|
||||
{
|
||||
connected.AdjacentDisconnected(this);
|
||||
}
|
||||
|
||||
Connected.Clear();
|
||||
}
|
||||
|
||||
public void AdjacentDisconnected(IDisposalTubeComponent adjacent)
|
||||
{
|
||||
foreach (var pair in Connected)
|
||||
{
|
||||
foreach (var entity in Contents.ContainedEntities)
|
||||
{
|
||||
if (!entity.TryGetComponent(out DisposalHolderComponent holder))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (holder.PreviousTube == adjacent)
|
||||
{
|
||||
holder.PreviousTube = null;
|
||||
}
|
||||
|
||||
if (holder.NextTube == adjacent)
|
||||
{
|
||||
holder.NextTube = null;
|
||||
}
|
||||
}
|
||||
|
||||
if (pair.Value == adjacent)
|
||||
{
|
||||
Connected.Remove(pair.Key);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void MoveEvent(MoveEvent moveEvent)
|
||||
{
|
||||
if (!_connected)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var tube in Connected.Values)
|
||||
{
|
||||
var distance = (tube.Owner.Transform.WorldPosition - Owner.Transform.WorldPosition).Length;
|
||||
|
||||
// Disconnect distance threshold
|
||||
if (distance < 1.25)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
AdjacentDisconnected(tube);
|
||||
tube.AdjacentDisconnected(this);
|
||||
}
|
||||
}
|
||||
|
||||
public void PopupDirections(IEntity entity)
|
||||
{
|
||||
var directions = string.Join(", ", ConnectableDirections());
|
||||
|
||||
Owner.PopupMessage(entity, Loc.GetString("{0}", directions));
|
||||
}
|
||||
|
||||
private void UpdateVisualState()
|
||||
{
|
||||
if (!Owner.TryGetComponent(out AppearanceComponent appearance))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var state = _broken
|
||||
? DisposalTubeVisualState.Broken
|
||||
: Anchored
|
||||
? DisposalTubeVisualState.Anchored
|
||||
: DisposalTubeVisualState.Free;
|
||||
|
||||
appearance.SetData(DisposalTubeVisuals.VisualState, state);
|
||||
}
|
||||
|
||||
private void AnchoredChanged()
|
||||
{
|
||||
if (!Owner.TryGetComponent(out CollidableComponent collidable))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (collidable.Anchored)
|
||||
{
|
||||
OnAnchor();
|
||||
}
|
||||
else
|
||||
{
|
||||
OnUnAnchor();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnAnchor()
|
||||
{
|
||||
Connect();
|
||||
UpdateVisualState();
|
||||
}
|
||||
|
||||
private void OnUnAnchor()
|
||||
{
|
||||
Disconnect();
|
||||
UpdateVisualState();
|
||||
}
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
serializer.DataField(ref _clangSound, "clangSound", "/Audio/effects/clang.ogg");
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
Contents = ContainerManagerComponent.Ensure<Container>(Name, Owner);
|
||||
Owner.EnsureComponent<AnchorableComponent>();
|
||||
|
||||
var collidable = Owner.EnsureComponent<CollidableComponent>();
|
||||
|
||||
collidable.AnchoredChanged += AnchoredChanged;
|
||||
}
|
||||
|
||||
protected override void Startup()
|
||||
{
|
||||
base.Startup();
|
||||
|
||||
if (!Owner.GetComponent<CollidableComponent>().Anchored)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Connect();
|
||||
UpdateVisualState();
|
||||
}
|
||||
|
||||
public override void OnRemove()
|
||||
{
|
||||
base.OnRemove();
|
||||
|
||||
var collidable = Owner.EnsureComponent<CollidableComponent>();
|
||||
collidable.AnchoredChanged -= AnchoredChanged;
|
||||
|
||||
Disconnect();
|
||||
}
|
||||
|
||||
public override void HandleMessage(ComponentMessage message, IComponent component)
|
||||
{
|
||||
base.HandleMessage(message, component);
|
||||
|
||||
switch (message)
|
||||
{
|
||||
case RelayMovementEntityMessage _:
|
||||
if (_gameTiming.CurTime < _lastClang + ClangDelay)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
_lastClang = _gameTiming.CurTime;
|
||||
EntitySystem.Get<AudioSystem>().PlayAtCoords(_clangSound, Owner.Transform.GridPosition);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void IBreakAct.OnBreak(BreakageEventArgs eventArgs)
|
||||
{
|
||||
_broken = true; // TODO: Repair
|
||||
Disconnect();
|
||||
UpdateVisualState();
|
||||
}
|
||||
|
||||
[Verb]
|
||||
private sealed class TubeDirectionsVerb : Verb<IDisposalTubeComponent>
|
||||
{
|
||||
protected override void GetData(IEntity user, IDisposalTubeComponent component, VerbData data)
|
||||
{
|
||||
data.Text = "Tube Directions";
|
||||
data.CategoryData = VerbCategories.Debug;
|
||||
data.Visibility = VerbVisibility.Invisible;
|
||||
|
||||
var groupController = IoCManager.Resolve<IConGroupController>();
|
||||
|
||||
if (user.TryGetComponent<IActorComponent>(out var player))
|
||||
{
|
||||
if (groupController.CanCommand(player.playerSession, "tubeconnections"))
|
||||
{
|
||||
data.Visibility = VerbVisibility.Visible;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Activate(IEntity user, IDisposalTubeComponent component)
|
||||
{
|
||||
var groupController = IoCManager.Resolve<IConGroupController>();
|
||||
|
||||
if (user.TryGetComponent<IActorComponent>(out var player))
|
||||
{
|
||||
if (groupController.CanCommand(player.playerSession, "tubeconnections"))
|
||||
{
|
||||
component.PopupDirections(user);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,563 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using Content.Server.GameObjects.Components.GUI;
|
||||
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
|
||||
using Content.Server.Interfaces;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Items;
|
||||
using Content.Shared.GameObjects;
|
||||
using Content.Shared.GameObjects.Components.Disposal;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.GameObjects.Components.Container;
|
||||
using Robust.Server.GameObjects.Components.UserInterface;
|
||||
using Robust.Server.GameObjects.EntitySystems;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components;
|
||||
using Robust.Shared.GameObjects.Components.Transform;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using Timer = Robust.Shared.Timers.Timer;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Disposal
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IInteractUsing))]
|
||||
public class DisposalUnitComponent : SharedDisposalUnitComponent, IInteractHand, IInteractUsing, IDragDropOn
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IServerNotifyManager _notifyManager = default!;
|
||||
#pragma warning restore 649
|
||||
|
||||
public override string Name => "DisposalUnit";
|
||||
|
||||
/// <summary>
|
||||
/// The delay for an entity trying to move out of this unit.
|
||||
/// </summary>
|
||||
private static readonly TimeSpan ExitAttemptDelay = TimeSpan.FromSeconds(0.5);
|
||||
|
||||
/// <summary>
|
||||
/// Last time that an entity tried to exit this disposal unit.
|
||||
/// </summary>
|
||||
private TimeSpan _lastExitAttempt;
|
||||
|
||||
/// <summary>
|
||||
/// The current pressure of this disposal unit.
|
||||
/// Prevents it from flushing if it is not equal to or bigger than 1.
|
||||
/// </summary>
|
||||
private float _pressure;
|
||||
|
||||
private bool _engaged;
|
||||
|
||||
[ViewVariables]
|
||||
private TimeSpan _engageTime;
|
||||
|
||||
[ViewVariables]
|
||||
private TimeSpan _automaticEngageTime;
|
||||
|
||||
/// <summary>
|
||||
/// Token used to cancel the automatic engage of a disposal unit
|
||||
/// after an entity enters it.
|
||||
/// </summary>
|
||||
private CancellationTokenSource? _automaticEngageToken;
|
||||
|
||||
/// <summary>
|
||||
/// Container of entities inside this disposal unit.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
private Container _container = default!;
|
||||
|
||||
[ViewVariables] public IReadOnlyList<IEntity> ContainedEntities => _container.ContainedEntities;
|
||||
|
||||
[ViewVariables]
|
||||
private BoundUserInterface _userInterface = default!;
|
||||
|
||||
[ViewVariables]
|
||||
public bool Powered =>
|
||||
!Owner.TryGetComponent(out PowerReceiverComponent receiver) ||
|
||||
receiver.Powered;
|
||||
|
||||
[ViewVariables]
|
||||
public bool Anchored =>
|
||||
!Owner.TryGetComponent(out CollidableComponent collidable) ||
|
||||
collidable.Anchored;
|
||||
|
||||
[ViewVariables]
|
||||
private State State => _pressure >= 1 ? State.Ready : State.Pressurizing;
|
||||
|
||||
[ViewVariables]
|
||||
private bool Engaged
|
||||
{
|
||||
get => _engaged;
|
||||
set
|
||||
{
|
||||
var oldEngaged = _engaged;
|
||||
_engaged = value;
|
||||
|
||||
if (oldEngaged == value)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
UpdateVisualState();
|
||||
}
|
||||
}
|
||||
|
||||
public bool CanInsert(IEntity entity)
|
||||
{
|
||||
if (!Powered || !Anchored)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!entity.HasComponent<ItemComponent>() &&
|
||||
!entity.HasComponent<SpeciesComponent>())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _container.CanInsert(entity);
|
||||
}
|
||||
|
||||
private void AfterInsert(IEntity entity)
|
||||
{
|
||||
_automaticEngageToken = new CancellationTokenSource();
|
||||
|
||||
Timer.Spawn(_automaticEngageTime, () => TryFlush(), _automaticEngageToken.Token);
|
||||
|
||||
if (entity.TryGetComponent(out IActorComponent actor))
|
||||
{
|
||||
_userInterface.Close(actor.playerSession);
|
||||
}
|
||||
|
||||
UpdateVisualState();
|
||||
}
|
||||
|
||||
public bool TryInsert(IEntity entity)
|
||||
{
|
||||
if (!CanInsert(entity) || !_container.Insert(entity))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
AfterInsert(entity);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool TryDrop(IEntity user, IEntity entity)
|
||||
{
|
||||
if (!user.TryGetComponent(out HandsComponent hands))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!CanInsert(entity) || !hands.Drop(entity, _container))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
AfterInsert(entity);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void Remove(IEntity entity)
|
||||
{
|
||||
_container.Remove(entity);
|
||||
|
||||
if (ContainedEntities.Count == 0)
|
||||
{
|
||||
_automaticEngageToken?.Cancel();
|
||||
_automaticEngageToken = null;
|
||||
}
|
||||
|
||||
UpdateVisualState();
|
||||
}
|
||||
|
||||
private bool CanFlush()
|
||||
{
|
||||
return _pressure >= 1 && Powered && Anchored;
|
||||
}
|
||||
|
||||
public bool TryFlush()
|
||||
{
|
||||
if (!CanFlush())
|
||||
{
|
||||
Engaged = true;
|
||||
return false;
|
||||
}
|
||||
|
||||
var snapGrid = Owner.GetComponent<SnapGridComponent>();
|
||||
var entry = snapGrid
|
||||
.GetLocal()
|
||||
.FirstOrDefault(entity => entity.HasComponent<DisposalEntryComponent>());
|
||||
|
||||
if (entry == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var entryComponent = entry.GetComponent<DisposalEntryComponent>();
|
||||
var entities = _container.ContainedEntities.ToList();
|
||||
foreach (var entity in _container.ContainedEntities.ToList())
|
||||
{
|
||||
_container.Remove(entity);
|
||||
}
|
||||
|
||||
entryComponent.TryInsert(entities);
|
||||
|
||||
_automaticEngageToken?.Cancel();
|
||||
_automaticEngageToken = null;
|
||||
|
||||
_pressure = 0;
|
||||
|
||||
Engaged = false;
|
||||
|
||||
UpdateVisualState(true);
|
||||
UpdateInterface();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void TryEjectContents()
|
||||
{
|
||||
foreach (var entity in _container.ContainedEntities.ToArray())
|
||||
{
|
||||
Remove(entity);
|
||||
}
|
||||
}
|
||||
|
||||
private void TogglePower()
|
||||
{
|
||||
if (!Owner.TryGetComponent(out PowerReceiverComponent receiver))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
receiver.PowerDisabled = !receiver.PowerDisabled;
|
||||
UpdateInterface();
|
||||
}
|
||||
|
||||
private DisposalUnitBoundUserInterfaceState GetInterfaceState()
|
||||
{
|
||||
return new DisposalUnitBoundUserInterfaceState(Owner.Name, Loc.GetString($"{State}"), _pressure, Powered);
|
||||
}
|
||||
|
||||
private void UpdateInterface()
|
||||
{
|
||||
var state = GetInterfaceState();
|
||||
_userInterface.SetState(state);
|
||||
}
|
||||
|
||||
private bool PlayerCanUse(IEntity player)
|
||||
{
|
||||
if (player == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!ActionBlockerSystem.CanInteract(player) ||
|
||||
!ActionBlockerSystem.CanUse(player))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
|
||||
{
|
||||
if (obj.Session.AttachedEntity == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!PlayerCanUse(obj.Session.AttachedEntity))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!(obj.Message is UiButtonPressedMessage message))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
switch (message.Button)
|
||||
{
|
||||
case UiButton.Eject:
|
||||
TryEjectContents();
|
||||
break;
|
||||
case UiButton.Engage:
|
||||
TryFlush();
|
||||
break;
|
||||
case UiButton.Power:
|
||||
TogglePower();
|
||||
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/machine_switch.ogg", Owner, AudioParams.Default.WithVolume(-2f));
|
||||
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateVisualState()
|
||||
{
|
||||
UpdateVisualState(false);
|
||||
}
|
||||
|
||||
private void UpdateVisualState(bool flush)
|
||||
{
|
||||
if (!Owner.TryGetComponent(out AppearanceComponent appearance))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
appearance.SetData(Visuals.Handle, Engaged
|
||||
? HandleState.Engaged
|
||||
: HandleState.Normal);
|
||||
|
||||
if (!Anchored)
|
||||
{
|
||||
appearance.SetData(Visuals.VisualState, VisualState.UnAnchored);
|
||||
appearance.SetData(Visuals.Handle, HandleState.Normal);
|
||||
appearance.SetData(Visuals.Light, LightState.Off);
|
||||
return;
|
||||
}
|
||||
|
||||
if (flush)
|
||||
{
|
||||
appearance.SetData(Visuals.VisualState, VisualState.Flushing);
|
||||
appearance.SetData(Visuals.Light, LightState.Off);
|
||||
}
|
||||
else
|
||||
{
|
||||
appearance.SetData(Visuals.VisualState, VisualState.Anchored);
|
||||
|
||||
if (ContainedEntities.Count > 0)
|
||||
{
|
||||
appearance.SetData(Visuals.Light, LightState.Full);
|
||||
return;
|
||||
}
|
||||
|
||||
appearance.SetData(Visuals.Light, _pressure < 1
|
||||
? LightState.Charging
|
||||
: LightState.Ready);
|
||||
}
|
||||
}
|
||||
|
||||
public void Update(float frameTime)
|
||||
{
|
||||
if (!Powered)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var oldPressure = _pressure;
|
||||
|
||||
_pressure = _pressure + frameTime > 1
|
||||
? 1
|
||||
: _pressure + 0.05f * frameTime;
|
||||
|
||||
if (oldPressure < 1 && _pressure >= 1)
|
||||
{
|
||||
UpdateVisualState();
|
||||
|
||||
if (Engaged)
|
||||
{
|
||||
TryFlush();
|
||||
}
|
||||
}
|
||||
|
||||
UpdateInterface();
|
||||
}
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
|
||||
serializer.DataReadWriteFunction(
|
||||
"pressure",
|
||||
1.0f,
|
||||
pressure => _pressure = pressure,
|
||||
() => _pressure);
|
||||
|
||||
serializer.DataReadWriteFunction(
|
||||
"engageTime",
|
||||
2,
|
||||
seconds => _engageTime = TimeSpan.FromSeconds(seconds),
|
||||
() => (int) _engageTime.TotalSeconds);
|
||||
|
||||
serializer.DataReadWriteFunction(
|
||||
"automaticEngageTime",
|
||||
30,
|
||||
seconds => _automaticEngageTime = TimeSpan.FromSeconds(seconds),
|
||||
() => (int) _automaticEngageTime.TotalSeconds);
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
_container = ContainerManagerComponent.Ensure<Container>(Name, Owner);
|
||||
_userInterface = Owner.GetComponent<ServerUserInterfaceComponent>()
|
||||
.GetBoundUserInterface(DisposalUnitUiKey.Key);
|
||||
_userInterface.OnReceiveMessage += OnUiReceiveMessage;
|
||||
|
||||
UpdateInterface();
|
||||
}
|
||||
|
||||
protected override void Startup()
|
||||
{
|
||||
base.Startup();
|
||||
|
||||
Owner.EnsureComponent<AnchorableComponent>();
|
||||
var collidable = Owner.EnsureComponent<CollidableComponent>();
|
||||
|
||||
collidable.AnchoredChanged += UpdateVisualState;
|
||||
UpdateVisualState();
|
||||
}
|
||||
|
||||
public override void OnRemove()
|
||||
{
|
||||
foreach (var entity in _container.ContainedEntities.ToArray())
|
||||
{
|
||||
_container.ForceRemove(entity);
|
||||
}
|
||||
|
||||
_userInterface.CloseAll();
|
||||
|
||||
_automaticEngageToken?.Cancel();
|
||||
_automaticEngageToken = null;
|
||||
|
||||
_container = null!;
|
||||
|
||||
base.OnRemove();
|
||||
}
|
||||
|
||||
public override void HandleMessage(ComponentMessage message, IComponent? component)
|
||||
{
|
||||
base.HandleMessage(message, component);
|
||||
|
||||
switch (message)
|
||||
{
|
||||
case RelayMovementEntityMessage msg:
|
||||
var timing = IoCManager.Resolve<IGameTiming>();
|
||||
if (Engaged ||
|
||||
!msg.Entity.HasComponent<HandsComponent>() ||
|
||||
timing.CurTime < _lastExitAttempt + ExitAttemptDelay)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
_lastExitAttempt = timing.CurTime;
|
||||
Remove(msg.Entity);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
|
||||
{
|
||||
if (!ActionBlockerSystem.CanInteract(eventArgs.User))
|
||||
{
|
||||
_notifyManager.PopupMessage(Owner.Transform.GridPosition, eventArgs.User,
|
||||
Loc.GetString("You can't do that!"));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ContainerHelpers.IsInContainer(eventArgs.User))
|
||||
{
|
||||
_notifyManager.PopupMessage(Owner.Transform.GridPosition, eventArgs.User,
|
||||
Loc.GetString("You can't reach there!"));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!eventArgs.User.TryGetComponent(out IActorComponent actor))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!eventArgs.User.HasComponent<IHandsComponent>())
|
||||
{
|
||||
_notifyManager.PopupMessage(Owner.Transform.GridPosition, eventArgs.User,
|
||||
Loc.GetString("You have no hands!"));
|
||||
return false;
|
||||
}
|
||||
|
||||
_userInterface.Open(actor.playerSession);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
return TryDrop(eventArgs.User, eventArgs.Using);
|
||||
}
|
||||
|
||||
bool IDragDropOn.CanDragDropOn(DragDropEventArgs eventArgs)
|
||||
{
|
||||
return CanInsert(eventArgs.Dropped);
|
||||
}
|
||||
|
||||
bool IDragDropOn.DragDropOn(DragDropEventArgs eventArgs)
|
||||
{
|
||||
return TryInsert(eventArgs.Dropped);
|
||||
}
|
||||
|
||||
[Verb]
|
||||
private sealed class SelfInsertVerb : Verb<DisposalUnitComponent>
|
||||
{
|
||||
protected override void GetData(IEntity user, DisposalUnitComponent component, VerbData data)
|
||||
{
|
||||
data.Visibility = VerbVisibility.Invisible;
|
||||
|
||||
if (!ActionBlockerSystem.CanInteract(user) ||
|
||||
component.ContainedEntities.Contains(user))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
data.Visibility = VerbVisibility.Visible;
|
||||
data.Text = Loc.GetString("Jump inside");
|
||||
}
|
||||
|
||||
protected override void Activate(IEntity user, DisposalUnitComponent component)
|
||||
{
|
||||
component.TryInsert(user);
|
||||
}
|
||||
}
|
||||
|
||||
[Verb]
|
||||
private sealed class FlushVerb : Verb<DisposalUnitComponent>
|
||||
{
|
||||
protected override void GetData(IEntity user, DisposalUnitComponent component, VerbData data)
|
||||
{
|
||||
data.Visibility = VerbVisibility.Invisible;
|
||||
|
||||
if (!ActionBlockerSystem.CanInteract(user) ||
|
||||
component.ContainedEntities.Contains(user))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
data.Visibility = VerbVisibility.Visible;
|
||||
data.Text = Loc.GetString("Flush");
|
||||
}
|
||||
|
||||
protected override void Activate(IEntity user, DisposalUnitComponent component)
|
||||
{
|
||||
component.TryFlush();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
#nullable enable
|
||||
using Robust.Server.GameObjects.Components.Container;
|
||||
using Robust.Shared.GameObjects.Components.Transform;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Disposal
|
||||
{
|
||||
public interface IDisposalTubeComponent : IComponent
|
||||
{
|
||||
Container Contents { get; }
|
||||
|
||||
Direction NextDirection(DisposalHolderComponent holder);
|
||||
Vector2 ExitVector(DisposalHolderComponent holder);
|
||||
IDisposalTubeComponent? NextTube(DisposalHolderComponent holder);
|
||||
bool Remove(DisposalHolderComponent holder);
|
||||
bool TransferTo(DisposalHolderComponent holder, IDisposalTubeComponent to);
|
||||
bool AdjacentConnected(Direction direction, IDisposalTubeComponent tube);
|
||||
void AdjacentDisconnected(IDisposalTubeComponent adjacent);
|
||||
void MoveEvent(MoveEvent moveEvent);
|
||||
void PopupDirections(IEntity entity);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user