Add the trash man (#1367)
* Add disposal.rsi * Rename disposal resource to disposal.rsi and create basic components * Add disposal nets * Add pushing entities along the disposal network * Add disposal unit * Unregister disposable component * Add flush and selfinsert verbs to disposal unit * Add gradual disposals movement * Fix being able to walk through space for a while after exiting disposals * Multiply disposals speed by 10 And fix early returns when moving an entity * Rename Disposable component to InDisposals * Remove DisposalNet and add on anchor events * Remove anchored events, moved to interfaces * Code cleanup * Fix adjacent tubes' connections when a tube connects * Fix jittery movement in disposals * Remove Logger.Debug call * Move disposals updates to InDisposalsComponent * Fix adjacent connection valid directions check * Disposal tubes now throw you out where they are facing * Add disposal unit exit cooldown * Set different disposal pipe sprite state depending on anchored value * Add recycler * Add recycler animation * Add bloody texture to the recycler when grinding a living being * Add PowerDevice component to the disposal unit * Made the Recycler center on the grid * Add disposal junction * Add picking a random direction if junction is entered from the output side * Add disposal flush and clang sounds Taken from VGStation * Move disposal flush and clang sound file names to exposedata * Add disposalsmap.yml to test with * Add summaries to DisposalUnit fields * Add sideDegrees yaml property to disposal junctions * Fix outdated usings * Add conveyor resources * Update RobustToolbox * More merge fixes Add conveyor collision masks * Add ConveyorComponent * Fix crash when reentering a body * Merge branch 'master' into disposals-1147 * Reduce recycler bounds, set hard to false, add summary and expose "safe" to yaml * Move IAnchored and IUnAnchored to AnchorableComponent * Update power components and remove old disposals map * Remove redundant sprite layers * Add tile pry command * Fix tilepry command * Fix DisposalJunctionComponent missing a component reference * Add anchor by radius command * Add Y-Junctions * Add disposal bend * Add unanchor command * Change DisposalJunction prototypes to specify their angles * Fix disposal units being hidden below the floor * Removed IAnhored and IUnAnchored interfaces * Replace CanBeNull annotation with nullable reference types * Update showwires command * Add recycler recycling items * Added angle and speed properties to ConveyorComponent * Fix conveyort textures * Add animation to the disposal unit * Fix anchor and unanchor commands sometimes not finding any entities * Fix not reading flush_time from disposal unit prototype * Fix merge conflict wrong using * Fix disposal, recycling and conveyor texture paths Delete diverters * Update visualizer names * Add DisposableComponent, change drag and drop to work with multiple components Ignoreinsideblocker client side for drag and drops, like on the server Add more comments * Add conveyor belts properly moving entities on top * Anchorr wires * Change conveyor bounds to 0.49 * Anchor catwalks, airlocks, gravity generators, low walls, wires and windows * Add starting/stopping conveyors * Add reversed conveyors * Add conveyor switches * Move InDisposalsComponent code to DisposableComponent * Add ExitVector method to tubes * Fix not updating tube references when disconnecting one * Replace IoCManager call with dependency * Add tubes disconnecting if they move too far apart from one another * Move disposals action blocking to shared * Add rotating and flipping pipes * Make conveyor intersection calculations approximate * Fix 1% chance of the server crashing when initializing the map Happens when emergency lockers remove themselves * Add disposal unit interface * Make disposal units refuse items if not powered * Make disposal tubes hide only when anchored * Make disposal junction arrows visible to mere mortals * Add disposal tubes breaking * Add tubeconnections command * Add missing verb attribute * Add flipped disposal junction * Add ids and linking to conveyors and switches * Add conveyor switch prying and placing * Add anchoring conveyor switches and refactor placing them * Add missing serializable attributes from DisposableComponentState * Make conveyor speed VV ReadWrite * Change drawdepth of conveyors to FloorObjects * Make conveyor anchored check consistent * Remove anchoring interaction from switches * Add conveyor switch id syncing and move switches slightly when pried * Make entities in containers not able to be moved by conveyors * Add conveyor and switches loose textures * Merge conflict fixes * Add disposal unit test * Add flushing test to disposal unit test * Add disposal unit flush fail test * Add disposals to the saltern map * Fix saltern disposal junctions * Add power checks to the recycler * Fix disposal unit placement in maintenance closet * Remove disposal junctions from saltern * Readd junctions to saltern * Add the chemmaster to saltern at the request of Ike * Move the chemistry disposal unit * Fix casing of disposal flush sound * More merge conflict fixes * Fix a compiler warning. * Remove popup invocation from buckle * Remove showPopup parameter from InteractionChecks * Remove unnecessary physics components Fixes the physics system dying * Replace PhysicsComponent usages with CollidableComponent * Update existing code for the new controller system * Change conveyors to use a VirtualController instead of teleporting the entity * Remove visualizer 2d suffix and update physics code * Transition code to new controller system * Fix shuttles not moving * Fix throwing * Fix guns * Change hands to use physics.Stop() and remove item fumble method * Add syncing conveyor switches states * Fix the recycler wanting to be a conveyor too hard * Fix showwires > showsubfloor rename in mapping command * Fix wifi air conveyors * Fix test error * Add showsubfloorforever command Changes drawdepth of the relevant entities * Disable opening the disposal unit interface while inside * Add closing the disposal unit interface when getting inside * Add closing the interface when the disposal unit component is removed * Add removing entities on disposal unit component removal * Delay disposal unit flush and fix serialization * Implement pressure in disposal units * Fix chain engaging a disposal unit * Implement states to the disposal unit * Fix missing imports from merge conflict * Update Content.Server/GameObjects/Components/Conveyor/ConveyorComponent.cs Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Address some reviews * Fix za buildo * Use container helper to detach disposables * Make conveyors use the construction system * Make conveyor groups and syncing sane * Make flip flip brave * Add activate interface to conveyor switches * Fix not removing the switch from its group when it's deleted * Fix not registering conveyors and switches on initialize * Stop using 0 as null * Disconnect conveyors and switches when disposing of a group * Make disposal units not able to be exited when flushing * Make disposal units flush after a configurable 30 seconds * Add handle and light layers to the disposal unit * Merge engaging and flushing * Update saltern.yml * I love using 0 as null * Make disposal unit visual layers make sense * Remove duplicate remove method in disposal units and update light * Replace DisposableComponent with disposal holders * Fix disposal holders deleting their contents on deletion * Account for disposal unit pressure in tests and make a failed flush autoengage * Rename disposable to holder * Fix junction connections * Disable self insert and flush verbs when inside a disposal unit * Fix spamming the engage button making the animation reset * Make the recycler take materials into account properly Fix cablestack1 not existing * Merge conflict fixes * Fix pipes not being saved anchored * Change conveyors and groups to not use an id Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
This commit is contained in:
@@ -3,38 +3,38 @@
|
||||
name: gravity generator
|
||||
description: It's what keeps you to the floor.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Constructible/Power/gravity_generator.rsi
|
||||
layers:
|
||||
- state: on
|
||||
- sprite: Constructible/Power/gravity_generator_core.rsi
|
||||
state: activated
|
||||
shader: unshaded
|
||||
- type: Icon
|
||||
sprite: Constructible/Power/gravity_generator.rsi
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||||
state: on
|
||||
- type: SnapGrid
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||||
offset: Center
|
||||
- type: PowerReceiver
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||||
powerLoad: 500
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||||
- type: Collidable
|
||||
shapes:
|
||||
- !type:PhysShapeAabb
|
||||
bounds: "-1.5,-1.5,1.5,1.5"
|
||||
layer:
|
||||
- Opaque
|
||||
- Impassable
|
||||
- MobImpassable
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||||
- VaultImpassable
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||||
- type: Clickable
|
||||
- type: InteractionOutline
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||||
- type: Damageable
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||||
- type: Breakable
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||||
threshold: 150
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||||
- type: GravityGenerator
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||||
- type: UserInterface
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||||
interfaces:
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- key: enum.GravityGeneratorUiKey.Key
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||||
type: GravityGeneratorBoundUserInterface
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||||
- type: Sprite
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||||
sprite: Constructible/Power/gravity_generator.rsi
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||||
layers:
|
||||
- state: on
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||||
- sprite: Constructible/Power/gravity_generator_core.rsi
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||||
state: activated
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||||
shader: unshaded
|
||||
- type: Icon
|
||||
sprite: Constructible/Power/gravity_generator.rsi
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||||
state: on
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||||
- type: SnapGrid
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||||
offset: Center
|
||||
- type: PowerReceiver
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||||
powerLoad: 500
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||||
- type: Collidable
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||||
shapes:
|
||||
- !type:PhysShapeAabb
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||||
bounds: "-1.5,-1.5,1.5,1.5"
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||||
layer:
|
||||
- Opaque
|
||||
- Impassable
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||||
- MobImpassable
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||||
- VaultImpassable
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||||
- type: Clickable
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- type: InteractionOutline
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||||
- type: Damageable
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||||
- type: Breakable
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threshold: 150
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- type: GravityGenerator
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||||
- type: UserInterface
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||||
interfaces:
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- key: enum.GravityGeneratorUiKey.Key
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type: GravityGeneratorBoundUserInterface
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placement:
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mode: AlignTileAny
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||||
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||||
@@ -14,11 +14,9 @@
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||||
color: "#889192"
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drawdepth: Walls
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sprite: Constructible/Structures/Walls/low_wall.rsi
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||||
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||||
- type: Icon
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||||
sprite: Constructible/Structures/Walls/low_wall.rsi
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state: metal
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||||
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||||
- type: Collidable
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||||
shapes:
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- !type:PhysShapeAabb
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||||
@@ -26,10 +24,8 @@
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- type: Damageable
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- type: Destructible
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thresholdvalue: 100
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- type: SnapGrid
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offset: Center
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- type: LowWall
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key: walls
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base: metal_
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@@ -13,10 +13,8 @@
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- type: Sprite
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netsync: false
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drawdepth: Walls
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- type: Icon
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state: full
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||||
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- type: Collidable
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shapes:
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- !type:PhysShapeAabb
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||||
@@ -33,10 +31,8 @@
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- type: Occluder
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sizeX: 32
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sizeY: 32
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- type: SnapGrid
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offset: Center
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||||
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||||
- type: IconSmooth
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key: walls
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||||
base: solid
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||||
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||||
61
Resources/Prototypes/Entities/Constructible/conveyor.yml
Normal file
61
Resources/Prototypes/Entities/Constructible/conveyor.yml
Normal file
@@ -0,0 +1,61 @@
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- type: entity
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id: ConveyorBelt
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name: conveyor belt
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description: A conveyor belt, commonly used to transport large numbers of items elsewhere quite quickly.
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placement:
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mode: SnapgridCenter
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components:
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- type: Clickable
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- type: InteractionOutline
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- type: Collidable
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hard: false
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shapes:
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- !type:PhysShapeAabb
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bounds: "-0.49,-0.49,0.49,0.49"
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mask:
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- Impassable
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- MobImpassable
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- VaultImpassable
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- SmallImpassable
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- type: SnapGrid
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offset: Center
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- type: Sprite
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netsync: false
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sprite: Constructible/Power/conveyor.rsi
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state: conveyor_started_cw
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drawdepth: FloorObjects
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- type: Icon
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sprite: Constructible/Power/conveyor.rsi
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state: conveyor_started_cw
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- type: Conveyor
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- type: Appearance
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visuals:
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- type: ConveyorVisualizer
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state_running: conveyor_started_cw
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state_stopped: conveyor_stopped_cw
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state_reversed: conveyor_started_cw_r
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state_loose: conveyor_loose
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- type: PowerReceiver
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- type: entity
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id: ConveyorSwitch
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name: conveyor switch
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description: A conveyor control switch.
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components:
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- type: Clickable
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- type: InteractionOutline
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- type: Sprite
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netsync: false
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||||
sprite: Constructible/Power/conveyor.rsi
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state: switch-off
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||||
- type: Icon
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||||
sprite: Constructible/Power/conveyor.rsi
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state: switch-off
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- type: ConveyorSwitch
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- type: Appearance
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||||
visuals:
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- type: ConveyorSwitchVisualizer
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state_forward: switch-fwd
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state_off: switch-off
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state_reversed: switch-rev
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state_loose: switch
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||||
222
Resources/Prototypes/Entities/Constructible/disposal.yml
Normal file
222
Resources/Prototypes/Entities/Constructible/disposal.yml
Normal file
@@ -0,0 +1,222 @@
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- type: entity
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id: DisposalPipeBase
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abstract: true
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placement:
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mode: SnapgridCenter
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snap:
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- Disposal
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||||
components:
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||||
- type: Clickable
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||||
- type: InteractionOutline
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||||
- type: Physics
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||||
anchored: true
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||||
- type: SnapGrid
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||||
offset: Center
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||||
- type: Anchorable
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||||
- type: Damageable
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- type: Breakable
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- type: Rotatable
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- type: entity
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||||
id: DisposalHolder
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name: disposal holder
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components:
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- type: DisposalHolder
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- type: entity
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id: DisposalPipe
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parent: DisposalPipeBase
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name: disposal pipe segment
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description: A huge pipe segment used for constructing disposal systems
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components:
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- type: Sprite
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||||
drawdepth: BelowFloor
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sprite: Constructible/Power/disposal.rsi
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||||
state: conpipe-s
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||||
- type: Icon
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||||
sprite: Constructible/Power/disposal.rsi
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state: conpipe-s
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- type: DisposalTransit
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||||
- type: Appearance
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||||
visuals:
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- type: DisposalVisualizer
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||||
state_free: conpipe-s
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state_anchored: pipe-s
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state_broken: pipe-b
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- type: entity
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||||
id: DisposalTrunk
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parent: DisposalPipeBase
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name: disposal trunk
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description: A pipe trunk used as an entry point for disposal systems
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components:
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||||
- type: Sprite
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||||
drawdepth: BelowFloor
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||||
sprite: Constructible/Power/disposal.rsi
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||||
state: conpipe-t
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||||
- type: Icon
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||||
sprite: Constructible/Power/disposal.rsi
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||||
state: conpipe-t
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||||
- type: DisposalEntry
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||||
- type: Appearance
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||||
visuals:
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||||
- type: DisposalVisualizer
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||||
state_free: conpipe-t
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state_anchored: pipe-t
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state_broken: pipe-b
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- type: entity
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||||
id: DisposalUnit
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name: disposal unit
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||||
description: A pneumatic waste disposal unit
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||||
placement:
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||||
mode: SnapgridCenter
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||||
snap:
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- Disposal
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||||
components:
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||||
- type: Sprite
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||||
netsync: false
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||||
sprite: Constructible/Power/disposal.rsi
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||||
layers:
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- state: condisposal
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map: ["enum.DisposalUnitVisualLayers.Base"]
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- state: dispover-handle
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map: ["enum.DisposalUnitVisualLayers.Handle"]
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- state: dispover-ready
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map: ["enum.DisposalUnitVisualLayers.Light"]
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||||
- type: Icon
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||||
sprite: Constructible/Power/disposal.rsi
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state: disposal
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- type: PowerReceiver
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||||
- type: DisposalUnit
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flushTime: 2
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- type: Clickable
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||||
- type: InteractionOutline
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||||
- type: Physics
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||||
anchored: true
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||||
shapes:
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||||
- !type:PhysShapeAabb
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||||
bounds: "-0.3,-0.3,0.3,0.3"
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||||
layer:
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||||
- Impassable
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||||
- MobImpassable
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||||
- type: SnapGrid
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||||
offset: Center
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||||
- type: Anchorable
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- type: Destructible
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thresholdvalue: 100
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- type: Appearance
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||||
visuals:
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- type: DisposalUnitVisualizer
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state_unanchored: condisposal
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state_anchored: disposal
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overlay_charging: dispover-charge
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overlay_ready: dispover-ready
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overlay_full: dispover-full
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overlay_engaged: dispover-handle
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state_flush: disposal-flush
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flush_sound: /Audio/Machines/disposalflush.ogg
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flush_time: 2
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||||
- type: UserInterface
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||||
interfaces:
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- key: enum.DisposalUnitUiKey.Key
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||||
type: DisposalUnitBoundUserInterface
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||||
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||||
- type: entity
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||||
id: DisposalJunction
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parent: DisposalPipeBase
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name: disposal junction
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description: A three-way junction. The arrow indicates where items exit
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||||
components:
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||||
- type: Sprite
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||||
drawdepth: BelowFloor
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||||
sprite: Constructible/Power/disposal.rsi
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||||
state: conpipe-j1
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||||
- type: Icon
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||||
sprite: Constructible/Power/disposal.rsi
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||||
state: conpipe-j1
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||||
- type: DisposalJunction
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||||
degrees:
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||||
- 0
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||||
- -90
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||||
- 180
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||||
- type: Appearance
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||||
visuals:
|
||||
- type: DisposalVisualizer
|
||||
state_free: conpipe-j1
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||||
state_anchored: pipe-j1
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||||
state_broken: pipe-b
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||||
- type: Flippable
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||||
entity: DisposalJunctionFlipped
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||||
|
||||
- type: entity
|
||||
id: DisposalJunctionFlipped
|
||||
parent: DisposalJunction
|
||||
name: flipped disposal junction
|
||||
components:
|
||||
- type: Sprite
|
||||
drawdepth: BelowFloor
|
||||
sprite: Constructible/Power/disposal.rsi
|
||||
state: conpipe-j2
|
||||
- type: Icon
|
||||
sprite: Constructible/Power/disposal.rsi
|
||||
state: conpipe-j2
|
||||
- type: DisposalJunction
|
||||
degrees:
|
||||
- 0
|
||||
- 90
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||||
- 180
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: DisposalVisualizer
|
||||
state_free: conpipe-j2
|
||||
state_anchored: pipe-j2
|
||||
state_broken: pipe-b
|
||||
- type: Flippable
|
||||
entity: DisposalJunction
|
||||
|
||||
- type: entity
|
||||
id: DisposalYJunction
|
||||
parent: DisposalPipeBase
|
||||
name: disposal y-junction
|
||||
description: A three-way junction with another exit point.
|
||||
components:
|
||||
- type: Sprite
|
||||
drawdepth: BelowFloor
|
||||
sprite: Constructible/Power/disposal.rsi
|
||||
state: conpipe-y
|
||||
- type: Icon
|
||||
sprite: Constructible/Power/disposal.rsi
|
||||
state: conpipe-y
|
||||
- type: DisposalJunction
|
||||
degrees:
|
||||
- 0
|
||||
- 90
|
||||
- -90
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: DisposalVisualizer
|
||||
state_free: conpipe-y
|
||||
state_anchored: pipe-y
|
||||
state_broken: pipe-b
|
||||
|
||||
- type: entity
|
||||
id: DisposalBend
|
||||
parent: DisposalPipeBase
|
||||
name: disposal bend
|
||||
description: A tube bent at a 90 degree angle.
|
||||
components:
|
||||
- type: Sprite
|
||||
drawdepth: BelowFloor
|
||||
sprite: Constructible/Power/disposal.rsi
|
||||
state: conpipe-c
|
||||
- type: Icon
|
||||
sprite: Constructible/Power/disposal.rsi
|
||||
state: conpipe-c
|
||||
- type: DisposalBend
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: DisposalVisualizer
|
||||
state_free: conpipe-c
|
||||
state_anchored: pipe-c
|
||||
state_broken: pipe-b
|
||||
37
Resources/Prototypes/Entities/Constructible/recycler.yml
Normal file
37
Resources/Prototypes/Entities/Constructible/recycler.yml
Normal file
@@ -0,0 +1,37 @@
|
||||
- type: entity
|
||||
id: Recycler
|
||||
name: recycler
|
||||
description: A large crushing machine used to recycle small items inefficiently. There are lights on the side.
|
||||
placement:
|
||||
mode: SnapgridCenter
|
||||
components:
|
||||
- type: Clickable
|
||||
- type: InteractionOutline
|
||||
- type: Collidable
|
||||
hard: false
|
||||
shapes:
|
||||
- !type:PhysShapeAabb
|
||||
bounds: "-0.49,-0.49,0.49,0.49"
|
||||
layer:
|
||||
- Opaque
|
||||
- Impassable
|
||||
- MobImpassable
|
||||
- VaultImpassable
|
||||
- type: SnapGrid
|
||||
offset: Center
|
||||
- type: Sprite
|
||||
netsync: false
|
||||
sprite: Constructible/Power/recycling.rsi
|
||||
layers:
|
||||
- state: grinder-o1
|
||||
map: ["enum.RecyclerVisualLayers.Bloody"]
|
||||
- type: Icon
|
||||
sprite: Constructible/Power/recycling.rsi
|
||||
state: grinder-o0
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: RecyclerVisualizer
|
||||
state_clean: grinder-o1
|
||||
state_bloody: grinder-o1bld
|
||||
- type: Recycler
|
||||
- type: PowerReceiver
|
||||
@@ -69,7 +69,8 @@
|
||||
- type: entity
|
||||
abstract: true
|
||||
parent: BaseItem
|
||||
id: CableStack
|
||||
id: CableStack1
|
||||
name: cable stack 1
|
||||
suffix: Full
|
||||
components:
|
||||
- type: Stack
|
||||
@@ -84,7 +85,7 @@
|
||||
all: -0.15,-0.15,0.15,0.15
|
||||
|
||||
- type: entity
|
||||
parent: CableStack
|
||||
parent: CableStack1
|
||||
id: HVWireStack
|
||||
name: HV Wire Coil
|
||||
components:
|
||||
@@ -95,7 +96,7 @@
|
||||
blockingWireType: HighVoltage
|
||||
|
||||
- type: entity
|
||||
parent: CableStack
|
||||
parent: CableStack1
|
||||
id: MVWireStack
|
||||
name: MV Wire Coil
|
||||
components:
|
||||
@@ -106,7 +107,7 @@
|
||||
blockingWireType: MediumVoltage
|
||||
|
||||
- type: entity
|
||||
parent: CableStack
|
||||
parent: CableStack1
|
||||
id: ApcExtensionCableStack
|
||||
name: Apc Extension Cable Coil
|
||||
components:
|
||||
@@ -115,7 +116,7 @@
|
||||
- type: WirePlacer
|
||||
wirePrototypeID: ApcExtensionCable
|
||||
blockingWireType: Apc
|
||||
|
||||
|
||||
- type: entity
|
||||
parent: HVWireStack
|
||||
id: HVWireStack1
|
||||
@@ -123,7 +124,7 @@
|
||||
components:
|
||||
- type: Stack
|
||||
count: 1
|
||||
|
||||
|
||||
- type: entity
|
||||
parent: MVWireStack
|
||||
id: MVWireStack1
|
||||
@@ -131,7 +132,7 @@
|
||||
components:
|
||||
- type: Stack
|
||||
count: 1
|
||||
|
||||
|
||||
- type: entity
|
||||
parent: ApcExtensionCableStack
|
||||
id: ApcExtensionCableStack1
|
||||
@@ -139,7 +140,7 @@
|
||||
components:
|
||||
- type: Stack
|
||||
count: 1
|
||||
|
||||
|
||||
- type: entity
|
||||
name: gold bar
|
||||
id: GoldStack
|
||||
|
||||
@@ -13,7 +13,6 @@
|
||||
bounds: "-0.25,-0.25,0.25,0.25"
|
||||
layer:
|
||||
- Clickable
|
||||
|
||||
IsScrapingFloor: true
|
||||
- type: Physics
|
||||
mass: 5
|
||||
|
||||
19
Resources/Prototypes/Recipes/Construction/conveyor.yml
Normal file
19
Resources/Prototypes/Recipes/Construction/conveyor.yml
Normal file
@@ -0,0 +1,19 @@
|
||||
- type: construction
|
||||
name: conveyor belt
|
||||
id: ConveyorBelt
|
||||
category: Machines/Conveyor
|
||||
keywords: [conveyor, belt]
|
||||
placementMode: SnapgridCenter
|
||||
description: A conveyor belt, commonly used to transport large numbers of items elsewhere quite quickly.
|
||||
icon:
|
||||
sprite: Constructible/Power/conveyor.rsi
|
||||
state: conveyor_stopped_cw
|
||||
result: ConveyorBelt
|
||||
steps:
|
||||
- material: Metal
|
||||
amount: 1
|
||||
icon:
|
||||
sprite: Constructible/Power/conveyor.rsi
|
||||
state: conveyor_stopped_cw
|
||||
- material: Cable
|
||||
amount: 1
|
||||
@@ -9,7 +9,6 @@
|
||||
icon:
|
||||
sprite: Constructible/Lighting/lighting.rsi
|
||||
state: on
|
||||
|
||||
result: Poweredlight
|
||||
steps:
|
||||
- material: Metal
|
||||
@@ -17,13 +16,10 @@
|
||||
icon:
|
||||
sprite: Constructible/Lighting/lighting.rsi
|
||||
state: construct
|
||||
|
||||
|
||||
- material: Cable
|
||||
amount: 1
|
||||
icon:
|
||||
sprite: Constructible/Lighting/lighting.rsi
|
||||
state: empty
|
||||
|
||||
- material: Glass
|
||||
amount: 1
|
||||
|
||||
@@ -15,7 +15,6 @@
|
||||
icon: Constructible/Structures/Walls/wall_girder.png
|
||||
reverse:
|
||||
tool: Anchoring
|
||||
|
||||
- material: Metal
|
||||
amount: 2
|
||||
reverse:
|
||||
@@ -90,7 +89,6 @@
|
||||
amount: 2
|
||||
reverse:
|
||||
tool: Anchoring
|
||||
|
||||
# Should be replaced with Metal Rods when someone puts them in.
|
||||
- material: Metal
|
||||
amount: 2
|
||||
|
||||
Reference in New Issue
Block a user