Station maps (#13027)
This commit is contained in:
@@ -60,9 +60,8 @@ namespace Content.Server.Medical.CrewMonitoring
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return;
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// update all sensors info
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var xform = Transform(uid);
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var allSensors = component.ConnectedSensors.Values.ToList();
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var uiState = new CrewMonitoringState(allSensors, xform.WorldPosition, component.Snap, component.Precision);
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var uiState = new CrewMonitoringState(allSensors, component.Snap, component.Precision);
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ui.SetState(uiState);
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}
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}
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@@ -1,4 +1,5 @@
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using Content.Shared.Medical.SuitSensor;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Server.Medical.SuitSensors
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{
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@@ -53,9 +54,10 @@ namespace Content.Server.Medical.SuitSensors
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public EntityUid? User = null;
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/// <summary>
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/// Last time when sensor updated owners status
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/// Next time when sensor updated owners status
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/// </summary>
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public TimeSpan LastUpdate = TimeSpan.Zero;
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[DataField("nextUpdate", customTypeSerializer:typeof(TimeOffsetSerializer))]
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public TimeSpan NextUpdate = TimeSpan.Zero;
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/// <summary>
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/// The station this suit sensor belongs to. If it's null the suit didn't spawn on a station and the sensor doesn't work.
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@@ -21,23 +21,21 @@ namespace Content.Server.Medical.SuitSensors
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{
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public sealed class SuitSensorSystem : EntitySystem
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{
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly CrewMonitoringServerSystem _monitoringServerSystem = default!;
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[Dependency] private readonly DeviceNetworkSystem _deviceNetworkSystem = default!;
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[Dependency] private readonly IdCardSystem _idCardSystem = default!;
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[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
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[Dependency] private readonly DeviceNetworkSystem _deviceNetworkSystem = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly CrewMonitoringServerSystem _monitoringServerSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly StationSystem _stationSystem = default!;
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[Dependency] private readonly SharedTransformSystem _xform = default!;
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private const float UpdateRate = 1f;
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private float _updateDif;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SuitSensorComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<SuitSensorComponent, EntityUnpausedEvent>(OnUnpaused);
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SubscribeLocalEvent<SuitSensorComponent, GotEquippedEvent>(OnEquipped);
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SubscribeLocalEvent<SuitSensorComponent, GotUnequippedEvent>(OnUnequipped);
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SubscribeLocalEvent<SuitSensorComponent, ExaminedEvent>(OnExamine);
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@@ -46,30 +44,29 @@ namespace Content.Server.Medical.SuitSensors
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SubscribeLocalEvent<SuitSensorComponent, EntGotRemovedFromContainerMessage>(OnRemove);
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}
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private void OnUnpaused(EntityUid uid, SuitSensorComponent component, ref EntityUnpausedEvent args)
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{
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component.NextUpdate += args.PausedTime;
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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// check update rate
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_updateDif += frameTime;
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if (_updateDif < UpdateRate)
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return;
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_updateDif -= UpdateRate;
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var curTime = _gameTiming.CurTime;
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var sensors = EntityManager.EntityQuery<SuitSensorComponent, DeviceNetworkComponent>();
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foreach (var (sensor, device) in sensors)
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var sensors = EntityManager.EntityQueryEnumerator<SuitSensorComponent, DeviceNetworkComponent>();
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while (sensors.MoveNext(out var sensor, out var device))
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{
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if (!device.TransmitFrequency.HasValue || !sensor.StationId.HasValue)
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if (device.TransmitFrequency is null || !sensor.StationId.HasValue)
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continue;
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// check if sensor is ready to update
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if (curTime - sensor.LastUpdate < sensor.UpdateRate)
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if (curTime < sensor.NextUpdate)
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continue;
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// Add a random offset to the next update time that isn't longer than the sensors update rate
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sensor.LastUpdate = curTime.Add(TimeSpan.FromSeconds(_random.Next(0, sensor.UpdateRate.Seconds)));
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// TODO: This would cause imprecision at different tick rates.
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sensor.NextUpdate = curTime + sensor.UpdateRate;
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// get sensor status
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var status = GetSensorState(sensor.Owner, sensor);
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@@ -278,9 +275,6 @@ namespace Content.Server.Medical.SuitSensors
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totalDamage = damageable.TotalDamage.Int();
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// finally, form suit sensor status
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var xForm = Transform(sensor.User.Value);
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var xFormQuery = GetEntityQuery<TransformComponent>();
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var coords = _xform.GetMoverCoordinates(xForm, xFormQuery);
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var status = new SuitSensorStatus(userName, userJob);
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switch (sensor.Mode)
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{
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@@ -294,7 +288,26 @@ namespace Content.Server.Medical.SuitSensors
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case SuitSensorMode.SensorCords:
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status.IsAlive = isAlive;
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status.TotalDamage = totalDamage;
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status.Coordinates = coords;
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EntityCoordinates coordinates;
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var xformQuery = GetEntityQuery<TransformComponent>();
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if (transform.GridUid != null)
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{
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coordinates = new EntityCoordinates(transform.GridUid.Value,
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_transform.GetInvWorldMatrix(xformQuery.GetComponent(transform.GridUid.Value), xformQuery)
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.Transform(_transform.GetWorldPosition(transform, xformQuery)));
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}
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else if (transform.MapUid != null)
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{
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coordinates = new EntityCoordinates(transform.MapUid.Value,
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_transform.GetWorldPosition(transform, xformQuery));
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}
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else
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{
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coordinates = EntityCoordinates.Invalid;
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}
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status.Coordinates = coordinates;
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break;
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}
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@@ -317,7 +330,7 @@ namespace Content.Server.Medical.SuitSensors
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if (status.TotalDamage != null)
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payload.Add(SuitSensorConstants.NET_TOTAL_DAMAGE, status.TotalDamage);
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if (status.Coordinates != null)
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payload.Add(SuitSensorConstants.NET_CORDINATES, status.Coordinates);
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payload.Add(SuitSensorConstants.NET_COORDINATES, status.Coordinates);
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return payload;
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@@ -341,7 +354,7 @@ namespace Content.Server.Medical.SuitSensors
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// try get total damage and cords (optionals)
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payload.TryGetValue(SuitSensorConstants.NET_TOTAL_DAMAGE, out int? totalDamage);
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payload.TryGetValue(SuitSensorConstants.NET_CORDINATES, out EntityCoordinates? cords);
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payload.TryGetValue(SuitSensorConstants.NET_COORDINATES, out EntityCoordinates? cords);
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var status = new SuitSensorStatus(name, job)
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{
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158
Content.Server/Pinpointer/NavMapSystem.cs
Normal file
158
Content.Server/Pinpointer/NavMapSystem.cs
Normal file
@@ -0,0 +1,158 @@
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using Content.Shared.Pinpointer;
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using Content.Shared.Tag;
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using Robust.Shared.GameStates;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Components;
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namespace Content.Server.Pinpointer;
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/// <summary>
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/// Handles data to be used for in-grid map displays.
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/// </summary>
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public sealed class NavMapSystem : SharedNavMapSystem
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{
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[Dependency] private readonly TagSystem _tags = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<AnchorStateChangedEvent>(OnAnchorChange);
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SubscribeLocalEvent<ReAnchorEvent>(OnReAnchor);
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SubscribeLocalEvent<NavMapComponent, ComponentGetState>(OnGetState);
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SubscribeLocalEvent<NavMapComponent, GridSplitEvent>(OnNavMapSplit);
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}
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private void OnNavMapSplit(EntityUid uid, NavMapComponent component, ref GridSplitEvent args)
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{
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var physicsQuery = GetEntityQuery<PhysicsComponent>();
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var tagQuery = GetEntityQuery<TagComponent>();
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var gridQuery = GetEntityQuery<MapGridComponent>();
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foreach (var grid in args.NewGrids)
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{
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var newComp = EnsureComp<NavMapComponent>(grid);
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RefreshGrid(newComp, gridQuery.GetComponent(grid), physicsQuery, tagQuery);
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}
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RefreshGrid(component, gridQuery.GetComponent(uid), physicsQuery, tagQuery);
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}
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private void RefreshGrid(NavMapComponent component, MapGridComponent grid, EntityQuery<PhysicsComponent> physicsQuery, EntityQuery<TagComponent> tagQuery)
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{
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component.Chunks.Clear();
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var tiles = grid.GetAllTilesEnumerator();
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while (tiles.MoveNext(out var tile))
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{
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var chunkOrigin = SharedMapSystem.GetChunkIndices(tile.Value.GridIndices, ChunkSize);
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if (!component.Chunks.TryGetValue(chunkOrigin, out var chunk))
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{
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chunk = new NavMapChunk(chunkOrigin);
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}
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RefreshTile(grid, component, chunk, tile.Value.GridIndices, physicsQuery, tagQuery);
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}
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}
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private void OnGetState(EntityUid uid, NavMapComponent component, ref ComponentGetState args)
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{
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var data = new Dictionary<Vector2i, int>(component.Chunks.Count);
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foreach (var (index, chunk) in component.Chunks)
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{
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data.Add(index, chunk.TileData);
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}
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// TODO: Diffs
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args.State = new NavMapComponentState()
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{
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TileData = data,
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};
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}
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private void OnReAnchor(ref ReAnchorEvent ev)
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{
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if (TryComp<MapGridComponent>(ev.OldGrid, out var oldGrid) &&
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TryComp<NavMapComponent>(ev.OldGrid, out var navMap))
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{
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var chunkOrigin = SharedMapSystem.GetChunkIndices(ev.TilePos, ChunkSize);
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if (navMap.Chunks.TryGetValue(chunkOrigin, out var chunk))
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{
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var physicsQuery = GetEntityQuery<PhysicsComponent>();
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var tagQuery = GetEntityQuery<TagComponent>();
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RefreshTile(oldGrid, navMap, chunk, ev.TilePos, physicsQuery, tagQuery);
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}
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}
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HandleAnchor(ev.Xform);
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}
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private void OnAnchorChange(ref AnchorStateChangedEvent ev)
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{
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HandleAnchor(ev.Transform);
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}
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private void HandleAnchor(TransformComponent xform)
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{
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if (!TryComp<NavMapComponent>(xform.GridUid, out var navMap) ||
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!TryComp<MapGridComponent>(xform.GridUid, out var grid))
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return;
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var tile = grid.LocalToTile(xform.Coordinates);
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var chunkOrigin = SharedMapSystem.GetChunkIndices(tile, ChunkSize);
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var physicsQuery = GetEntityQuery<PhysicsComponent>();
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var tagQuery = GetEntityQuery<TagComponent>();
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if (!navMap.Chunks.TryGetValue(chunkOrigin, out var chunk))
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{
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chunk = new NavMapChunk(chunkOrigin);
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navMap.Chunks[chunkOrigin] = chunk;
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}
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RefreshTile(grid, navMap, chunk, tile, physicsQuery, tagQuery);
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}
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private void RefreshTile(MapGridComponent grid, NavMapComponent component, NavMapChunk chunk, Vector2i tile,
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EntityQuery<PhysicsComponent> physicsQuery,
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EntityQuery<TagComponent> tagQuery)
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{
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var relative = SharedMapSystem.GetChunkRelative(tile, ChunkSize);
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var existing = chunk.TileData;
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var flag = GetFlag(relative);
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chunk.TileData &= ~flag;
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var enumerator = grid.GetAnchoredEntitiesEnumerator(tile);
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// TODO: Use something to get convex poly.
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while (enumerator.MoveNext(out var ent))
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{
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if (!physicsQuery.TryGetComponent(ent, out var body) ||
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!body.CanCollide ||
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!body.Hard ||
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body.BodyType != BodyType.Static ||
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(!_tags.HasTag(ent.Value, "Wall", tagQuery) &&
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!_tags.HasTag(ent.Value, "Window", tagQuery)))
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{
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continue;
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}
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chunk.TileData |= flag;
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break;
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}
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if (chunk.TileData == 0)
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{
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component.Chunks.Remove(chunk.Origin);
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}
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if (existing == chunk.TileData)
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return;
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Dirty(component);
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}
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}
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@@ -6,7 +6,7 @@ using Content.Server.Shuttles.Events;
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namespace Content.Server.Pinpointer
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{
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public sealed class ServerPinpointerSystem : SharedPinpointerSystem
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public sealed class PinpointerSystem : SharedPinpointerSystem
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{
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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17
Content.Server/Pinpointer/StationMapComponent.cs
Normal file
17
Content.Server/Pinpointer/StationMapComponent.cs
Normal file
@@ -0,0 +1,17 @@
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namespace Content.Server.Pinpointer;
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[RegisterComponent]
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public sealed class StationMapComponent : Component
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{
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}
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/// <summary>
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/// Added to an entity using station map so when its parent changes we reset it.
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/// </summary>
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[RegisterComponent]
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public sealed class StationMapUserComponent : Component
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{
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[DataField("mapUid")]
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public EntityUid Map;
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}
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43
Content.Server/Pinpointer/StationMapSystem.cs
Normal file
43
Content.Server/Pinpointer/StationMapSystem.cs
Normal file
@@ -0,0 +1,43 @@
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using Content.Shared.Interaction.Events;
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using Content.Shared.Pinpointer;
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using Robust.Server.GameObjects;
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namespace Content.Server.Pinpointer;
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public sealed class StationMapSystem : EntitySystem
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{
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[Dependency] private readonly UserInterfaceSystem _ui = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<StationMapUserComponent, EntParentChangedMessage>(OnUserParentChanged);
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SubscribeLocalEvent<StationMapComponent, BoundUIOpenedEvent>(OnStationMapOpened);
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SubscribeLocalEvent<StationMapComponent, BoundUIClosedEvent>(OnStationMapClosed);
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}
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private void OnStationMapClosed(EntityUid uid, StationMapComponent component, BoundUIClosedEvent args)
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{
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if (!Equals(args.UiKey, StationMapUiKey.Key) || args.Session.AttachedEntity == null)
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return;
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RemCompDeferred<StationMapUserComponent>(args.Session.AttachedEntity.Value);
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}
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private void OnUserParentChanged(EntityUid uid, StationMapUserComponent component, ref EntParentChangedMessage args)
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{
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if (TryComp<ActorComponent>(uid, out var actor))
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{
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_ui.TryClose(component.Map, StationMapUiKey.Key, actor.PlayerSession);
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}
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}
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private void OnStationMapOpened(EntityUid uid, StationMapComponent component, BoundUIOpenedEvent args)
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{
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if (args.Session.AttachedEntity == null)
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return;
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var comp = EnsureComp<StationMapUserComponent>(args.Session.AttachedEntity.Value);
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comp.Map = uid;
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}
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}
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Reference in New Issue
Block a user