Alchemical bomb (#965)
* smoke bomb system * collector fixes * bomb integration * fix * tweak
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@@ -54,7 +54,7 @@ public partial class CP14MagicEssenceSystem : EntitySystem
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private void OnCollectorCollide(Entity<CP14MagicEssenceCollectorComponent> ent, ref StartCollideEvent args)
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{
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if (!Transform(ent).Anchored)
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if (TryComp<CP14MagicEnergyCrystalSlotComponent>(ent, out var energySlot) && !energySlot.Powered)
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return;
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if (!TryComp<CP14MagicEssenceComponent>(args.OtherEntity, out var essenceComp))
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