Salvage magnet revamp (#23119)
* Generic offering window * More work * weh * Parity * Progression meter * magnet * rona * PG asteroid work * code red * Asteroid spawnings * clams * a * Marker fixes * More fixes * Workings of biome asteroids * A * Fix this loading code * a * Fix masking * weh * Fixes * Magnet claiming * toe * petogue * magnet * Bunch of fixes * Fix default * Fixes * asteroids * Fix offerings * Localisation and a bunch of fixes * a * Fixes * Preliminary draft * Announcement fixes * Fixes and bump spawn rate * Fix asteroid spawns and UI * More fixes * Expeditions fix * fix * Gravity * Fix announcement rounding * a * Offset tweak * sus * jankass * Fix merge
This commit is contained in:
@@ -73,6 +73,12 @@
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components:
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- type: SalvageExpeditionData
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- type: entity
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id: BaseStationMagnet
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abstract: true
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components:
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- type: SalvageMagnetData
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- type: entity
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id: BaseStationSiliconLawCrewsimov
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abstract: true
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@@ -19,6 +19,7 @@
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- BaseStationCentcomm
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- BaseStationEvacuation
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- BaseStationAlertLevels
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- BaseStationMagnet
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- BaseStationExpeditions
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- BaseStationSiliconLawCrewsimov
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- BaseStationAllEventsEligible
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@@ -23,36 +23,17 @@
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- state: salvage-magnet-o4
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map: ["chargeState"]
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shader: unshaded
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- type: Appearance
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- type: GenericVisualizer
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visuals:
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enum.SalvageMagnetVisuals.ChargeState:
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chargeState:
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0: { state: salvage-magnet-o0, shader: "unshaded", visible: false }
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1: { state: salvage-magnet-o0, shader: "unshaded", visible: true }
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2: { state: salvage-magnet-o1, shader: "unshaded", visible: true }
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3: { state: salvage-magnet-o2, shader: "unshaded", visible: true }
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4: { state: salvage-magnet-o3, shader: "unshaded", visible: true }
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5: { state: salvage-magnet-o4, shader: "unshaded", visible: true }
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enum.SalvageMagnetVisuals.Ready:
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ready:
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False: { state: salvage-magnet-ready, visible: false, shader: "unshaded" }
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True: { state: salvage-magnet-ready, visible: true, shader: "unshaded" }
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enum.SalvageMagnetVisuals.ReadyBlinking:
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readyBlinking:
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False: { state: salvage-magnet-ready-blinking, visible: false, shader: "unshaded" }
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True: { state: salvage-magnet-ready-blinking, visible: true, shader: "unshaded" }
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enum.SalvageMagnetVisuals.Unready:
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unready:
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False: { state: salvage-magnet-unready, visible: false, shader: "unshaded" }
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True: { state: salvage-magnet-unready, visible: true, shader: "unshaded" }
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enum.SalvageMagnetVisuals.UnreadyBlinking:
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unreadyBlinking:
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False: { state: salvage-magnet-unready-blinking, visible: false, shader: "unshaded" }
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True: { state: salvage-magnet-unready-blinking, visible: true, shader: "unshaded" }
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- type: Rotatable
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- type: ActivatableUI
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key: enum.SalvageMagnetUiKey.Key
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- type: ActivatableUIRequiresPower
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- type: UserInterface
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interfaces:
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- key: enum.SalvageMagnetUiKey.Key
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type: SalvageMagnetBoundUserInterface
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- type: Transform
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noRot: false
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- type: Appearance
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- type: Rotatable
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||||
- type: IntrinsicRadioReceiver
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- type: ActiveRadio
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channels:
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@@ -56,12 +56,210 @@
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- FullTileMask
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layer:
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- WallLayer
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- type: OreVein
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oreChance: 0.2
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oreRarityPrototypeId: RandomOreDistributionStandard
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- type: RadiationBlocker
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resistance: 2
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# Ore veins
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- type: entity
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id: AsteroidRockCoal
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parent: AsteroidRock
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description: An ore vein rich with coal.
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suffix: Coal
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components:
|
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- type: OreVein
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oreChance: 1.0
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currentOre: OreCoal
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- type: Sprite
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layers:
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- state: rock_asteroid
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- map: [ "enum.EdgeLayer.South" ]
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state: rock_asteroid_south
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- map: [ "enum.EdgeLayer.East" ]
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state: rock_asteroid_east
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- map: [ "enum.EdgeLayer.North" ]
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state: rock_asteroid_north
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- map: [ "enum.EdgeLayer.West" ]
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state: rock_asteroid_west
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- state: rock_coal
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- type: entity
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id: AsteroidRockGold
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parent: AsteroidRock
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description: An ore vein rich with gold.
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suffix: Gold
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components:
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- type: OreVein
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oreChance: 1.0
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currentOre: OreGold
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- type: Sprite
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layers:
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- state: rock_asteroid
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- map: [ "enum.EdgeLayer.South" ]
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state: rock_asteroid_south
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- map: [ "enum.EdgeLayer.East" ]
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state: rock_asteroid_east
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- map: [ "enum.EdgeLayer.North" ]
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state: rock_asteroid_north
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- map: [ "enum.EdgeLayer.West" ]
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state: rock_asteroid_west
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- state: rock_gold
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- type: entity
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id: AsteroidRockPlasma
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parent: AsteroidRock
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description: An ore vein rich with plasma.
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suffix: Plasma
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components:
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- type: OreVein
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oreChance: 1.0
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currentOre: OrePlasma
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- type: Sprite
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layers:
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- state: rock_asteroid
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- map: [ "enum.EdgeLayer.South" ]
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state: rock_asteroid_south
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- map: [ "enum.EdgeLayer.East" ]
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state: rock_asteroid_east
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- map: [ "enum.EdgeLayer.North" ]
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state: rock_asteroid_north
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- map: [ "enum.EdgeLayer.West" ]
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state: rock_asteroid_west
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- state: rock_phoron
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- type: entity
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id: AsteroidRockQuartz
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parent: AsteroidRock
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description: An ore vein rich with quartz.
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suffix: Quartz
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components:
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- type: OreVein
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oreChance: 1.0
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currentOre: OreSpaceQuartz
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- type: Sprite
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layers:
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- state: rock_asteroid
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- map: [ "enum.EdgeLayer.South" ]
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state: rock_asteroid_south
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- map: [ "enum.EdgeLayer.East" ]
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state: rock_asteroid_east
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- map: [ "enum.EdgeLayer.North" ]
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state: rock_asteroid_north
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- map: [ "enum.EdgeLayer.West" ]
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state: rock_asteroid_west
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- state: rock_quartz
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- type: entity
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id: AsteroidRockSilver
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parent: AsteroidRock
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description: An ore vein rich with silver.
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suffix: Silver
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components:
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- type: OreVein
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oreChance: 1.0
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currentOre: OreSilver
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- type: Sprite
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layers:
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||||
- state: rock_asteroid
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- map: [ "enum.EdgeLayer.South" ]
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state: rock_asteroid_south
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||||
- map: [ "enum.EdgeLayer.East" ]
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state: rock_asteroid_east
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- map: [ "enum.EdgeLayer.North" ]
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state: rock_asteroid_north
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- map: [ "enum.EdgeLayer.West" ]
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state: rock_asteroid_west
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||||
- state: rock_silver
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# Yes I know it drops steel but we may get smelting at some point
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- type: entity
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id: AsteroidRockTin
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parent: AsteroidRock
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description: An ore vein rich with steel.
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||||
suffix: Steel
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||||
components:
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||||
- type: OreVein
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oreChance: 1.0
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||||
currentOre: OreSteel
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||||
- type: Sprite
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||||
layers:
|
||||
- state: rock_asteroid
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||||
- map: [ "enum.EdgeLayer.South" ]
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||||
state: rock_asteroid_south
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||||
- map: [ "enum.EdgeLayer.East" ]
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||||
state: rock_asteroid_east
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||||
- map: [ "enum.EdgeLayer.North" ]
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||||
state: rock_asteroid_north
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||||
- map: [ "enum.EdgeLayer.West" ]
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||||
state: rock_asteroid_west
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||||
- state: rock_tin
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- type: entity
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id: AsteroidRockUranium
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parent: AsteroidRock
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description: An ore vein rich with uranium.
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suffix: Uranium
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components:
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- type: OreVein
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oreChance: 1.0
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||||
currentOre: OreUranium
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||||
- type: Sprite
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||||
layers:
|
||||
- state: rock_asteroid
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||||
- map: [ "enum.EdgeLayer.South" ]
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||||
state: rock_asteroid_south
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||||
- map: [ "enum.EdgeLayer.East" ]
|
||||
state: rock_asteroid_east
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||||
- map: [ "enum.EdgeLayer.North" ]
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||||
state: rock_asteroid_north
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||||
- map: [ "enum.EdgeLayer.West" ]
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||||
state: rock_asteroid_west
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- state: rock_uranium
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||||
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- type: entity
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id: AsteroidRockBananium
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parent: AsteroidRock
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description: An ore vein rich with bananium.
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||||
suffix: Bananium
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||||
components:
|
||||
- type: OreVein
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||||
oreChance: 1.0
|
||||
currentOre: OreBananium
|
||||
- type: Sprite
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||||
layers:
|
||||
- state: rock_asteroid
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||||
- map: [ "enum.EdgeLayer.South" ]
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||||
state: rock_asteroid_south
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||||
- map: [ "enum.EdgeLayer.East" ]
|
||||
state: rock_asteroid_east
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- map: [ "enum.EdgeLayer.North" ]
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||||
state: rock_asteroid_north
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- map: [ "enum.EdgeLayer.West" ]
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state: rock_asteroid_west
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- state: rock_bananium
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- type: entity
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id: AsteroidRockArtifactFragment
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parent: AsteroidRock
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description: A rock wall. What's that sticking out of it?
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suffix: Artifact Fragment
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components:
|
||||
- type: OreVein
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||||
oreChance: 1.0
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||||
currentOre: OreArtifactFragment
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- type: Sprite
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layers:
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||||
- state: rock_asteroid
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- map: [ "enum.EdgeLayer.South" ]
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||||
state: rock_asteroid_south
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||||
- map: [ "enum.EdgeLayer.East" ]
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||||
state: rock_asteroid_east
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||||
- map: [ "enum.EdgeLayer.North" ]
|
||||
state: rock_asteroid_north
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||||
- map: [ "enum.EdgeLayer.West" ]
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state: rock_asteroid_west
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- state: rock_artifact_fragment
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- type: entity
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id: AsteroidRockMining
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parent: AsteroidRock
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@@ -1,137 +1,109 @@
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# So the way things are done as of now is that Salvages are measured by world AABBs in their maps.
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# Remember, first two coordinates should be the minimum X/Y, second two should be maximum.
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# You can also use the salvageruler command to get these, once you're sure the transform's been reset.
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# Ultimately, you should still be keeping the maps centred.
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# Dear god please stop adding ones with thousands of entities, learn how procgen works.
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# "Small"-class maps - Max size square: 7x7, indicated size: 3.5
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- type: salvageMap
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id: Small1
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name: "Small / Engineering Storage 1"
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mapPath: /Maps/Salvage/small-1.yml
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- type: salvageMap
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id: Small2
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name: "Small / Gaming Nook 1"
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mapPath: /Maps/Salvage/small-2.yml
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- type: salvageMap
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||||
id: Small-ship-1
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name: "Small / Ship 1 (Pill)"
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||||
id: SmallShip1
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||||
mapPath: /Maps/Salvage/small-ship-1.yml
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||||
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- type: salvageMap
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||||
id: Small3
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||||
name: "Small / Laundromat 1"
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||||
mapPath: /Maps/Salvage/small-3.yml
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||||
|
||||
- type: salvageMap
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||||
id: SmallAISurveyDrone
|
||||
name: "Small / AI Survey Drone"
|
||||
mapPath: /Maps/Salvage/small-ai-survey-drone.yml
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||||
|
||||
- type: salvageMap
|
||||
id: Small4
|
||||
name: "Small / Bar Salvage"
|
||||
mapPath: /Maps/Salvage/small-4.yml
|
||||
|
||||
# Small - Asteroids
|
||||
|
||||
- type: salvageMap
|
||||
id: SmallA1
|
||||
name: "Small / Asteroid 1 Plasmafire"
|
||||
mapPath: /Maps/Salvage/small-a-1.yml
|
||||
|
||||
# "Medium"-class maps - Max size square: 15x15, indicated size: 7.5
|
||||
|
||||
- type: salvageMap
|
||||
id: Medium1
|
||||
name: "Medium / Plasma-Trapped Cache 1"
|
||||
mapPath: /Maps/Salvage/medium-1.yml
|
||||
|
||||
- type: salvageMap
|
||||
id: MediumVault1
|
||||
name: "Medium / Vault 1"
|
||||
mapPath: /Maps/Salvage/medium-vault-1.yml
|
||||
|
||||
- type: salvageMap
|
||||
id: MediumOrchestra
|
||||
name: "Medium / Silent Orchestra"
|
||||
mapPath: /Maps/Salvage/medium-silent-orchestra.yml
|
||||
|
||||
- type: salvageMap
|
||||
id: MediumLibraryWreck
|
||||
name: "Medium / Abandoned Library"
|
||||
mapPath: /Maps/Salvage/medium-library.yml
|
||||
|
||||
- type: salvageMap
|
||||
id: MediumCargoWreck
|
||||
name: "Medium / Cargo Department Wreck"
|
||||
mapPath: /Maps/Salvage/cargo-1.yml
|
||||
|
||||
- type: salvageMap
|
||||
id: MediumPirateWreck
|
||||
name: "Medium / Pirate Barge Fragment"
|
||||
mapPath: /Maps/Salvage/medium-pirate.yml
|
||||
|
||||
- type: salvageMap
|
||||
id: TickColony
|
||||
name: "Space Tick colony"
|
||||
mapPath: /Maps/Salvage/tick-colony.yml
|
||||
|
||||
- type: salvageMap
|
||||
id: CargoDock
|
||||
name: "Asteroid Cargo Dock"
|
||||
mapPath: /Maps/Salvage/medium-dock.yml
|
||||
|
||||
- type: salvageMap
|
||||
id: SpaceWaffleHome
|
||||
name: "Waffle Home"
|
||||
mapPath: /Maps/Salvage/wh-salvage.yml
|
||||
|
||||
- type: salvageMap
|
||||
id: MediumShuttleWreck
|
||||
name: "Medium / Ruined Emergency Shuttle"
|
||||
mapPath: /Maps/Salvage/medium-ruined-emergency-shuttle.yml
|
||||
|
||||
- type: salvageMap
|
||||
id: mediumPetHospital
|
||||
name: "Medium / Pet and Bear Hospital"
|
||||
id: MediumPetHospital
|
||||
mapPath: /Maps/Salvage/medium-pet-hospital.yml
|
||||
|
||||
- type: salvageMap
|
||||
id: MediumCrashedShuttle
|
||||
name: "Crashed Shuttle"
|
||||
mapPath: /Maps/Salvage/medium-crashed-shuttle.yml
|
||||
|
||||
- type: salvageMap
|
||||
id: Meatball
|
||||
name: "Meatball"
|
||||
mapPath: /Maps/Salvage/meatball.yml
|
||||
|
||||
# """Large""" maps
|
||||
|
||||
- type: salvageMap
|
||||
id: StationStation
|
||||
name: "StationStation"
|
||||
mapPath: /Maps/Salvage/stationstation.yml
|
||||
|
||||
- type: salvageMap
|
||||
id: AsteroidBase
|
||||
name: "Asteroid Base"
|
||||
mapPath: /Maps/Salvage/asteroid-base.yml
|
||||
|
||||
- type: salvageMap
|
||||
id: RuinCargoBase
|
||||
name: "Ruined Cargo Storage"
|
||||
mapPath: /Maps/Salvage/ruin-cargo-salvage.yml
|
||||
|
||||
- type: salvageMap
|
||||
id: SecurityChunk
|
||||
name: "Security Department Chunk"
|
||||
mapPath: /Maps/Salvage/security-chunk.yml
|
||||
|
||||
- type: salvageMap
|
||||
id: EngineeringChunk
|
||||
name: "Engineering Department Chunk"
|
||||
mapPath: /Maps/Salvage/engineering-chunk.yml
|
||||
|
||||
116
Resources/Prototypes/Procedural/Magnet/asteroid.yml
Normal file
116
Resources/Prototypes/Procedural/Magnet/asteroid.yml
Normal file
@@ -0,0 +1,116 @@
|
||||
- type: weightedRandom
|
||||
id: AsteroidOre
|
||||
weights:
|
||||
OreTin: 1.0
|
||||
OreQuartz: 1.0
|
||||
OreCoal: 1.0
|
||||
OreGold: 0.25
|
||||
OreSilver: 0.25
|
||||
OrePlasma: 0.15
|
||||
OreUranium: 0.15
|
||||
|
||||
# Large asteroids, typically 1
|
||||
- type: dungeonConfig
|
||||
id: BlobAsteroid
|
||||
# Floor generation
|
||||
generator: !type:NoiseDunGen
|
||||
tileCap: 1500
|
||||
capStd: 32
|
||||
iterations: 1
|
||||
layers:
|
||||
- tile: FloorAsteroidSand
|
||||
threshold: 0.30
|
||||
noise:
|
||||
frequency: 0.020
|
||||
noiseType: OpenSimplex2
|
||||
fractalType: FBm
|
||||
octaves: 2
|
||||
lacunarity: 2
|
||||
# Everything else
|
||||
postGeneration:
|
||||
# Generate biome
|
||||
- !type:BiomePostGen
|
||||
biomeTemplate: Asteroid
|
||||
|
||||
# Generate ore veins
|
||||
- !type:MarkerLayerPostGen
|
||||
markerTemplate: AsteroidOre
|
||||
|
||||
# Multiple smaller asteroids
|
||||
# This is a pain so we generate fewer tiles
|
||||
- type: dungeonConfig
|
||||
id: ClusterAsteroid
|
||||
# Floor generation
|
||||
generator: !type:NoiseDunGen
|
||||
tileCap: 1000
|
||||
capStd: 32
|
||||
layers:
|
||||
- tile: FloorAsteroidSand
|
||||
threshold: 0.10
|
||||
noise:
|
||||
frequency: 0.130
|
||||
noiseType: OpenSimplex2
|
||||
fractalType: FBm
|
||||
octaves: 2
|
||||
lacunarity: 2
|
||||
# Everything else
|
||||
postGeneration:
|
||||
# Generate biome
|
||||
- !type:BiomePostGen
|
||||
biomeTemplate: Asteroid
|
||||
|
||||
# Generate ore veins
|
||||
- !type:MarkerLayerPostGen
|
||||
markerTemplate: AsteroidOre
|
||||
|
||||
# Long and spindly, less smooth than blob
|
||||
- type: dungeonConfig
|
||||
id: SpindlyAsteroid
|
||||
# Floor generation
|
||||
generator: !type:NoiseDunGen
|
||||
tileCap: 1500
|
||||
capStd: 32
|
||||
layers:
|
||||
- tile: FloorAsteroidSand
|
||||
threshold: -0.50
|
||||
noise:
|
||||
frequency: 0.055
|
||||
noiseType: Cellular
|
||||
fractalType: FBm
|
||||
octaves: 3
|
||||
lacunarity: 2
|
||||
cellularDistanceFunction: Euclidean
|
||||
postGeneration:
|
||||
# Generate biome
|
||||
- !type:BiomePostGen
|
||||
biomeTemplate: Asteroid
|
||||
|
||||
# Generate ore veins
|
||||
- !type:MarkerLayerPostGen
|
||||
markerTemplate: AsteroidOre
|
||||
|
||||
# Lots of holes in it
|
||||
- type: dungeonConfig
|
||||
id: SwissCheeseAsteroid
|
||||
# Floor generation
|
||||
generator: !type:NoiseDunGen
|
||||
tileCap: 1500
|
||||
capStd: 32
|
||||
layers:
|
||||
- tile: FloorAsteroidSand
|
||||
threshold: -0.10
|
||||
noise:
|
||||
frequency: 0.155
|
||||
noiseType: OpenSimplex2
|
||||
fractalType: FBm
|
||||
octaves: 2
|
||||
lacunarity: 2
|
||||
# Everything else
|
||||
postGeneration:
|
||||
# Generate biome
|
||||
- !type:BiomePostGen
|
||||
biomeTemplate: Asteroid
|
||||
|
||||
# Generate ore veins
|
||||
- !type:MarkerLayerPostGen
|
||||
markerTemplate: AsteroidOre
|
||||
@@ -2,6 +2,7 @@
|
||||
- type: biomeMarkerLayer
|
||||
id: OreTin
|
||||
entityMask:
|
||||
AsteroidRock: AsteroidRockTin
|
||||
WallRock: WallRockTin
|
||||
WallRockBasalt: WallRockBasaltTin
|
||||
WallRockChromite: WallRockChromiteTin
|
||||
@@ -15,6 +16,7 @@
|
||||
- type: biomeMarkerLayer
|
||||
id: OreQuartz
|
||||
entityMask:
|
||||
AsteroidRock: AsteroidRockQuartz
|
||||
WallRock: WallRockQuartz
|
||||
WallRockBasalt: WallRockBasaltQuartz
|
||||
WallRockChromite: WallRockChromiteQuartz
|
||||
@@ -27,6 +29,7 @@
|
||||
- type: biomeMarkerLayer
|
||||
id: OreCoal
|
||||
entityMask:
|
||||
AsteroidRock: AsteroidRockCoal
|
||||
WallRock: WallRockCoal
|
||||
WallRockBasalt: WallRockBasaltCoal
|
||||
WallRockChromite: WallRockChromiteCoal
|
||||
@@ -42,6 +45,7 @@
|
||||
- type: biomeMarkerLayer
|
||||
id: OreGold
|
||||
entityMask:
|
||||
AsteroidRock: AsteroidRockGold
|
||||
WallRock: WallRockGold
|
||||
WallRockBasalt: WallRockBasaltGold
|
||||
WallRockChromite: WallRockChromiteGold
|
||||
@@ -56,6 +60,7 @@
|
||||
- type: biomeMarkerLayer
|
||||
id: OreSilver
|
||||
entityMask:
|
||||
AsteroidRock: AsteroidRockSilver
|
||||
WallRock: WallRockSilver
|
||||
WallRockBasalt: WallRockBasaltSilver
|
||||
WallRockChromite: WallRockChromiteSilver
|
||||
@@ -71,6 +76,7 @@
|
||||
- type: biomeMarkerLayer
|
||||
id: OrePlasma
|
||||
entityMask:
|
||||
AsteroidRock: AsteroidRockPlasma
|
||||
WallRock: WallRockPlasma
|
||||
WallRockBasalt: WallRockBasaltPlasma
|
||||
WallRockChromite: WallRockChromitePlasma
|
||||
@@ -85,6 +91,7 @@
|
||||
- type: biomeMarkerLayer
|
||||
id: OreUranium
|
||||
entityMask:
|
||||
AsteroidRock: AsteroidRockUranium
|
||||
WallRock: WallRockUranium
|
||||
WallRockBasalt: WallRockBasaltUranium
|
||||
WallRockChromite: WallRockChromiteUranium
|
||||
@@ -98,6 +105,7 @@
|
||||
- type: biomeMarkerLayer
|
||||
id: OreBananium
|
||||
entityMask:
|
||||
AsteroidRock: AsteroidRockBananium
|
||||
WallRock: WallRockBananium
|
||||
WallRockBasalt: WallRockBasaltBananium
|
||||
WallRockChromite: WallRockChromiteBananium
|
||||
@@ -112,6 +120,7 @@
|
||||
- type: biomeMarkerLayer
|
||||
id: OreArtifactFragment
|
||||
entityMask:
|
||||
AsteroidRock: AsteroidRockArtifactFragment
|
||||
WallRock: WallRockArtifactFragment
|
||||
WallRockBasalt: WallRockBasaltArtifactFragment
|
||||
WallRockChromite: WallRockChromiteArtifactFragment
|
||||
|
||||
@@ -602,3 +602,63 @@
|
||||
noiseType: OpenSimplex2
|
||||
frequency: 2
|
||||
tile: FloorAsteroidSand
|
||||
|
||||
# Asteroid
|
||||
- type: biomeTemplate
|
||||
id: Asteroid
|
||||
layers:
|
||||
- !type:BiomeEntityLayer
|
||||
threshold: 0.85
|
||||
noise:
|
||||
seed: 2
|
||||
noiseType: OpenSimplex2
|
||||
fractalType: PingPong
|
||||
allowedTiles:
|
||||
- FloorAsteroidSand
|
||||
entities:
|
||||
- CrystalGreen
|
||||
- CrystalPink
|
||||
- CrystalOrange
|
||||
- CrystalBlue
|
||||
- CrystalCyan
|
||||
- !type:BiomeEntityLayer
|
||||
threshold: 0.95
|
||||
noise:
|
||||
seed: 1
|
||||
noiseType: OpenSimplex2
|
||||
frequency: 1
|
||||
allowedTiles:
|
||||
- FloorAsteroidSand
|
||||
entities:
|
||||
- FloraStalagmite1
|
||||
- FloraStalagmite2
|
||||
- FloraStalagmite3
|
||||
- FloraStalagmite4
|
||||
- FloraStalagmite5
|
||||
- FloraStalagmite6
|
||||
- !type:BiomeEntityLayer
|
||||
threshold: -0.6
|
||||
invert: true
|
||||
noise:
|
||||
seed: 0
|
||||
noiseType: Perlin
|
||||
fractalType: Ridged
|
||||
octaves: 1
|
||||
frequency: 0.1
|
||||
gain: 0.5
|
||||
allowedTiles:
|
||||
- FloorAsteroidSand
|
||||
entities:
|
||||
- AsteroidRock
|
||||
- !type:BiomeTileLayer
|
||||
threshold: -1.0
|
||||
tile: FloorAsteroidSand
|
||||
variants:
|
||||
- 0
|
||||
- !type:BiomeTileLayer
|
||||
threshold: 0.5
|
||||
noise:
|
||||
seed: 1
|
||||
noiseType: OpenSimplex2
|
||||
frequency: 2
|
||||
tile: FloorAsteroidSand
|
||||
|
||||
Reference in New Issue
Block a user