Content update for ECS physics (#13291)
This commit is contained in:
@@ -311,7 +311,8 @@ public sealed class MagicSystem : EntitySystem
|
||||
|
||||
var direction = Transform(ev.Target).MapPosition.Position - Transform(ev.Performer).MapPosition.Position;
|
||||
var impulseVector = direction * 10000;
|
||||
Comp<PhysicsComponent>(ev.Target).ApplyLinearImpulse(impulseVector);
|
||||
|
||||
_physics.ApplyLinearImpulse(ev.Target, impulseVector);
|
||||
|
||||
if (!TryComp<BodyComponent>(ev.Target, out var body))
|
||||
return;
|
||||
|
||||
Reference in New Issue
Block a user